View Full Version : SHIII Mods Workshop
- The ''broken'' TDC Attack Method (8 replies)
- SH3 Help Please, Setting Starting Depth in Generated Multimissions (0 replies)
- [REL] WB and evan82's XXI mod (0 replies)
- [Problem] OLC GUI MK2d Periscope markings wrong. (1 replies)
- [CONCEPT] Realistis Renown (3 replies)
- SH3 mods with Steam? (5 replies)
- SHIII custom resolution fix (12 replies)
- Editing menu_1024_768.ini question (3 replies)
- [REL] WB's extra ships for Wilhelmshaven campaign (6 replies)
- Could "UboatState" be used to check for high winds/storm conditions? (5 replies)
- Dummy Target? (0 replies)
- A small question regarding weather (0 replies)
- [HELP] Automated system for SH3 GWX multiplayer games (1 replies)
- And the band plays on . . . to no one? (26 replies)
- anybody had any sound issues with GWX, ??? (10 replies)
- GWX SHIII crashes when I playing on Multi. (2 replies)
- Something new for Super Turms v4 (44 replies)
- AI Hydrophone ranges in GWX? (6 replies)
- [Need help] Conning tower emblem on skin (5 replies)
- [IDEA]: Reducing searchlights (78 replies)
- [WIP] Widescreen MOD for SH3+GWX (44 replies)
- LSHIII V5 - OLC Gui - can´t get AOB wheel to periscope (1 replies)
- MultiSH3 Thingy (8 replies)
- [REL]hydrophone depth charge (2 replies)
- [QUE] Demand for efficiency- and explosions Radius for Torpedoes (4 replies)
- [QUE]Meaning of Intervalx_y in basic.cfg? (0 replies)
- [REL] Searchlights Removed mod (52 replies)
- Spirit of machines mod (19 replies)
- GWX - Sunk by my own destroyer? And other questions. (4 replies)
- @Luca (0 replies)
- [WIP] specific searchlight removal mod (26 replies)
- Grid map (1 replies)
- Got CTD, need advice (9 replies)
- So many questions (9 replies)
- Adding more merchants (6 replies)
- XXI Autocannon mod (21 replies)
- In the name of immersiveness! (16 replies)
- A question for Luca and others who might know how.. (3 replies)
- [QUE] en_menu.txt commands (4 replies)
- A few questions on SH3 + GWX (3 replies)
- rec manual problem (1 replies)
- ATI 5700 Catalyst Control Center..arghhh (2 replies)
- Sunk on the bottom (3 replies)
- Does Anyone Want Another Moon Mod? (84 replies)
- Merchant raider mod (2 replies)
- A question for Maya modellers (1 replies)
- [REL] Re-textured Minensucher 1935 (10 replies)
- [REL] JoneSoft Generic Mod Enabler (JSGME) v2.4 now available! (29 replies)
- Ship Names May 2010 (15 replies)
- Testpilot1978's VIIb (6 replies)
- Sun (7 replies)
- Quick KM Quadrat Reader (0 replies)
- Adding A Color Overlay To 'Scope Views? (1 replies)
- is there a way to add COMPLETELY new weapons to the u-boat? (13 replies)
- Egads! Massive frame rate hit when searchlighted (22 replies)
- battleships and carriers (9 replies)
- Deck Gun Query (2 replies)
- Cameras.dat position in CR (5 replies)
- Question Regarding EnvColors_Med.dat (4 replies)
- Is there a way of modifying the sensitivity of the slide-out compass? (11 replies)
- How to change wording - help please (3 replies)
- Deckgun (0 replies)
- I have a feeling this would be a bad idea . . . (6 replies)
- [REL] Aces' Super Turms v3.0 & Multi-mod Compatibility Fix v1.2 (188 replies)
- Skins, for SH3 aircraft. (5 replies)
- Halifax, Texas City and Port Chigago . . . (2 replies)
- Deck gun ironsights? (0 replies)
- Multiplayer campaign? (7 replies)
- Best mod for improved bow spray/waves? (18 replies)
- Problem with ship textures (5 replies)
- Delete pages in the recognition manual? (8 replies)
- How to install the 'sh5 water' mod? (2 replies)
- See underwater during night mod? (1 replies)
- Sank a neutral ship? (2 replies)
- Mod Request: Boot MainTheme and Attack Theme INGAME (4 replies)
- Anyone have an alternate NKC3 (C3 cargo) (12 replies)
- not map contacts, just kill markers (10 replies)
- Leather u-boot packchen+neckerchief (0 replies)
- New Type IX Skin (6 replies)
- Anti-Antialiasing Problem (13 replies)
- Zulu Class/Project 611 (1 replies)
- [REQ] binocular orientation mod (1 replies)
- [REL] Type 7 Super Turms v2 - (With Lightmaps) (35 replies)
- The same FX as in LSH 3 V5 for GWX.. (6 replies)
- Odd start-up CTDs (8 replies)
- [WIP] soon to be [REL] ~ SH3 UltraSubs (1 replies)
- [TEC]Getting hydrophones to work on the surface. (4 replies)
- what is the max size / length of seconds a sound file can run? (8 replies)
- Resupply time-at-base question (and a coupla others) (15 replies)
- [REL] SH_Keymapper ...... (1 replies)
- [TEC] Link between clickable spot and camera? (4 replies)
- [TEC] Changing params on-the-air? (1 replies)
- Need advice on animation export (3 replies)
- [TEC] Help - Mouse wheel for change of station (0 replies)
- [REQ] Re-cloning of the AI subs (17 replies)
- Fog in uboat interior (2 replies)
- Flag identification at night: *impossible!* (17 replies)
- Alternate Ship Icon problem (1 replies)
- oddity with the deck gun when using New Uboat Guns 1.2 (4 replies)
- [REL] The Day of the "Super Turms" Cometh - Aces' Multimod Comptibility Fix v1.1 (11 replies)
- depht charge sound mod (4 replies)
- odd black sky problem (3 replies)
- missing hatch or missing crewman (8 replies)
- [REL]GWX3 VM U-Boot Alltag (17 replies)
- Linking sound to keyboard command? (5 replies)
- Starting with 2nd Flotilla (16 replies)
- Maya/S3d AO Lightmapping Tutorial... (5 replies)
- How to interpret radio messages (4 replies)
- Why in GWX do 20mms only have AP ammo? (6 replies)
- Bold (4 replies)
- Need some help.... (3 replies)
- Grey Wolves GWX3.exe download corrupted. (4 replies)
- Need introduction and Link to "S-BOOT MOD V2."DO YOU KNOW IT? (6 replies)
- Type VIID/Type X (27 replies)
- Wanted! Can't locate depth charge shake mod (17 replies)
- Unlock stuff (6 replies)
- manual targeting/UZO question, and mod request (7 replies)
- Voice pipe-like voices (1 replies)
- returning to sh3 (13 replies)
- [Rel] ModPacks (24 replies)
- [REL] Aces' Multimod compatability fix release v1.0. (58 replies)
- Type VIIb issue with mask_type7 (27 replies)
- [TEC]Need some primer on statesmachine (30 replies)
- HanSolo78 Please... (3 replies)
- My import/export work flow in max 2009 (4 replies)
- I want a new camera view, need help (1 replies)
- WO: Nearest visual contact range at XXXX meters. YEA OR NAY? (30 replies)
- Anyone else... (11 replies)
- Program to open .anm files (9 replies)
- GWX and other mod help please (11 replies)
- To all modders using max 2009 (18 replies)
- I want my gwx3.0 sliding compass back (7 replies)
- last help please!! (7 replies)
- Swastikas? (13 replies)
- Random Folders in SH3Commander (4 replies)
- [REL] Aces' Multimod compatability fix v1.5 beta (for GWX3) (23 replies)
- Is there a mod that tones down destroyer effectiveness (11 replies)
- Newbie question (9 replies)
- Adding HE to Flak Guns? (3 replies)
- [TEC] The TDC and 'its' Gyroangle ( need basic maths ) (7 replies)
- I am completly stuck! (30 replies)
- [QUE] ModPack (0 replies)
- Is there a mod to reduce campaign layers please?. (9 replies)
- SHV Ships? (3 replies)
- "Auf Manöverstation!" (2 replies)
- Back to the bathtub (1 replies)
- Help with info on FABC Slideout Mod. (3 replies)
- Bow waves and wakes. (0 replies)
- Which Dial Mod Is This? (5 replies)
- [REL] Aces' Multimod compatability fix v1.4 beta (24 replies)
- [REL] Hitman GUI 1.0 for NYGM3 and GWX3 (Pic Heavy!) (147 replies)
- How do you edit .val files? (3 replies)
- The step to change gun from BB. What am I doing wrong? (0 replies)
- Holey moley!! Electric motors while surfaced?!? (1 replies)
- [WIP] Type IX Interiors (49 replies)
- [WIP] Aces' Multimod compatability fix v1.4 beta (6 replies)
- Fubars Sub Skins (132 replies)
- WAC Animated Sub Pens Interior Start for GWX (49 replies)
- OLCs LRT Not Working (9 replies)
- [REL] GWX Mediterranean Campaign with zigzagging units (2 replies)
- [REQ] 3 questions to speed me up (0 replies)
- SH5 water for GWX3 + MEPv3 = Nice! (47 replies)
- VIID (8 replies)
- [REL]Kurfürst's Schnelltauchback (95 replies)
- Changing the underwater colour of the sea (2 replies)
- A strange explosion why ? (4 replies)
- how can i slightly increase the diameter of the sun...? (6 replies)
- Whatever Happened to the San Giorgio? (5 replies)
- AI dd boring? try this (0 replies)
- No Ship Names Mod This Month (22 replies)
- [REL: Sergbutos Wolfpack Mod V2 Reloaded] (31 replies)
- True bearing on periscope-UZO? (2 replies)
- GWX Black and Copper Torpedoes (4 replies)
- [TEC] Menu editing: Understanding crop (3 replies)
- [REL] Aces' Multimod compatibility fix v1.3 beta. (9 replies)
- Freecam keys (0 replies)
- Quick question fo ranyone who knows... (5 replies)
- It's *dark*! (1 replies)
- new uboat campaign (0 replies)
- [REL] Undersea mod Reworked (28 replies)
- Realistic Flooding Times? Case study: HMS HOOD; sinking after a single torpedo hit. (8 replies)
- [REL] VM Plotting Mod (17 replies)
- Searching for Sergbutos Wolfpack Mod V2 (18 replies)
- Using SH3 Commander with multiple installs (4 replies)
- Need advice on emergency lifebuoy color (4 replies)
- GWX3-4.bin not working? (3 replies)
- [REL] LSH3-5... FuMO 30...64 Up/Down (14 replies)
- [REQ]A new sticky thread (7 replies)
- Editing Commands_en.cfg (6 replies)
- Help installing GWX 3 into updated SH3 (10 replies)
- TimeTraveller's tools (4 replies)
- [REL] LSH3 v.5... DF antenna, Flag and Pennants on Turm (13 replies)
- The MaGui mod - Final version (798 replies)
- problems with patch 1.4b, can someone help? (8 replies)
- Files need please help! (7 replies)
- I need a little help (to upgrade my Fokker VII and for a recent project) (1 replies)
- modMerge.js (14 replies)
- Fader_Bergs Nomograph (16 replies)
- Bright map texture problem (37 replies)
- Dream of gwx4.0 anabiosis (19 replies)
- IS there a MODed SUB with cruise missile? (5 replies)
- Problem:ACM-Reloaded-Set Keys Incompatible? (1 replies)
- Modding Fiji class into Perth class crusiers (1 replies)
- [REL] WideScreen GUI for GWX3.0&StockSh3 (144 replies)
- [WIP] LSH3-5... DFant, Flag and Pennants on Turm (5 replies)
- mod request(map) (1 replies)
- Realistic rigging? (2 replies)
- [WIP] Combined Waterstreams+Flags/Pennants/DFANT+Exterior Lightmaps (14 replies)
- German Words For In Game (3 replies)
- Fix_SN_2_Stock (21 replies)
- Seahund Questions (1 replies)
- [REQ] Looking for IIa conning tower interior reference pics... (17 replies)
- REQ: Periscope Mod with water effects from SH5 (12 replies)
- SubExteriorLightmaps TypeIIA (10 replies)
- "flat sun bug" what setting to change in Atl.dat to fix? (6 replies)
- A breath of fresh air for SH3! (41 replies)
- GWX3 Patch? (3 replies)
- A tribute to sh3 moders (18 replies)
- A tribute to sh3 moders (0 replies)
- Flag Chart with Hitman's Optics??? (2 replies)
- [REL] Aces' Multimod compatibility fix v1.1 beta (36 replies)
- joC-SH3-WW1-Ship-Pack released (84 replies)
- [QUE] Crew Fatigue, a compromise? (7 replies)
- [REL] SH3 Campaign Editor tools: Deleting units, extracting units and more zigzag (44 replies)
- [Rel] TiefeMkI (German) (20 replies)
- Menu_1024 editor/tools? (9 replies)
- Anyone know how to move attack Map Dials (2 replies)
- Anyone have the das boot fanfare (4 replies)
- Silent hunter iii rules!!! (3 replies)
- single mission? (1 replies)
- How to create boats? (5 replies)
- Crew control shortcut question (0 replies)
- [WIP] Aces' Multi-Mod Compatibility Fix v1 Beta (25 replies)
- problem with GWX 3.0 (2 replies)
- [REL] GWX_DFa-Flag&Pennants_2010 (129 replies)
- Über Alles Harbor Kit (24 replies)
- "Kill" music in GWX (11 replies)
- Looking for Torpedo Mod that removes the steam trail (6 replies)
- School for Modders? (2 replies)
- Using the Type IIB in GWX Black Sea Campaign (3 replies)
- VM-U-Boat_Emblems_Mod (8 replies)
- All homing torpedos? (5 replies)
- [REL] Combined sh3.sdl files (40 replies)
- [REQ}{INFO} Creating a mod folder? (4 replies)
- [REL] Small mod for manual targeting (4 replies)
- Just a thought (5 replies)
- New Wide Screen mod: the next definitive SH3 step! (144 replies)
- modding: how do hands relate to dials? (1 replies)
- Mod hydrophone station ? (2 replies)
- deck guns (7 replies)
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