dertien
01-03-07, 09:55 PM
Hello Everyone
I have started to sail SH3 the hard way, not using the waypoint tool anymore, but doing 'sextant' sightings if the weather permits in the morning and at dawn, and I update my position manually. This is superb in points of realistic navigation, but my dear Bearing Overlay, which I used to calculate a target's speed, was updated with a transparent one that didn't give the position of my u-boat away on the map.
Since I found the stock ruler that came with SH3 too inaccurate to use with Wazoo's excellent 3'.15'' targeting method, I kitbashed something myself, using Jiim's or Wazoo's ruler mod compass.
The result is the Precise Range Ruler or PRR for short.
I made Jiim's ruler somewhat bigger, about 350 px, added some range rings in the middle being 0, 50m, 100m, 150m, 200m and 250 meters.
This looks like this
http://img523.imageshack.us/img523/6748/preciserangerulerqt3.gif
Ingame it looks nicely transparent, now how does it work.
This mod provides three tools:
-The advanced ruler (Jiim's or wazoo's) you'll find it on the navmap (F5) by clicking the ? and then the http://img461.imageshack.us/img461/6064/lineip1.gif
-The same advanced ruler when clicking the http://img461.imageshack.us/img461/6347/compassll5.gif
-Finally My PRR tool when clicking the http://img501.imageshack.us/img501/7096/pencilcf1.gif
Now how does it work ?
Using Wazoo's manual targeting tutorial (http://www.paulwasserman.net/SHIII/) in short this is what you do to get a target's speed:
1) IMPORTANT: you must BE at a dead stop or going 1 knot (no engines running).
2) Using the stadimeter in the periscope write down (yes! on a piece of paper!) the range and the bearing of the target followed immediately by a click on the chronometer./ Do this again after 3'15'' and write down the range and bearing of the target again.
Now calculating target speed:
3)Go to your navmap choose a zoomrange and stick to it !!!
If you're going to use the PRR to mark down 1250 meters, in 5 consecutive steps of 250 meters, you'd better not zoom out on the map during your second markings when the target range is 1750 meters.
Now simply take your time (really there's no rush) use the line tool to draw Bearing 1 and then the compass tool to draw Bearing 2 on the navmap. I don't use twice the same ruler, because they 'interfere' with each other if you want to draw on the initial point a second time. Using two different tools avoids that.
Last but not least, use the PRR to mark down in steps of 50/100/150/200/250 the first and second range on both bearing lines using the same zoomrange, I can't stress that enough.
Connect your last two markings with a line and measure it again with the PRR range circles, making marks as you go. The lenght of your line is the target's speed in knots. Observing a target going 800 m during 3'15'' will give you a speed of 8 knots, 850 m = 8.5 knots and so on. Try it, it works and even on very far targets !
Enough ranting, here's the mod
http://files.filefront.com//;6469251;;/
(http://files.filefront.com//;6469251;;/)
Recommended Mods to use with this one :
Precision periscope : found here (http://mpgweb.de/downloads/index.php?act=view&id=499)
Invisible U-boat marker on map: found here (http://files.filefront.com/NSS_Uboat.../fileinfo.html)
Dont forget to do this as well:
Dantenoc's method
Open the program files\silenthunteriii\data\menu\cfg directory and edit the maps.cfg file. Change the settings on the navigation map to:
[Map0]
MapID=Navigation_map
Position=0,0
Resolution=1024,656
MajorSqrs=4,2.4
MinorSqrs=5,5
PixPerUnit=50
ZoomLevels=1,2,5,10,20,50,100,200,500,1000,2000,40 00,7000,10000,20000,40000; meters per pixel
InitialZoom=20000;originalmente 500
SymbolZoom=20000;units are drawn as symbols from this zoom up originalmente 10
GroupsZoom=40000;units are drawn in groups from this zoom up originalmente 100
CityZoom=10000;city names are displayed from this zoom down
KriegZoom=2000;krieg labels are separated displayed from this zoom up
HarborZoom=50;harbors will be displayed from this zoom up
Having done so, open the program files\ubisoft\silenthunteriii\data\submarine folder, then choose the folder of your favorite sub, and edit the NSS_UboatXX_shp.TGA file, making it into something invisible (that's to say, just make the whole picture a transparent blank).
coming from this original thread
(http://www.subsim.com/radioroom/showthread.php?t=93937)
I have started to sail SH3 the hard way, not using the waypoint tool anymore, but doing 'sextant' sightings if the weather permits in the morning and at dawn, and I update my position manually. This is superb in points of realistic navigation, but my dear Bearing Overlay, which I used to calculate a target's speed, was updated with a transparent one that didn't give the position of my u-boat away on the map.
Since I found the stock ruler that came with SH3 too inaccurate to use with Wazoo's excellent 3'.15'' targeting method, I kitbashed something myself, using Jiim's or Wazoo's ruler mod compass.
The result is the Precise Range Ruler or PRR for short.
I made Jiim's ruler somewhat bigger, about 350 px, added some range rings in the middle being 0, 50m, 100m, 150m, 200m and 250 meters.
This looks like this
http://img523.imageshack.us/img523/6748/preciserangerulerqt3.gif
Ingame it looks nicely transparent, now how does it work.
This mod provides three tools:
-The advanced ruler (Jiim's or wazoo's) you'll find it on the navmap (F5) by clicking the ? and then the http://img461.imageshack.us/img461/6064/lineip1.gif
-The same advanced ruler when clicking the http://img461.imageshack.us/img461/6347/compassll5.gif
-Finally My PRR tool when clicking the http://img501.imageshack.us/img501/7096/pencilcf1.gif
Now how does it work ?
Using Wazoo's manual targeting tutorial (http://www.paulwasserman.net/SHIII/) in short this is what you do to get a target's speed:
1) IMPORTANT: you must BE at a dead stop or going 1 knot (no engines running).
2) Using the stadimeter in the periscope write down (yes! on a piece of paper!) the range and the bearing of the target followed immediately by a click on the chronometer./ Do this again after 3'15'' and write down the range and bearing of the target again.
Now calculating target speed:
3)Go to your navmap choose a zoomrange and stick to it !!!
If you're going to use the PRR to mark down 1250 meters, in 5 consecutive steps of 250 meters, you'd better not zoom out on the map during your second markings when the target range is 1750 meters.
Now simply take your time (really there's no rush) use the line tool to draw Bearing 1 and then the compass tool to draw Bearing 2 on the navmap. I don't use twice the same ruler, because they 'interfere' with each other if you want to draw on the initial point a second time. Using two different tools avoids that.
Last but not least, use the PRR to mark down in steps of 50/100/150/200/250 the first and second range on both bearing lines using the same zoomrange, I can't stress that enough.
Connect your last two markings with a line and measure it again with the PRR range circles, making marks as you go. The lenght of your line is the target's speed in knots. Observing a target going 800 m during 3'15'' will give you a speed of 8 knots, 850 m = 8.5 knots and so on. Try it, it works and even on very far targets !
Enough ranting, here's the mod
http://files.filefront.com//;6469251;;/
(http://files.filefront.com//;6469251;;/)
Recommended Mods to use with this one :
Precision periscope : found here (http://mpgweb.de/downloads/index.php?act=view&id=499)
Invisible U-boat marker on map: found here (http://files.filefront.com/NSS_Uboat.../fileinfo.html)
Dont forget to do this as well:
Dantenoc's method
Open the program files\silenthunteriii\data\menu\cfg directory and edit the maps.cfg file. Change the settings on the navigation map to:
[Map0]
MapID=Navigation_map
Position=0,0
Resolution=1024,656
MajorSqrs=4,2.4
MinorSqrs=5,5
PixPerUnit=50
ZoomLevels=1,2,5,10,20,50,100,200,500,1000,2000,40 00,7000,10000,20000,40000; meters per pixel
InitialZoom=20000;originalmente 500
SymbolZoom=20000;units are drawn as symbols from this zoom up originalmente 10
GroupsZoom=40000;units are drawn in groups from this zoom up originalmente 100
CityZoom=10000;city names are displayed from this zoom down
KriegZoom=2000;krieg labels are separated displayed from this zoom up
HarborZoom=50;harbors will be displayed from this zoom up
Having done so, open the program files\ubisoft\silenthunteriii\data\submarine folder, then choose the folder of your favorite sub, and edit the NSS_UboatXX_shp.TGA file, making it into something invisible (that's to say, just make the whole picture a transparent blank).
coming from this original thread
(http://www.subsim.com/radioroom/showthread.php?t=93937)