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  1. GWX Compatibility (2 replies)
  2. Fubar latest skins (7 replies)
  3. Sonar In GWX (9 replies)
  4. career file? (10 replies)
  5. Possible to go to TC 256 with one keystroke? (3 replies)
  6. GWX: Hydrophone receiver destroyed? (18 replies)
  7. To the Developers of GWX (3 replies)
  8. Evil Jester 76's "Fantasy-Emblem Mod" (39 replies)
  9. Engine Order Telegraph Sound Pack- Download Available! (96 replies)
  10. GWX single mission: Iceland (14 replies)
  11. Minor GWX glitches (34 replies)
  12. GWX and Sh3Gen (10 replies)
  13. Blinding those searchlights (7 replies)
  14. Correct way of starting SH3 (12 replies)
  15. Greywolves mod engine bug (14 replies)
  16. Crew.Cfg File Entries (2 replies)
  17. GWX-Med-Salamis Sensors? (8 replies)
  18. GWX interferring with Shoot 1.64 (5 replies)
  19. Question about key commands (3 replies)
  20. Skins & news (8 replies)
  21. Maunsell Sea Forts? (13 replies)
  22. Expert Opinion (4 replies)
  23. Chart Contacts (7 replies)
  24. "Auto-aiming" for weak spots in GWX screwed up?? (53 replies)
  25. Editing *.zon - Getting rid of bubbles (4 replies)
  26. Again about an optical zoom in SH3. (2 replies)
  27. SH3 Commander; could this be incorporated: complete patrol log? (3 replies)
  28. Question about CFG file and U-boat (2 replies)
  29. The GWX manual and DVD cover (0 replies)
  30. Mounting a 3.7cm SK C/30 on an IXC with a Turm IX/1 tower? (36 replies)
  31. All of a sudden my patrol zone is null (5 replies)
  32. BSOD first time (5 replies)
  33. Plane Spotting In GWX (5 replies)
  34. 1nce Again - Modding Harbours - Help needed (2 replies)
  35. GWX - Radio Message Font & Size? (15 replies)
  36. Is serges air attacks part 1 built into GWX (5 replies)
  37. GWX download (4 replies)
  38. Nav Mod - almanacs (4 replies)
  39. Can somebody make me... (36 replies)
  40. Ship Speed/Telegraph/Bell Ring Sound (7 replies)
  41. Maps or Charts (0 replies)
  42. GWX and "Small Freighter" (29 replies)
  43. Help needed for a new mod (10 replies)
  44. Transparant sea (2 replies)
  45. SH3 Commander Random Sabatage Question (27 replies)
  46. 1nce Again - Modding Harbours - Help needed (2 replies)
  47. 3D Interior file - where is it located? (0 replies)
  48. Can this mod possible to made... and question about moding SH3... (1 replies)
  49. A Question about improved smoke effects (1 replies)
  50. [MOD Release] Integrated TDC & Slideout Compass for GWX (10 replies)
  51. 3D modelling tutorial (28 replies)
  52. Q about single contacts (2 replies)
  53. Demotivational Poster Loading Screen (16 replies)
  54. turms and deck guns (2 replies)
  55. Harbour_kit.dat - Anybody got it extracted? (3 replies)
  56. changing engine sound (4 replies)
  57. Question about GWX Hydrophones (9 replies)
  58. Need help for GWX: view inner conning tower and illuminate ammunition (0 replies)
  59. [WIP] - SH3Weather Update 1.5 (115 replies)
  60. 1st GWX patrol report (4 replies)
  61. Fatigue: NYGM & GWX (7 replies)
  62. Watch officer fix (6 replies)
  63. event window triggers? (4 replies)
  64. GWX- Sonarman tracks contacts when surfaced. (20 replies)
  65. HOW to make really good FOG? (haze,blur) - PLZ HELP! (43 replies)
  66. My first skin(dont laught please!) (28 replies)
  67. Alarm soundmod - with Das Boot music (5 replies)
  68. Can't find a post..... (2 replies)
  69. GWX- Marks for Ships Sunk (20 replies)
  70. Il2's skinning tool....good for SH3-skins? (8 replies)
  71. 16km atmosphere (19 replies)
  72. Telegraph Problem in GWX (10 replies)
  73. Nav Mod Update - the Maps (25 replies)
  74. What?? There is a man in the sail!!! (15 replies)
  75. Have I been DEPRECATED???? (9 replies)
  76. GWX (3 replies)
  77. Precise Range Ruler Mod Available for those using Manual Navigation (4 replies)
  78. Did you ever have one of those days (11 replies)
  79. My download site at FileFront is up! (0 replies)
  80. Smoking (37 replies)
  81. TDC in periscope+UZO view (2 replies)
  82. GWX problem with radar signal detected (9 replies)
  83. Adding lighthouses (12 replies)
  84. GWX 2 problems (3 replies)
  85. One i would like to see. (14 replies)
  86. NYGM+SH3 Weather=Dead Save Games? (5 replies)
  87. GWX and blocky night skies (4 replies)
  88. Textures Folder For GWX Skins (4 replies)
  89. Danger of the Deep Update (7 replies)
  90. Really small problem with GWX (15 replies)
  91. The tiny wooden pier in GWX (34 replies)
  92. How do I change Tga file back to Dat file ? (3 replies)
  93. New bearing overlay REQUEST tool for those who Navigate Manually (33 replies)
  94. Crew responses (4 replies)
  95. Real Weight simulation (33 replies)
  96. Two Quick Screenshot Questions for anyone (2 replies)
  97. Dressing for the occaision.. (7 replies)
  98. Question about 2 sounds in GWX (10 replies)
  99. Problem with graphics in GWX (5 replies)
  100. Nav Mod update - the Sextant (35 replies)
  101. GWX little BUG? (6 replies)
  102. lighter skys mod / syncronised game (1 replies)
  103. Patch v 1.4 problem (7 replies)
  104. 2007 Wishlist (39 replies)
  105. Mod idea, wrecks at scapa flow .... (10 replies)
  106. New Officer Icons (3 replies)
  107. Which files belong to which U-Boat for skinning purposes (4 replies)
  108. The GWNYGMX MOD (6 replies)
  109. River ClassFF Sea Trials Screenshots (32 replies)
  110. Positive bouyancy (68 replies)
  111. What file are the configurations for torpedoes/deck guns located? (4 replies)
  112. 16km Atmosphere (5 replies)
  113. Mod request, bold sound (4 replies)
  114. GWX question (11 replies)
  115. OT : stuck with a file. any idea ? (1 replies)
  116. Watch crew and gunners - can this be modded? (1 replies)
  117. SH3 Commander + GWX (8 replies)
  118. Left Hand Side Slideout Bar Icons (3 replies)
  119. Mod troubles (0 replies)
  120. in regards to crew rating (2 replies)
  121. NorOps news update 1/2007 (14 replies)
  122. Happy New Year, friends! (24 replies)
  123. fatique, again (20 replies)
  124. GWX problem. Please assist. (36 replies)
  125. GWX & passenger cargo's (7 replies)
  126. Is there a mod that moves your viewpoint on conning tower? (0 replies)
  127. Still confused about sh3 comm. 2.7 (2 replies)
  128. 16 km visibility (4 replies)
  129. first kill in GWX (29 replies)
  130. Problem downloading fix (2 replies)
  131. GWX..a ? (0 replies)
  132. 2 "iffy" points on GWX (10 replies)
  133. Possible Workaround for the GPS navigation in SH 3 (37 replies)
  134. Venatore's U-Boat Skin/s (67 replies)
  135. NYGM Compartment Green Bar (1 replies)
  136. Can Any Talented Modder Do This? (5 replies)
  137. Anyone interested...? (17 replies)
  138. GWX: Torpedoed myself and only took 30% damage (10 replies)
  139. Offset Bearing Wheel (7 replies)
  140. Hex editing help (7 replies)
  141. Another ship comm. question (3 replies)
  142. [REL]If you want realism look somewhere else. (25 replies)
  143. SP2 Res Fix and FRAPS, also screen seems stretched (5 replies)
  144. How come I my grid is only the atlantic? (9 replies)
  145. How come I my gris is only the atlantic? (1 replies)
  146. Mod Enabler GWX (3 replies)
  147. GWX Atmosphere 8000 or 16000 (5 replies)
  148. French bases and Biscay waaaay too easy in 1944!! (34 replies)
  149. [REL]New DC sound! (13 replies)
  150. GWX Night sky (11 replies)
  151. IXC users (2 replies)
  152. Advise about sh3 comm. 2.7 (2 replies)
  153. Question about GWX Hydrophone map updates? (6 replies)
  154. Airspeed settings (85 replies)
  155. NEW SUB SKIN: Weathered VIIC (20 replies)
  156. Another GWX question - Esc key to end patrol? (5 replies)
  157. Radio Messages (6 replies)
  158. missing files in GWX (9 replies)
  159. U-Boat positioning (2 replies)
  160. IXD Sonar Error? (8 replies)
  161. Was The Quiet W.O. Ever Fixed? (0 replies)
  162. Replacing an existing sub with another? (11 replies)
  163. Bow alignment in GWX Type VII (2 replies)
  164. Problem with clouds (26 replies)
  165. question about gwx (8 replies)
  166. Irnoy (8 replies)
  167. want to change the weather for 1x play (5 replies)
  168. Law suit started against GWX et. al. (18 replies)
  169. Graphic problems (4 replies)
  170. GWX is trash... (25 replies)
  171. Special Effects v1.00 JSGME GWX base (28 replies)
  172. REL_GWX_Flavored_to_Taste_V2 (22 replies)
  173. No sound with GWX (8 replies)
  174. New tool maybe? (4 replies)
  175. how to mod loadouts in mission editor (7 replies)
  176. GWX Dec 23 pach Q. (7 replies)
  177. Dang!!! (1 replies)
  178. Where should I put the program files for SH3 Commander for multiple installs? (6 replies)
  179. Nomograph and GWX (0 replies)
  180. Any interest in the Foxer acoustical decoy and/or the Fido ASW torpedo? (21 replies)
  181. Ship Commander 2.7 (3 replies)
  182. I love GWX. (16 replies)
  183. New Unit - S Class Destroyer v1.0 Release (5 replies)
  184. What is it ???? (9 replies)
  185. GWX Dec 23rd Hotfix Question? (9 replies)
  186. Hull Integrity number (19 replies)
  187. GWX MP Screenshot Thread (108 replies)
  188. Problems with GWX (10 replies)
  189. Harbour Workers/Builders (13 replies)
  190. Question for GWX Devs: Old Missions (3 replies)
  191. Integrated Orders Mod? (10 replies)
  192. Help anybody.. stars in the night sky (16 replies)
  193. Seawolves editorial (72 replies)
  194. Spawolves For Gwx (autoself-configurable) :):) (18 replies)
  195. JGSME Help (6 replies)
  196. gramaphone (23 replies)
  197. FW200 Condor 1944 Norway Camo (16 replies)
  198. an idea to drastically improve SH3 graphics (normal maps) (15 replies)
  199. GWX and NYGM (5 replies)
  200. help with SH3Cmdr and MultiSH3! (2 replies)
  201. Please Help with correcting river class (58 replies)
  202. new version of my explosion sounds (9 replies)
  203. Uh-oh... Trouble: Gauges stuck at 1200.. (3 replies)
  204. Mouse cursor area (7 replies)
  205. 2 Gigs?? (9 replies)
  206. 'Underdog' of supermods (10 replies)
  207. GWX install folder (9 replies)
  208. Ail Factory Smoke (7 replies)
  209. Harbor Traffic (1 replies)
  210. GWX...Had to Say Thank You. (3 replies)
  211. Batterys recharged sir!! mod (3 replies)
  212. GWX is on Game Shadow (8 replies)
  213. Jones Skins and GWX (3 replies)
  214. change from German to English in Nav maps GWX mod (2 replies)
  215. Task force Hunt in Bay of Bengal (2 replies)
  216. [Mod Update] v1.1 of "No mines, no nets" for GWX (1 replies)
  217. Problem with skins and with a "fix" mod (11 replies)
  218. Santa on the boat? (8 replies)
  219. JU88 reskin (11 replies)
  220. GWX and Weather Report.. Help.. (5 replies)
  221. A quick and very dumb question about GWX (5 replies)
  222. fatigue models (2 replies)
  223. Periscope View (4 replies)
  224. B24 reskin "Modest Miss" (13 replies)
  225. Help With GWX installation please? (8 replies)
  226. GWX: Torpedo detonation at less than 200 metres? (12 replies)
  227. Anti-aircraft guns (9 replies)
  228. GWX Fixes to be Released Later Today... (97 replies)
  229. Rookie here and have some question about the missing sound in GWX (14 replies)
  230. GWX AA Guns - wow! (9 replies)
  231. Sun at GWX (1 replies)
  232. has anyone modded destroyer AI in GWX? (14 replies)
  233. texture error (6 replies)
  234. AG124: Missing NCHH and NPRT (7 replies)
  235. Brain Dead Help (2 replies)
  236. GWX enemy aircraft... WOW. (37 replies)
  237. My impressions, comments and observations regarding GWX (3 replies)
  238. BSOD while playing GWX (3 replies)
  239. Black Sky in UBWA 2.0 (3 replies)
  240. Sound Delay in NYGM TW 2.2 (4 replies)
  241. Can Anyone Help My Handicappet Brother ? (9 replies)
  242. HMS Courageous (2 replies)
  243. help with GWX destroyers (15 replies)
  244. NYGM 3 (19 replies)
  245. Modeling question (6 replies)
  246. Danlisa's DVD & CD GWX Covers (10 replies)
  247. BordInstrumente Scope Periscope correction mod Please (0 replies)
  248. modding damage levels. (13 replies)
  249. (Mod) "No mines, no nets" for GWX (22 replies)
  250. Can anyone help me ? (10 replies)