danlisa
01-03-07, 08:44 AM
Now that we are going back to using Textures as the preferred means to apply skins to our boats, I have a question regarding a possible folder structure with in the Textures folder.
For example, I have preferred skins for all types of U-Boat and at the moment I enable/disable each individually via JSGME.
However, this gets a little annoying at times and I wonder whether there is a way to place all textures for all boats in the textures folder and have SH3 read/use them correctly.
The obvious pitfalls, as I see it, are the textures for the Flaks, Conning Stuff & DG etc. These TGA files are not boat specific and would be overwritten by the latest one added.
Is there a way to use a folder structure within the textures folder, so that each boat might have it's own independant skins?
(note, I could if I wanted to re-pack the DAT files, but without knowing if there will be any changes to these or anything in the future that might change, then it seems alot of work.);)
I suspect it's, one at a time or use DAT's.:rotfl:If someone can confirm.
For example, I have preferred skins for all types of U-Boat and at the moment I enable/disable each individually via JSGME.
However, this gets a little annoying at times and I wonder whether there is a way to place all textures for all boats in the textures folder and have SH3 read/use them correctly.
The obvious pitfalls, as I see it, are the textures for the Flaks, Conning Stuff & DG etc. These TGA files are not boat specific and would be overwritten by the latest one added.
Is there a way to use a folder structure within the textures folder, so that each boat might have it's own independant skins?
(note, I could if I wanted to re-pack the DAT files, but without knowing if there will be any changes to these or anything in the future that might change, then it seems alot of work.);)
I suspect it's, one at a time or use DAT's.:rotfl:If someone can confirm.