theluckyone17
01-05-07, 12:04 PM
When I got back into SH3 a several months ago, I went right for NYGM. A few months later, I got distracted by some other software, and took a bit of a hiatus away from SH3. Sure enough, that got old, and my attention was pulled back into SH3.
This time around, I slapped in GWX, just to see it. Overall, I was very impressed with what I saw. So much that I wouldn't mind sticking with it, assuming I can ignore/overcome a few minor irritations. These irritations come from things in NYGM that I miss... and they added up. So I went back to NYGM, and discovered that I missed the extra content in GWX. This causes an issue (Oh, if I'd have just stuck with NYGM and not opened that other beautiful box of GWX).
What are these irritations? Well, the biggest (if I can fix this, I can deal with everything else) is the fatigue model. I've tried just cancelling the fatigue all together, but I don't like it. Makes the boat feel like a block of steel... I don't have to deal with the crew. They're just there. With fatigue, I care if a crewmember has a specialization. I care if I throw him up on deck to fight off an aircraft, 'cause he's been with the boat for a few patrols, spent quite a bit of time investing in his experience, and I don't want some Hurri's cannons reducing him to shark fodder.
NYGM's fatigue model: I divy up the crew (reduced amount of crew, btw, too) into three shifts for the engine room and the watch crew. Everyone else gets two shifts, alternating. I switch the shifts every 8 hours. Using SH3Commander, I turn the fatigue off at TC's over 256, making long distance treks outside air cover reasonable.
With GWX... I needed to swap out my engine crew every four hours, otherwise I'm dead in the water. This irritates me greatly. I tried dealing with it, and eventually ended up just turning it off.
Now, after having gone back to NYGM and missing all the other stuff in GWX, I'm wanting to go back to NYGM. I don't want to deal with the fatigue, though... in fact, I'm wanting NYGM's fatigue model.
Now, I fully understand that I'm going to have to edit/mod this myself. But is it as easy as editing the basic.cfg file, and changing all the fatigue related lines to the ones in the NYGM basic.cfg? Or do I also need to change the fatigue lines in all the ship cfg's, too? And is this gonna break anything else?
I'll ignore the rest of my irritations, 'cause they aren't deal-breakers.
This time around, I slapped in GWX, just to see it. Overall, I was very impressed with what I saw. So much that I wouldn't mind sticking with it, assuming I can ignore/overcome a few minor irritations. These irritations come from things in NYGM that I miss... and they added up. So I went back to NYGM, and discovered that I missed the extra content in GWX. This causes an issue (Oh, if I'd have just stuck with NYGM and not opened that other beautiful box of GWX).
What are these irritations? Well, the biggest (if I can fix this, I can deal with everything else) is the fatigue model. I've tried just cancelling the fatigue all together, but I don't like it. Makes the boat feel like a block of steel... I don't have to deal with the crew. They're just there. With fatigue, I care if a crewmember has a specialization. I care if I throw him up on deck to fight off an aircraft, 'cause he's been with the boat for a few patrols, spent quite a bit of time investing in his experience, and I don't want some Hurri's cannons reducing him to shark fodder.
NYGM's fatigue model: I divy up the crew (reduced amount of crew, btw, too) into three shifts for the engine room and the watch crew. Everyone else gets two shifts, alternating. I switch the shifts every 8 hours. Using SH3Commander, I turn the fatigue off at TC's over 256, making long distance treks outside air cover reasonable.
With GWX... I needed to swap out my engine crew every four hours, otherwise I'm dead in the water. This irritates me greatly. I tried dealing with it, and eventually ended up just turning it off.
Now, after having gone back to NYGM and missing all the other stuff in GWX, I'm wanting to go back to NYGM. I don't want to deal with the fatigue, though... in fact, I'm wanting NYGM's fatigue model.
Now, I fully understand that I'm going to have to edit/mod this myself. But is it as easy as editing the basic.cfg file, and changing all the fatigue related lines to the ones in the NYGM basic.cfg? Or do I also need to change the fatigue lines in all the ship cfg's, too? And is this gonna break anything else?
I'll ignore the rest of my irritations, 'cause they aren't deal-breakers.