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danlisa
12-30-06, 08:19 AM
GWX Spy Sat Mod (original concept by KodiakPM)

Firstly, this mod is NOT supported by the GWX Dev team although permision has been given to release it.

If you're having problems please direct them my way on Subsim (danlisa).

This is a realism killer!

You need GWX & the Dec 23rd Fix.

Be Warned there will be continued updates to the GWX RND layer so this will have to be adapted along the way.

Also with the increased graphics being rendered there maybe a small drop in performance. However I have not noticed this in testing.

-----------------------------------------------------------

This package is JSGME ready.

The usual applies:

Be in Port
Rollback SH3 Commander
Enable Spy Sat Mod

-----------------------------------------------------------

Basic Info:

This mod does not change the Spawn Rate of Convoys in GWX.
This mod changes the Report Probability to 100%
This mod changes the Report Time to 60mins
This mod changes the Contact Report Distance to 99999km

This means that every convoy that is loaded at the start of SH3 will be reported to you every 60mins of gametime.

I have used 60mins so that you will still have to plan your attack.

Enjoy

Files....
http://www.megaupload.com/?d=2C7HJ7W7
http://files.filefront.com/GWX_Spy_Satrar/;6444324;;/fileinfo.html

Let the taunts begin :lol:

Venatore
12-30-06, 08:25 AM
It's good to see that Dontiz has demanded better intel for his U-Boats. :up:

stabiz
12-30-06, 09:35 AM
Thanks, dan! :up:

This little bugger will be very handy for those who want to make movies.

_Seth_
12-30-06, 03:13 PM
Thanks, dan! :up:

This little bugger will be very handy for those who want to make movies.:yep:

Great, Dan! :up:

danlisa
12-30-06, 03:44 PM
Thanks, dan! :up:

This little bugger will be very handy for those who want to make movies.:yep:

Great, Dan! :up:

Thanks Stabiz & Seth

Here's the Nav Map for 1940 :up:
(bit of a bump ;) )
http://img148.imageshack.us/img148/9963/spysatij6.jpg

Schatten
12-30-06, 04:26 PM
With all that tracking info the first thing that popped into my head was...

...I see dead people.

Very cool, I may have to give this a try. :D

BooBooLovesAll
12-30-06, 04:34 PM
Hrm.

I tried it.. but my nav map looks nothing like the one you posted above?

danlisa
12-30-06, 04:49 PM
Hrm.

I tried it.. but my nav map looks nothing like the one you posted above?

Welcome mate:sunny:

The image I posted is from April 1940. If you have GWX + Dec 23rd Fix installed then you will have the same image at the same time. If you are earlier ot later in the war then it will be different.

This mod tracks the random (RND) layer of GWX and as such will report the correct details dependant on the time of your career.

I hope this answers your question. If not ask again.

EDIT - I should say that, as the information is from a RANDOM layer, that the SPAWN rates of convoys may not be the same as you see above. I have not changed these spawn rates, so it is totally random as to which convoys convoys spawn in your game/career.

BooBooLovesAll
12-30-06, 05:12 PM
http://voodoo3dfx.googlepages.com/spysat.jpg

What is circled is pretty much all that see. I rarely see max 4 or 5 convoys at a time.. nothing close to what you posted in the above picture.

I am in June 1940.. I think.

danlisa
12-30-06, 05:21 PM
@ BooBooLovesAll

Make sure that you have the following FILE PATH for your JSGME install.....

C:\Program Files\Ubisoft\SilentHunterIII\MODS\GWX Spy Sat\data.......

after this you should have, a Campaigns folder & a CFG folder.

If you only see the items that you have highlighted, check that you have the Dec 23rd Fix installed properly.

It seems to me that the only effect that you are getting is the extended report distance.

FYI - remember that you need to run the game for 60min (gametime) before you see any info.

Jimbuna
12-30-06, 06:13 PM
You've just made the Condor Fw200 redundant :arrgh!:
Good piece of kit mate for those who want plenty of 'guaranteed' action :up:

BooBooLovesAll
12-30-06, 06:46 PM
@ BooBooLovesAll

Make sure that you have the following FILE PATH for your JSGME install.....

C:\Program Files\Ubisoft\SilentHunterIII\MODS\GWX Spy Sat\data.......

after this you should have, a Campaigns folder & a CFG folder.

If you only see the items that you have highlighted, check that you have the Dec 23rd Fix installed properly.

It seems to me that the only effect that you are getting is the extended report distance.

FYI - remember that you need to run the game for 60min (gametime) before you see any info.

I had the folders mixed up within the MOD folder.. got it to work.

Looks fantastic!

Thanks.:rock::up:

danlisa
12-30-06, 06:58 PM
@ BooBooLovesAll

Glad you got it to work,:up:

Jazer
12-31-06, 10:29 PM
when i try to enable this mod i recieve a warning that it could have adverse affestc on my files/games. is this normal?

Jimbuna
01-01-07, 10:00 AM
Just ignore the message and install it. Yuo'll be fine :up:

Jazer
01-01-07, 06:46 PM
Thanks!

elite_hunter_sh3
01-02-07, 01:38 PM
bump for a good mod ,

thanks again for spysat helps alot now :up::rock::rock::rock::rock::rock:

azn_132
01-02-07, 01:40 PM
DAmn this is good tho my map full of contacts.

tankeriv
01-23-07, 03:00 PM
Strange, everything stays normal :S

danlisa
01-23-07, 03:10 PM
Strange, everything stays normal :S

Can you explain?

You have GWX + Dec 23rd Fix?

You rolled back SH3Cmdr?

You unpacked the mod and have a file structure that looks like this GWX Spy Sat > Data > etc.......

Copied Spy Sat into your MODS folder and enabled via JSGME.

Started the game via SH3Cmdr (if you use it)

Let the game run for 60min (in game time).

BooBooLovesAll
01-23-07, 10:09 PM
Are there any tweaks that would allow me to 'detect' stray warships/submarines/ships in ports?

Probably.. but I though I'd ask.

11Bravo
02-21-07, 12:43 PM
Are there any tweaks that would allow me to 'detect' stray warships/submarines/ships in ports?

Probably.. but I though I'd ask.

SH3Gen with intelligence maxed out will give you quite a bit of info on what is to be found in ports.

11Bravo
02-21-07, 12:44 PM
Bump...

With the GWX patch out and all...is a new version of this mod needed?

danlisa
02-21-07, 02:50 PM
Bump...

With the GWX patch out and all...is a new version of this mod needed?

YES, something for me to do at the weekend.;)

Jimbuna
02-21-07, 03:40 PM
I've RTFM and it says nowt in there :cry: ;)

11Bravo
02-21-07, 06:58 PM
YES, something for me to do at the weekend.;)

Excellent...soon the North Sea will be mine!!