View Full Version : Lighthouse mod
sergbuto
08-26-05, 09:17 AM
Readme
The mod places working lighthouses throughout the world: around Wilhelmshaven and Kiel in Germany, near Brest, Lorient, St. Nazaire, and Bordeaux in France, as well as in Norway, UK, on the east coast of Canada and US and in Carribean. The mod includes the model file for a lighthouse and location data in Location.cfg.
To combine this with other mods, just copy lighthouses data at the end of Location.cfg, paste in other mod's Location.cfg and correct order numbering.
Lighthouses Solthorner, Neuwerk, Scharhorn, and Heligoland Bight near Wilhelmshaven
http://usx218.fysik.uu.se/users/Sergei/files/Lighthouses_Wilh.jpg
Lighthouses Friedrichsort, Bulk Point, Great Belt, and Randzel in Kiel area
http://usx218.fysik.uu.se/users/Sergei/files/Lighthouses_Kiel.jpg
Solthorner in Wilhelmshaven harbor
http://usx218.fysik.uu.se/users/Sergei/files/Solthorner02.jpg
http://usx218.fysik.uu.se/users/Sergei/files/Solthorner01.jpg
Neuwerk at night
http://usx218.fysik.uu.se/users/Sergei/files/Neuwerk.jpg
The mod can be downloaded here (http://usx218.fysik.uu.se/users/Sergei/files/Lighthouse_mod.rar)
Woof1701
08-26-05, 09:51 AM
Very sweet idea. Definitely a plus for immersion.
Thanks!!!
Commander1980
08-26-05, 10:16 AM
Indeed, a nice mod for increasing atmosphere! :)
SmokinTep
08-26-05, 10:45 AM
Cool.........thanks
Sergei,
Great job! What will be the next? :D
Like the Ai uboat crew mod, may I use them on the next release of the traffic mod?
Rubini.
martes86
08-26-05, 11:29 AM
To the list. :D
sergbuto
08-26-05, 01:05 PM
Like the Ai uboat crew mod, may I use them on the next release of the traffic mod?
Sure.
Awesome.
I can see this extending even further though. I'd love to sail by and see lights on Hatterras when Drumbeating; or have remote islands present something other than a grey navigational obstacle.
Any chance you could pull out or recombine other location tiles?
And one thing that would be awesome is that tile editor that Ubi had originally promised... I'm sure that, since you managed to pull a lighthouse out of there, that could be possible now :hmm:
Sergbuto,
Can this mod be installed with JSGME in Ver 1.4b or with RUb 1.43?
I remmber seeing the Lighthouse in SH1.
Hope this mod is easy to install.
Lane :D
Gizzmoe
08-26-05, 11:44 PM
Can this mod be installed with JSGME in Ver 1.4b or with RUb 1.43?
It´s JSGME compatible. But it isn´t made for RUb, for that you have to manually transfer parts of it to RUb´s locations.cfg.
sergbuto
08-27-05, 05:12 PM
Any chance you could pull out or recombine other location tiles?
Piece of cake. It took me about 5 minutes to figure out how to extract the lighthouse model based on my experience with ship models. I did not expect it to be so easy. One can actually easily build his own city or port using various building blocks.
martes86
08-27-05, 05:58 PM
One can actually easily built his own city or port using various building blocks.
Through 3D editing you mean?
Hunterbear
08-27-05, 07:22 PM
Nice work sergbuto, your wonders never cease!
:)
In the future, can someone start lighting up the US coastline.
I can only see things getting better and better.
Keep up the excellent work
:up:
Any chance you could pull out or recombine other location tiles?
Piece of cake. It took me about 5 minutes to figure out how to extract the lighthouse model based on my experience with ship models. I did not expect it to be so easy. One can actually easily built his own city or port using various building blocks.
That's excellent news!
If only someone could build a GUI program to make putting these tiles together easier... (along with, possibly, a GUI locations placement program) :hmm:
Col7777
08-28-05, 02:57 AM
I had similar thoughts of creating a smaller type block when I saw this and read the above posts, perhaps a small fishing village with a just a harbour wall or something like that.
Seeadler
08-28-05, 07:23 AM
Some mistakes ;)
Mellum had only a AA battery during the WWII not a lighthouse and Neuwerk is the island SE of Sharhörn.
http://foto.arcor-online.net/palb/alben/91/3063991/1152_3964363632386534.jpg
Jungman
08-28-05, 07:58 AM
:rock: cool!
sergbuto
08-28-05, 12:27 PM
Some mistakes ;)
Mellum had only a AA battery during the WWII not a lighthouse and Neuwerk is the island SE of Sharhörn.
Thanks. This can be easily corrected. What about Kiel?
sergbuto
07-01-06, 01:38 AM
Additional lighthouse locations compiled by Karl Steiner are available for download on my site.
Kpt. Lehmann
07-01-06, 08:39 AM
:up: :up: :up:
Way to go mate!
the given linkjs for this mod are dead. can somebody upload it please?
What about the famous lighthouse at Cape Hatteras?;)
http://i48.photobucket.com/albums/f203/wp44/cape-hatteras-lighthouse1.jpg
Cheers
/OB
Having the same problem as Jaeger. I get a network timeout error when I try to download this mod:cry:
if nobody can upload it, perhaps i can extract it out of gwx? can somebody tell me which files i have to take?
The link do not work... can you help me?
SquareSteelBar
09-13-08, 04:40 AM
The link do not work... can you help me? Lighthouses (http://www.megaupload.com/de/?d=J4KX9ZVO)
Cheers,
SquareSteelBar
Aren't they already included in GWX2.1?:hmm:
Aren't they already included in GWX2.1?:hmm:
I dont use GWX atm, I made my own config.:up:
sublynx
02-27-15, 10:45 AM
Does anybody still have this mod somewhere? I couldn't find it from Maik's FTP archive
Hi sublynx,
which mod do you mean?
- the original mod from sergbuto or
- the additional Lighthouse-Mod by KarlSteiner (for sergbutos's mod).
I have both and can upload them for you.
Greetings
rowi58
danasan
02-27-15, 11:34 AM
I think it was included in the AOTD Modpack 2.0. Flakmonkey made some good lighthouses as well.
danasan
02-27-15, 11:36 AM
Hi, Rowi. Faster than the speed of light you are :haha:
sublynx
02-27-15, 11:54 AM
This forum really is lighting fast :arrgh!:
Having the both of them as separate downloads would make it easier for me. :salute:
Here we are, sublynx,
just CLICK (http://www.mediafire.com/download/1pxaee8jp6axq6l/All_Lighthouse_Mods.7z) here. But be carefull - the numbers are just the numbers from the early days of SH3. I'm sure you must correct them to the numbers in your Locations.cfg file.
The first mod is from sergbuto (see the ReadMe files) and expanded by KarlSteiner. Formerly, you could find both on serbuto's page - but the page is down since years.
Greetings
rowi58
sublynx
02-27-15, 01:04 PM
Thanks :salute:
vBulletin® v3.8.11, Copyright ©2000-2025, vBulletin Solutions Inc.