Log in

View Full Version : SHIII Mods Workshop


Pages : 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 [17] 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64

  1. The ''broken'' TDC Attack Method (8 replies)
  2. SH3 Help Please, Setting Starting Depth in Generated Multimissions (0 replies)
  3. [REL] WB and evan82's XXI mod (0 replies)
  4. [Problem] OLC GUI MK2d Periscope markings wrong. (1 replies)
  5. [CONCEPT] Realistis Renown (3 replies)
  6. SH3 mods with Steam? (5 replies)
  7. SHIII custom resolution fix (12 replies)
  8. Editing menu_1024_768.ini question (3 replies)
  9. [REL] WB's extra ships for Wilhelmshaven campaign (6 replies)
  10. Could "UboatState" be used to check for high winds/storm conditions? (5 replies)
  11. Dummy Target? (0 replies)
  12. A small question regarding weather (0 replies)
  13. [HELP] Automated system for SH3 GWX multiplayer games (1 replies)
  14. And the band plays on . . . to no one? (26 replies)
  15. anybody had any sound issues with GWX, ??? (10 replies)
  16. GWX SHIII crashes when I playing on Multi. (2 replies)
  17. Something new for Super Turms v4 (44 replies)
  18. AI Hydrophone ranges in GWX? (6 replies)
  19. [Need help] Conning tower emblem on skin (5 replies)
  20. [IDEA]: Reducing searchlights (78 replies)
  21. [WIP] Widescreen MOD for SH3+GWX (44 replies)
  22. LSHIII V5 - OLC Gui - can´t get AOB wheel to periscope (1 replies)
  23. MultiSH3 Thingy (8 replies)
  24. [REL]hydrophone depth charge (2 replies)
  25. [QUE] Demand for efficiency- and explosions Radius for Torpedoes (4 replies)
  26. [QUE]Meaning of Intervalx_y in basic.cfg? (0 replies)
  27. [REL] Searchlights Removed mod (52 replies)
  28. Spirit of machines mod (19 replies)
  29. GWX - Sunk by my own destroyer? And other questions. (4 replies)
  30. @Luca (0 replies)
  31. [WIP] specific searchlight removal mod (26 replies)
  32. Grid map (1 replies)
  33. Got CTD, need advice (9 replies)
  34. So many questions (9 replies)
  35. Adding more merchants (6 replies)
  36. XXI Autocannon mod (21 replies)
  37. In the name of immersiveness! (16 replies)
  38. A question for Luca and others who might know how.. (3 replies)
  39. [QUE] en_menu.txt commands (4 replies)
  40. A few questions on SH3 + GWX (3 replies)
  41. rec manual problem (1 replies)
  42. ATI 5700 Catalyst Control Center..arghhh (2 replies)
  43. Sunk on the bottom (3 replies)
  44. Does Anyone Want Another Moon Mod? (84 replies)
  45. Merchant raider mod (2 replies)
  46. A question for Maya modellers (1 replies)
  47. [REL] Re-textured Minensucher 1935 (10 replies)
  48. [REL] JoneSoft Generic Mod Enabler (JSGME) v2.4 now available! (29 replies)
  49. Ship Names May 2010 (15 replies)
  50. Testpilot1978's VIIb (6 replies)
  51. Sun (7 replies)
  52. Quick KM Quadrat Reader (0 replies)
  53. Adding A Color Overlay To 'Scope Views? (1 replies)
  54. is there a way to add COMPLETELY new weapons to the u-boat? (13 replies)
  55. Egads! Massive frame rate hit when searchlighted (22 replies)
  56. battleships and carriers (9 replies)
  57. Deck Gun Query (2 replies)
  58. Cameras.dat position in CR (5 replies)
  59. Question Regarding EnvColors_Med.dat (4 replies)
  60. Is there a way of modifying the sensitivity of the slide-out compass? (11 replies)
  61. How to change wording - help please (3 replies)
  62. Deckgun (0 replies)
  63. I have a feeling this would be a bad idea . . . (6 replies)
  64. [REL] Aces' Super Turms v3.0 & Multi-mod Compatibility Fix v1.2 (188 replies)
  65. Skins, for SH3 aircraft. (5 replies)
  66. Halifax, Texas City and Port Chigago . . . (2 replies)
  67. Deck gun ironsights? (0 replies)
  68. Multiplayer campaign? (7 replies)
  69. Best mod for improved bow spray/waves? (18 replies)
  70. Problem with ship textures (5 replies)
  71. Delete pages in the recognition manual? (8 replies)
  72. How to install the 'sh5 water' mod? (2 replies)
  73. See underwater during night mod? (1 replies)
  74. Sank a neutral ship? (2 replies)
  75. Mod Request: Boot MainTheme and Attack Theme INGAME (4 replies)
  76. Anyone have an alternate NKC3 (C3 cargo) (12 replies)
  77. not map contacts, just kill markers (10 replies)
  78. Leather u-boot packchen+neckerchief (0 replies)
  79. New Type IX Skin (6 replies)
  80. Anti-Antialiasing Problem (13 replies)
  81. Zulu Class/Project 611 (1 replies)
  82. [REQ] binocular orientation mod (1 replies)
  83. [REL] Type 7 Super Turms v2 - (With Lightmaps) (35 replies)
  84. The same FX as in LSH 3 V5 for GWX.. (6 replies)
  85. Odd start-up CTDs (8 replies)
  86. [WIP] soon to be [REL] ~ SH3 UltraSubs (1 replies)
  87. [TEC]Getting hydrophones to work on the surface. (4 replies)
  88. what is the max size / length of seconds a sound file can run? (8 replies)
  89. Resupply time-at-base question (and a coupla others) (15 replies)
  90. [REL] SH_Keymapper ...... (1 replies)
  91. [TEC] Link between clickable spot and camera? (4 replies)
  92. [TEC] Changing params on-the-air? (1 replies)
  93. Need advice on animation export (3 replies)
  94. [TEC] Help - Mouse wheel for change of station (0 replies)
  95. [REQ] Re-cloning of the AI subs (17 replies)
  96. Fog in uboat interior (2 replies)
  97. Flag identification at night: *impossible!* (17 replies)
  98. Alternate Ship Icon problem (1 replies)
  99. oddity with the deck gun when using New Uboat Guns 1.2 (4 replies)
  100. [REL] The Day of the "Super Turms" Cometh - Aces' Multimod Comptibility Fix v1.1 (11 replies)
  101. depht charge sound mod (4 replies)
  102. odd black sky problem (3 replies)
  103. missing hatch or missing crewman (8 replies)
  104. [REL]GWX3 VM U-Boot Alltag (17 replies)
  105. Linking sound to keyboard command? (5 replies)
  106. Starting with 2nd Flotilla (16 replies)
  107. Maya/S3d AO Lightmapping Tutorial... (5 replies)
  108. How to interpret radio messages (4 replies)
  109. Why in GWX do 20mms only have AP ammo? (6 replies)
  110. Bold (4 replies)
  111. Need some help.... (3 replies)
  112. Grey Wolves GWX3.exe download corrupted. (4 replies)
  113. Need introduction and Link to "S-BOOT MOD V2."DO YOU KNOW IT? (6 replies)
  114. Type VIID/Type X (27 replies)
  115. Wanted! Can't locate depth charge shake mod (17 replies)
  116. Unlock stuff (6 replies)
  117. manual targeting/UZO question, and mod request (7 replies)
  118. Voice pipe-like voices (1 replies)
  119. returning to sh3 (13 replies)
  120. [Rel] ModPacks (24 replies)
  121. [REL] Aces' Multimod compatability fix release v1.0. (58 replies)
  122. Type VIIb issue with mask_type7 (27 replies)
  123. [TEC]Need some primer on statesmachine (30 replies)
  124. HanSolo78 Please... (3 replies)
  125. My import/export work flow in max 2009 (4 replies)
  126. I want a new camera view, need help (1 replies)
  127. WO: Nearest visual contact range at XXXX meters. YEA OR NAY? (30 replies)
  128. Anyone else... (11 replies)
  129. Program to open .anm files (9 replies)
  130. GWX and other mod help please (11 replies)
  131. To all modders using max 2009 (18 replies)
  132. I want my gwx3.0 sliding compass back (7 replies)
  133. last help please!! (7 replies)
  134. Swastikas? (13 replies)
  135. Random Folders in SH3Commander (4 replies)
  136. [REL] Aces' Multimod compatability fix v1.5 beta (for GWX3) (23 replies)
  137. Is there a mod that tones down destroyer effectiveness (11 replies)
  138. Newbie question (9 replies)
  139. Adding HE to Flak Guns? (3 replies)
  140. [TEC] The TDC and 'its' Gyroangle ( need basic maths ) (7 replies)
  141. I am completly stuck! (30 replies)
  142. [QUE] ModPack (0 replies)
  143. Is there a mod to reduce campaign layers please?. (9 replies)
  144. SHV Ships? (3 replies)
  145. "Auf Manöverstation!" (2 replies)
  146. Back to the bathtub (1 replies)
  147. Help with info on FABC Slideout Mod. (3 replies)
  148. Bow waves and wakes. (0 replies)
  149. Which Dial Mod Is This? (5 replies)
  150. [REL] Aces' Multimod compatability fix v1.4 beta (24 replies)
  151. [REL] Hitman GUI 1.0 for NYGM3 and GWX3 (Pic Heavy!) (147 replies)
  152. How do you edit .val files? (3 replies)
  153. The step to change gun from BB. What am I doing wrong? (0 replies)
  154. Holey moley!! Electric motors while surfaced?!? (1 replies)
  155. [WIP] Type IX Interiors (49 replies)
  156. [WIP] Aces' Multimod compatability fix v1.4 beta (6 replies)
  157. Fubars Sub Skins (132 replies)
  158. WAC Animated Sub Pens Interior Start for GWX (49 replies)
  159. OLCs LRT Not Working (9 replies)
  160. [REL] GWX Mediterranean Campaign with zigzagging units (2 replies)
  161. [REQ] 3 questions to speed me up (0 replies)
  162. SH5 water for GWX3 + MEPv3 = Nice! (47 replies)
  163. VIID (8 replies)
  164. [REL]Kurfürst's Schnelltauchback (95 replies)
  165. Changing the underwater colour of the sea (2 replies)
  166. A strange explosion why ? (4 replies)
  167. how can i slightly increase the diameter of the sun...? (6 replies)
  168. Whatever Happened to the San Giorgio? (5 replies)
  169. AI dd boring? try this (0 replies)
  170. No Ship Names Mod This Month (22 replies)
  171. [REL: Sergbutos Wolfpack Mod V2 Reloaded] (31 replies)
  172. True bearing on periscope-UZO? (2 replies)
  173. GWX Black and Copper Torpedoes (4 replies)
  174. [TEC] Menu editing: Understanding crop (3 replies)
  175. [REL] Aces' Multimod compatibility fix v1.3 beta. (9 replies)
  176. Freecam keys (0 replies)
  177. Quick question fo ranyone who knows... (5 replies)
  178. It's *dark*! (1 replies)
  179. new uboat campaign (0 replies)
  180. [REL] Undersea mod Reworked (28 replies)
  181. Realistic Flooding Times? Case study: HMS HOOD; sinking after a single torpedo hit. (8 replies)
  182. [REL] VM Plotting Mod (17 replies)
  183. Searching for Sergbutos Wolfpack Mod V2 (18 replies)
  184. Using SH3 Commander with multiple installs (4 replies)
  185. Need advice on emergency lifebuoy color (4 replies)
  186. GWX3-4.bin not working? (3 replies)
  187. [REL] LSH3-5... FuMO 30...64 Up/Down (14 replies)
  188. [REQ]A new sticky thread (7 replies)
  189. Editing Commands_en.cfg (6 replies)
  190. Help installing GWX 3 into updated SH3 (10 replies)
  191. TimeTraveller's tools (4 replies)
  192. [REL] LSH3 v.5... DF antenna, Flag and Pennants on Turm (13 replies)
  193. The MaGui mod - Final version (798 replies)
  194. problems with patch 1.4b, can someone help? (8 replies)
  195. Files need please help! (7 replies)
  196. I need a little help (to upgrade my Fokker VII and for a recent project) (1 replies)
  197. modMerge.js (14 replies)
  198. Fader_Bergs Nomograph (16 replies)
  199. Bright map texture problem (37 replies)
  200. Dream of gwx4.0 anabiosis (19 replies)
  201. IS there a MODed SUB with cruise missile? (5 replies)
  202. Problem:ACM-Reloaded-Set Keys Incompatible? (1 replies)
  203. Modding Fiji class into Perth class crusiers (1 replies)
  204. [REL] WideScreen GUI for GWX3.0&StockSh3 (144 replies)
  205. [WIP] LSH3-5... DFant, Flag and Pennants on Turm (5 replies)
  206. mod request(map) (1 replies)
  207. Realistic rigging? (2 replies)
  208. [WIP] Combined Waterstreams+Flags/Pennants/DFANT+Exterior Lightmaps (14 replies)
  209. German Words For In Game (3 replies)
  210. Fix_SN_2_Stock (21 replies)
  211. Seahund Questions (1 replies)
  212. [REQ] Looking for IIa conning tower interior reference pics... (17 replies)
  213. REQ: Periscope Mod with water effects from SH5 (12 replies)
  214. SubExteriorLightmaps TypeIIA (10 replies)
  215. "flat sun bug" what setting to change in Atl.dat to fix? (6 replies)
  216. A breath of fresh air for SH3! (41 replies)
  217. GWX3 Patch? (3 replies)
  218. A tribute to sh3 moders (18 replies)
  219. A tribute to sh3 moders (0 replies)
  220. Flag Chart with Hitman's Optics??? (2 replies)
  221. [REL] Aces' Multimod compatibility fix v1.1 beta (36 replies)
  222. joC-SH3-WW1-Ship-Pack released (84 replies)
  223. [QUE] Crew Fatigue, a compromise? (7 replies)
  224. [REL] SH3 Campaign Editor tools: Deleting units, extracting units and more zigzag (44 replies)
  225. [Rel] TiefeMkI (German) (20 replies)
  226. Menu_1024 editor/tools? (9 replies)
  227. Anyone know how to move attack Map Dials (2 replies)
  228. Anyone have the das boot fanfare (4 replies)
  229. Silent hunter iii rules!!! (3 replies)
  230. single mission? (1 replies)
  231. How to create boats? (5 replies)
  232. Crew control shortcut question (0 replies)
  233. [WIP] Aces' Multi-Mod Compatibility Fix v1 Beta (25 replies)
  234. problem with GWX 3.0 (2 replies)
  235. [REL] GWX_DFa-Flag&Pennants_2010 (129 replies)
  236. Über Alles Harbor Kit (24 replies)
  237. "Kill" music in GWX (11 replies)
  238. Looking for Torpedo Mod that removes the steam trail (6 replies)
  239. School for Modders? (2 replies)
  240. Using the Type IIB in GWX Black Sea Campaign (3 replies)
  241. VM-U-Boat_Emblems_Mod (8 replies)
  242. All homing torpedos? (5 replies)
  243. [REL] Combined sh3.sdl files (40 replies)
  244. [REQ}{INFO} Creating a mod folder? (4 replies)
  245. [REL] Small mod for manual targeting (4 replies)
  246. Just a thought (5 replies)
  247. New Wide Screen mod: the next definitive SH3 step! (144 replies)
  248. modding: how do hands relate to dials? (1 replies)
  249. Mod hydrophone station ? (2 replies)
  250. deck guns (7 replies)