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View Full Version : Who plays SH3 just with Patch 1.4 and no mods


kiwi_2005
08-24-05, 12:46 AM
SH3 with mods is like this. Play game for 3-4days then on 5th day many errors and crashing happens, I manage to solve problem usually by restarting getting rid of the latest mod i just installed etc., Only for a week or so later i get more crashes and more crashes again and again and again.. In the end i deleted all the mods (I only had RUB143 and Commander). But i have simply had enough of the frustration. Im not blaming the mods, they are good, i very much liked RealUboat mod. But this game i believe is not made to be modded either that or winxp pro just sucks. Yes you can mod SH3, but the game itself will at times throw up, becasue of the mods. Unless the developers add the mod into there next patch update, i wont install another mod ever :-(. I even went as far as having two SH3 versions installed at one time. Its seems when i have modded SH3 the game runs ok for about 5 patrols then after that the crashing starts. I am yet to finish a campaign!!.
Im now playing SH3 with the latest patch only and this is what i discovered. I should be happy but the gameplay is to easy!
Its 7th October 1940, i start my first patrol in a VIIB from Lorient and head out to Grid BF15. While patroling in GridBF15 i manage to sink 5 C3 cargoes with my deckgun! Ive still got 14 torps left, and over half a tank of disel, i got a feeling im gonna sink around 80000 tons :-) As you kapitans would know using the RUB mod & achieving 80000 tons in one patrol would be unheard off! Well the game is not gonna be so realistic, but at least ill complete it! :arrgh!:
Good Hunting[/b]

Drebbel
08-24-05, 12:53 AM
I play SH3 just with Patch 1.4 and no mods :D

Iceman
08-24-05, 01:43 AM
Threw in a couple mp3s in the gramaphone folder and it CTD...played it tonite quite a while ...did not turn on music....no CTD...from what I see I dont think I will mess with t too much...I like it how it is.

I lined up behind a tanker and expended all 5 tow while he zigged and zagged right by em all...was pretty cool.This is going to be a cool game. :) :up:

Elder-Pirate
08-24-05, 01:55 AM
I play with 1.4 patch and Harbour Traffic 1.44 & 1.45 combined, but I droped the rest of the mods for the same reasons of CTD but after 10 patrols with Harbour traffic there has been no crashes at all......................Well unless you count the crash my sub had with that crazy AI Schnellboot. :rotfl: ( http://www.subsim.com/phpBB/viewtopic.php?t=41395&highlight= )

I love the ship traffic coming and going in freindly ports. ;)

kiwi_2005
08-24-05, 02:13 AM
Well i must be doing something right, as your all experience commanders going by the date u joined subsim. So 'ill just stick with SH3 & 1.4. :rock:
Drebbel i remeber you alot around SH2 forums if im right

The Avon Lady
08-24-05, 02:39 AM
Tons of mods, and why not! :smug:

What are you guys, Amish or something! :|\

Gizzmoe
08-24-05, 02:57 AM
Well i must be doing something right, as your all experience commanders going by the date u joined subsim. So 'ill just stick with SH3 & 1.4. :rock:

Yeah, only n00bs use mods!!!11!1!!!! :yep:

:dead:

cunnutazzo
08-24-05, 04:13 AM
I tried the last RUB, great mod, but definitely not so good for my taste and a bothering noending beta testing. The original game is more funny, I installed the Ail mods only.

FesterShinetop
08-24-05, 04:54 AM
I have an unmodded game running 1.4. Well... I don't consider mp3's added to the grammophone as mods. :know:
I might give some of the mods a try later though (RuB and Commander definately sound interesting) but I am still too busy with the unmodded version! :smug:

magick
08-24-05, 05:04 AM
The original is good enough for me! :)

Malc
08-24-05, 05:16 AM
Yup - run the game totally stock for a while before I knew there was a 1.4 patch :oops:

Now run with 1.4 and have had no problems on my AMD 2800+, 1GB PC3200 RAM, ATI 9825 128MB card :) - still playing the training missions (I don't get to play that often) and love this game to bits. The atmosphere, suspence etc is cool, and the graphics even on my modest PC are fantastic, love the way the ships lift up out of the water when hit by a torp :) - can't see why I would need to mod this version as it's very realistic (SHII was a different story !)

BadBreath
08-24-05, 05:41 AM
I play patched up to date and only a few visual mods, nothing that changes the game mechanics (yet).

But then I have only been playing a week or two.

BB

yenshi
08-24-05, 05:46 AM
I use 1.4 with no mods on 100 % realism and am quite happy. after 11 patrols it's mid 1941 and I rank 5th in the historical U-boat captains rankings which seems fair enough. THis is my second full campaign, my first i went right through to 1945 on lower realism and racked up tonnage that would make Kretschmer green with envy, which I did not like as it seemed unrealistic. If these 100% settings work out than by my reckoning by 1942 at the latest I should either be:

A. Dead
B. A POW

or if I am very lucky:

C: Promoted to a desk job!
( of course the last two won't really happen so I'll just play until the first happens, btw, I don't save mid patrol, and when I die i DIE, end of campaign, start again.)

My opinions on Mods are that the ones which just change cosmetic stuff are ok, though I don't feel I need them, but I am against ones which actually affect gameplay because then doesn't it mean if we all have different mods we are all in effect playing slighty, (or largely!), different games? Doesn't this then mean discussion of tactics and results achieved are then not comparing like with like and therefore pointless? Just my view...
:hmm:

Detritus
08-24-05, 05:50 AM
Standard 1.4b plus some mods, like parts of AirPower, SonarPak, RealDC. Some graphics and sounds also. Been keeping Merchant Variety packs in bay for the next career. I've tested RUB's, Harbour mods and Improved Convoys (among others) but didn't really care for them. No offense, they're well done and definitely valuable additions but they're also something I can do without. *Shrugs* Sometimes the modders just see the game differently than I do, no biggie.

Happy Times
08-24-05, 06:26 AM
This makes the game so good,it serves many difrent tastes :up: Personally i coldnt live without the mods i have,Rub and Cdr.They just make it a diffrent game,you get satisfaction from sinking a lot more if you have to work for it. :yep:

svenks
08-24-05, 06:28 AM
Standard 1.4, no mods (yet). Only change I did was to allow me to use the deck gun up to 9 m/s. Oh, and a few WW2 records for the Gramaphone :)

When this career ends, I think I will try out RUB. If the Avon Lady says it's good, it must be ;)

BRGDS
Sven

Rhodes
08-24-05, 06:49 AM
Until yesterday I played without any mods. "Installed" the harbour traffic and the commander, hope that notthing goes wrong.

Von Tonner
08-24-05, 07:58 AM
I play with patch 1.4 and no mods. Never had any problems with the game other than starforce messing with my d drive. In my humble opinion mods mess up the game. I have noticed that by far the most common denominator with those experiencing problems is that they have put mods onto their game.

I am dead against installing mods but did install the "commander" mod only because I read Berry's response to the Avon Lady where he wrote that it wasn't actually a mod. What happened after I installed it? My hull integrity went AWOL. Probably the most vital piece of information one needs. Unistalled "commander" and it was right back. So, if that is classified as not a mode in the true sense of the word and it still messes up the original, what lies in store for those who install full blown mods? Not for me thanks.

Takeda Shingen
08-24-05, 08:02 AM
I only use the reduced crew fatique mod, as I play in real time. Other than that, I use 1.4 only.

Syxx_Killer
08-24-05, 08:14 AM
I don't think I could play the game without mods. It has just got too routine and kind of boring. If it wasn't for the mods I'd be taking an extended shore leave. These are the mods I use:

Removed Intro Movies
Tweaked TC Settings
Bypass Naval Academy
Changed Intro Screen
Fixed IXD2 Torpedo Loadout Bug (Used Wolfie’s Tweak Pack)
Changed U-boats to real life ranges and crush depths (Used SH3 Crush Depth V2 Tool)
Hex Edit For Separate Type VIIB/C Skins
Change Submarine Snorkel Depths
SH3_Mod_CrewCheers_German
SensorPak
Flotilla Mod 1.40
Ail particles mod
Harbour_Traffic_1.45b
Radiologlite_PROOFREAD_-_For_Harbor_Traffic_1.45
Airpower 1.4c (Modified by me)
Airpower_for_traffic_mod
Float_planes_mod (Compatible with Airpower 1.4c)
Southampton
TranspTorpBackgScreen
Fixed C-Class No DC Racks
Aces_SH3_Hi_Res_Uniforms_Insignia_and_Medals_Mk2
Ail hi-res moon v2.5 mod
Ail sky mod V2
FW200 Condor West front reskin
HFMod_Battleships
Hurricane
Ju-87 Stuka reskin ms23_v2
Kriegsmarine_Capital_Ships_-_Corrected_Green_Hull
Liberator
Me-109_reskin
MerchantMod-01_ExternalCargo_Juju
modified_meat(1.4ready)
Type VIIC Skin
Type VIIB Skin
Type XXI Skin
Type IXC Skin
Type IIA Skin
Type IID Skin
Type IXB Skin
Additional_merchants_v2.0
Terrain_upgrade_v2
SH_HARBOUR_MOD2
SH-III_Flagmod2
Multiple_Skin_Ships_v2.0

Dowly
08-24-05, 08:20 AM
No "gameplay" mods here! :smug:

Beery
08-24-05, 08:41 AM
I have noticed that by far the most common denominator with those experiencing problems is that they have put mods onto their game.

Usually the mods aren't to blame. Mods get a lot of bad press from folks who don't install mods correctly. In my opinion 99% of mod problems come from stacking mods that aren't meant to be stacked together, or from using mods with versions of the game they weren't built for. I hate to say it, but as far as I can see, the vast majority of 'mod problems' are caused by user instability. So far, RUb has had one bug that required attention (and it only had a single bug report associated with it), but the mod has had hundreds of bug reports from players who simply installed it incorrectly, or who tried to use it with other mods that modified it in ways that created instability. It has also been blamed on many occasions for bugs that exist in the standard game. The fact is, players tend not to trust mods, so they will blame anything on them - from bugs in the standard game, and from players' own unwillingness to read a mod's readme file, to players' insistence on mixing and matching incompatible mods.

In my experience, mods are almost always more stable than the games they modify. The biggest problem with mods is that they don't automatically uninstall themselves when players insist on doing one of the many things that will cause problems.

Beery
08-24-05, 08:46 AM
I am dead against installing mods but did install the "commander" mod only because I read Berry's response to the Avon Lady where he wrote that it wasn't actually a mod. What happened after I installed it? My hull integrity went AWOL. Probably the most vital piece of information one needs.

SH3 Commander isn't a mod. It's basically an install program. But it contains mods.

The Newsmod (the SH3 Commander mod you're talking about) is built to work with RUb. RUb is a realism mod. Real U-boats don't have hull integrity percentage gauges, and the only way a real commander would know his hull integrity was when he had his boat repaired in dock - and even then he would not get an exact percentage reading. The disappearing hull integrity gauge is a feature, not a bug.

Again, this is a user-instability issue. Bug reports also arise out of situations like this. The user assumes (wrongly) that a feature that he doesn't like is a bug.

kiwi_2005
08-24-05, 09:06 AM
Well its 2am here in New Zealand and ive just finished my First Patrol, Oct-Nov 1940 without mods, commanding a Type VIIB from Lorient with a very n00b crew i might say. Tonnage sunk 64000!!! (all cargos and one destroyer)wow right down to the last torpedo and sinking the last ship a C3 cargo made my day, i wasted 3 torpedoes all missed i had one torpedo left and 20 rounds for my deckgun. Fired the last torp which hit but she never sunk so surfaced and finished her off with the deckgun, all but 1 round left and she finally blew up. Very tense moment i might add. I then headed home to a glorious welcome. Yes the mission tonnage score was a bit over the top, im playing at 86% but hell i actually enjoyed it. I have never come across so many C3 cargos before. Happy times. :up:

kiwi_2005
08-24-05, 09:07 AM
I got the fever, I think i might watch DAS BOOT :D

oRGy
08-24-05, 10:36 AM
Yeah, the hostile conservatism of some users is a bit bizarre. Some people just don't trust anything unless they're actually paying money for it, which is quite funny and demonstrates an inability to understand capitalism.

(Just my opinion of course...)

Drebbel
08-24-05, 10:40 AM
In Dutch capitalism means greedy. I am quite happy of being accused not to understand that :P

Happy Times
08-24-05, 10:46 AM
Why dont you people use the JoneSoft Generic Mod Enabler,JSGME,if you are experimenting with mods??? :doh: http://sh3essentials.realsimulation.com/

Gollan
08-24-05, 10:51 AM
No mods, patch 1.4. I have nothing at all against mods, but for me the game is already a lot of fun. I'm on the 17th patrol of my first career. It is mid-1941 and things are getting rather hairy. I don't need any more challenge or realism.

CCIP
08-24-05, 11:15 AM
I had fun with the game out-of-the box for a while, it's definitely playable and has a lot of value in it. I played dozens of patrols that way.

But then I started adding realism-oriented mods to cater to my interest in keeping things as historically accurate as I could (not RUb - although my setup was very close to RUb, I did not start using RUb itself until a month ago - and even since then I made a number of personalized tweaks to RUb to keep it with my own preferences).

And so... as much fun as I had with out-of-the-box, patched game, I nowadays cringe at the idea of playing SHIII without my beloved mod setup. Just the glowy, uber-transparent water makes me a little dizzy :dead:

So yea, even if you love the game as it is with 1.4... try modding it - and if you have the time and will, try modding it intelligently. RUb is a great place to start.

You'll love it even more that way.

kholemann
08-24-05, 11:44 AM
I use just the original with the latest patch. I did my own small tweak, the one to make the time go 4096 to take the edge off of them long patrols. I would say that I hadn't had any crashes to the desktop until I swapped my P4 2.66 non HT with a 3.2 with HT. I downloaded just about every mod I could find but haven't put them into the game yet (afraid it might mess up my career, my guy is on his 28th mission in 1942). So... I just save often, especially when I am just about lined up to deal with a convoy or ship and after I do some ship sinking.

Anyone out there have a HyperThreading chip and get crashes to the desktop?

I have tried turning off every last thing that starts up (didn't work) then tried to just let the ATI drivers go (didn't work) and then set the affinity for the SH3 executable to just one of the two threads (didn't work) then tried giving the SH3 executable 'high' priority (didn't work), etc....

Also, once SH3 was loaded, I made a backup copy of the directory before I added the patch then after adding the patch I made a backup of that directory too. Therefore, I don't have to 'reinstall' if things go awry. It is annoying to have to keep my DVD drive filled with that blasted DVD. I also make backups of the SH3 directory in 'my documents'.

toryu
08-24-05, 12:01 PM
I'm currently using 1.4b, no mods. 9th patrol of my current tour, KL Joachim Steiner. For a couple of trips out, I was using Worldmod 2, then unintalled it to apply the 1.4b patch, and I've been running with just that ever since. I never had any crashes with Worldmod. I did see an awful lot of ships though. I liked having an increased amount of German navy vessels, and the escort into and out of the harbour, but there seemed to be way too many targets. I could come home with outrageous tonnage. No more though. It's a bit more "measured".

Beery
08-24-05, 12:15 PM
I never had any crashes with Worldmod. I did see an awful lot of ships though. I liked having an increased amount of German navy vessels, and the escort into and out of the harbour, but there seemed to be way too many targets...

Worldmod was an arcade mod. Its goal was action and excitement, not realism.

U-Schultz
08-24-05, 12:22 PM
I use the 1.4b patch and alot of mods and, unfortuantely, CTD constantly. Quite frustrating!

Now I have a clean install and am going to use the Jonessoft Mod Enabler...finally!

And I concur with Beery's sentiments above ref: the "stacking of mods" and "mods for wrong versions of the game."

In trying to track down my CTD's by adding deleting mods there does not seem to be alot of rhyme or reason to them. Apparently the mixing of various mods is a bad thing though the bulk of mine are graphics and sounds. Very few config mods. Go figure!
Unless of course I have a hardware issue but its a new Dell machine. But I am upset enough by the constant CTD's that I'll play the damn game stock if I have too.

toryu
08-24-05, 12:41 PM
I never had any crashes with Worldmod. I did see an awful lot of ships though. I liked having an increased amount of German navy vessels, and the escort into and out of the harbour, but there seemed to be way too many targets...

Worldmod was an arcade mod. Its goal was action and excitement, not realism.

Of course. Although I would say that having an escort into and out of harbour was more realistic than not. Maybe my best bet would be to have the harbour traffic mod instead. I miss having the escort. I also miss having the increased number of coastal towns and harbours that Worldmod provided.

CCIP
08-24-05, 12:47 PM
I also miss having the increased number of coastal towns and harbours that Worldmod provided.

You haven't tried RUb 1.43 w/ Ops I take it :|\

Beery
08-24-05, 12:49 PM
Worldmod was an arcade mod. Its goal was action and excitement, not realism.

Of course. Although I would say that having an escort into and out of harbour was more realistic than not. Maybe my best bet would be to have the harbour traffic mod instead. I miss having the escort. I also miss having the increased number of coastal towns and harbours that Worldmod provided.

RUb has an escort and lots more towns, and Rubini's Harbour Traffic mod also has an escort. The problem with Worldmod was that it took ship populations to an extreme, and while that meant that port escorts were included, it also meant that a peaceful French port in 1940 looked like the Normandy battle zone in June 1944, with enemy planes flying overhead and non-stop battle at every turn.

CWorth
08-24-05, 01:12 PM
I used to use the stock game but not anymore.The mods have turned this into a whole new/better game than what you will ever get in the out of box patched version.

My game is so modded I dont know if much of the original game is even left..LOL :D

U-104
08-24-05, 01:20 PM
I play SH3 just with Patch 1.4 and no mods :D me too.

cunnutazzo
08-24-05, 02:24 PM
realism or realism interpretation?

the only realism that I know is going in the real 1939 kriegsmarine, but unfortunately the war is over. :lol:
So we have a very nice game with a large possibilty of various mods, nothing more.
Another realism option: go to visit a real VIIC in Chicago.

Beery
08-24-05, 02:30 PM
realism or realism interpretation?

the only realism that I know is going in the real 1939 kriegsmarine, but unfortunately the war is over. :lol:
So we have a very nice game with a large possibilty of various mods, nothing more.
Another realism option: go to visit a real VIIC in Chicago.

I think you're confusing realism with reality (by no means the first time it's happened here). Realism and reality are two very different things. The VIIC in Chicago isn't real anyway - the boat in Chicago is a Type IX, not a Type VIIC. If there was a real Type VIIC in Chicago it would hardly be 'realistic'. Nor is the Type IX that is really in Chicago 'realistic'. Real things can't be 'realistic', and if you told the Curator of the Type IX boat in Chicago that the boat was very 'realistic' he or she would probably assume you were a harmless lunatic, because in order for it to be 'realistic' someone would have had to have made the U-boat out of plastic or something - i.e. the U-boat would have to be a replica in order to be called 'realistic'. And even if you could travel back in time to WW2 you still couldn't have a 'realistic' experience. What you'd be experiencing would be 'reality', not 'realism'.

Realism only happens in simulations or other artistic representations of reality. So it's somewhat ridiculous to suggest that a game can't be realistic, and that somehow reality can be realistic. I think you've got things backwards.

Realism: the quality or fact of representing a person, thing or situation accurately or in a way that is true to life.

Reality: the world or the state of things as they actually exist.

Note the difference. It's important, especially when we're discussing a simulation.

Gizzmoe
08-24-05, 02:47 PM
:up:

Beery´s favorite topic... :lol:

Beery
08-24-05, 02:53 PM
Pretending that the only realism is reality is a favourite sophistry that the arcade fans like to indulge in. ;)

cunnutazzo
08-24-05, 03:44 PM
please, we are SHIII fans here, no talibans of a supposed "realism".

Beery
08-24-05, 04:01 PM
please, we are SHIII fans here, no talibans of a supposed "realism".

'Talibans of a supposed realism'? Since when was posting a dictionary definition to help you understand what a word actually means a sign of the Taliban? Give me a break!

And it's not 'supposed' realism. It is realism. Games can be realistic without needing to be actually real. Deal with it.

cunnutazzo
08-24-05, 04:09 PM
http://www.talibanreunited.com/images/ruff.jpg

Beery
08-24-05, 04:44 PM
Actually, come to think of it, pretending that realism isn't a factor in simulation games is far more 'Taliban-like'. It's a complete refusal to accept reality.

Takeda Shingen
08-24-05, 04:48 PM
Woah.

I applaud the realistic efforts of Beery and the other mod creators, as I am a realism nut myself. My internet connection rarely runs over 26k, and therefore, given the mod size, I do not have the time available to download them.

I downloaded SCXIIc (27MB) at work, with their broadband connection. They yelled at me. It was still worth it, but I am not going to try it again.

capt-jones
08-24-05, 04:57 PM
:up: i use 1.4 no mods when im on multiplayer :rock: it works for me

joea
08-24-05, 05:20 PM
Pretending that the only realism is reality is a favourite sophistry that the arcade fans like to indulge in. ;)

Yes but there are always differing interpretations of realism, just as there are different perceptions of reality? Isn't that so? :know:

Damo1977
08-24-05, 05:41 PM
I have noticed that by far the most common denominator with those experiencing problems is that they have put mods onto their game.

Usually the mods aren't to blame. Mods get a lot of bad press from folks who don't install mods correctly. In my opinion 99% of mod problems come from stacking mods that aren't meant to be stacked together, or from using mods with versions of the game they weren't built for. I hate to say it, but as far as I can see, the vast majority of 'mod problems' are caused by user instability. So far, RUb has had one bug that required attention (and it only had a single bug report associated with it), but the mod has had hundreds of bug reports from players who simply installed it incorrectly, or who tried to use it with other mods that modified it in ways that created instability. It has also been blamed on many occasions for bugs that exist in the standard game. The fact is, players tend not to trust mods, so they will blame anything on them - from bugs in the standard game, and from players' own unwillingness to read a mod's readme file, to players' insistence on mixing and matching incompatible mods.

In my experience, mods are almost always more stable than the games they modify. The biggest problem with mods is that they don't automatically uninstall themselves when players insist on doing one of the many things that will cause problems.

I must say,
This is the first game I have every modded in my 28 years of life, :oops: I have had no troubles with any of the mods I have installed. Except when I was learning how to do it. :oops:
But to mod or not mod is every individuals decision, it comes down to basically what gives you the most satisfaction out of the game.

gdogghenrikson
08-24-05, 06:53 PM
sh3 needs mods and more mods

Beery
08-24-05, 08:01 PM
Pretending that the only realism is reality is a favourite sophistry that the arcade fans like to indulge in. ;)

Yes but there are always differing interpretations of realism, just as there are different perceptions of reality? Isn't that so? :know:

Sure, but what Cunnutazzo seems to be saying is that realism is simply not possible in a game. He attempts to support this by saying that games can't be real (even though reality is not the same thing as realism), and by calling me 'The Taliban'. His argument is totally wrong and misleading, and the hyperbole he uses in an attempt to cloud the fact that he's been caught with his trousers down shouldn't have a place in a forum such as this. Even if his argument (which is based on a complete misunderstanding of grade school English) had any merit, to equate any member of the forums with the Taliban is not only ludicrous, ham-fisted and disrespectful to the thousands of victims of the real Taliban (who would rather spend their time figuring out ways to decapitate women than participate in internet forums), but it's blatant trolling.

Happy Times
08-24-05, 08:22 PM
In many cases the players dont know what is realistic in a ww2 subsim..I personally have been interested in ww2 since i was small,but i didnt know much about the u-boats before i bought this game..But i have studied and looked for the mods that try to get it as real as possible.In this Beery and the modders behind Rub have done a great job for this game and its fans :rock: This is the way i get most enjoyment out of this game..The people that play simulations of any kind usually think like this.And this is SubSIM.com ;)

kiwi_2005
08-24-05, 11:43 PM
Why dont you people use the JoneSoft Generic Mod Enabler,JSGME,if you are experimenting with mods??? D'oh! http://sh3essentials.realsimulation.com/

I did, i still got crashes. I enabled all my mods this way. I use alot of mods in alot of games, UT2004, Lock On, Falcon 4, Enigma Rising tide, Warhammer Dawn of War to name just a few. And i never have trouble with the mods installed. Hell my UT2004 is modded to DEATH!

Now when i mod SH3 all i damn well get later on is Crashes, The mods for SH3 are bloody good, but I beleive SH3 shouldn't be modded, otherwise ubisoft would of left out the starforce.
:rock:

cunnutazzo
08-25-05, 12:15 AM
Sorry for my poor English, sometimes I have communication's issues with nerds.

kiwi_2005
08-25-05, 12:18 AM
And no we wont get into an argument with that staforce issues, so i'll change the subject:
Maybe the people whos computers crash when they mod SH3 we dont have powerful enough computers! Cos most of my errors are about memory could not be read etc., I even got it when trying to play multi. Now though without mods no errors are coming up.

My Specs
AthlonXP 2600
786 of RAM DDR400
WINXP dual boot with Linux mandrake
GeforceFX 5700, 128 ram graphics.
NU Dual DVD writer/reader
Anitvirus, Zonealarm pro turned off when i play SH3.

Maybe i need like 2gigs of ram to play this game when modded? :hmm:

Von Tonner
08-25-05, 05:37 AM
[Berry wrote]"The Newsmod (the SH3 Commander mod you're talking about) is built to work with RUb. RUb is a realism mod. Real U-boats don't have hull integrity percentage gauges, and the only way a real commander would know his hull integrity was when he had his boat repaired in dock - and even then he would not get an exact percentage reading. The disappearing hull integrity gauge is a feature, not a bug."

That is not quite true. Yes, there were no "integrity" guages, but visual inspections of hull damage, both internal and external, even sending someone under the hull once surfaced to inspect it would give a captain a pretty shrewd idea what strain his boat could endure given the damage it might have incured and the quality of repair work his crew carried out if they were able to. This would assist him in assesing to what depth he could dive to in an emergency without being suicidal.

In the game we cannot visually inspect any hull damage and it is therefore my understanding that that is what "hull integrity" is all about. I am under the belief (maybe wrongly so) that in the game, if your hull integrity is, say, 2 or 5% then diving to maximum depth is tickets for you and your crew.

Oh, and by the way, far from being an "instabilty" player (your words, not mine) I did read your "read files" that came with commander and unless I missed it, nowhere does it say that it is meant as an add-on to Rub or that once installed one would lose hull integrity notification or crew would not refresh. But hey, maybe I missed that.

Beery
08-25-05, 08:25 AM
Yes, there were no "integrity" guages, but visual inspections of hull damage, both internal and external, even sending someone under the hull once surfaced to inspect it would give a captain a pretty shrewd idea what strain his boat could endure given the damage it might have incured...

That is, as far as I can tell, a wildly optimistic view. What evidence do you have to support your assertions? At sea, as I understand it, there was absolutely no way to judge a hull's integrity apart from by diving the sub to test depth. Even if the commander had metallurgists on board, they could not adequately inspect the boat while at sea, and even if they could have done so, they had no way to make repairs to the pressure hull at sea. What you're suggesting seems so far beyond what was possible that it seems to me a fantasy.

rik007
08-25-05, 10:46 AM
1.4b and three graphical 'mods'- improved bow spray and improved smoke and the low contrast ship recognization. Never had a CTD.

Davion77
08-25-05, 04:44 PM
Aye, I am with you. No mods

Zero Niner
08-25-05, 10:38 PM
I use only graphics mod (eg to add the swatika back to the flags & other images). No "gameplay" modes though.

bsalyers
09-17-05, 11:11 AM
I have been running the game with the latest patch, unmodded, except for added gramaphone content. I play on 97% realism (I use the event camera) and enjoy it immensely. I am considering the latest RUB mod, as I like the idea of simming "hard core", but I'm in the middle of a campaign I really like and I'm a bit nervous about experimenting. It's mid-1943 and I have nearly 30 patrols under my belt. While I know no kapitan ever served that long, I've grown rather fond of him and his loyal crew.
At the moment, I'm in Lorient about to head out on my next patrol. I'd love to hear any arguments for/against installing RUB prior to departing. Also, has anyone tried a major mod, like RUB, and UNinstalled it during a mission? I'll feel better about experimenting if I know I can undo it w/o waiting until the end of the patrol. I have the Jonesoft mod installer and it seems excellent.
Thanks!

gdogghenrikson
09-17-05, 11:32 AM
wow, I have like 20 mods installed.... and I wouldn't have it any other way

Beery
09-17-05, 11:51 AM
I'd love to hear any arguments for/against installing RUB prior to departing.

I would wait until you're finished with your career, or at least make a back-up of the career first before trying RUb with it, so that you have something to go back to if RUb doesn't work for you. There are a couple of things that can happen:

One is simply that you might hate the mod, and you might feel that you're stuck with it.

The second is that the standard game's starting base for 2nd Flotilla is wrong, and it has been changed in RUb. This means that if you start a career in 2nd Flotilla using the regular game, and then switch to RUb after doing any number of patrols with the standard game, you will get that number of notifications about a base change as you start every patrol. This can't be avoided, it's not a 'bug' in RUb that can be fixed. It can probably be adjusted in the career files after the fact, but this adjustment is so complex that it's never been attempted. In short, it's easiest if players simply end 2nd Flotilla careers before switching from the standard game to RUb.

There are never any guarantees that saved careers will work after installing a new mod or a new official patch. You have a better chance of getting them to work if you save them in base than if you save them in mid-patrol, but they still may exhibit weirdness or cause the game to crash to the desktop. It's best to finish up any old careers before installing a new mod.

Oh, and if you install or uninstall a major mod like RUb DURING a patrol I can pretty much guarantee that it will cause your game to crash, because the campaign file will be different than what the game has loaded up for the patrol.

bsalyers
09-17-05, 12:02 PM
Thanks, Beery!
:up:
You are certainly the expert on RUB; I'll take your advice. Next career, I'll check it out.

b.

Abraham
09-17-05, 01:53 PM
I'm still in a career and play without any mods. I'm gonna finish the war this way (I hope).
Then I plan to have RUB and my own new SHIV - a new and better game...
I'll just have to wait a few more months, but I am used to that.
:D