View Full Version : [Rel] ModPacks
V-Modifications
04-16-10, 01:23 PM
This is Part#1 of my ModPacks, they will work both as alone and full
compatible to each other (doesnt matter which you activate first)
This ModPack will increase your needed PC specs a lot.
GWX ModPack April2010 (Harbor)
Release: 1
Included Mods:
- 'New Wilhelmshaven' by thfue58/Rowi58
- 'GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V6 (http://www.subsim.com/radioroom/showthread.php?t=164252)' by bigboywooly
- 'WAC4.1 SubPen_animated_18.02.2010 (http://www.subsim.com/radioroom/showthread.php?t=160270)' by HanSolo78
- 'Wac Animated Sub Pens interior start for GWX (http://www.subsim.com/radioroom/showthread.php?t=167001)' by jimbuna*
- 'GWX3-Über_Alles_Harbor_Kit_Final (http://www.subsim.com/radioroom/showthread.php?t=165590)' by V-Modifications
- 'Kiel Map Detail (http://www.subsim.com/radioroom/showthread.php?p=1205648)' by Ash
- 'LifeBoats&Debris_v4' by Rubini
- 'Undersea_Mod_Reworked (http://www.subsim.com/radioroom/showthread.php?t=166549)' by Rubini
- 'WBNN Mission Orders' by Wreford-Brown
* 'New Starting Location in Kiel'
Full Install(most file into data folder)
Link(Full) (http://www.filefront.com/16143791/GWX-ModPack-April2010-HarborFull.zip/)
MOD Install(All file into MOD folder)
Link(MOD) (http://www.filefront.com/16144729/GWX-ModPack-April2010-HarborMOD.zip/)
*Notes:
When you unsure or not trust the installer, right click on that self
extracting Zip(exe) and open it with winrar or similar and extract
files anywhere you want.
When your PC still want more details in game, take this mod:
'Combined Seafloor and Grass Mod (http://www.subsim.com/radioroom/showthread.php?t=162571)' by brett25
Full Compatibel with this Mod:
'VM Plotting Mod (http://www.subsim.com/radioroom/showthread.php?t=166527)' by V-Modifications
NOT Comaptibel with this Mod:
'WB's extra ships for Wilhelmshaven campaign v2.2a (http://www.subsim.com/radioroom/showthread.php?t=137713)' by Wreford-Brown
I have try to integrate that Mod too but (ship positions in harbors?) collidate with the new wac pens in some cases.
Use the newest version of JSGME to activate this big pack of files
LINK (http://www.subsim.com/radioroom/showthread.php?t=156898)
Thanks to all the Modders for his hard work to make this pack possible.
V-Modifications
V-Modifications
04-16-10, 01:28 PM
This is Part#2 of my ModPacks, they will work both as alone and full
compatible to each other (doesnt matter which you activate first)
GWX ModPack April2010 (U-Boat)
Release: 1c
Included Mods:
- 'DD_OH_V3.09_20091209162038 (http://www.subsim.com/radioroom/showthread.php?t=104514)' by DivingDuck
- 'XXI_Battery_Damage_Fix' by Tankerschreck44
- 'New_Uboat_Guns_1.2' by Testpilot
- 'Fix_UZO_R_stock (http://www.subsim.com/radioroom/showthread.php?t=163330)' by Anvart
- 'FM30_UpDown_final (http://www.subsim.com/radioroom/showthread.php?t=155413&highlight=FM30_UpDown_final)' by Anvart
- 'GWX_DFa-Flag&Pens_2010 (http://www.subsim.com/radioroom/showthread.php?t=165617)' by Anvart
- 'HaloNotVisibleThroughBody' by Anvart
- 'DD_VisibleMines_V1.0' by DivingDuck
- 'SH3-Fix_SN_2_Stock (http://www.subsim.com/radioroom/showthread.php?t=166035)' by V-Modifications
- 'OLC's Modified Searchlight Beams for GWX3' by onelifecrisis
I have raise every U-Boat Type on one level, activated or fixed nearly
every board instrument and all camera settings now same on every boat.
So for example when you can set rudder in hydrophone view on Typ7 you
will be able to do the same on each class. I have try to make 'round' pack.
Full Install(most file into data folder)
Link(Full) not active now
MOD Install(All file into MOD folder)
Link(MOD) (http://www.filefront.com/16204049/GWX-ModPack-April2010-U-BoatMOD.zip/)
*Notes:
When you unsure or not trust the installer, right click on that self
extracting Zip(exe) and open it with winrar or similar and extract
files anywhere you want.
Use the newest version of JSGME to activate this big pack of files
LINK (http://www.subsim.com/radioroom/showthread.php?t=156898)
Thanks to all the Modders for his hard work to make this pack possible.
V-Modifications
sounds good, feels good, looks good too
:up:
Sounds good.
I'll give this a go :up:
Stronghold
04-16-10, 02:44 PM
I've downloaded MOD Install twice from the uploading site and the archive seems to be corrupted. Are you sure the archive is uploaded properly?
Yep. I've tried Winrar and 7Zip.
File seems to be corrupt.
Is the file OK at your end V-Modifications?
EDIT: Hold on, let me re-download and try again.
Filefront can be a bit flaky sometimes. :DL
V-Modifications
04-16-10, 03:18 PM
oh danm...:damn: takes forever to upload the files... i just download them self first time to see what wrong and then i will reupload it - maybe i give the zip another name and filefront dont like think like () [] in names...
V-Modifications
04-16-10, 05:10 PM
fixed and proved links
Jankowski
04-16-10, 06:30 PM
now this is what i am looking for! is it only for gwx? pity i have to download it next month.........
Stronghold
04-16-10, 06:42 PM
It seems to be working now, thx!
Good stuff, thanks V-Modifications :up:
AKSledhead
04-17-10, 06:48 AM
Getting a CTD after trying to start campaigns at bases other than Wilhelmshaven... not sure what's up there. I am new to SH3/GWX so if there's an incompatibility, I'm sure someone will tell via my activated mods (not many).
JSGME setup:
http://i43.tinypic.com/nn0cw7.jpg
Jankowski
04-17-10, 07:16 AM
try remove the mods, then see if the game runs correctly, if not, do a reinstall.
V-Modifications
04-17-10, 08:14 AM
Getting a CTD after trying to start campaigns at bases other than Wilhelmshaven... not sure what's up there. I am new to SH3/GWX so if there's an incompatibility, I'm sure someone will tell via my activated mods (not many).
I have take me few day to test it in mostly all ports in different
years and so. and i could not report such problems. I know that
'WB's extra ships for Wilhelmshaven campaign v2.2a' (ship positions in
harbors?) collidate with the new wac pens in some cases, that reasen i have cut that
mod finaly out, dont wanted rebuild it complete...
Its a giant file to activate for JSGME (http://www.subsim.com/radioroom/showthread.php?t=156898).. better use newest Version of
JSGME (http://www.subsim.com/radioroom/showthread.php?t=156898) - it seens to be working better at my pc too as the one which is
in gwx inlcude.
irish1958
04-17-10, 08:48 AM
I have downloaded the mod folder option and I have a question: does the install program replace the existing JSGME mod folder in my install or just add another mod to my mod folder.
If it replaces the folder, should I rename my existing mod folder before installing?
V-Modifications
04-17-10, 08:51 AM
I have downloaded the mod folder option and I have a question: does the install program replace the existing JSGME mod folder in my install or just add another mod to my mod folder.
If it replaces the folder, should I rename my existing mod folder before installing?
This pack is not a real install.exe - its only a zip - right click on it and you can open them with winrar or simila appz, when you use the installer it will only place few mods in mod folder, nothink more
Jankowski
04-18-10, 04:16 AM
this was what iwas looking for!
Wolfehunter
04-18-10, 03:55 PM
YAY this looks great... :yeah:
V-Modifications
04-20-10, 03:24 PM
second pack is rdy to use - look post#2
V-Modifications
04-20-10, 05:40 PM
sadly i found just somethink not really good made from me... i thought i had checked all... nothink dramaticaly
for the (few) people who have dowload Pack Nr#2
take this FIX (http://www.filefront.com/16184941/GWX---ModPack-April2010-U-BoatFix.7z/)
i just re upload the pack
Modpack 1 works like a charm. But I have doubts to the second one, because of FM interior, what caused always CTDs. If Modpack 2 is available I'll give it a try:)
V-Modifications
04-20-10, 10:46 PM
Modpack#2 is available now
Damn, Modpack 2 doesn't work... CTD because of the FM interior. So I have to skip the second one :x
Perhaps it's possible to make a modpack lite without the fm interior? :03:
V-Modifications
04-22-10, 08:47 AM
Perhaps it's possible to make a modpack lite without the fm interior? :03:
hehe, thx for the info
as i have read this here yesterday i wanted first cancel the complete second pack, but have then cut out all possible trouble makers...
i will keep the merged interior type 7 and try it another day to integrate it.
So ModPack#2 Release1c is rdy to use, much much smaler as before.
look post#2
No problem mate :)
FM NI is really a nice feature BUT the rooms are empty and I can live without that. Also the problem seems a never ending story...some have problems in Kiel, some in Wilhelmshaven and others in other ports. I have tested it yesterday with 4 ports:
- Köngisberg: doing well
- Kiel: doing well
- Wilhelmshaven: CTD
- Brest: CTD
- St. Nazaire: CTD
Now I am testing your new version :up: (just one thumb, two if it's going well :) )
Edit: and here are the two thumbs :yeah:
Tested Wilhelmshaven, Kiel, St. Nazaire without crash... :rock:
vBulletin® v3.8.11, Copyright ©2000-2025, vBulletin Solutions Inc.