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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Master of Defense
![]() Join Date: Mar 2000
Posts: 1,502
Downloads: 125
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My lookouts are able to spot ships 5000+ yards away on the darkest of nights. I can't see squat more than 3000 yards distant. Is there any way to REDUCE the distance my lookouts can see at night?
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#2 |
Silent Hunter
![]() Join Date: Mar 2005
Location: Germany
Posts: 3,668
Downloads: 4
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Try to change "Visual light factor" in sensors.cfg. I haven´t tried it, but it should work. Please let us know your findings.
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#3 |
Torpedoman
![]() Join Date: Apr 2005
Location: Chicago Expatriate
Posts: 116
Downloads: 6
Uploads: 0
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If I recall correctly, the sensors.cfg doesn't seem to actually affect the distance over which your crew can spot ships. Your crew can see just as far as they could in daytime, but spotting takes longer. The good folks working on modding the visual distance seem to have run up against this. For the time being, we're stuck with a vampire-eyed crew.
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#4 |
Crusty
![]() Join Date: Apr 2005
Posts: 648
Downloads: 8
Uploads: 0
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Did anyone try setting the visual light factor to really high values?
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#5 |
Samurai Navy
![]() Join Date: Apr 2005
Location: Iowa, USA
Posts: 596
Downloads: 0
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yes at 100 (I think it caps itself). It causes the day and night both to be horrible long at spotting time, but they both still see out to 17 km!
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#6 |
Crusty
![]() Join Date: Apr 2005
Posts: 648
Downloads: 8
Uploads: 0
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![]() ![]() Does anyone think the community should get together and make up a petition demanding Ubisoft to fix this and other glaring bugs? |
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#7 | |
Samurai Navy
![]() Join Date: Mar 2002
Posts: 580
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![]() Quote:
They're moving on to the next game. Whatever is broken in SH3 is broken, game over. ![]()
__________________
X1 = Thieves Starforce officially promotes piracy of unprotected game, Galactic Civilizations II! eh? Improved Convoys mod! |
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#8 |
Crusty
![]() Join Date: Apr 2005
Posts: 648
Downloads: 8
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That sort of attitude will get you nowhere. Fixing the bugs that are causing these problems is a trivial matter in programming terms. If you organise a petition, and publicise it effectively, it can be effective. Ubisoft are worried about their corporate image, and strive to protect it and gain legitimacy from the 'community'. If this was not the case, then the icon and quote from subsim would not be on the back of my SH3 box.
After all, remember the dynamic campaign issue? |
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#9 | |
Grey Wolf
![]() Join Date: Apr 2005
Location: Sweden
Posts: 835
Downloads: 8
Uploads: 0
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![]() Quote:
I just hope they still will proceed with the "SH 3 add on" scheduled for october, and maybe lots of fixes can be included there. Any news on this addon by the way? |
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#10 | |
Silent Hunter
![]() Join Date: Mar 2005
Location: Germany
Posts: 3,668
Downloads: 4
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#11 | ||
Grey Wolf
![]() Join Date: Apr 2005
Location: Sweden
Posts: 835
Downloads: 8
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Jasonb885 it should be and nothing else! ![]() |
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#12 |
Captain
![]() Join Date: Jan 2004
Posts: 498
Downloads: 2
Uploads: 0
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Is there a way of inducing a minimum fog range at night that limits the visibilty artifically, but changing the fog's opaqueness(sp?) so that we the player can still see through it(since its hard as hell for us to see even on clear nights)? This may also allow us to still see the stars too.
Could we also increase the fog range for clear sunny days also, so we can see farther than 8km or a bright clear sunny day? |
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