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pickinthebanjo
04-18-10, 02:29 AM
I'm just wondering if there are any mods for mines or mine-laying subs. There were quite afew of them in reality,
Anyway if there is not a mod I'm wondering if it's even possible to do.

Even if it's just a chained mine (the kind you see near harbors) as I don't think it would be possible to add a new weapon entry into the .cfg file.
Now I'm not a modder But wouldn't it be possible to make a mine appear behind you instead of a torpedo, when firing aft?

I don't really expect to much but maybe it will get some minds thinking:hmmm:

http://www.uboat.net/types/viid.htm - VIID

http://www.uboat.net/types/xb.htm - X

GlobalExplorer
04-18-10, 03:47 AM
maybe you need SHIV. The type VIID is in Operation Monsun, you can even lay mines with it.

http://www.global-explorer.de/20100402/11s.jpg (http://www.global-explorer.de/20100402/11.jpg)http://www.global-explorer.de/20100402/12s.jpg (http://www.global-explorer.de/20100402/12.jpg)

pickinthebanjo
04-18-10, 10:21 AM
Interesting but SH4 sucked big time. I thought it was one of the worst that I have ever played. No offence to anyone

Jimbuna
04-19-10, 05:08 AM
There is a one over on the German Ubi forums but I'm sorry I don't have a link.

Magic1111
04-19-10, 05:27 AM
Hello !

I play with an VIID ! Here view my older Post in another Thread:

http://www.subsim.com/radioroom/showpost.php?p=1222887&postcount=8

Best regards,
Magic:salute:

pickinthebanjo
04-19-10, 08:20 PM
Well thanks:yeah: I didn't think there was one, this should be interesting

pickinthebanjo
04-19-10, 09:16 PM
Hello !

I play with an VIID ! Here view my older Post in another Thread:

Best regards,
Magic:salute:

Does it work with GWX3? I think i'm gonna make another install if it doesn't, I've been meaning to do that with another supermod.

GlobalExplorer
04-20-10, 03:51 AM
Interesting but SH4 sucked big time. I thought it was one of the worst that I have ever played. No offence to anyone

It sucked so much that I shelved it for two years. But with the addon and all the mods it's now better than SHIII, in my opinion. No offence to anyone either ;)

Magic1111
04-20-10, 10:29 AM
Does it work with GWX3? I think i'm gonna make another install if it doesn't, I've been meaning to do that with another supermod.


Hello !

No, sorry it does not work with GWX! It was ONLY for LivingSilentHunter V4.0 and for private use, not an official MOD !

Best regards,
Magic:salute:

pickinthebanjo
04-20-10, 10:53 AM
It sucked so much that I shelved it for two years. But with the addon and all the mods it's now better than SHIII, in my opinion. No offence to anyone either ;)

Will give it another go

pickinthebanjo
04-20-10, 03:11 PM
Hello !

No, sorry it does not work with GWX! It was ONLY for LivingSilentHunter V4.0 and for private use, not an official MOD !

Best regards,
Magic:salute:

I was looking for LSH3 Ver 4 but could not find a working link, do you have a link to it that works?

I checked out that ver 5 but I think I prefer GWX3 but if I can get ver 4 going with that minelayer convoy's should be interesting

Magic1111
04-20-10, 04:05 PM
I was looking for LSH3 Ver 4 but could not find a working link, do you have a link to it that works?

I checked out that ver 5 but I think I prefer GWX3 but if I can get ver 4 going with that minelayer convoy's should be interesting

Hello !

Yes, here is a link to LSH v4:
http://www.lsh3.com/v4/index.html

But: In LSH v4 is the minelayer VIID NOT INCLUDED !!!! I remember what I say, this was a privately produced MOD based on LSH v4! All necessary files have been adjusted based on LSH v4 by hand (manual adjusted).

Best regards,
Magic

Plissken_04
04-20-10, 04:15 PM
I Have a VIID for GWX,made by Tomi_099 on my FTP Server.
But this Mod is Alpha Status.

Link:
ftp://maikhaas.dyndns.org/Volume_1/Sharing/SH3COMMUNITYMODS/TOMI_099/


Maik

Fido
04-21-10, 06:45 AM
Plissken_04

I keep getting This webpage is not available. when I try the link, any ideas?

Thanks in advance
Fido :salute:
U-552

Jimbuna
04-21-10, 11:54 AM
Plissken_04

I keep getting This webpage is not available. when I try the link, any ideas?

Thanks in advance
Fido :salute:
U-552

If you get stuck let me know and I'll post it 'temporarily' on my FF account.

Fido
04-21-10, 01:34 PM
jimbuna :

What a great offer; but I just tried it again, and it seems to be up and running once more.

Fido:salute:
U-552

Jimbuna
04-21-10, 02:06 PM
Pleased your sorted http://www.psionguild.org/forums/images/smilies/wolfsmilies/thumbsup.gif

pickinthebanjo
04-23-10, 12:10 AM
k I will check out this minelayer now, After some thought though I realize a new sub is not needed just a new torpedo. After trying OM in SH4 I realized that all they did for that one was just added a mine torpedo, can't a torpedo like that me made for SH3 or is it hard coded in?

Anyways Thanks for all the advice

pickinthebanjo
04-23-10, 12:16 AM
I Have a VIID for GWX,made by Tomi_099 on my FTP Server.
But this Mod is Alpha Status.

Link:
ftp://maikhaas.dyndns.org/Volume_1/Sharing/SH3COMMUNITYMODS/TOMI_099/


Maik

Broken links..:nope:

Plissken_04
04-23-10, 03:38 AM
Broken links..:nope:


I tested the Link and it works,but here is a another Link

http://www.mediafire.com/?sharekey=c00e4fc6296493c0391d7d881749d3a7401ac4a7 1b5cd4b679135126d265f324


So Long

Maik

pickinthebanjo
04-23-10, 03:43 PM
That one works, thanks

Plissken_04
04-23-10, 03:48 PM
That one works, thanks


:up:

jahsavage
10-08-10, 02:03 AM
I saw a V11D on Ace's Super Turms v5 mod picture and wondered how how earth it functioned. In my mind mines are spiky explosive things you really do not want to go near.

I can visualize how a mine layer might safely lay mines but not a submarine, does anyone have any idea how the mines were armed and deployed?

Stiebler
10-08-10, 03:53 AM
There were a lot of posts a few years ago about minelaying from the U-boats already provided with SH3.

Indeed, someone created a mod that converted a magnetic torpedo into a mine, and which could be laid from any torpedo tube.

However, the big problem was that the only way you could use this mine successfully was to lay it in the path of a ship or convoy (ie, within rendering distance of the ships). Apparently the mine worked quite well, but what was the use? The novelty soon faded for everyone, and the mod was abandoned.

The novelty faded quickly for me too, so I don't have a link.

This kind of issue (quick boredom) will always be a problem for those who want to play with minelayers, in SH3.

Stiebler.

Hitman
10-08-10, 09:15 AM
The main issue is also that any unit <20km away from you will not be even rendered, and any unit <40km not even exist in the game using its sensors and collision boxes, etc.

Hence, once you leave the area and go more than 40 km away the torpedo/mine effectively dissapears (And no other unit will appear near it anyway) and will never hit anything.

Add to this that traffic in most campaigns does no exactly enter and leave harbors as you would expect them to do in real life (Though they get nearby) and that it's difficult for you both to find the proper spot to lay mines and to make a minefield dense enough toe xpect some success.

The only useful time for this would be *may be* some early war actions in the british channel and british east coast, and probably specific single missions. But for a campaign it's difficult to make it interesting enough to play.

ridgewayranger
10-08-10, 10:28 AM
Hi All,
I know nothing about minelaying from Uboats, but having done it, can explain how British boats did and probably still do it.
We originally had a class of boats, River class, specifically for laying the buoyant mines we are all familiar with, horned spheroids, which were stored in the extra high casing on rails. They could be moved aft and released by control from inside. they did not arm themselves until the layer was well clear. Subsequently, a ground mine (lays on the bottom) and a buoyant mine were developed which could be launched through the tubes, giving all boats minelaying capability. Ground mines were about 8 feet long so could be loaded two in a tube, and ejected separately, buoyant looked like a regular torpedo and could obviously be used in much deeper water. User safety was achieved by preset timers. Laying in the path of a convoy would be pointless because of the random zigzag courses, but in areas where shipping had to be concentrated, such as harbour approaches and narrow channels, the few mines that a boat carried could be disruptive, if only because of having to sweep them. Hope this helps.
R.R.:arrgh!:

jahsavage
10-10-10, 10:53 AM
Thanks for the reply RR its good to have some knowledgeable input in a discussion.

For the mine laying sub I have no idea if the mines were dropped out of the bottom of the boat or if they were jettisoned upwards, either way its what happens to anchoring chain that I wonder about, so did the buoyant mines you mention lack an anchoring chain and just float around with the tide?

ridgewayranger
10-10-10, 11:39 AM
Hi Jahsavage,
First let me correct an error, the boats built as minelayers were named after sea mammals, Seal, Ocelot, Narwhal etc. not rivers,my mistake.They laid 50 mines through a door at the rear end of the after casing, being moved along by a chain conveyor.I'm sure you know this, the casing is the freeflooding structure on top of the pressure hull Mines laid by British boats amounted to 28% of all laid by the Royal Navy during W.W.2. Nothing fell out of the bottom or came out of the top of the boat. There is no anchor chain on a buoyant mine, it's actually a thin wire cable on a reel which acts as the anchor. The whole unit goes to the bottom and after a preset time the mine separates from the reel/anchor and floats up to it's set depth. Mines are not normally seen on the surface unless they have broken adrift, and should be safe, or if the depth setting mechanism has malfunctioned.
R.R.:arrgh!: