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View Full Version : Help with info on FABC Slideout Mod.


CybaGirl
04-07-10, 10:22 AM
Hello everyone. I have just downloaded and installed the FABC Slideout Mod and although I have managed to get it to work with Harbour Traffic 1.47 I am wondering if someone can please tell me how I can make the a cloned file called Dials1.tga from another mod called Bordinstrumente 1.0 display properly when it slides out.

For example here is a couple of images to explain my situation more clearly.

This is the file called Dials1.tga in the included archive that came with the FABC Slideout Mod.

http://i86.photobucket.com/albums/k94/CybaGirl/games/SH3/Dials1b.jpg


But this is the cloned file called Dials1b.tga which is a copy of the Dials1.tga file from the Bordinstrumente 1.0 mod that I would like to use.

http://i86.photobucket.com/albums/k94/CybaGirl/games/SH3/Dials1.jpg

Now when I use the above file in the mod this is how it ends up looking in the game.

http://i86.photobucket.com/albums/k94/CybaGirl/games/SH3/fabc_slideout_mod_problem.jpg


Now as you can see from this image the bottom part of of the dials are missing from being shown. So I am wondering can someone please tell me which file do I have to edit so that all of the dials are displayed properly in the game. I know it is either the Dials.cfg file or the menu_1024_768.ini file that I have to edit. But I am unsure as to which one it is and where exactly I have to edit and what I have to edit. I am thinking it has something to do with the sizing though. But I just don't know where it is or what I need to edit.

So any assistance in correcting this problem will be greatly appreciated.

Thanks.

Rubini
04-07-10, 11:47 AM
Hello everyone. I have just downloaded and installed the FABC Slideout Mod and although I have managed to get it to work with Harbour Traffic 1.47 I am wondering if someone can please tell me how I can make the a cloned file called Dials1.tga from another mod called Bordinstrumente 1.0 display properly when it slides out.

For example here is a couple of images to explain my situation more clearly.

This is the file called Dials1.tga in the included archive that came with the FABC Slideout Mod.

http://i86.photobucket.com/albums/k94/CybaGirl/games/SH3/Dials1b.jpg


But this is the cloned file called Dials1b.tga which is a copy of the Dials1.tga file from the Bordinstrumente 1.0 mod that I would like to use.

http://i86.photobucket.com/albums/k94/CybaGirl/games/SH3/Dials1.jpg

Now when I use the above file in the mod this is how it ends up looking in the game.

http://i86.photobucket.com/albums/k94/CybaGirl/games/SH3/fabc_slideout_mod_problem.jpg


Now as you can see from this image the bottom part of of the dials are missing from being shown. So I am wondering can someone please tell me which file do I have to edit so that all of the dials are displayed properly in the game. I know it is either the Dials.cfg file or the menu_1024_768.ini file that I have to edit. But I am unsure as to which one it is and where exactly I have to edit and what I have to edit. I am thinking it has something to do with the sizing though. But I just don't know where it is or what I need to edit.

So any assistance in correcting this problem will be greatly appreciated.

Thanks.
The size is defined on "pos=x,y,sx,sy" values on the correct item on menu_1024_768.ini file. The first two(x/y) are the start position the last two(sx/sy) are the size itself. Just locate the correct entry and adjust it .:up:

SquareSteelBar
04-08-10, 05:05 AM
Maybe you should use this one for slideout, Miss:

http://img199.imageshack.us/img199/2636/dials1b.jpg

FABC Slideout (http://www.sendspace.com/file/jta0q6)

Cheers,
SquareSteelBar

________________________________________________
...I am thinking it has something to do with the sizing though...It's not the sizing, you've to change the vertical position in menu_1024_768.ini...:

[G3F Ixxx]
Name=Bkgr
Type=1031;Stat bmp array
ItemID=0x3F420005
ParentID=0x3F420000
Pos=0,30,512,180
Materials=1
Display=0;No stretch
Mat 0=data/menu/gui/layout/dials1b.tga
MatFlags=0x1
TexFmt=0x9
Drag=false
BmpState=1
NeedFocus=true
SelOne=false
IdGroup=0
StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF

CybaGirl
04-11-10, 08:19 PM
Thanks very much guys :).

That's what I was looking for and will save me lots of time now.

:yeah: