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darkfin
01-08-07, 10:52 AM
Hi All,

Love GWX but would like to get the red/green/blue contact colors back on my map contacts. I know this helps in realism but I would like to choose it. If it's simple file replacement I could use the modder program.

Thanks,
Jim

Steppenwolf
01-09-07, 02:00 AM
To get back the red, green and blue map contacts you will need to restore some of the files from your SH3 patched to 1.4b (pre-GWX) installation:

1. Copy all of the files from the ...\data\menu\gui\units folder in your 1.4b installation to your GWX installation. This will give you back the square, round and triangular colored icons for ships, subs and aircraft at all zoom levels on the F5 Nav map EXCEPT for the last few maximum zoomed in levels (where the ship appears as a little ship-shaped icon with a dotted line in front of it).

2. Copy the ContLine.tga and DashLine.tga files from the ...\data\menu\gui folder of your 1.4b installation as well. This will give you back the grey(for merchant) and red(for warships) sonar contact lines on the F5 Nav map.

NOTE: In both cases, these are only .tga files and will have no negative effects on how GWX runs.

3. While you're at it, if you want the orange directional marker showing where your U-boat is in the F12 external view, copy the UMark.tga from the ...\data\misc folder.

The above takes about 45 seconds as long as you still have the files around. To get the ship-shaped colored icons back takes a lot more work. You would have to go into the ...\data\sea\ folder for EVERY individual ship and change the individualshipsname_shp.tga file by A) For stock SH3 ships, replace it with the corresponding file from your 1.4b install OR B) For new ships introduced by GWX, you would have to either edit the file to remove the grey ship-shape OR theoretically, find a file from the 1.4b install that was of the same size as the one you wish to replace (IMPORTANT: Please note that I say theoretically, because unlike the three steps listed above, doing all that just to get the ship-shaped icons back was too much trouble for me, therefore I have NOT tried it and can NOT guarantee that it works). Frankly, by the time you're THAT close to the enemy, you've either seen them at the lower zoom levels and know what they are (or can zoom back out a level and check) or you can see the flag. So, I've never missed not having the ship-shaped colored icons around.

Henri II
01-09-07, 03:57 AM
Hi,

I have a somewhat simmilar request. I would like to get back the black/red colored sonar contacts to distinguish between warships and merchants. I already tried to replace the ContLine.tga from GWX with the stock one, this did the trick but it also gave me colored tails on the zoomed-out map contacts, which I don't want. Is it possible to get colored sonar contacts while keeping everything else all-black? Alternativly I could also live with removing the tails completely, as I don't really need them anyway?

Corsair
01-09-07, 07:23 AM
Hi All,

Love GWX but would like to get the red/green/blue contact colors back on my map contacts. I know this helps in realism but I would like to choose it. If it's simple file replacement I could use the modder program.

Thanks,
Jim

Simple solution : use " No map contact update"...:D (just joking...)

darkfin
01-09-07, 11:31 AM
Thanks guys. Appreciate the help.

Jim

CNemo
01-09-07, 12:39 PM
If you do a search in this forum for "spawolves" pokara has a JASGME enabled mod to change your contacts to color. A note of CAUTION: I have a seperate thread going (GWX-Med-Salamis Sensors) because I am getting strange sensor behaviour. I don't see how the contacts mod could do it as it is just .tga files. HOWEVER, the jury is still out on this one.

Jimbuna
01-09-07, 02:58 PM
Welcome aboard Steppenwolf :arrgh!:

darkfin
01-09-07, 03:36 PM
If you do a search in this forum for "spawolves" pokara has a JASGME enabled mod to change your contacts to color. A note of CAUTION: I have a seperate thread going (GWX-Med-Salamis Sensors) because I am getting strange sensor behaviour. I don't see how the contacts mod could do it as it is just .tga files. HOWEVER, the jury is still out on this one.

Thanks CNemo. I glanced at that thread and never took notice to that. I guess I read a little and moved on. I'll give it a shot tonight and see if I notice any thing weird.