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View Full Version : Textures Folder For GWX Skins


danlisa
01-03-07, 08:44 AM
Now that we are going back to using Textures as the preferred means to apply skins to our boats, I have a question regarding a possible folder structure with in the Textures folder.

For example, I have preferred skins for all types of U-Boat and at the moment I enable/disable each individually via JSGME.

However, this gets a little annoying at times and I wonder whether there is a way to place all textures for all boats in the textures folder and have SH3 read/use them correctly.

The obvious pitfalls, as I see it, are the textures for the Flaks, Conning Stuff & DG etc. These TGA files are not boat specific and would be overwritten by the latest one added.

Is there a way to use a folder structure within the textures folder, so that each boat might have it's own independant skins?

(note, I could if I wanted to re-pack the DAT files, but without knowing if there will be any changes to these or anything in the future that might change, then it seems alot of work.);)

I suspect it's, one at a time or use DAT's.:rotfl:If someone can confirm.

Venatore
01-03-07, 08:48 AM
In my house at the moment the word that no one speaks of is "DAT", my oh my the structure should be somthing like the IL2 aircraft folders, all the same types all the same structure.

Danlisa I totally agree !

ref
01-03-07, 09:00 AM
Now that we are going back to using Textures as the preferred means to apply skins to our boats, I have a question regarding a possible folder structure with in the Textures folder.

For example, I have preferred skins for all types of U-Boat and at the moment I enable/disable each individually via JSGME.

However, this gets a little annoying at times and I wonder whether there is a way to place all textures for all boats in the textures folder and have SH3 read/use them correctly.

The obvious pitfalls, as I see it, are the textures for the Flaks, Conning Stuff & DG etc. These TGA files are not boat specific and would be overwritten by the latest one added.

Is there a way to use a folder structure within the textures folder, so that each boat might have it's own independant skins?

(note, I could if I wanted to re-pack the DAT files, but without knowing if there will be any changes to these or anything in the future that might change, then it seems alot of work.);)

I suspect it's, one at a time or use DAT's.:rotfl:If someone can confirm.


I didn't try it, but I think you can make subfolders on the objects dir for the different towers, then you need to edit each sub eqp file


;coning with no mounts
[Equipment 2]
NodeName=Z01
LinkName=data/objects/Turm2a_1_hd <----
StartDate=19380101
EndDate=19451231

And to Basic.cfg

Dummy0=data/objects/Turm2a_1_hd
Idx1=1
Dummy1=data/objects/Turm2d_1_hd
Idx2=2
Dummy2=data/objects/Turm2d_2_hd
Idx3=3
Dummy3=data/objects/Turm7b_1_hd
Idx4=4
Dummy4=data/objects/Turm7b_2_hd
Idx5=5
Dummy5=data/objects/Turm7c_1_hd
Idx6=6
Dummy6=data/objects/Turm7c_2_hd
Idx7=7
Dummy7=data/objects/Turm7c_3_hd
Idx8=8
Dummy8=data/objects/Turm7c_4_hd
Idx9=9
Dummy9=data/objects/Turm9c_1_hd
Idx10=10
Dummy10=data/objects/Turm9c_2_hd
Idx11=11
Dummy11=data/objects/Turm9c_3_hd
Idx12=12
Dummy12=NULL; data/objects/Turm21_hd

Then you can put different textures in each folder

Ref

danlisa
01-03-07, 09:02 AM
:o - WOW, I'll look into this...Thanks Ref.:up:

(this man knows his stuff:yep:)

ref
01-03-07, 09:05 AM
:o - WOW, I'll look into this...Thanks Ref.:up:

(this man knows his stuff:yep:)

Actually Anvart mentioned something about that in a PM when we were discussing AI towers problems, btw, as I said before I didn't test it, it's just a guess :D , let me know how (if) it works

Ref