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View Full Version : Skins & news: new subVII + guns ready


Pascal
09-02-05, 07:49 PM
http://www.1me.jp/hp/Startup56
Password: players

But, you have to work a little ..Heuuu! Yes, it must ! You need !

Take the tga file: NSS_Uboat7c_deck
Well, used this file and created 5 same tga with these names:
Turm7c_1_deck
Turm7c_2_deck
Turm7c_3_deck
Turm7c_4_deck
Turm7c_5_deck

That's all ! Tired ? Dont ask me why Ubibugs used in total these 6 same files ...But, we could have a turnover with 6 different decks.
If you dont like the sub's colors, and want only the guns textures, keep only these 3 files:
UFlak_High
Typ 21_20mm_UFlak
NSS_Uboat7c_deck_gun

All files have been modified by real textures



http://perso.wanadoo.fr/startup56/v7.jpg
http://perso.wanadoo.fr/startup56/v71.jpg
http://perso.wanadoo.fr/startup56/v72.jpg

Pascal
09-03-05, 07:11 AM
i have improved some minors graphics problem for the hull.
The update is available on my japs website. Password: players

Gammel
09-03-05, 07:37 AM
Great skins Pascal! :up:
I compared the sub skin with the ones from K. Kumm. They were the best so far to me, but now i have a new favorite! Keep up the good work.
Looking forward to test the new skins in game soon. Unfortunately i´m type IX user, so it will be only in singel mission.

So we´ve come to the core message of this posting ;)
Could you give the type IX boat some attention (retexturing)
There´re lots of type VII skins out now, but only a few type IX. The stock textures sure have some optimisation potential.

You did great work so far monsieur Pascal, i use most of your mods for my game. i´ve created a modpack exclusively for your stuff for better oversight. It´s frequently updated. All your work is in there exept the officer icons which i don´t like. I use the ones from C. America.
If someone is interested and You agree, Pascal i could uplad it on rapidshare.

snakech
09-03-05, 07:43 AM
Great skins Pascal! :up:
I compared the sub skin with the ones from K. Kumm. They were the best so far to me, but now i have a new favorite! Keep up the good work.
Looking forward to test the new skins in game soon. Unfortunately i´m type IX user, so it will be only in singel mission.

So we´ve come to the core message of this posting ;)
Could you give the type IX boat some attention (retexturing)
There´re lots of type VII skins out now, but only a few type IX. The stock textures sure have some optimisation potential.

You did great work so far monsieur Pascal, i use most of your mods for my game. i´ve created a modpack exclusively for your stuff for better oversight. It´s frequently updated. All your work is in there exept the officer icons which i don´t like. I use the ones from C. America.
If someone is interested and You agree, Pascal i could uplad it on rapidshare.

Hello Gammel
i am interested, so if you became the agree from Pascal, please upload.

Drebbel
09-03-05, 07:43 AM
Dont ask me why Ubibugs used in total these 6 same files

You can ask it yourself in about 20 days ;)

Gammel
09-03-05, 09:18 AM
Pascal, i´ve noticed a small issue: The dials at bridgeview are misplaced:

http://img64.imageshack.us/img64/6408/dials0gs.jpg


And i´ve a question:
Why are the files

NSS_Uboat7c_hull.tga
UFlak_High.tga

are in the root folder and not in the /data/.../tex folder?


Edit: I just noticed that misplacement bug is also present in the stock game. :down:
Can anyone confirm this. My game is modded like hell, maybe it´s another mod causing this at my setup.
Sorry Pascal, your work is alright! :oops:

edit: i did a test with the vanilla game, that misplaced compass is
there too. I´m not a type 7 skipper, so i didn´t noticed this so far.
Can this be fixed?

jaxa
09-03-05, 12:07 PM
Pascal, I've one remark for you. Your mods are outstanding, but you should group them on your sites - it's rather difficult to find them all there (one is on your French site, another on Japan).
Keep your good work!
PS. When will you create textures for type II, IX and XXI?

The Avon Lady
09-03-05, 01:31 PM
Dont ask me why Ubibugs used in total these 6 same files
You can ask it yourself in about 20 days ;)
What are you alluding to? :-?

FAdmiral
09-03-05, 03:32 PM
Drebbel is like that, he throws you a crumb but makes you wait
for the cookie....


JIM

stljeffbb1
09-03-05, 05:45 PM
Well, its not that October 14th thing, because that is about 32 days from now! Unless the date has been pushed up!

:hmm:

-Jeff

Pascal
09-03-05, 05:48 PM
[quote
And i´ve a question:
Why are the files

NSS_Uboat7c_hull.tga
UFlak_High.tga

are in the root folder and not in the /data/.../tex folder?

quote]

That's working files, in other words a mystake, you can delete them

rulle34
09-03-05, 06:56 PM
Hello Pascal! Again big thank's for nice work :up:
Just one thing that is wrong, and its the right compass-wheel in the file: "NSS_Uboat7c_deck".
For the compass to show right, "180" should be in the top. I think in fact this is a bug in stock-game. This I noticed when I did my "Improved deck compass mod!
If this is not changed, the deck-compass will show 180 degrees wrong!

Small thing, but I just wanted you to know!

Pascal
09-03-05, 07:45 PM
Hello Pascal! Again big thank's for nice work :up:
Just one thing that is wrong, and its the right compass-wheel in the file: "NSS_Uboat7c_deck".
For the compass to show right, "180" should be in the top. I think in fact this is a bug in stock-game. This I noticed when I did my "Improved deck compass mod!
If this is not changed, the deck-compass will show 180 degrees wrong!

Small thing, but I just wanted you to know!

It's not a little thing; but the compass, it is the big one or the small with grey circle in the middle ?
( what a sailor i do ! )

Pascal
09-03-05, 08:05 PM
Great skins Pascal! :up:
I compared the sub skin with the ones from K. Kumm. They were the best so far to me, but now i have a new favorite! Keep up the good work.
Looking forward to test the new skins in game soon. Unfortunately i´m type IX user, so it will be only in singel mission.

So we´ve come to the core message of this posting ;)
Could you give the type IX boat some attention (retexturing)
There´re lots of type VII skins out now, but only a few type IX. The stock textures sure have some optimisation potential.

You did great work so far monsieur Pascal, i use most of your mods for my game. i´ve created a modpack exclusively for your stuff for better oversight. It´s frequently updated. All your work is in there exept the officer icons which i don´t like. I use the ones from C. America.
If someone is interested and You agree, Pascal i could uplad it on rapidshare.


Thank you, yes of course. That's a good idea to make a modpack; yes, i changed files often; it's because i'm rarely glad about my work and try to improve.

rulle34
09-04-05, 05:00 AM
Hello Pascal! Again big thank's for nice work :up:
Just one thing that is wrong, and its the right compass-wheel in the file: "NSS_Uboat7c_deck".
For the compass to show right, "180" should be in the top. I think in fact this is a bug in stock-game. This I noticed when I did my "Improved deck compass mod!
If this is not changed, the deck-compass will show 180 degrees wrong!

Small thing, but I just wanted you to know!

It's not a little thing; but the compass, it is the big one or the small with grey circle in the middle ?
( what a sailor i do ! )

It's the small with the grey circle in the middle.
The thing is that the files "Turm7c_1_deck", "Turm7c_2_deck", "Turm7c_3_deck", "Turm7c_4_deck, "Turm7c_5_deck" also has to be altered. Otherwise it can show the old and wrong compass randomly (my experience). The easy way is to fix the "NSS_Uboat7c_deck" and then just copy that file 5 times and rename them "Turm7c_1_deck".. -5.

Or you can use my mod (Improved deck compass mod) and the work is already done for the deck! :up:

You find my mod on Terrapin's site http://u-boot.realsimulation.com/

Best to you
/Rulle

Gammel
09-04-05, 05:13 AM
This file contains all texture improvements ever made
by Pascal for Silent Hunter 3.
Not included is his Officer Icons mod, cause i think there´re interesting alternatives out there.

I´ll try to update this file as often as possible, lets hope Pascal will continue his work for long. :)

Included are (list maybe incomplete)

-improvements for the look of the crew
-improvements for the dials
-improvements for people in harbour
-improved smoke
-improved sub textures for type VII

all credit goes to Pascal, he´s a great artist.


greeting
Gammel
Filesize ~25MB :rock:

When i find some time i´ll improve the readme file as well with locations of the files for each single mod.
Maybe i´ll need some help by Pascal for that :)

Rapishare is full atm, i´ll upload as soon as it gets free again.
http://rapidshare.de/files/4710310/Pascals_mods_09042005.rar.html

Pascal
09-04-05, 10:13 AM
yes, if you wish i complete something, tell me. will do with pleasure

Pascal
09-04-05, 03:56 PM
Hello Pascal! Again big thank's for nice work :up:
Just one thing that is wrong, and its the right compass-wheel in the file: "NSS_Uboat7c_deck".
For the compass to show right, "180" should be in the top. I think in fact this is a bug in stock-game. This I noticed when I did my "Improved deck compass mod!
If this is not changed, the deck-compass will show 180 degrees wrong!

Small thing, but I just wanted you to know!

It's not a little thing; but the compass, it is the big one or the small with grey circle in the middle ?
( what a sailor i do ! )

It's the small with the grey circle in the middle.
The thing is that the files "Turm7c_1_deck", "Turm7c_2_deck", "Turm7c_3_deck", "Turm7c_4_deck, "Turm7c_5_deck" also has to be altered. Otherwise it can show the old and wrong compass randomly (my experience). The easy way is to fix the "NSS_Uboat7c_deck" and then just copy that file 5 times and rename them "Turm7c_1_deck".. -5.

Or you can use my mod (Improved deck compass mod) and the work is already done for the deck! :up:

You find my mod on Terrapin's site http://u-boot.realsimulation.com/

Best to you
/Rulle


The skin is updated (correctly now i hope ) on my japs website

Password: players