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View Full Version : [REL] Type 7 Super Turms v2 - (With Lightmaps)


Aces
04-24-10, 06:14 AM
Hi chaps,

Thanks to the genius of Flakmonkey I have uploaded a new version of my Type 7 Super Turms mod which now includes new Type 7c1 Exterior Lightmaps very kindly produced by Flakmonkey,

Download Link:

http://www.filefront.com/16231847/Aces%27%20Type%207%20Super%20Turms%20Only%20v2.0%2 0%28requires%20Anvart%27s%20%28GWX_DFa-Flag%26Pens_2010%29.rar

Readme:

Greetings,

This mod combines entries from three mods into one so that you can have Flakmonkey's Twisty Periscope, Privateer's Turm emblems Your Way and Anvart's Flag and Pennants and DF Antenna all at the same time as well as Tarjak's Historic Emblem Pack and a big bonus courtsey of Flakmonkey who has very kindly produced new Type 7c1 Exterior Lightmaps.

When enabled the Type 7b1, 7b2, 7c1 (with lightmaps) and 7c8 Turms (conning towers) will display the above. Please see the enclosed documentation for the Turm Emblems Your Way and Historic Emblems mods for more details of how to customise your own emblems.

The mod should be enabled in JSGME after Anvart's Flag and Pennants and DF Antenna (GWX_DFa-Flag&Pens_2010).

Note: This mod is also compatible with the Waterstream+Exhaust Combi V2.3 for GWX3 mod which should be installed first.

If you are using my "Aces' Multimod compatability fix release v1.1" simply activatel the Type 7 Super Turms v2 mod AFTER the above mod.

Thanks to:

Flakmonkey for his permission to incorporate his Twisty Periscope mod and for producing the custom Exterior Lightmaps for the Type 7c1.

Anvart for his permission to include parts of his Flags, Pennants and DF antenna mod.

Privateer for his permission to incorporate his Turm Emblems Your Way mods.

Tarjak for his permission to incorporate his Historic Emblems Pack,

Permissions

-------------
NOT to be used in any payware\commercial addon
May be used in any freeware mod with credits.

Best Regards

Aces

'nuff said, I'll let the pictures speak for themselves, thar she blows! :D....

U-69's homecoming

http://img232.imageshack.us/img232/4464/superturm21.jpg

http://img256.imageshack.us/img256/542/superturm22.jpg

http://img530.imageshack.us/img530/2651/superturm23.jpg

Magic1111
04-24-10, 08:01 AM
Hi Aces !

WOW, looks very beautiful! :yeah: Wonderful work, many thanks mate ! :up:

Best regards,
Magic:salute:

Aces
04-24-10, 09:04 AM
Thanks mate but it is really Flakmonkey that should get the thanks for this one as he very kindly produced the new type 7c1 lightmaps to go with Privateer's Turm Emblems Your way3D models.

I did sink a nice freighter :DL, just got to love those Urfisch effects.

I've now got the all-in-one Turm that I've been wishing for for ages.

Cheers chaps

Aces

http://img220.imageshack.us/img220/7906/ship1q.jpg


http://img404.imageshack.us/img404/6191/ship2.jpg

and an escort

http://img404.imageshack.us/img404/189/ship3.jpg

Aces
04-25-10, 02:03 PM
Hi chaps,

A couple of things I've been experimenting with today:

Lightmaps for the Twisty Periscope:

http://img46.imageshack.us/img46/1129/twistylightmapped.jpg

and the DF antenna:

http://img412.imageshack.us/img412/5201/dfantennalightmapped.jpg

Cheers

Aces

brett25
04-26-10, 01:16 AM
great job, aces! thank you!:yeah:

Magic1111
04-26-10, 03:39 AM
great job, aces! thank you!:yeah:

Yes, I agree this totally !!! :yeah:

Best regards,
Magic

Aces
04-26-10, 06:51 AM
Thanks chaps,

I've got another thing that I'm working on for v3 which I hope to be able to post tonight.

Cheers

Aces

Aces
04-28-10, 02:36 PM
Hi chaps,

Here's a few pics of what's coming in Super Turms v3.0

http://img163.imageshack.us/img163/3668/aces3.jpg

http://img535.imageshack.us/img535/1559/aces1.jpg

http://img695.imageshack.us/img695/5388/aces2.jpg

I'm trying to make the most of my free 30 day trial with Maya, it's fa\r to expensive for me to buy.

As you might notice, apart from the new lightmaps for the twisty perscope, the DF antenna and the rod antenna I've managed to port over Testpilots new UZO (not lightmapped yet, I'll be doing that tomorrow) and would like to include it subject to his permission. Magic mate, maybe ou could ask him on my behalf on the German forum.

Best Regards

Aces

Aces
04-29-10, 10:56 AM
Hi chaps, I've finished lightmapping the UZO and doing some neccessary things yo the type 7c turm8 as well as a few other experiments and I will be testing v3 tonight, all being well I'll probably upload on Saturday. I will post a few more screenshots here later.

cheers

Aces

sabretwo
04-29-10, 12:00 PM
Fantastic work, Aces! :up:

Looking forward to V3!

BUKER
04-29-10, 12:53 PM
I agree fantastic!!
We look forward to continued ...:rock::rock:

flakmonkey
04-29-10, 01:19 PM
This is indeed looking superb, its great to have all these mods together and compatible, i think mod conflicts are the one of the biggest modding headaches, so its nice to see everything working without conflicts :up:

Fubar2Niner
04-29-10, 01:54 PM
OMG superb work Aces, can I ask a question mate ? What screen res and or AA setting are you running ? The radio antenna looks almost circular rather than an old threepenny bit. Keep up the amazing work ( I know I'm kinda showing my age there ;) ). YAAAAAAARRRR ! Just noticed something spookey, we are both from london with almost the same post tally :arrgh!:

Best regards.

Fubar2Niner

Aces
04-29-10, 03:19 PM
Thanks chaps,

Looks like everything is working as intended need to test more in capaigns but both SMs and campaigns are looking good. Had the usual issues with duplicate ID in the turm 7c8 but sorted them out, takes about 30 minutes a go to test and bug fix every campaign mission start so slow work.

Here's a couple of the latest screnies withh Testpilot's UZO, the DF antenna, Rod Antenna and Twisty Peris all lightmapped.

http://img203.imageshack.us/img203/5198/aces100.jpg

http://img594.imageshack.us/img594/4640/aces101.jpg

OMG superb work Aces, can I ask a question mate ? What screen res and or AA setting are you running ? The radio antenna looks almost circular rather than an old threepenny bit.
Fubar2Niner

Hi mate,

I run at 1024x768 and I am using an NVidia GTX260 with N-Hancer. I'm a bit tired tonight so will post my N-Hancedr settings tomorrow when I get in from work.

Cheers

Aces

Fubar2Niner
04-29-10, 03:37 PM
@Aces

Know the feeling only too well mate, looking forward to your specs.

Best regards.

Fubar2Niner

Magic1111
04-30-10, 03:08 AM
Hi Aces !

Please check PM ! :D

Best regards,
Magic:salute:

Aces
04-30-10, 06:06 AM
Thanks for your help mate, much obliged.

Best Regards

Aces

brett25
04-30-10, 01:41 PM
looking really nice, aces! Im thinking of making some more conning tower textures to go with this work!:salute:

Aces
04-30-10, 02:28 PM
Hi chaps,

All sorted, I will be doing final testing this evening and uploading v3 tomorrow.

I've changed the DF Antenna model to Testpilot's one. I'm trying to contact him as I would like to include his UZO and DF Antenna.

A few new pics:

http://img693.imageshack.us/img693/3208/acessuperturm3.jpg

http://img718.imageshack.us/img718/5712/superturms31.jpg

http://img638.imageshack.us/img638/4975/superturms32.jpg



Here's my NHancer settings mate:

http://img443.imageshack.us/img443/1106/nhancer1.jpg

http://img191.imageshack.us/img191/4348/nhancer2.jpg

http://img202.imageshack.us/img202/311/nhancer3.jpg

Best Regards

Aces

Edit:

Hi Brett I really like the idea of those towr textures, your conning tower textures are superb mate.

Fubar2Niner
05-07-10, 05:10 PM
@Aces

Thanks for the settings update mate. Puter had thrown a hissy fit so been a few days since I last perused the posts. Many thanks again shipmate, soon as I'm up and running I'll post a screen. BTB most impressed with your works :yeah:

Best regards.

Fubar2Niner

jcalonso
05-09-10, 12:27 PM
:salute:
Hi everybody!

:-? After installing this MOD, new Sub Emblems appear tiny and all of them on the starboard (right) side of the turret (old Emblems appear as usual, though). Any ideas?
Regards,
JC

Aces
05-09-10, 01:21 PM
Hi mate,

Please check that the Emblem/Sub Emblems folder had installed correctly. Are you using any other emblem mods?.

Best Regards

Aces

Edit:

Also please post your mods list, it might help.

piri_reis
05-11-10, 03:54 AM
Great work combining all these awesome mods, Ace :up:
thank you mate!

Aces
05-11-10, 04:12 AM
Thanks mate, glad you're enjoyhing it.

Of course all i've done to date is merge them together but I'm really excited about version 4 when it comes out as it'll have some new stuff in it as well thanks to all the help and advice from some of the most talented individuals to grace this forum.

Best Regards

Aces

jcalonso
05-11-10, 10:58 AM
:salute:
Hi Aces:
Thanks foor your answer. These are the MODS I have currently installed:

http://i873.photobucket.com/albums/ab298/jc_alonso/JGSME.jpg

I have tried your MOD with no MOD's installed (only GWX) with the same results. And the Emblems folder appears to have all the files in it (your MOD's and the original ones).
Best regards,
JC

Aces
05-11-10, 12:52 PM
Hi mate,

Just a thought, what model of boat and turm are you using?, the Turm Your Way emblems works with type 7b1, 7b2 and 7c1 turms only.

Best Regards

Aces

jcalonso
05-11-10, 03:26 PM
Hi Aces,

Currently I am using a 7c2 turret.
Regards,
JC

Aces
05-12-10, 01:03 AM
Hi mate,

Then that's the issue, the "turms your way mod"/emblems were designed to work with 7b1, 7b 2 and 7c1 turms only (actually there's three mods there). I have incorporated these mods into these turms with Privateer's kind permission. Try one of these turms (especially the 7c1 as it is lightmapped as well) :03:.

Best wishes

Aces

Oldbucket
05-12-10, 07:08 AM
Your mod looks really nice, i like the new texture and the flags but i have a question, forgive my ignorance but what`s a lightmap when its at home?? What does it do??

Also do i need an nVidia card to run it or will it run on ati cards aswell??

Thankyou.

Aces
05-12-10, 09:11 AM
Hi mate,

See this thread for more info on lightmaps http://www.subsim.com/radioroom/showthread.php?t=161617&highlight=lightmaps

These are the lightmaps (for the type 7c) that i am using in my mod plus a few new one I have produced.

I should think that you'll be okay with your graphics card.

Best Regards

Aces

Oldbucket
05-13-10, 05:12 AM
Hi mate,

See this thread for more info on lightmaps http://www.subsim.com/radioroom/showthread.php?t=161617&highlight=lightmaps

These are the lightmaps (for the type 7c) that i am using in my mod plus a few new one I have produced.

I should think that you'll be okay with your graphics card.

Best Regards

Aces


Ahh, thanks, now i get it:up:

Fubar2Niner
05-14-10, 08:28 AM
@Aces.
Hi mate, at last got my puter back up so I've a question for you. I'm already half way through a campaign using various mods, so I would rather use your excellent looking work on a vanilla+1.4b+GWX 3 install. Now heres the thing. Is it safe do you think to use the MUlti Install gizmo (sorry name escapes me), without having to start the whole shebang afresh, i.e fresh installs of 2 versions SH3? I really would rather keep my current campaign alive if possible. Thanks for any help mate.

Nearly forgot, what version of nhancer are you running? Your screens appear markedly different to mine :yep:

Best regards.

Fubar2Niner

Aces
05-14-10, 10:53 AM
Hi mate,

I'm not really sure, I guess if you backup your career for safety sake and make sure you are in port but I'd rather an expert on such things comment.

Cheers

Aces

Fubar2Niner
05-14-10, 11:15 AM
OK skipper thanks for the input, which version Nhancer you use mate?

Re: MultiSH3

Question is thrown open to any experts, thanks for any input in advance kaleuns.

Best regards.

Fubar2Niner

Fubar2Niner
05-15-10, 12:17 PM
@Aces

Is it possible to use BBW's 'New Wilhelmshaven plus locks for GWX3' with your mod ? If so what order should I enable in JSGME ? Also I have downloade your Multimod compat v1.2 and the associated mods listed in that post, do these also have to be enabled as in said post before Type 7 Superturms v2 ? Thanks for your patience mate.

Best regards.

Fubar2Niner

Fubar2Niner
05-16-10, 04:22 AM
bump