Log in

View Full Version : Resupply time-at-base question (and a coupla others)


schlechter pfennig
04-23-10, 11:27 AM
OK, after expending all torpedoes on my way to, and then once there, in my patrol area, the weather turned really ugly. And stayed ugly for over a week. So instead of crawling at 3 kt all the way back to Wilhelmshaven I decided to dock at the resupply ship Thalia. As all I needed was torpedoes and fuel I assumed it would only take a day.

Well, I docked on 10 Feb and departed on 01 Mar! :06:

What gives?

I'm running SH3 Commander and GWX 3, and my understanding was that, unless you've taken damage, resupplying should only take a day. Am I mistaken?

Also, it feels really odd to pull up alongside resupply ships that seem ghost ships. I mean, not a crewman to be seen anywhere! I'm not expecting nurses tossing me roses (although that'd be nice! :O:) but couldn't there be one or two crewmen waving hello as you arrive and goodbye as you depart?

Sailor Steve
04-23-10, 12:14 PM
Pull up to the supply ship. Exit the game. Go to Commander. Set 'Days In Base' to 1. You should put out the next day.

Reality: they didn't carry enough torpedoes to re-equip every boat that came along. Usually they only got a couple - enough to get them home.

Oh, don't forget to reset 'Days In Base' to Random or whatever you want, or else every stop will be an onvernighter.

schlechter pfennig
04-23-10, 12:29 PM
Pull up to the supply ship. Exit the game. Go to Commander. Set 'Days In Base' to 1. You should put out the next day.

Reality: they didn't carry enough torpedoes to re-equip every boat that came along. Usually they only got a couple - enough to get them home.

Oh, don't forget to reset 'Days In Base' to Random or whatever you want, or else every stop will be an onvernighter.


Thanks for the quick reply! I'd thought that Commander automatically recognized the difference between the usual land bases and resupply ports/ships. Now I know what to do for next time! :O:

bigboywooly
04-23-10, 12:39 PM
Ummm I thought SH3 commander also realised when you were at a resupply and auto set days to 1
What V of SH3 commander you got ?

schlechter pfennig
04-23-10, 01:09 PM
Ummm I thought SH3 commander also realised when you were at a resupply and auto set days to 1
What V of SH3 commander you got ?

v3.2.0.302. OK, I feel better now; thought I was losing what little mind I had . . . must be all those depth charges. :O:

Rubini
04-27-10, 10:39 AM
Ummm I thought SH3 commander also realised when you were at a resupply and auto set days to 1
What V of SH3 commander you got ?

Hi BBW,

IIRC SH3 Commander don't do this correctly. When JScones was making this feature for Sh3 commander I ask him to make it automatically this way, (always one day or max 3 days if the uboat was damaged), but he didn't make it by design options. If your uboat have damage it can stay on a milk cow for days. I know that we don't have the best solution on the matter (Sh3 limitations) but my argument was that the use of a milk cow isn't so frequent and with a compromisse I think that the less bad option, the more "near real life" option is to make a milkcow days just a few days at max. Well, just my 2 cents.:up:

Sailor Steve
04-27-10, 04:05 PM
True, a milkcow should only be one day (actually just a few hours). But then a milkcow should only give you two torpedoes and enough fuel to get home on.

Rubini
04-27-10, 07:04 PM
True, a milkcow should only be one day (actually just a few hours). But then a milkcow should only give you two torpedoes and enough fuel to get home on.
Hi SS,

This is why we need a compromisse on this matter. The milkcow in SH3 will always give you all the things: full torpedos, full fuel, full repair. As this is hardcoded i guess that the best is at least have one thing real: just one day before leave milkcow (isnīt possible to go in the same day because the new mission can start "before" the ended one, again sh3 limitation):up:

evan82
04-29-10, 06:12 AM
That's why I delete some time ago all milk cows [resuply U-Boats] from my MIS file. I only left the resuply ships.:ping:

Rubini
04-29-10, 08:11 AM
That's why I delete some time ago all milk cows [resuply U-Boats] from my MIS file. I only left the resuply ships.:ping:

So, the problem in discussion continues with you: the days in base (milkcow) issue is the same for uboats or ressuply ships.:up:

Jimbuna
04-29-10, 08:12 AM
That's why I delete some time ago all milk cows [resuply U-Boats] from my MIS file. I only left the resuply ships.:ping:

I tinkered with that once myself but wasn't overly impressed with the results.......I always felt the need to have that extra option.

evan82
04-29-10, 09:49 AM
So, the problem in discussion continues with you: the days in base (milkcow) issue is the same for uboats or ressuply ships.

Hi Rubini!:salute:Yes, but I haven't this problem. I always change days in base to 1 through SHIIICommander, but resuply Uboat's had too many torpeedooes. This is clear, because resuply boats works like other base script.

Now. From this what I know, [please tell me if I'm wrong] in real was 2 versions of this boats, milk cows. One - with more fuel and second - with more torpeedooes. In SHIII we haven't this option.:wah:

I tinkered with that once myself but wasn't overly impressed with the results.......I always felt the need to have that extra option.

Ahoy Jimbuna!:salute:Currently I sail on my XXI with the 23 torpeedooes, so now I can live without this option I think, but I understand You very well.:ping:

schlechter pfennig
05-01-10, 09:31 PM
Ok, just a few quick questions for clarification:


Milk cows primarily supplied fuel, and possibly a couple of torpedoes, and maybe a few repair items (just nothing major, like replacement diesels :O:), and that took one day. Yes?
Resupply ships supplied fuel. How many torpedoes could they provide, and what sort of repair facilities did they have? And as long as it was just fuel and torpedoes, that was a one-day stopover, too?
I'm guessing there's no way of coding milk cow stopovers so that they only cough up one to three eels?

Jimbuna
05-02-10, 06:48 AM
Ok, just a few quick questions for clarification:


Milk cows primarily supplied fuel, and possibly a couple of torpedoes, and maybe a few repair items (just nothing major, like replacement diesels :O:), and that took one day. Yes?
Resupply ships supplied fuel. How many torpedoes could they provide, and what sort of repair facilities did they have? And as long as it was just fuel and torpedoes, that was a one-day stopover, too?
I'm guessing there's no way of coding milk cow stopovers so that they only cough up one to three eels?


1. Yes you are correct...a matter of a few hours even. All you can do before leaving port on patrol is set SH3 Commander to one day in port.

2. Repair facilities would often include a workshop in one of the ships holds with lathes and drilling machines et. as well as a reasonable variety of spares such as gear wheels, coupling joints etc. Repairs in the main were carried out during the hours of darkness to avoid the gaze of spies and port authorities who usually turned a blind eye *cough*. Fuel and torpedo replenishment were usually on a par with that of the milch cow. Ideally the stopover was an overnighter.

Unfortunately the game is hard coded to give the same quantities/amounts in every location, regardless of location.

schlechter pfennig
05-02-10, 11:43 AM
1. Yes you are correct...a matter of a few hours even. All you can do before leaving port on patrol is set SH3 Commander to one day in port.

2. Repair facilities would often include a workshop in one of the ships holds with lathes and drilling machines et. as well as a reasonable variety of spares such as gear wheels, coupling joints etc. Repairs in the main were carried out during the hours of darkness to avoid the gaze of spies and port authorities who usually turned a blind eye *cough*. Fuel and torpedo replenishment were usually on a par with that of the milch cow. Ideally the stopover was an overnighter.

Unfortunately the game is hard coded to give the same quantities/amounts in every location, regardless of location.

Okies, thanks! This is good to know. While we can't do anything about the hardcoding, I can at least remember to play things out regarding torpedo replenishment; if I'm dead empty I'll just play out that all I got was two or three torpedoes.

Although I don't think there's much I can do if I dock at a resupply ship or milchcow while heavily damaged and they repair me to brand-spanking new. ::sighs::

Capt. Teach
05-02-10, 01:30 PM
Well,

I understand the use of them ... but I don't ever use them. I go out with what I have ... and when that is gone ... its gone and time to go home. *shrug* I guess the temptation to use what I have is just too great and since they repair/fuel/equip me to the max ... I just know I would use what they gave me. :O: