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Madox58
12-29-06, 06:13 AM
Playing all night trying to reduce air speed on a cloned model.
It works in test mission except that it keeps crashing into the ocean.:damn:
I need to get the speed down to 5 Kph cause it's a Blimp I'm playing with.
Can air speed be adjusted this low or is hard code biteing me?


http://i108.photobucket.com/albums/n12/privateer_2006/Sub/Blimp.jpg


http://i108.photobucket.com/albums/n12/privateer_2006/Sub/Blimp1.jpg

http://i108.photobucket.com/albums/n12/privateer_2006/Sub/Blimp2.jpg

Safe-Keeper
12-29-06, 06:19 AM
Finally a zeppelin! Splendid:up:!

As for how to make it fly without it killing itself, I truly do not know. Maybe if you changed it from Aircraft to Helicopter?

Alternatively, I suppose you could make it a stationary unit. Or an environmental unit.

Madox58
12-29-06, 06:43 AM
Tried the Helicopter, used Sh3 mini Tweaker, edited cfgs.
But just can't get it slowed down to speed yet.:damn:
Gonna start again tomorrow as I broke it!:nope:
Now it won't move and all sounds are gone!:damn:

The Blimp 3d file is not mine. It's a freebee from off the net that I re-scaled.
I want to get it flying right before I start any major work on it.

It's mostly for the education factor at this point.:yep:

danlisa
12-29-06, 06:50 AM
I think Safe-Keeper has given you the answer.:yep:

Put it in the scripted layer at a set height and speed 0.

Edit - didn't read fully, sorry. I think that you have hit upon a problem with the physics of airbourne items in SH3. You can only reduce thier speed by so much before they fall from the sky.

Just a thought, could you shrink this down and make barrage balloons?

Madox58
12-29-06, 06:57 AM
It can be reduced yes.
It was HUGE when I started with it!
A convoy would fit in it!!!:o

bigboywooly
12-29-06, 09:11 AM
I believe aircraft have a minimum speed

To use as a barrage ballon you can make it a land unit and then give it a height of say 100ft or so
That way it will stay there

Another way is to clone a ship to use as a barrage ship
Pick one with a winch on the back and add the barrage balloon as part of the ship - x amount feet in the air
Now it would look better with a cable down to the ship

When the ship moves at 5 kts the balloon goes with it

Madox58
12-29-06, 09:28 AM
I got it flying again.:lol:
Reduced mass and it slowed down from very fast on map to medium speed
now instead of crashing and burning it kinda skims the water surface.:o
Playing with the drag settings on wings now.:yep:

Letum
12-29-06, 10:28 AM
Would it be possible to mod a plane so it moves across the map at ~10knts, but attacks at full speed when in range of the player?

Jimbuna
12-29-06, 11:24 AM
When the ship moves at 5 kts the balloon goes with it

But if the ship was sunk would the balloon go down with it ? :hmm:

danlisa
12-29-06, 11:27 AM
When the ship moves at 5 kts the balloon goes with it
But if the ship was sunk would the balloon go down with it ? :hmm:
Not if you were in shallow enough water. A permanent marker for all your kills.:rotfl::arrgh!:

Dimitrius07
12-29-06, 11:54 AM
WTF :o :o :o :o :o

Bernard@@@@@@@!!!!

Madox58
12-29-06, 12:07 PM
Well, pretty much tried every combination one could try.
Speed, mass, drag, you name it. :nope:

Time to try a new approach as I'm just :damn: at this point.
Drop the speed to much, SPLASH!
Drop the mass, raise the speed, SPLASH!
Good learning though!
:rotfl: :rotfl:

Hartmann
12-29-06, 02:52 PM
very interesting , U.S used blimps in air patrols :hmm:


http://www.americanheritage.com/articles/magazine/it/2006/1/2006_1_12.shtml

http://www.americanheritage.com/assets/images/articles/magazine/it/2006/1/2006_1_12.jpg

bigboywooly
12-29-06, 03:07 PM
When the ship moves at 5 kts the balloon goes with it

But if the ship was sunk would the balloon go down with it ? :hmm:

Well it would need damage modelling but yes in theory it could blow up as the rest of the ship or go down in one piece below the waves and explode there

Madox58
12-29-06, 03:21 PM
Over 37,000 Patrols wasn't it?:hmm:

And as for hooking them to a ship? Done that today!:yep:
When ship rolled in shallow water, it was like an iron bar between them!:rotfl:
Ship went down, Balloon was swung into the water, Ship came up!:o :doh:
:rotfl: :rotfl: :rotfl: :rotfl:
Blow em up with the ship!!!:rock:

This all came about when I tethered the AirShip to an AI sub.:lol:
Now make the sub and tether invisible and it passes for a true air ship.
The sub could be made to take no damage and pass through things?:hmm:

Kpt. Lehmann
12-29-06, 03:58 PM
Okay... now I'm getting interested. :huh:

Verrrrry cool direction you are taking there Priater sir.

Totally wild stuff. :up: :up: :up:

bigboywooly
12-29-06, 05:02 PM
Over 37,000 Patrols wasn't it?:hmm:

And as for hooking them to a ship? Done that today!:yep:
When ship rolled in shallow water, it was like an iron bar between them!:rotfl:
Ship went down, Balloon was swung into the water, Ship came up!:o :doh:
:rotfl: :rotfl: :rotfl: :rotfl:
Blow em up with the ship!!!:rock:

This all came about when I tethered the AirShip to an AI sub.:lol:
Now make the sub and tether invisible and it passes for a true air ship.
The sub could be made to take no damage and pass through things?:hmm:

The only prob I can see with that is changes to AI subs impact on player subs also

The balloon needs a damage model too so when the ship went down the ballon would have gone too

Interesting idea mate
Am enjoying this so far

Crack on

Madox58
12-29-06, 05:07 PM
It's gettin' better!!:up:

I've flown the lastest test ship for 20 minutes now at 20 Knots!:rock:

AND it's climbing!!!:rotfl:

Nice lazy left hand bank and climb!!!!!:rock:


Here it is going out at 10 Knots or so


http://i108.photobucket.com/albums/n12/privateer_2006/Sub/Blimp4.jpg



Here it is a few tests later at around 5 knots or so
climbing and coming back around!!


http://i108.photobucket.com/albums/n12/privateer_2006/Sub/Blimp3.jpg



:rock: :rock:

Now, after 21 straight hours, I'm takin a break.:lol:

Then the weapons test can start!!:arrgh!:

OH YES!!! She's fully armed for attack trials!!!:up:

Jimbuna
12-29-06, 07:02 PM
Bloody amazing this is mate...here's wishing you every success :up:

bigboywooly
12-29-06, 07:08 PM
Kudos mate
:up:
Looking good

Venatore
12-29-06, 07:14 PM
Priater,

You have got to be joking. Just when I thought well that's about all we can introduce, then comes this, how far can this game expand ! Well done on your efforts, your hard work is much appreciated here at this forum.

panthercules
12-29-06, 07:40 PM
Whoa! This is looking really great :up:

If this winds up being tagged somehow as part of or a replacement for a ship, would it be able to have sensors and stuff so it would be able to spot the player's u-boat at greater distance than a normal ship and call for help from nearby destroyers or aircraft and stuff? This would be cool enough if they just turn out to be eye candy, but if they would really "work" and affect gameplay - awesome!

Great idea! :rock:

Madox58
12-29-06, 07:55 PM
This Air Ship is FULLY ARMED AND SENSORED!!!:o

And it is a bear to bring down!!!!:smug:

If you see it, it probably sees you and is calling in everything in the area!!!:doh:

My advise???:hmm:

CRASH DIVE!!!! AAALLLLLAAAAAARMMMMM!!!!!:o

Historically, VERY few were lost to enemy action but claimed more than a few U-Boats. Specially on the East Coast.

And to think, I was working on something totally different when this interested
me.:88)

bigboywooly
12-29-06, 07:56 PM
I imagine they can be given sensors
Even DC
Silent death from above :rotfl:

Madox58
12-29-06, 08:36 PM
Would it be possible to mod a plane so it moves across the map at ~10knts, but attacks at full speed when in range of the player?

After all the testing and such I did today, I'd say that could be a very interesting
thing to test out.:hmm:
However, some of the changes needed to get down to even 20 knots may
not allow a higher speed without the aircraft launching into outter space
or straight into the ocean!:o
It is a VERY, VERY fine adjustment that took me 21 straight hours to stumble
upon!!!!:oops:

bigboywooly
12-29-06, 09:57 PM
Would it be possible to mod a plane so it moves across the map at ~10knts, but attacks at full speed when in range of the player?

Well for the life of me I fail to understand why ?
If you miss a ship sailing at 6\7 kts at high TC whats the point of having aircraft flying at 10 kts ?
Yes you do miss ships too at high TC not just aircraft
Heap plenty work for no gain

Also damn unrealistic for an aircraft to be doing 10kts AND still be flying

If you wanted it done for another reason I still dont understand what possibly for

Madox58
12-29-06, 11:01 PM
OK, If we want to talk time compression here are some of my
ideas from other Games I've done Mod work in.

1st: Time compression is usually a skip frame deal. That's why you get jumped.

2nd: You CAN trick it with ghost units in most cases.
EXAMPLE: I attach an invisible "to your eye" unit with no weapons or sensors, sent out AHEAD of true game units. TC detects, drop to real time, NOW you have a chance. YOU WOULD NEVER KNOW!
(And if you've ever played Quake 1 - 3, NeverWinter Nights, and such?
Well, it happened to you, YOU JUST DIDN'T KNOW!!!!)

As for going 10 knots?:rotfl:
That's an AIR SHIP!!!:rotfl:
And YES! It will speed up!:rock:

BUT YOU WON"T LIKE IT!!!!:lol:

bigboywooly
12-29-06, 11:08 PM
Wasnt talking about your airship mate
You carry on with that - looks cool

I think Letums ideas is to slow them down so you dont miss them or get jumped
Skipping a frame or 2 maybe a low TC but at 1024\2048 and even 4096 as some ppl are running means the damn things skip the whole atlantic without ever coming close to the player

Lower TC is the only sure way of not missing out on things
Besides who wants to play a game on high TC everywhere anyway
Tis a sim not an arcade game

Back OT
For a first SH3 addition from you thats a tough one to beat mate
:up:

Madox58
12-29-06, 11:17 PM
Just dropping a unit to 10 knots won't fix the TC cause the units behind would pass them on a skip.
Better to send out FASTER ghosts!
HMMM, How do I know this?:smug:

bigboywooly
12-29-06, 11:40 PM
:rotfl:
Dont complicate matters
Better to slow TC down

Now if that airship isnt done why are you talking to me
:rotfl:

Only j\k

Letum
12-29-06, 11:44 PM
Its not "skips" that cause the problem in SH3. Its the "Bunny jumps" that units do when they move around at high TC. If you can half the planes cruise speed with out changing the attack speed then you more than double the chance of seeing the plane at high TC because each bunny hop is only half as long.

bigboywooly
12-29-06, 11:59 PM
Its not "skips" that cause the problem in SH3. Its the "Bunny jumps" that units do when they move around at high TC. If you can half the planes cruise speed with out changing the attack speed then you more than double the chance of seeing the plane at high TC because each bunny hop is only half as long.

Maybe
But that wont work for 99% aircraft as thay are not scripted
They are randomly sent out from airbases

Madox58
12-30-06, 12:14 AM
1st weapons/sensors test done.:up:
What would you think of hitting a V&W at 10 knots 150 meters off the deck?:o
Range about 100 Meters!

Letum
12-30-06, 12:48 AM
1st weapons/sensors test done.:up:
What would you think of hitting a V&W at 10 knots 150 meters off the deck?:o
Range about 100 Meters!

ITS ARMED?!?! :huh:

*has teh fear*

Madox58
12-30-06, 12:57 AM
http://i108.photobucket.com/albums/n12/privateer_2006/Sub/SH3Img30-12-2006_1.jpg
Well, it put a whoopin' on the V&W and sailed away!:up:
I don't want it comin' after me!!!!!:o
Tomorrow, it gets tweaked abit, changes sides to guard a convoy, and I'm goin'
in!!!:nope:
I got a BAD feelin' this ain't gonna be good!!!:roll:

Safe-Keeper
12-30-06, 04:43 AM
Could you fire up Fraps (http://www.fraps.com/) while testing so we can see it in action? Pretty please with U-boat special coctail on top:p?

This is just looking better and better. Only perhaps it should be given Level Bomber code so it doesn't dive when dropping bombs?

Will you be doing barrage/artillery spotter balloons next, as Locations.cfg objects or environmental units? Would make the GWX Normandie beach scenes with all the landing craft look even better, to have a cluster of balloons hang there from their wires over the beaches.

Madox58
12-30-06, 09:50 PM
It low leveled on purpose as I wanted to see if it could take a whoopin!
And other areas I need to mod.
There are not too many parts on an Air Ship that you could hurt much.
Alot of work needs done as far as how it takes and handles damage.
Need to do more research on the Air Ships to get it as close to real as I can.

Fraps? Will do in the next few days.:up:

Spent today doing model work on the Air Ship and a few other
models.
Plus some other areas I'm working on.

But I did get to see 6 New Model Air Ships covering a Convoy!:o



http://i108.photobucket.com/albums/n12/privateer_2006/Sub/OMG.jpg

Jimbuna
12-31-06, 02:30 AM
This is coming on incredibly well priater....salute :up:

Madox58
12-31-06, 02:48 AM
working on the model has cut it way down in size now.
In fact a fighter has a bigger dat file size.
I noticed hardly any lose in FSP with the 7 Air Ships in the convoy.
And no, I ain't went up against them yet.
I know this though, the surfaced AI Subs ain't gonna get along
well with the Air Ships!!!

deamyont
12-31-06, 09:39 AM
Now an 88mm HE shell in oneof those would blow it up, right? :smug:

JU_88
12-31-06, 09:53 AM
I am very VERY impressed, Excellent work there :up: :up:

Sailor Steve
12-31-06, 06:20 PM
If they are supposed to be blimps escorting convoys, you might want to make them look more like this:
http://www.americanheritage.com/articles/magazine/it/2006/1/2006_1_12.shtml


Now an 88mm HE shell in oneof those would blow it up, right? :smug:
Wrong. US blimps were filled with nonflammable helium, and they had no rigid structure. At best you would make a 3.46" hole through it, causing it to eventually float down and land. At least one blimp was shot down by a u-boat, but for the most part they never got that close to the water. They would stay high up and guide the destroyers in, since the blimp could see the u-boat when it was far beneath the surface.

Not one ship was lost from convoys protected by blimps.
http://en.wikipedia.org/wiki/Airship

Schatten
12-31-06, 06:29 PM
Okay now this has to be about the coolest thing I've seen today, and today's been a pretty good day thus far for cool thing seeing.

I can't wait to see what happens with this. :up:

Madox58
12-31-06, 07:07 PM
The test model was used to see if it was possible to get it to fly at very
low speeds.

For some reason, a plane mimicing an Air Ship just didn't cut it!:nope:

I am working on a new model from scratch that will more accurately
portray the WWII model.:up:

I've nearly got a Barrage Balloon model finished also.:|\\
Although I doubt I'll do anything other then model it.

We'll see where it goes after that.

iambecomelife
12-31-06, 08:37 PM
The test model was used to see if it was possible to get it to fly at very
low speeds.

For some reason, a plane mimicing an Air Ship just didn't cut it!:nope:

I am working on a new model from scratch that will more accurately
portray the WWII model.:up:

I've nearly got a Barrage Balloon model finished also.:|\\
Although I doubt I'll do anything other then model it.

We'll see where it goes after that.

Great job! One of my favorite scenes from "Saving Private Ryan" was seeing the huge convoy with all the barrage balloons over it - now maybe we can relive that in Silent Hunter 3.

Madox58
12-31-06, 08:53 PM
This is the image I'm using for the Barrage Balloon.


http://i108.photobucket.com/albums/n12/privateer_2006/Sub/Barrage_Balloon.jpg

U-snafu
01-01-07, 09:17 AM
This is amazing work:o :yep: :up: :cool: . Can't wait to see it in game. Every other week something new and cool always pops up on this forum:D

Pdubya
01-01-07, 09:41 AM
Kudos priater! You win the "best new idea for SH3" award... :up:

Blimps were an important part of the anti-sub efforts by the US Navy- if you can make this and barrage balloons work it would be fantastic mate!

Best of luck! :|\\

Jimbuna
01-01-07, 11:09 AM
Awaiting with eager anticipation :up:

Madox58
01-01-07, 08:34 PM
http://i108.photobucket.com/albums/n12/privateer_2006/Sub/barrage1.jpg
http://i108.photobucket.com/albums/n12/privateer_2006/Sub/barrage2.jpg

Schatten
01-01-07, 10:14 PM
Sweet! :up:

iambecomelife
01-01-07, 10:50 PM
:o Excellent! A couple of questions - How does the game treat these objects? Can they be damaged & destroyed, or are they in the "Environmental" category? Also, is there a way to model the cables?

Madox58
01-01-07, 11:33 PM
I've only built the model and am doing some fine tuneing on it now.
The detail on the fins makes the model to big .
(and when I UV mapped it I freaked! :o )
Detail can be done on the skin and look just as good.
Rounded the nose more also.
Adding cables to it is a simple step.
I've done nothing with it as far as how the game would handle it.
We'll see where it goes from here.:hmm:

GSpector
01-02-07, 01:01 AM
Hello.

Well everyone is giving prais, let me be the 1st to say:

Look Balloons http://www.bombs-away.net/forums/images/smilies/hyper.gif (http://www.bombs-away.net/forums/misc.php?do=getsmilies&wysiwyg=0&forumid=24#)

I WANT ONE

I was doing reseach on ships named Enterprise and was surprised to find that the U.S. Navy actually had an Airship with that name.

TarJak
01-02-07, 02:20 AM
Has anyone thought of using the same technique for modelling the Falke auto gyro?

http://www.subsim.com/radioroom/showthread.php?t=102916

JU_88
01-02-07, 06:45 AM
fantastic! not goodyear adverts me hopes :D
Do they have any collision implemented so they actually take planes down?

Hitman
01-03-07, 05:36 AM
Well, pretty much tried every combination one could try.
Speed, mass, drag, you name it. :nope:

Time to try a new approach as I'm just :damn: at this point.
Drop the speed to much, SPLASH!
Drop the mass, raise the speed, SPLASH!
Good learning though!


An airplane or a helicopter go up despite being heavier than the air because of a mechanical force propelling them. But a ballon is essentially lighter than the air.

If all things in SH3 are attarcted down to simulate the gravity, then why don't you simply add NEGATIVE mass? Try to see if the game accepts negative mass values, that would equal to lift....

Good luck

Safe-Keeper
01-03-07, 12:11 PM
You had to show this thread to Bernard.

http://img365.imageshack.us/img365/1900/balloonswu5.th.jpg (http://img365.imageshack.us/my.php?image=balloonswu5.jpg)

Barrage balloons my ass. Anti-aircraft measure my ass. He's to be "forcibly disembarked" at the first port we reach.

Madox58
01-03-07, 03:01 PM
:rotfl: :rotfl: :rotfl:

bigboywooly
01-03-07, 04:43 PM
:rotfl: :rotfl:
I want some :oops:

Pants
01-03-07, 09:07 PM
I have personally been looking forward for someone to make barrage balloons. Kudos matey.:up:

Madox58
01-04-07, 01:07 AM
All I've done at this point is model the Barrage Balloon.
I will not be doing any in Game effects for this at this time.
Nor will I be releasing it at this time.
But it is not dead.
That is all I will tell you at this time.

GSpector
01-04-07, 01:17 AM
:cry: :cry: :cry: :cry: Sniff, sniff ok

Madox58
01-04-07, 01:33 AM
The Air Ships are under HEAVY testing at this point.
A lot of work and research needs to be finished to put them
in Game in a realistic way.
Model work is looking good based on the K units which were the work horse
of the WWII Convoy Escorts.

GSpector
01-04-07, 04:32 AM
I'm gonna get me one of then there ballons http://www.bombs-away.net/forums/images/smilies/biggrin.gif (http://www.bombs-away.net/forums/misc.php?do=getsmilies&wysiwyg=0&forumid=24#)
Time for a Happy Dance

http://www.bombs-away.net/forums/images/smilies/banana.gif (http://www.bombs-away.net/forums/misc.php?do=getsmilies&wysiwyg=0&forumid=24#)http://www.bombs-away.net/forums/images/smilies/monkey.gif (http://www.bombs-away.net/forums/misc.php?do=getsmilies&wysiwyg=0&forumid=24#)http://www.bombs-away.net/forums/images/smilies/banana.gif (http://www.bombs-away.net/forums/misc.php?do=getsmilies&wysiwyg=0&forumid=24#)http://www.bombs-away.net/forums/images/smilies/monkey.gif (http://www.bombs-away.net/forums/misc.php?do=getsmilies&wysiwyg=0&forumid=24#)http://www.bombs-away.net/forums/images/smilies/banana.gif (http://www.bombs-away.net/forums/misc.php?do=getsmilies&wysiwyg=0&forumid=24#)http://www.bombs-away.net/forums/images/smilies/monkey.gif (http://www.bombs-away.net/forums/misc.php?do=getsmilies&wysiwyg=0&forumid=24#)http://www.bombs-away.net/forums/images/smilies/banana.gif (http://www.bombs-away.net/forums/misc.php?do=getsmilies&wysiwyg=0&forumid=24#)http://www.bombs-away.net/forums/images/smilies/monkey.gif (http://www.bombs-away.net/forums/misc.php?do=getsmilies&wysiwyg=0&forumid=24#)http://www.bombs-away.net/forums/images/smilies/banana.gif (http://www.bombs-away.net/forums/misc.php?do=getsmilies&wysiwyg=0&forumid=24#)http://www.bombs-away.net/forums/images/smilies/monkey.gif (http://www.bombs-away.net/forums/misc.php?do=getsmilies&wysiwyg=0&forumid=24#)http://www.bombs-away.net/forums/images/smilies/banana.gif (http://www.bombs-away.net/forums/misc.php?do=getsmilies&wysiwyg=0&forumid=24#)

Jimbuna
01-04-07, 05:56 AM
All I've done at this point is model the Barrage Balloon.
I will not be doing any in Game effects for this at this time.
Nor will I be releasing it at this time.
But it is not dead.
That is all I will tell you at this time.

Now that just gets me wonderin ;) :up:

Madox58
01-10-07, 07:04 AM
:o Excellent! A couple of questions - How does the game treat these objects? Can they be damaged & destroyed, or are they in the "Environmental" category? Also, is there a way to model the cables?



Here's yer cables.
http://i108.photobucket.com/albums/n12/privateer_2006/Sub/SH3Img10-1-2007_6.jpg

They do go BOOM!:up:

iambecomelife
01-10-07, 09:37 PM
It looks like vital German war industries just got a little bit safer. :up:

Madox58
01-12-07, 10:41 PM
If they are supposed to be blimps escorting convoys, you might want to make them look more like this:



Here's a quick shot of the K-ship model I'm doing. I think you'll see it looks much more lke a true K ship now.:cool:



http://i108.photobucket.com/albums/n12/privateer_2006/Sub/full_test.jpg


Everything is done from scratch on this model and I had to learn a LOT more about working with 3ds Max!:o
The Crew cab alone was done around 20 times!:nope:


I also have been updateing the model as I garner more information and images.

If anyone has some good links or pictures on the K ship, feel free to hook me up by PM.

iambecomelife
01-13-07, 12:53 PM
Excellent job - PLEASE keep us posted on any developments.

Sailor Steve
01-13-07, 04:49 PM
Cool. That new model is looking good.

iambecomelife
01-13-07, 08:59 PM
A question: Have you tested aircraft's reaction to the barrage balloons? Does the AI do a good job of avoiding them, or will we occasionally see bombers crash into them (as was intended, historically)?

Madox58
01-13-07, 10:18 PM
I had a couple ME 262s get pretty close once.:o
But I haven't seen a collision yet.
I'll have to throw a bunch of planes in a test mission and see what happens.:hmm:

Madox58
01-14-07, 05:33 PM
Latest shot of the K-Ship


http://i108.photobucket.com/albums/n12/privateer_2006/Sub/K-Ship.jpg

http://i108.photobucket.com/albums/n12/privateer_2006/Sub/K-Ship_2.jpg

iambecomelife
01-14-07, 08:21 PM
Wow; that's incredibly well modeled. Now for a MetLife skin...:hmm:

Madox58
01-15-07, 03:34 AM
It's not the latest model but thought you might like to see some of the places I fly!:up:

http://i108.photobucket.com/albums/n12/privateer_2006/Sub/New_York.jpg

Notice you do get an aircraft spotted warning!
By the way, I tried to get some FRAPS for everyone but it keeps shutting down after a few seconds.
All I have is the free version at the moment. (I tend to test before I buy)
If I buy the full version, will it fix this problem?

GSpector
01-15-07, 04:10 AM
Umm, that Statue looks familure:hmm:

Looks like the same one I flew over twice when traveling to the East coast, only when I saw it, it was very tiny (looking out the window).;)

Madox58
01-16-07, 08:40 AM
http://i108.photobucket.com/albums/n12/privateer_2006/Sub/US-K-Ship.jpg

bigboywooly
01-16-07, 10:42 AM
:up: looking good mate

Jimbuna
01-16-07, 11:39 AM
Lovely :yep:

iambecomelife
01-16-07, 08:52 PM
Very nice, and I'm glad the texturing seems OK.

Do you know if countries other than the US used powered blimps and/or airships during the war? I know the British used them for antisubmarine work in WWI but I don't know about WWII...

Madox58
01-16-07, 11:13 PM
Free program called uvmapper is VERY easy to use and learn was used on this test model.
I believe there were British Air Ships used in WWII also.
Mostly Coastel Patrols I think.:hmm:
Don't tell me we'll need some of those also!:o
:rotfl: :rotfl:

Nope, Only the U.S. used air Ships in WWII.
Russia had one used for paratrooper training.
Only other uses of balloons as weapons were Barrage Balloons
and the Japanese Balloons launched against the U.S. after the Doolittle (SP?) Raid.

Venatore
03-28-07, 03:14 AM
What ever became of this project ? :hmm: :cry:

Mush Martin
03-28-07, 07:51 AM
Over 37,000 Patrols wasn't it?:hmm:

And as for hooking them to a ship? Done that today!:yep:
When ship rolled in shallow water, it was like an iron bar between them!:rotfl:
Ship went down, Balloon was swung into the water, Ship came up!:o :doh:
:rotfl: :rotfl: :rotfl: :rotfl:
Blow em up with the ship!!!:rock:

This all came about when I tethered the AirShip to an AI sub.:lol:
Now make the sub and tether invisible and it passes for a true air ship.
The sub could be made to take no damage and pass through things?:hmm:

Nice Oblique!

Madox58
03-28-07, 08:37 AM
Took some studying to get my knowledge up to needed
level to present it as it should be and not just a quick,
hacked together, balloon.
It is not dead and is VERY much alive!

Venatore
03-29-07, 02:39 AM
Took some studying to get my knowledge up to needed
level to present it as it should be and not just a quick,
hacked together, balloon.
It is not dead and is VERY much alive!

Thanks for the feedback.