View Full Version : Sonar In GWX
thehiredgun
01-09-07, 01:14 PM
I can not move the needle on the soar in GWX, can someone tell me why? I started it over & it still does not work. Someone told me to delete Dec 23rd & that does not help either. Need help please
Which sub and watch tower?, also are you using any other mods?
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thehiredgun
01-09-07, 01:37 PM
GWX & V11B sub, tower is the one it comes with it. I have not put a different one on it.
The december 23d update should have fixed the problem, I'll pass the data to the campaign guys, in which cuadrant where you, and can you please check if saving and reloading fix the problem?
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thehiredgun
01-09-07, 01:58 PM
I am at Wilhelmshaven. I have saved & reloaded it & it still did not change. I know occasionanly u would get a glitch in the old Gray Wolves . You would save it & take it back & it would work again. But I have tried to do that & it did not work.
It could be a problem with an AI Uboat, try saving off the port (about 50 km) and reload , and tell me if it fix the problem, it would help a lot in tracking the bug.
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thehiredgun
01-09-07, 03:29 PM
We had to exit patrol on patrol # 5 & when we started patrol # 6 sonar needle was movable as it was suppose to be. Any idea of what could have been the problem?
Most likelly and ID problem with an AI submarine, as the AI subs are clones of the player subs, and pack3d doesn't clone certain nodes, your hydrophone shares the same identifier with the AI sub, and as the AI sub are drawn first, when you click on the hidrophone to move it, you're actually moving the AI sub hydrophone :-? , I'll try to fix that for the next patch, although I can't give any release date, as it's a big and complicated job.
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thehiredgun
01-09-07, 08:48 PM
I do not play online multiple player, I play the standalone version. Will that make a difference.
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