View Full Version : Modeling question
Madox58
12-22-06, 09:02 AM
OK, reading the threads I've got a good handle on Pack3d
to a point!!!:nope:
Got the start on new POS caps.
http://i108.photobucket.com/albums/n12/privateer_2006/Sub/Crew_Caps.jpg
Next I did some tweaking on the Officers Floppy Cap to get rid of the Spots and gaps and this is where all HECK BROKE LOOSE!!:o
http://i108.photobucket.com/albums/n12/privateer_2006/Sub/Out_of_Uniform.jpg
Now THAT is what I call Out Of Uniform!!!:damn:
I'm useing 3ds Max 9 and Pack3d.
I know I'm missing something, somewhere so can anyone point this Guppy in the right direction?:hmm:
Vikinger
12-22-06, 11:02 AM
Iam sorry that i cant help you but you seam to be a good modeler :)
hope someone here can help you but reason i write to you is that the last picture it nearly looks like the captain have an eyepad.
So i thought, It would be so cool to se the captain whit an eyepad.
Maybe that is something you can do also :)
Good luck anyway
Vikinger
Madox58
12-22-06, 12:52 PM
I thought about doing that just for kicks.:arrgh!:
First I gotta figure out this Z - Y thing going on with 3ds Max.:hmm:
OK, Z - Y just un-check rotate. Got that.
Now, I got to figure out the flip, modify, flip again stuff I presume.
As the model sits properly it's just,
Ummm, kinda inside out and partly invisible I'd say.
DivingDuck
12-22-06, 02:45 PM
Moin,
the axises are as follows:
3D graphics program > 3DPack: X = X / Y > Z / Z > -Y
Your problem can be fixed by rotating the object in Pack3D. (XY: / XZ: / YZ: ) A value of 3.14159 (pi) gives a rotation of 180°.
Regards,
DD
Madox58
12-22-06, 03:05 PM
I thank you for your reply.:up:
After MUCH reading in the threads and carefully,
playing around ALL nite....:huh:
I got it figured out!!:rock:
Exported with Pack3d, imported into 3ds Max 9, exported from same, repacked.
And all is OK!!!:sunny: :sunny:
Now I can fix the blasted floppy cap!!;)
And then do the new caps for the enlisted!!!
And maybe an eye patch just for giggles and more simple hands on.:rotfl:
As a note, I Imported into 3ds Max 9, adjusted the cap top, THEN flipped and exported!
Worked perfect! No more spots on the top of cap.
I also noted that Hamburger did a cap awhile back.
Perhaps this is his originaly?
Madox58
12-22-06, 06:10 PM
Well, I'm getting dangerous now!!:p
http://i108.photobucket.com/albums/n12/privateer_2006/Sub/caps2.jpg
http://i108.photobucket.com/albums/n12/privateer_2006/Sub/Caps1.jpg
Needs abit of tweaking for proper fit and then the Texture work but Ya got's to start somewhere!:)
This is a rework of the floppy hat mod. Not an original by me!
bigboywooly
12-22-06, 06:34 PM
Nice one :up:
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