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Aces
03-16-10, 02:39 PM
Hi chaps,

http://www.filefront.com/15847955/Aces%27%20Combined%20SH3.SDL%20Files.rar

This file (Sh3.sdl) combines the entries from the following five mod's sh3.sdl files into one file.

Flakmonkey's New Interior (FM_NewInterior_V1.0)
Lifeboats and Debris V4 (LifeBoats&Debris_v4)
HanSolo's Animated Sub Pen (WAC4.1 SubPen_animated_18.02.2010)
Kurtz's British Asdic Mk I Final (BritishAsdicMkIFinal)
Urfisch's ModStrike Beta1 (Urfischs_ModStrike_Beta1)

Install using JSGME AFTER you install the above five mods.
I have simply combined entries from these files, full credit should go to the above authors of these mods for their fantastic work.

Let me know if you have any problems.

Best Regards

Aces

melnibonian
03-16-10, 02:47 PM
just a quick question. For the file to work do we need to have all of these mods enabled or any of them should do?

Aces
03-16-10, 03:07 PM
Hi,

I have them all enabled but I think that any of them together would be okay, I can combine other combinations if required providing I have or can get them mods in question.

Regards

Aces

Gammel
03-16-10, 03:16 PM
great service, ty for that file Aces!! :rock:

melnibonian
03-16-10, 04:18 PM
Thanks for the quick reply :up:

Most appreciated :salute:

bigboywooly
03-16-10, 04:43 PM
Nice one
Had to add a couple of sounds to the GWX sdl for my Wilhelmshaven mod
Or no train sounds etc

Nuss
03-17-10, 04:21 AM
Hi Aces,

thank you very much for your work. Could you integrate BBW´s new Wilhemlshaven in your combined sh3.sdl? Thanks for that in advance.

Regards
Nuss

Magic1111
03-17-10, 07:29 AM
Hi Aces,
Could you integrate BBW´s new Wilhemlshaven in your combined sh3.sdl?

Regards
Nuss

Yes, that would be very great ! :up:

Best regards,
Magic

Aces
03-17-10, 07:34 AM
Hi,

Yes, I will do it this evening and posta link here.

Best Regards

Aces

Magic1111
03-17-10, 07:36 AM
Hi,

Yes, I will do it this evening and posta link here.

Best Regards

Aces

Wonderful ! :up: Thank you very much in forward ! :yeah:

Best regards,
Magic

gum22
03-17-10, 08:09 AM
Y'all must be mind-readers. I was just about to ask (or ask how to do it myself). Much obliged!

Gumby

Rubini
03-17-10, 08:34 AM
Hi guys,

This is a right thing. The SH3.sdl file can contain all entries even if you don't have the mod/sound installed. Then will be a great contribution for the community that someone put all the main popular mods entry in only one file, this way we get ridge of this problem that annoying every one each time a new popular mod is released, etc.:up:

We can even maintain a sound library here on subsim with all those sounds and a main Sh3.sdl files that the modders can then add their entries, etc and it continues always disposable to download.

Turtle01
03-17-10, 08:42 AM
Hi chaps,

http://www.filefront.com/15847955/Aces%27%20Combined%20SH3.SDL%20Files.rar

This file (Sh3.sdl) combines the entries from the following five mod's sh3.sdl files into one file.

Flakmonkey's New Interior (FM_NewInterior_V1.0)
Lifeboats and Debris V4 (LifeBoats&Debris_v4)
HanSolo's Animated Sub Pen (WAC4.1 SubPen_animated_18.02.2010)
Kurtz's British Asdic Mk I Final (BritishAsdicMkIFinal)
Urfisch's ModStrike Beta1 (Urfischs_ModStrike_Beta1)

Install using JSGME AFTER you install the above five mods.
I have simply combined entries from these files, full credit should go to the above authors of these mods for their fantastic work.

Let me know if you have any problems.

Best Regards

Aces


Thank you very very much for this great mod but one question.
:yeah:
Could it be possible that you at the Deep Charge Chake mod Sdl.
Sometimes i think i am the only one, who thinks that this a must have mod
:O:
Anyway that would be great !

Greets

Aces
03-17-10, 09:50 AM
Hi,

Yes on the depth charge shake mod's sdl entries, do you have a download link for this mod, I'm not sure if I have the mod somewhere.

Will then be able to work on adding this and the Wilhemlshaven entries this evening.

Best Regards

Aces

Turtle01
03-17-10, 11:09 AM
Hi,

Yes on the depth charge shake mod's sdl entries, do you have a download link for this mod, I'm not sure if I have the mod somewhere.

Will then be able to work on adding this and the Wilhemlshaven entries this evening.

Best Regards

Aces

Hi on this side you find the LRT-Mod that includes the depth-charge-shake mod, these side is on german, you will find the LRT Mod in the
Längere_Reparaturzeiten_MODs (http://www.mediafire.com/Magic1111#) folder


Here are the Link : http://www.mediafire.com/Magic1111



Längere_Reparaturzeiten_MODs (http://www.mediafire.com/Magic1111#) folder

Greets

Aces
03-17-10, 11:15 AM
OK, got it, thanks for the information.

All the best

Aces

bigboywooly
03-17-10, 12:37 PM
Nice one Aces
Makes mod compatability a breeze
One of the thing often overlooked is the sdl

:yeah:

ReallyDedPoet
03-17-10, 12:40 PM
Nice work :yep::up:

Aces
03-17-10, 02:30 PM
Hi chaps,

New version 2 link :

http://www.filefront.com/15856435/Aces%27%20Combined%20SH3.SDL%20Files%20v2.rar

Readme:

Greetings,

This file (Sh3.sdl) combines the entries from the following eight mod's sh3.sdl files into one file.

Flakmonkey's New Interior (FM_NewInterior_V1.0)
Lifeboats and Debris V4 (LifeBoats&Debris_v4)
HanSolo's Animated Sub Pen (WAC4.1 SubPen_animated_18.02.2010)
Kurtz's British Asdic Mk I Final (BritishAsdicMkIFinal)
Urfisch's ModStrike Beta1 (Urfischs_ModStrike_Beta1)
Nvdrifter's Depth Charge Shake included in Longer Repair Times v2.02 (LRT_v2.02_Final)
thfue58/Rowi58/bigboywooly's New Wilhelmshaven plus locks for GWX 3 (GWX_3_Wilhemshafen,St_Naz,Schluese_and_xtra_ships _V5)
Racerboy's SH4effectsGWX_30_71 (Rbs_SH4_effects_GWX_30_71) Note: No need to install the Lifeboats&Debris fix supplied with this mod.

Important : Install using JSGME AFTER you install at least two of the above mods. If you add one of the above mods at a later date first disable the combined sh3.sdl mod and then re-enable it after installing the new mod.
Please note : the combined sh3.sdl mod does not in itself ensure total compatibility between the above mods. Please read the documentation supplied with the mods regarding additional compatibility fixes which might be supplied by the mod author. The combined sh3.sdl file has been created in an effort to ensure compatibility of new sounds supplied with the above mods.

I have simply combined entries from these files, full credit should go to the above authors of these mods for their fantastic work.

Contact me on www.subsim.com (http://www.subsim.com) if you have any comments.

Best Regards

Aces

NB: I haven't tested as yet with the Depth Charge and Wilhelmshafen mods please let me know if all is well with these mods.

@bigboywooly : I see you included "ShipSiren_06.wav" with the mod but there's no entry for it in the sh3.sdl is this correct?.

@Rubini : I would love to see your idea of a sh3.sdl file on subsim that could be updated.

Magic1111
03-18-10, 03:33 AM
Hi chaps,

New version 2 link :

http://www.filefront.com/15856435/Aces%27%20Combined%20SH3.SDL%20Files%20v2.rar

Readme:

Greetings,

This file (Sh3.sdl) combines the entries from the following seven mod's sh3.sdl files into one file.

Flakmonkey's New Interior (FM_NewInterior_V1.0)
Lifeboats and Debris V4 (LifeBoats&Debris_v4)
HanSolo's Animated Sub Pen (WAC4.1 SubPen_animated_18.02.2010)
Kurtz's British Asdic Mk I Final (BritishAsdicMkIFinal)
Urfisch's ModStrike Beta1 (Urfischs_ModStrike_Beta1)
Nvdrifter's Depth Charge Shake included in Longer Repair Times v2.02 (LRT_v2.02_Final)
thfue58/Rowi58/bigboywooly's New Wilhelmshaven plus locks for GWX 3 (GWX_3_Wilhemshafen,St_Naz,Schluese_and_xtra_ships _V5)

Install using JSGME AFTER you install at least two of the above mods.

I have simply combined entries from these files, full credit should go to the above authors of these mods for their fantastic work.

Contact me on www.subsim.com (http://www.subsim.com) if you have any comments.

Best Regards

Aces

NB: I haven't tested as yet with the Depth Charge and Wilhelmshafen mods please let me know if all is well with these mods.

@bigboywooly : I see you included "ShipSiren_06.wav" with the mod but there's no entry for it in the sh3.sdl is this correct?.

@Rubini : I would love to see your idea of a sh3.sdl file on subsim that could be updated.

Hello Aces !

Many thanks for the new version !

But I´ve one question: Is your .sdl file compatible to the MOD Rbs_SH4_effects_GWX_30_71 RB fixed, look here:

http://www.mediafire.com/?jgthyt1oenh

If not, can you please, please make this compatible to this MOD too ?:up:

Best regards,
Magic:salute:

Aces
03-18-10, 03:50 AM
Hiya,

I'll have a look at that mod and let you know.

Regards

Aces

Aces
03-18-10, 04:32 AM
Okay,

I've checked and evrything looks fine so I would say that it is compatible with the Rbs_SH4_effects_GWX_30_71 mod and depth charge and lifeboats and debris sound fixes as these are already in my latest version. I will update my previous posting.

Best Regards

Aces

Nuss
03-18-10, 05:11 AM
Hi Aces,

at first many thanks for the new version 2 of your sh3.sdl.

I tested it with several mod combinations:

situation: starting third patrol of an existing Wilhelmshaven campaign - starting out of "bureau screen".

Test 1

GWX3 Gold
GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V5
U-Boat Bases Map with New St Nazaire
OLC 'Gold' MkII ~ Option 4 ~ Environment with EDE and GUI with LRT
OLC 'Gold' MkII ~ MkIId Update (Enable After MkIIc)
DFant_subFlag_2010
DD_OH_V3.09_20091209162038
DD_OH_V3.09_Fix_for_OLC_GUI_001
Aces' Combined SH3.SDL Files v2

Result: everything ok with our without your sh3.sdl v2 - Anvarts flag mod runs with all parameters

Test 2

GWX3 Gold
GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V5
U-Boat Bases Map with New St Nazaire
OLC 'Gold' MkII ~ Option 4 ~ Environment with EDE and GUI with LRT
OLC 'Gold' MkII ~ MkIId Update (Enable After MkIIc)
DFant_subFlag_2010
FM_NewInterior_V1.0
FM_NI_Fix_for_OLC_GUI_001
Aces' Combined SH3.SDL Files v2

Result: Conflict whith sh3.sdl of New Wilhelmshaven when activating FM_NewInterior_V1.0. CTD before "not so long ago" with or without your sh3.sdl v2.

So there still seems someting left to work on your sh3.sdl v2.

Best regards
Nuss

Aces
03-18-10, 05:37 AM
Hi, thanks fopr the feedback. My first thought is that this isn't an sh3.sdl issue. The first batch of mods should work okay with or with the combined sdl as the only mod that alters sh3.sdl is the Wilhelmshafen mod AFAIK.

I mentioned that I haven't yet tested with the Wilhemshafen mod but I had similar problems CTDs regularly before doing Anvart's 3GB patch. Both FM's interior and the Wilhelmshafen mods are very big in memory requirements.

I will install the Wilhelmshafen mod ths evening and test if I have time and test with FMinteriors and with or without combined sdl. If there are other files that are conflicting between the above mods then this might be the cause, did jsgme warn about other files being overwritten except for the sh3.sdl file when you installed the fminteriors ? but my best guess is that there's some other conflict going on or memory issues involved and not the sh3.sdl combined or otherwise. Have you tried just the Wilhelmshafen and fm interiors mods on their own without any other mods?.

Best Regards

Aces

Nuss
03-18-10, 06:21 AM
Hi Aces,

after below tests I think you are right.

Modlist:

GWX3 Gold
GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V5
U-Boat Bases Map with New St Nazaire
OLC 'Gold' MkII ~ Option 4 ~ Environment with EDE and GUI with LRT
OLC 'Gold' MkII ~ MkIId Update (Enable After MkIIc)
DFant_subFlag_2010
FM_NewInterior_V1.0
FM_NI_Fix_for_OLC_GUI_001
Aces' Combined SH3.SDL Files v2

Test 3:

New Campaign out of Königsberg - no problems

Test 4:

New campaign out of Wilhelmshaven - CTD

Test 5:

New campaign out of St. Nazaire - no Problems

My rig has 2GB main memory - seems to be a memory problem with BBW´s New Wilhelmshaven.

Best regards
Nuss

Aces
03-18-10, 06:50 AM
Hi mate,

Thanks for testing and letting me know.

I wish you all the best in getting everything working.

Kind regards

Aces

Magic1111
03-18-10, 07:47 AM
Okay,

I've checked and evrything looks fine so I would say that it is compatible with the Rbs_SH4_effects_GWX_30_71 mod and depth charge and lifeboats and debris sound fixes as these are already in my latest version. I will update my previous posting.

Best Regards

Aces

Hi Aces !

Many thanks for check the file ! :yeah:

Best regards,
Magic:salute:

bigboywooly
03-19-10, 09:07 AM
Hi Aces,

after below tests I think you are right.

Modlist:

GWX3 Gold
GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V5
U-Boat Bases Map with New St Nazaire
OLC 'Gold' MkII ~ Option 4 ~ Environment with EDE and GUI with LRT
OLC 'Gold' MkII ~ MkIId Update (Enable After MkIIc)
DFant_subFlag_2010
FM_NewInterior_V1.0
FM_NI_Fix_for_OLC_GUI_001
Aces' Combined SH3.SDL Files v2

Test 3:

New Campaign out of Königsberg - no problems

Test 4:

New campaign out of Wilhelmshaven - CTD

Test 5:

New campaign out of St. Nazaire - no Problems

My rig has 2GB main memory - seems to be a memory problem with BBW´s New Wilhelmshaven.

Best regards
Nuss

Try the Lite campaign mod
Will reduce shipping in port so reduce memory hit

bigboywooly
03-19-10, 09:12 AM
Hi chaps,

@bigboywooly : I see you included "ShipSiren_06.wav" with the mod but there's no entry for it in the sh3.sdl is this correct?.


Yeah there was no entry for it in the sdl with the mod - which I believe is the LSH sdl
Altho the sound was there - just copied all of those over

Aces
03-19-10, 09:27 AM
Hi mate,

Thanks for confirming that.

Have a good weekend

Cheers

Aces

Nuss
03-19-10, 10:01 AM
@BBW, @Aces

With below modlist (special note to your GWX - Lite Harbor Traffic 2 that came with New Wilhelmshaven) I could start a new patrol from New Wilhelmshaven on a 2GB rig for the first time without CTD.

Modlist:

GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V5
U-Boat Bases Map with New St Nazaire
OLC 'Gold' MkII ~ Option 4 ~ Environment with EDE and GUI with LRT
OLC 'Gold' MkII ~ MkIId Update (Enable After MkIIc)
DFant_subFlag_2010
FM_NewInterior_V1.0
FM_NI_Fix_for_OLC_GUI_001
Rapt0r's Instruments V3.5
GWX - Lite Harbor Traffic 2
Combined SH3.SDL LB&D+FM_NI+SubPens

Could not test what happens when I am on sea among ships.

Thank you very much for the tip.

Best regards
Nuss

Aces
03-19-10, 10:14 AM
Hi Nuss,

Great to hear that you have everything running, well done.

Use my v2. combined sh3.sdl file instead:

http://www.filefront.com/15856435/Aces%27%20Combined%20SH3.SDL%20Files%20v2.rar

This incorporates the Wilhelmshafen sh3.sdl entries.

Best Regards

Aces

Myxale
03-19-10, 10:15 AM
This is great stuff.

There are many mods that would greatly benefit this combined sdl.

The less meddling the better.

Kudos!

Aces
03-19-10, 10:19 AM
My pleasure, I am keen to add mods as I become aware of a demand for them.

So far the combined sh3.sdl mod includes sh3.sdl combined entries from the following popular mods:

Flakmonkey's New Interior (FM_NewInterior_V1.0)
Lifeboats and Debris V4 (LifeBoats&Debris_v4)
HanSolo's Animated Sub Pen (WAC4.1 SubPen_animated_18.02.2010)
Kurtz's British Asdic Mk I Final (BritishAsdicMkIFinal)
Urfisch's ModStrike Beta1 (Urfischs_ModStrike_Beta1)
Nvdrifter's Depth Charge Shake included in Longer Repair Times v2.02 (LRT_v2.02_Final)
thfue58/Rowi58/bigboywooly's New Wilhelmshaven plus locks for GWX 3 (GWX_3_Wilhemshafen,St_Naz,Schluese_and_xtra_ships _V5)
Racerboy's SH4effectsGWX_30_71 (Rbs_SH4_effects_GWX_30_71) Note: No need to install the Lifeboats&Debris fix supplied with this mod.

Best Regards

Aces

Wolfehunter
03-19-10, 03:40 PM
Aces what is the order of your installed mods. I've been trying to add them but I keep getting CTD just before the game loads.

MILLANDSON
05-19-10, 06:59 AM
You have to put the proper mods first, and then implement the combined Sh3.sdl mod.

Anyways, thanks for this! :D Means I can download the Wilhelmshaven mod now!

Sailor Steve
05-19-10, 09:05 AM
Aces, do you mind if we put this up here at Subsim Downloads?

Aces
05-19-10, 09:21 AM
Hi mate,

No worries :DL, thanks for asking.

Cheers

Aces

Sailor Steve
05-19-10, 10:09 AM
Thanks!

Now available at Subsim!
http://www.subsim.com/radioroom/downloads.php?do=file&id=1862

USS Drum
11-20-11, 09:16 PM
It seems that all of your mods crash on my computer.:damn:

Sailor Steve
11-20-11, 09:32 PM
What are your specs, and what other mods do you have activated? At what point exactly do they crash? On loadup? During a certain part of the game?

We can't help you if you don't give specifics. :sunny: