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View Full Version : lighter skys mod / syncronised game


3Jane
01-02-07, 08:42 AM
I have seen in other threads, that there are 'lighter skys' mods available to lighten the night a little. I personaly prefere the dark nights as it adds more of a challenge to the game. In the unsyncronised setting all looks fine. However when I syncronise the game with my card, the night becomes too dark for the game to be playable. My question is, from other peoples experiences with the lighter skys mods. Do the night skys go back to more or less the unsycronised level, which is what I am looking for. The obvious is of course to try it and see, I just wondered if anyone else had already gone down this path and what their conclusions were. This is for SHIII/GWX.

3Jane
01-05-07, 08:42 AM
I have seen in other threads, that there are 'lighter skys' mods available to lighten the night a little. I personaly prefere the dark nights as it adds more of a challenge to the game. In the unsyncronised setting all looks fine. However when I syncronise the game with my card, the night becomes too dark for the game to be playable. My question is, from other peoples experiences with the lighter skys mods. Do the night skys go back to more or less the unsycronised level, which is what I am looking for. The obvious is of course to try it and see, I just wondered if anyone else had already gone down this path and what their conclusions were. This is for SHIII/GWX.

Ah well, it was worth a try :p