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Aces
04-16-10, 05:23 AM
Hi chaps,

I have just uploaded a "release" version of my Multi-mod Compatability Fix as I think the beta versions have served their purpose in getting the wrinkles ironed out :) , thanks to V-Modifications for his invaluable help.

http://img12.imageshack.us/img12/7150/multimodcompatabilityfi.jpg

Download Link:

[/URL]
http://www.filefront.com/16149517/Aces%27_Multimod_compatability_release_v1.0.rar (http://www.filefront.com/16140145/Aces%27_Multimod_compatability_release_v1.0.rar)

Readme Aces' Multimod compatability fix release v1.0.

Greetings,

The motivation for this mod is very simple, a lot simpler than getting it all to work :). It is intended to resolve conflicts between some of the most popular Silent Hunter III "must have" mods. for example, I love Flakmonkey's new Exterior Lightmaps for Type 7 boats but I also love Anvart's Flags, DF Antenna and Pennants mod and Flakmonkey's Twisty Periscope mod not to forget Rubini's and Privateer's Waterstreams and Exhaust mods. The problem is that it was impossible to have all these mods enabled at the same time as they use the same files. Then there's the issue of mods that add/change the sound files such as HanSolo's Animated Sub Pens mod or the Lifeboats and Debris mod. If you would like to enable all these great mods at the same time then please read on..........

If you would like to use Anvart's flags, pennants and DF antenna mod but would also like to use Flakmonkey's twisty periscope mod and Flakmonkey's Exterior Lightmaps for Type 7c U-boats for Turm 7c1 and h.sie's Waterstream+Exhaust Combi V2.3 for GWX3 mod then try this mod.

If you would like to use Flakmonkey's/Diving Ducks' Open hatch in Command Room/New Interiors but would also like to use Urfish's Mod Strike command room damage effects and water drips then try this mod.

If you would like to use HanSolo's Animated Sub Pens OR thfue58/Rowi58/bigboywooly's New Wilhelmshaven plus locks for GWX 3 OR Jimbuna's Wac Animated Sub Pens interior start for GWX but would also like to use the new sound effects from the Lifeboats and Debris and/or Nvdrifter's Depth Charge Shake mod then try this mod.

If you like the camera settings from Flakmonkey's New Interiors, Luca's Open Conning Tower, Brett25's Wide Angle Camera and Nvdrifter's Depth Charge Shake combined together then try this mod.

This small mod (Aces' Multimod compatibility fix release v1.0) is a development of my recent Aces' Combined SH3.SDL Files mod and combines file entries from the following popular mods to try and achieve compatability between them.

1. Lifeboats and Debris V4 (LifeBoats&Debris_v4)
2. HanSolo's Animated Sub Pen (WAC4.1 SubPen_animated_18.02.2010)
OR
(thfue58/Rowi58/bigboywooly's New Wilhelmshaven plus locks for GWX 3 (GWX_3_Wilhemshafen,St_Naz,Schluese_and_xtra_ships _V5)
OR
Jimbuna's Wac Animated Sub Pens interior start for GWX WAC Animated Sub Pens Interior Start for GWX (WAC Animated Sub Pens Interior Start for GWX)
3. Anvart's Flag and Pennants and DF Antenna (GWX_DFa-Flag&Pens_2010)
4. Anvart's FuMo3o (FM30_UpDown_final)
5. Flakmonkey's New Interior (FM_NewInterior_V1.0)
6. Luca's Open Hatch in Conning Tower (Conning Tower open Hatch TestFMfood)
7. Kurtz's British Asdic Mk I Final (BritishAsdicMkIFinal)
8. Nvdrifter's Depth Charge Shake (Depthcharge Shake v2.01)
9. Urfisch's ModStrike Beta1 (Urfischs_ModStrike_Beta1)
10. h.sie's Waterstream+Exhaust Combi V2.3 for GWX3 (Waterstream+Exhaust Combi V2.3 for GWX3)

--------------------

This mod will not work on its own it requires the mods listed above. I have simply combined entries from these files, full credit should go to the above authors of these mods for their fantastic work and also to Brett25 whose excellent wide angle camera settings I have incorporated into this mod.

I have incorporated/adapted mod compatibility fixes where included by the mod author. I have tested in both single missions and campaign missions.

Note: You must have the following mods enabled GWX_DFa-Flag&Pens_2010, FM30_UpDown_final, FM_NewInterior_V1.0, Conning Tower open Hatch TestFMfood, Depthcharge Shake v2.01, Urfischs_ModStrike_Beta1, Waterstream+Exhaust Combi V2.3 for GWX3, to ensure correct operation.

Note: You do not have to have all (or any) of the following mods installed LifeBoats&Debris_v4, WAC4.1 SubPen_animated_18.02.2010, GWX_3_Wilhemshafen,St_Naz,Schluese_and_xtra_ships _V5, BritishAsdicMkIFinal, Wac Animated Sub Pens interior start for GWX. But if you have these mods then I have combined their sh3.sdl sound file entries.

******** --- Important : Install using JSGME AFTER you install the above mods. --- *********

Please contact me on www.subsim.com (http://www.subsim.com) if you have any comments and sugestions.

Changelog from v1.1 beta:

Urfisch's Command room damage effects smoke, fire, sparks and water drips working.

---------------------

Changelog from v1.2 beta:
Incorporated Flakmonkey's Twisty Periscope mod for all Type 7b and Type 7c u-boats.

---------------------

Changelog from v1.3 beta:

1. Incorporated Flakmonkey's Type 7c Exterior Lightmaps (note: for Turm 7c1 only at present) and modified associated files to work with Anvart's Flag and Pennants and DF Antenna mod (GWX_DFa-Flag&Pens_2010), h.sie's Waterstream+Exhaust Combi V2.3 for GWX3 mod (Waterstream+Exhaust Combi V2.3 for GWX3 and Anvart's FM30 Up Down Final mod (FM30_UpDown_final)

2.Now Includes the Optional Mod folder - "Aces' Type XXI Flag Pennants DF + Waterstreams Fix" with kind permission of Flag and Pennants and DF Antenna (GWX_DFa-Flag&Pens_2010) author Anvart. Note: This mod requires that the Flag and Pennants and DF Antenna (GWX_DFa-Flag&Pens_2010) mod by Anvart be installed first. The above additional mod can be activated on it's own, or after the multi-mod compatability fix mod.

-------------------

Changelog from v1.4 beta:

Fixed bug with twisty periscope not being displayed when 7c1 Turm is the only turm in the game by adding modified Turm7c_8_hd.dat which has an additional benefit that AI Type 7c u-boats also display the twisty periscope.Numerous bugs fixed by V-Modifications in the .cam and .sim files. Added additional optional mods with an edited cameras.dat file to work with Hitman's Gui and for those who prefer Control Tower Open Hatch mod style commands. French and German "commands_xx.cfg files now included thanks to V-Modifications.

--------------------

Changelog from v1.5 beta:
Incorporated Flakmonkey's remaining Type 7c Exterior Lightmaps for turms 7c2 and 7c4. Fixed bug in the Aces' Multimod compatability fix Hitman GUI add on.

--------------------

Changelog from v1.6 beta:
Thanks to V-Modifications I've added two optional folders to ensure total External Lightmaps compatability with type 7c2 and type 7c4 Turms and a new particles.dsd file to ensure total compatability between Nvdrifter's Depth Charge Shake and Urfisch's ModStrike Beta1 mods.

--------------------

Required Mods:
1. GWX_DFa-Flag&Pens_2010
2. FM30_UpDown_final
3. FM_NewInterior_V1.0
4. Conning Tower open Hatch TestFMfood
5. Depthcharge Shake v2.01
6. Urfischs_ModStrike_Beta1
7. Waterstream+Exhaust Combi V2.3 for GWX3
8. New Uboat Guns 1.2 (NOTE: not strictly essential but very nice)
9. Aces' Multimod compatability fix release v1.0

Optional Mods:

Aces' Type XXI Flag Pennants DF + Waterstreams Fix and GWX_DFa-Flag&Pens_2010) - Note: enable after Waterstream+Exhaust Combi V2.3 for GWX3 and GWX_DFa-Flag&Pens_2010

Aces' Multimod compatability fix Hitman GUI add on - Note: enable after Hitman GUI 1.0 for NYGM3 and GWX3 and Aces' Multimod compatability fix release v1.0.

V_Modification's Commands (CTOH Style) for Aces' Multimod fix- Note: enable after Aces' Multimod compatability fix release v1.0.

Ace's Multimod compatability fix Turm 7c2 Lightmaps add on - Note: enable after Aces' Multimod compatability fix release v1.0. if you are using a type 7c2 turm (conning tower).

OR

Ace's Multimod compatability fix Turm 7c4 Lightmaps add on - Note: enable after Aces' Multimod compatability fix release v1.0. if you are using a type 7c4 turm.

Install order of above mods plus Hitman's GUI and optional additional Turm 7c2 or Type7c4 Exterior Lightmaps :

1. GWX_DFa-Flag&Pens_2010
2. FM30_UpDown_final
3. FM_NewInterior_V1.0
4. Conning Tower open Hatch TestFMfood
5. Depthcharge Shake v2.01
6. Urfischs_ModStrike_Beta1
7. Waterstream+Exhaust Combi V2.3 for GWX3
8. New Uboat Guns 1.2
9. Hitman_Beta_GUI_GWX3_1.0
10. Aces' Multimod compatability fix release v1.0
11. Aces' Multimod compatability fix Hitman GUI add on

Additional optional Mods:
12. Ace's Multimod compatability fix Turm 7c2 Lightmaps add on OR Ace's Multimod compatability fix Turm 7c4 Lightmaps add on (Note: activate one or the other not both, without these optional mods activated you will not get the exterior lightmaps on the Type 7c [U]hull when using a Type 7c2 or 7c4 Turm).

-------------------------

My thanks to all of the mod authors for their fantastic mods.

Best Regards

Aces

Special Thanks to Desga for his help with Urfish's mod and to Flakmonkey for his permission to incorporate his Twisty Periscope mod and thanks to Anvart for his permission to include parts of his Flags, Pennants and DF antenna mod and thanks to Brett25 for his kind permission to incorporate his Wide Angle Camera settings. A big thank you to V-Modifications whose help with this mod has been invaluable.

rea00cy
04-16-10, 06:20 AM
First of all, Aces, I want to express my most sincere gratitude for your work.:rock:

I have tried unsuccessfully your mod since the last week or so (starting with the 1.3 version). :oops::damn::damn:Some people have commented that this failure is related to memory limitations. I have 4 GB RAM (about 3.2 AVAILABLE FOR THE GAME).
Can you mention which are your specs, I mean, which specs do you recommend to run this set of mods?
It would be greatly appreciated, my friend.:DL

Thank you in advance,
rea00cy

Aces
04-16-10, 06:27 AM
Hi mate,

I'm sorry to hear that you are still having problems.

My PC is a core 2 dual 2.5GHz with 4GB RAM and Windows XP Pro.

In addition to the above I am running with Anvart's /3GB batch file to patch the sh3.exe to make it "largeaddressaware" and have added the /3GB switch to my Windows' Boot.ini.

I used to have, and occasionally still do have, CTDs although they are fewer since re-applying the /3GB patch.

The two mods that really push things IMHO are the Animated Sub Pens and FM's New Interiors. Before I installed one or the other, let alone both, I never had CTDs. It is possible to get everything running but I think that the /3GB patch is pretty much a neccessity.

If you give me a minute I'll try and find the posting containing the link and instructions on how to patch etc. else I will upload it tonight for you to try.

Best Regards

Aces

Aces
04-16-10, 06:46 AM
Hi mate:

Look here: http://www.subsim.com/radioroom/showthread.php?t=162631&highlight=anvart&page=16

At post #230 by Anvart.

Here you can download his /3GB patch batch file.

Be careful to follow the instructions exactly, backup you c:\boot.ini file and your sh3.exe game file somewhere safe first and if you need help let me know.

Best Regards

Aces

Magic1111
04-16-10, 11:00 AM
Thank you Aces for your very great work ! :up:

Best regards,
Magic:salute:

Aces
04-16-10, 02:50 PM
My pleasure mate,

Here's something that I've been working on:

http://img405.imageshack.us/img405/1459/acesturm.jpg

A merge o9f Anvart's Flag, Pennants and DF Antenna, Privateer's Turm Emblems 7c1 Your Way and Flakmonkey's Twisty Periscope. It's good to go but I cannot add Flakmonkey's Exterior Lightmap for 7c1 Turm as I don't have the software to do it. Maybe Flakmonkey could if I sent him the merged 3D Model?.

If we could do this then I think we'd have our perfect "super turm".

Cheers

Aces

rea00cy
04-16-10, 05:26 PM
Hi mate,

I'm sorry to hear that you are still having problems.

My PC is a core 2 dual 2.5GHz with 4GB RAM and Windows XP Pro.

In addition to the above I am running with Anvart's /3GB batch file to patch the sh3.exe to make it "largeaddressaware" and have added the /3GB switch to my Windows' Boot.ini.

I used to have, and occasionally still do have, CTDs although they are fewer since re-applying the /3GB patch.

The two mods that really push things IMHO are the Animated Sub Pens and FM's New Interiors. Before I installed one or the other, let alone both, I never had CTDs. It is possible to get everything running but I think that the /3GB patch is pretty much a neccessity.

If you give me a minute I'll try and find the posting containing the link and instructions on how to patch etc. else I will upload it tonight for you to try.

Best Regards

Aces

With an Intel quad 2,66 GHz, 4 MB, Vista and the 3GB patch already installed (I did it to be able to run LSH3 V5) should not be due to memory probs, right?:damn: Yes, I'm able to run FM interior, animated sub pens, GW3 Wilhemshav., St Nazaire.. mods alone and some more (for example: life boats../Gw3 Wilhemsh...Dfa Flag and Pens/FM30 UpDn, FM Interior..) without ANY COMPAT MOD (although no pennants IN PORT/WO at bridge when FM interior was enabled at the end as listed before).
JSGME warned me about several incompats starting when I enabled FM30... (but only commands_xx.cfg), continued with FM interior (NSSUboat7_RR.cam & She.sdl). All of that without any compat mod enabled. Next enabling Conning Tower Hatch testFM resulted in CTD with and w/o your mods. Same when enabling the rest of the 12- or 10-mod lists. Either one by one or the whole set.
I suppose I'm taling too much time with my problem. Sorry.

When I enter to port again will try with this last version of your mod again.
Thank you for your answer, mate.

Magic1111
04-17-10, 02:10 AM
Hello Aces !

I have the MOD four times downloaded and each time I get an error when unzip the files (with 7z). I become a messsage from 7z that are two files corrupted. Could you please check the archives and upload perhaps again ? :hmmm:

Thank you very much in forward !

Best regards,
Magic:salute:

Aces
04-17-10, 03:59 AM
Hi chaps,

Sorry about the file corruption must have been when I uploaded to Filefront. I am re-uploading (VERY SLOWLY) so please bare with me. I will update the link in my first post ASAP.

I'm going out soon so will look back here this afternoon and post more.


Cheers

Aces

Aces
04-17-10, 05:52 AM
Hi chaps,

I've re-uploaded and changed the link in the first post.

Best Regards

Aces

Aces
04-17-10, 10:03 AM
Coming in release version 1.1...

All Type 7b1, 7b2, 7c1/c8 Turms now incorporate Privateer's Turms Your Way Emblems (subject to his permission)..

http://img51.imageshack.us/img51/576/acesmodturm7b1.jpg
Turm 7b1.

http://img402.imageshack.us/img402/3978/acesmodturm7b2.jpg
Turm 7b2

http://img190.imageshack.us/img190/6361/acesmodturm7c1c8.jpg
Turm 7c1/7c8.

And who knows, hopefully the Turm 7c1 will be lightmapped.

Best Regards

Aces

Aces
04-17-10, 11:57 AM
:D

http://img717.imageshack.us/img717/3229/superturm.jpg

http://img17.imageshack.us/img17/3971/superturm2.jpg

Madox58
04-17-10, 02:29 PM
Nice work Mate.
:rock:
Heck, you'll have me playing again soon just to see this!
:salute:

Aces
04-17-10, 02:50 PM
Thanks mate,

Actually I've been having lots of fun playing again whilst testing. If we can get the Type 7c1 Exterior Lightmaps back in then I think I'm good to go.

I've long dreamed of having all these great mods working together.

Cheers

Aces

schlechter pfennig
04-17-10, 07:01 PM
I'm having a devil of a time finding some of these mods. Can anyone kindly please point me in the right direction for the following?

5. Depthcharge Shake v2.01
8. New Uboat Guns 1.2 (NOTE: not strictly essential but very nice)

Thanking you in advance.

Plissken_04
04-17-10, 09:40 PM
I'm having a devil of a time finding some of these mods. Can anyone kindly please point me in the right direction for the following?

5. Depthcharge Shake v2.01
8. New Uboat Guns 1.2 (NOTE: not strictly essential but very nice)

Thanking you in advance.


Depthcharge Shake v2.01
ftp://maikhaas.dyndns.org/Volume_1/Sharing/SH3COMMUNITYMODS/NVDRIFTER/


New Uboat Guns 1.2
ftp://maikhaas.dyndns.org/Volume_1/Sharing/SH3COMMUNITYMODS/TESTPILOT1978/



So Long

Maik

schlechter pfennig
04-17-10, 09:58 PM
Depthcharge Shake v2.01
ftp://maikhaas.dyndns.org/Volume_1/Sharing/SH3COMMUNITYMODS/NVDRIFTER/


New Uboat Guns 1.2
ftp://maikhaas.dyndns.org/Volume_1/Sharing/SH3COMMUNITYMODS/TESTPILOT1978/



So Long

Maik

Thank you very much!!

Plissken_04
04-17-10, 10:00 PM
Thank you very much!!


No Problem :03:

schlechter pfennig
04-17-10, 11:53 PM
Finally got all the needed mods downloaded, extracted and installed. Went to load SHIII, and once I started the mission the load bar reached approx. 90%, hung there forever, then finally crashed to desktop, indicating an error with SHIII.exe.

This is a list of my activated mods. Can anyone see where I might have goofed?

GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V5
LifeBoats&Debris_v4
Wac Animated Sub Pens interior start for GWX
GWX - 16km Atmosphere
GWX - Enhanced Damage Effects
GWX - No Medals on Crew
GWX_DFa-Flag&Pens_2010
FM30_UpDown_final
FM_NewInterior_V1.0
Conning Tower open Hatch TestFMfood
Depthcharge Shake v2.01
Urfischs_ModStrike_Beta1
Waterstream+Exhaust Combi V2.3 for GWX3
New Uboat Guns 1.2
Aces' Multimod compatability fix release v1.0
Tikigod's - Engine Order Telegraph (German)
Torpedo damage Final ver2.0
torpedo trail and wake fix

1) OK, tried this again by uninstalling all the mods then re-installing in the same order, just minus the red ones. It still hangs and CTDs. ::sighs:: Perhaps wiser heads can point out what I'm doing wrong?

2) Ok, after several more re-tries still the same thing. Could it possibly be a RAM issue? I have 2Gb of RAM; is that enough to run all these?

Aces
04-18-10, 04:07 AM
Hi mate,

There does seem to be a widespread issue running so many big mods together. I've got 4GB memory and use Anvart's 3GB batch file but have experienced my fair share of CTDs along the way.

Here's my current mod list enabled in JSGME (latest version 2.3.1.132)

Rapt0r's Das Boot Skin
Rapt0r's Das Boot Interior
LifeBoats&Debris_v4
GWX_DFa-Flag&Pens_2010_New
FM30_UpDown_final
FM_NewInterior_V1.0
Conning Tower open Hatch TestFMfood
Depthcharge Shake v2.01
Urfischs_ModStrike_Beta1
Rapt0r's Instruments V3.5 [Without Red Circle]
Aces' Radio Room Postcards
Rapt0r's Uniforms V2.0 [Grey]
No Medals On Crew [Patch]
Subphones
TeifeMkI(German)
Flags_enlighten
Combat Radio Frequency
SOF_Scope
b25_ConningTower_Mid
Torpedo damage Final ver2.0
SH-5 Water for GWX 3.0 V0.8 Atlantic campaign (default)
New Uboat Guns 1.2
Waterstream+Exhaust Combi V2.3 for GWX3
Sobers 3D waves
WAC4.1 SubPen_animated_18.02.2010
Hitman_Beta_GUI_GWX3_1.0
Historic Turm Pack v1
Aces' Multimod compatability fix release version 1.0
Aces' Multimod compatability fix Hitman GUI add on

I hope it helps but with 2GB of memory I think that's what is most probably causing your problems.

Good luck and kind regards

Aces

TarJak
04-18-10, 04:24 AM
:D

http://img717.imageshack.us/img717/3229/superturm.jpg

http://img17.imageshack.us/img17/3971/superturm2.jpg
Can't wait to see this. Great work mate.:yeah:

Myxale
04-18-10, 05:26 AM
:rock:I#m all giddy because of this mod.

I'm waiting patiently like a shaolin monk to finaly get home from my little trip and fire up SH3 + Mods.

Will sail till the virtual oceans run dry!!


Any chances tp provide links to the mods that are listed for the first post. For lazy bums like me and for those who have a hard time finding them!

A world of kudos mate!

After all the Supermods SH3 got, it's the time for the super-combi mods!

Aces
04-18-10, 06:19 AM
Thanks for your encouragement chaps,

Here's the download links for the mods, hope I got them all :) will also be in the v1.1 Read Me.

LifeBoats&Debris_v4 http://www.subsim.com/radioroom/downloads.php?do=file&id=628
GWX_DFa-Flag&Pens_2010 http://www.mediafire.com/file/vvyomkmmufi/GWX_DFa-Flag&Pens_2010.7z
FM30_UpDown_final http://www.mediafire.com/file/noononmimgn/FM30_UpDown_final.7z
FM_NewInterior_V1.0 http://www.filefront.com/15698297/FM_NewInterior_V1.0.7z/
Conning Tower open Hatch TestFMfood http://www.filefront.com/15715805/Conning%20Tower%20open%20Hatch%20TestFMfood.7z
Depthcharge Shake v2.01 ftp://maikhaas.dyndns.org/Volume_1/Sharing/SH3COMMUNITYMODS/NVDRIFTER/
Urfischs_ModStrike_Beta1 ftp://maikhaas.dyndns.org/Volume_1/Sharing/SH3COMMUNITYMODS/URFISH/
New Uboat Guns 1.2 ftp://maikhaas.dyndns.org/Volume_1/S...TESTPILOT1978/
Waterstream+Exhaust Combi V2.3 for GWX3 http://www.subsim.com/radioroom/downloads.php?do=file&id=1538
WAC4.1 SubPen_animated_18.02.2010 http://www.filefront.com/15615751/WAC4.1-SubPen-animated-18.02.2010.7z/
Hitman_Beta_GUI_GWX3_1.0 http://www.mediafire.com/?3mgh2nttdz0


-------------

Thanks to Tarjak for his kind permisson to include his Historic Emblems Pack in v1.1

More new later,

Cheers

Aces

Aces
04-18-10, 01:32 PM
Hi chaps,

A quick update. At the moment I'm hoping that Flakmonkey has a sec to produce the new Turm 7c1 Lightmap. If this isn't possible I will drop the lightmaps from the Type 7c1 and release the mod. I would really like to keep the lightmaps as they add so much. I even downloaded a free trial of Maya and 3ds max but I'm out of my depth learnng how to produce lightmaps in such a short time but would sure like to learn more.

Best Regards

Aces

schlechter pfennig
04-18-10, 02:35 PM
Hi mate,

There does seem to be a widespread issue running so many big mods together. I've got 4GB memory and use Anvart's 3GB batch file but have experienced my fair share of CTDs along the way.


I hope it helps but with 2GB of memory I think that's what is most probably causing your problems.

Good luck and kind regards

Aces


Sheisse. :timeout: By the time I got done trying to locate all the required mods, then getting everything up-and-running only to keep CTD-ing, I'd've rather been driving a lamed, unable-to-dive Type II across the Bay of Biskay in late '44. :cry:

I'm guessing the RAM is the issue. Nothing seems to unexpectedly conflict during activation.

I'm also guessing it's an all-or-nothing install where it comes to the mod activations? The readme indicates that: that you have to have all the mentioned mods, and have them installed in the correct order. Is there one in particular that's a real RAM hog that I might be able to leave unactivated?

Aces
04-19-10, 01:01 AM
Hi mate,

Just a quick reply as I'm leaving for work. I will reply properly later. Yes, try leaving out the Animated Sub Pens, they are great but it might do the trick and it won''t effect my mod. The only other real "memory hog" is the new FM Interior but I'd leave that out as a last resort as it really is a must have" IMO. But leaving out the Pens might just do the trick.

Good luck,

Speak later

Cheers

Aces

Magic1111
04-19-10, 05:35 AM
Hi chaps,

I've re-uploaded and changed the link in the first post.

Best Regards

Aces

Hello Aces !

Thank you, now all unzipped works perfect ! :up:

Best regards,
Magic:salute:

Aces
04-19-10, 05:54 AM
Hi Magic,

That's good, I will be releasing v1.1 quite soon (maybe this evening all being well) with the "Super Turms" stuff :D.

Cheers

Aces

java`s revenge
04-19-10, 10:16 AM
Thank you Aces :yeah:

This morning i was returned to SH3. I tried to continue my campaign again
and got ctd`s. I don`t know the cause of this. A week before sh5 came
out all went well. :88)

So this is a nice surprise for me.

Aces
04-19-10, 10:19 AM
Hi mate,

Bad luck with the CTDs they seem to be a plenty at the moment.

I'd wait for v1.1 as I think you'll like the new Turms :)

Cheers

Aces

Edit:

This is my current mod install order:

Rapt0r's Das Boot Skin
Rapt0r's Das Boot Interior
LifeBoats&Debris_v4
GWX_DFa-Flag&Pens_2010_New
FM30_UpDown_final
FM_NewInterior_V1.0
Conning Tower open Hatch TestFMfood
Depthcharge Shake v2.01
Urfischs_ModStrike_Beta1
Rapt0r's Instruments V3.5 [Without Red Circle]
Aces' Radio Room Postcards
Rapt0r's Uniforms V2.0 [Grey]
No Medals On Crew [Patch]
Subphones
TeifeMkI(German)
Flags_enlighten
Combat Radio Frequency
SOF_Scope
b25_ConningTower_Mid
Torpedo damage Final ver2.0
SH-5 Water for GWX 3.0 V0.8 Atlantic campaign (default)
New Uboat Guns 1.2
Waterstream+Exhaust Combi V2.3 for GWX3
Sobers 3D waves
WAC4.1 SubPen_animated_18.02.2010
Hitman_Beta_GUI_GWX3_1.0
Historic Turm Pack v1
Aces' Multimod compatability fix release version 1.0
Aces' Multimod compatability fix Hitman GUI add on



---

The ones in white are extra mods that I am running

sabretwo
04-19-10, 12:13 PM
Aces,

Glad to see you made it back to town okay. When you said you were going out of town on business, I was wondering if the volcano was going to interfere with your return. (I was supposed to go to Cyprus on business in a few weeks. That's now postponed until all the dust settles...excuse the pun. :DL)

I look forward to seing your completed mod. Are you still considering a camera fix for those of us using the OLC Gold GUI?

Aces
04-19-10, 12:35 PM
Hi mate,

My trip was, luckily, in the UK so I took trains.

Yes, as soon as I'm finished with v1.1 I'll be looking at GUIs

Best Regards

Aces

Edit: Please note I am also going to include the Type 7 "Super Turms" as an optonal mod that only needs to be activated after Anvart's GWX_DFa-Flag&Pens_2010 mod for those who don't want to instal;l the full mod which includees them as well.

rea00cy
04-20-10, 01:23 AM
[QUOTE=Aces;1361841]Hi chaps,



1. Lifeboats and Debris V4 (LifeBoats&Debris_v4)
2. HanSolo's Animated Sub Pen (WAC4.1 SubPen_animated_18.02.2010)
OR
(thfue58/Rowi58/bigboywooly's New Wilhelmshaven plus locks for GWX 3 (GWX_3_Wilhemshafen,St_Naz,Schluese_and_xtra_ships _V5)
OR
Jimbuna's Wac Animated Sub Pens interior start for GWX WAC Animated Sub Pens Interior Start for GWX (WAC Animated Sub Pens Interior Start for GWX)
3. Anvart's Flag and Pennants and DF Antenna (GWX_DFa-Flag&Pens_2010)
4. Anvart's FuMo3o (FM30_UpDown_final)
5. Flakmonkey's New Interior (FM_NewInterior_V1.0)
6. Luca's Open Hatch in Conning Tower (Conning Tower open Hatch TestFMfood)
7. Kurtz's British Asdic Mk I Final (BritishAsdicMkIFinal)
8. Nvdrifter's Depth Charge Shake (Depthcharge Shake v2.01)
9. Urfisch's ModStrike Beta1 (Urfischs_ModStrike_Beta1)
10. h.sie's Waterstream+Exhaust Combi V2.3 for GWX3 (Waterstream+Exhaust Combi V2.3 for GWX3)

--------------------

This mod will not work on its own it requires the mods listed above. I have simply combined entries from these files, full credit should go to the above authors of these mods for their fantastic work and also to Brett25 whose excellent wide angle camera settings I have incorporated into this mod.

I have incorporated/adapted mod compatibility fixes where included by the mod author. I have tested in both single missions and campaign missions.

Note: You must have the following mods enabled GWX_DFa-Flag&Pens_2010, FM30_UpDown_final, FM_NewInterior_V1.0, Conning Tower open Hatch TestFMfood, Depthcharge Shake v2.01, Urfischs_ModStrike_Beta1, Waterstream+Exhaust Combi V2.3 for GWX3, to ensure correct operation.

Note: You do not have to have all (or any) of the following mods installed LifeBoats&Debris_v4, WAC4.1 SubPen_animated_18.02.2010, GWX_3_Wilhemshafen,St_Naz,Schluese_and_xtra_ships _V5, BritishAsdicMkIFinal, Wac Animated Sub Pens interior start for GWX. But if you have these mods then I have combined their sh3.sdl sound file entries.... END OF QUOTE.

This is what I got: I tried this compat mod as directed. First test a 9-mod list including all mods mentioned above without #2 (i.e. no animated subpens or Wilhemshaven...). One mission (Bismarck) and one career test. Game loaded OK (no CTD)

What worked:
1)DC shakes
2)Urfisch's interior/exterior effects
3)Anvart's Flags and Pens


What didn't:
1) Hatches don't close/open
2) Many CT OH mod's clickable points not working. CT & bridge hatches actually closed all the time
3) FM_Interior inaccessible; no way to open/close doors or hatches. Went through in a ghostly manner, but still couldn't go all the way down
4)Shift +F2 most of the time didn't work (camera out of sectors; see picture)

http://img20.imageshack.us/img20/619/sh3img20420100241631.jpg
5) No way to access the CT (clickabe point not working)
6) Couldn't set depth, speed, rudder, TDC, Open/close Torp tube doors, by clicking on dials or buttons
7) Num0 didn't work
8) Gramophone not working (no music, no spinning)

Notepad seen on external view (see pic)
http://img13.imageshack.us/img13/875/sh3img204201005734589.jpg

Tested again with a 7-mod list (life boat and debris and British ASDIC removed to). Games loaded OK but no differences in comparison to those observations above mentioned.:wah:
Hope this might be of some help. Thank you, Aces, for your mod. It didn't work for me, but I appreciate your effort.

Aces
04-20-10, 02:54 AM
Hi mate,

Thanks for the info,

Can you please post yor mods list as activated in JSGME, are you running any GUI?.

All of these features work for me, I think it must be a clash of mods somewhere.

Best Regards

Aces

Aldo please check the the "Interior" folder included in the mod installed correctly as most of the files that are related to your problems are in te folder \data\Interior\NSS_Uboat7 and also please check that the "Cfg" folder installed. Which language "command_xx.cfg" are you using, English, German or French?.

rea00cy
04-20-10, 03:14 AM
This is a capture of JSGME screen with the 7-mod list enabled:

http://img140.imageshack.us/img140/5636/capture7modfailedtest.jpg

I don't have a capture for the 9-mod list. Suffice to say that I corresponds to the same list and enabled in the same order that is in post #1 of this thread with the exception of the mods listed as 2 (Animated subpens/Wilhemsahaven...). Of course, your compat mod at the end.

No GUI enable in any test that I made...

regards,

rea00cy

Aces
04-20-10, 03:17 AM
Okay, thanks for that,

I edit my previous post while you were typing, what language "command_xx.cfg" are you using , English?.

SkippyJack
04-20-10, 08:15 AM
Okay, thanks for that,

I edit my previous post while you were typing, what language "command_xx.cfg" are you using , English?.

Aces,

Is that command_xx.cfg the language you are playing in or the language you hear the spoken dialog in?

I was messing around with this last night trying to get it to work and it kept CTDing right about where you'd expect to see the black screen and "Not so long ago..." My mod list was your listed required mods in the order they need to be in with only GWXs 16k view mod up above the required mods and your fix mod at the bottom. I am playing in English, but the spoken dialog is in German...any problem there?

Aces
04-20-10, 09:12 AM
Hi mate,

I'm the same as you, English text and German spoken.

I think the CTD issue is because memory is getting very strained with all the big mods like FM's new interiors etc., there's a fair bit of discussion to that thread about the same issues.

I had CTDs repeatedly, doing anvart's /3gb batch file helped a lot and I now have a stable game with the mods listed in a previous posting.

All I can say is dissable all the mods in JSGME and re-enable and test one by one. My mod doesn't add many new of larger files and it's my guess that the CTDs would be there with or without my mod unless one is just on the edge of memory in which case it might be enough to push things over the edge but I doubt it.

Cheers

Aces

rea00cy
04-20-10, 12:01 PM
Hi mate,


Also please check the the "Interior" folder included in the mod installed correctly as most of the files that are related to your problems are in te folder \data\Interior\NSS_Uboat7 and also please check that the "Cfg" folder installed. Which language "command_xx.cfg" are you using, English, German or French?. I'm not clear on what you mean by..."installed correctly...' Sorry, but that's 'cause I really don't understand a word about how the game works...:oops: Keep in mind that I made two consecutive tests. First enable a 9-mode list, tested, disable all mods and enable a shorter list (7-mod) later for another test. Of course, in both cases your mod enable at the end of the list...

I edit my previous post while you were typing, what language "command_xx.cfg" are you using , English?.[/QUOTE]Yes, English


All I can say is dissable all the mods in JSGME and re-enable and test one by one. .....

I performed something like that before in this manner:
1)Life boats and debris
2)GW3 Wilhemshave...
3)GWX_DFa_Flag&Pens_2010
Up to here no JSGME warning msg , everything apparently OK, including Pennants while in port
4) FM30_UpDn_Final
Loads and runs but no pennants. JSGME warned about a conflict with comands_xx.cfg
5) FM_New_Interior
Conflicts with commands_xx.cfg, NSS_UBoat7_RR.cam, Sh3.sdl.
I tried 1) to 5) of that list with and without FMFix_for Anvart_FM30UpDn. Same result: CTD:damn::damn::damn::damn:


I also tried several other combinations following your recommendations and those of Brett25 under his Wide Angle Camera thread
http://www.subsim.com/radioroom/showthread.php?t=162638, especially the combination mentioned by Desga in post #17 of that thread:
- Life Boats and Debris

-DC Shake mod

- DD_OH_V3.09_20091209162038

- DD_OH_V3.09_Fix_for_NVD_DC_Shake_001

- FM_NewInterior_V1.0

- Conning Tower open Hatch TestFMfood

- b25Wide_Camera

- b25_wide_camera_Conning_FM

Those in yellow are additions of mine, in that order, the rest are from Desga's post 17. The weird thing with this combination is that it loaded and run with some missions but CTD with others. No pennans in careers while in port/WO on the bridge.:damn:
I'm fully available to test any combo that you ask for!:DL

Cheers

Aces[/QUOTE]

schlechter pfennig
04-21-10, 02:48 AM
I got it to work; well, at least got it to load without a CTD, although it took a horrendously long 15+ minutes to do so. The problem mod, it seems, for me is the FM_NewInterior_V1.0 one.

Here is the list of the active mods that work:

GWX - 16km Atmosphere
GWX - Enhanced Damage Effects
GWX - No Medals on Crew
GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V5
LifeBoats&Debris_v4
GWX_DFa-Flag&Pens_2010
FM30_UpDown_final
Conning Tower open Hatch TestFMfood
Depthcharge Shake v2.01
Urfischs_ModStrike_Beta1
Waterstream+Exhaust Combi V2.3 for GWX3
New Uboat Guns 1.2
Aces' Multimod compatability fix release v1.0
Tikigod's - Engine Order Telegraph (German)
Torpedo damage Final ver2.0
torpedo trail and wake fix

Aces
04-21-10, 07:00 AM
Hi mate,

I think the CTD issue is because memory is getting very strained with all the big mods like FM's new interiors etc., there's a fair bit of discussion to that thread about the same issues.


Hi mate,

I'm very pleased that you got it to work, 15 minutes loading time sounds about right :D

Cheers

Aces

rea00cy
04-21-10, 11:03 AM
Following a recommendation by Brett this is the list of mod of my last tests:

GWX_DFa-Flag&Pens_2010_New
FM30_UpDown_final
FM_NewInterior_V1.0
Conning Tower open Hatch TestFMfood
Urfischs_ModStrike_Beta1
New Uboat Guns 1.2
Aces' Multimod compatability fix v1.6 beta


CTD in every single mission that I tested (Bismarck, Corageous, Scapa)
For careers, the game loaded and run OK for a few min (still navigating through port). However, no engine sounds at all, no pennants. Everything apparently working fine. Then it suddenly CTD:wah:

Myxale
04-22-10, 07:07 AM
I have tested the basic setup fopr a few days now, and it is sure as hall a memory problem. Managed to make the Marine-School work.

The Machine i used has 4 gig RAM and it was nearing the 3 gig mark when SH3 + mods were fired up.

Will try the Gig PAtch exe later this day.

Myxale
04-22-10, 08:42 AM
Yay, the patch made it work!!!:rock:

SkippyJack
04-22-10, 07:50 PM
[QUOTE=Aces;1361841]Hi chaps,



Notepad seen on external view (see pic)
http://img13.imageshack.us/img13/875/sh3img204201005734589.jpg



I got this running through tests of the individual mods couldn't click on my sonar guy to go to the station...just got what was in your screenie above, the sonar key also gave the same situation. I'm going to try tossin' some more memory in and see what happens...maybe this weekend if I have a little free time ;)

V-Modifications
04-23-10, 01:26 AM
[QUOTE=rea00cy;1366062]

couldn't click on my sonar guy to go to the station..

ahoi

with the sonar guy and click on him, that happens when you use COTH and TypeVII boat or? thats a little problem in COTH i notice too, but only on TypeVII

Myxale
04-24-10, 12:19 PM
I can make only the Base setup work!

Once i go beyond that , the game is most likely to crash a t career start.

But this is good as it gets. For now I enjoy the cool additions. Seeing the Diesel Engines was a blast.
There is still lots of mixing and testing to do! But the mod works!


:rock:


But i also noticed a minor problem too. From Urfishs mod. Some of the initial fire/explosion vafter a torpedo hit, the textures (the small ones that leave a firey trail) come along with a black squares. Only noticable if really while close up. Surely an ID prob.

Magic1111
04-30-10, 04:14 PM
Hi Aces !

Iīve a problem with the tactical Map in the CR when I use your MOD or FM_NI with Luca`s MOD enabled.

Please look at the picture:

http://img87.imageshack.us/img87/228/bild017g.jpg (http://img87.imageshack.us/i/bild017g.jpg/)
Uploaded with ImageShack.us (http://imageshack.us)

On the Tactical Map is shown the TDC Dials ! That bothers me!

And here is a picture how it looks right (only with FM_NI and without Lucas or your MOD):

http://img188.imageshack.us/img188/2783/bild018i.jpg (http://img188.imageshack.us/i/bild018i.jpg/)
Uploaded with ImageShack.us (http://imageshack.us)

Aces, my Friend, is there a chance that you can fix this please !!! PLEASE !!!!!!!!!!!!!!!!!! :D

Best regards,
Magic

Aces
05-01-10, 03:15 AM
Hi Magic,

I'm on it!, I've had a look this evening, the problem is finding the graphic file that you require, eg. the old tactical map, I can't find the one in your screenshot anywhere on my drive!.

If I can get this fixed today ther'll be two uploads this evening, a new version of the multi-mod fix (v1.2) incoporating this and also the new super turms (v3.0) and a second upload of just super turms v3.0

Best Regards

Aces

Magic1111
05-01-10, 05:02 AM
Hi Magic,

I'm on it!, I've had a look this evening, the problem is finding the graphic file that you require, eg. the old tactical map, I can't find the one in your screenshot anywhere on my drive!.

If I can get this fixed today ther'll be two uploads this evening, a new version of the multi-mod fix (v1.2) incoporating this and also the new super turms (v3.0) and a second upload of just super turms v3.0

Best Regards

Aces

Many thanks Aces !

I hope so much, you can solve the problem with the tactical Map !!!! :yep:

The (Graphic-) Problem with the Map in the CR is also only, when I enable your MOD or Lucaīs MOD "FM_NI_Conning Tower Open Hatch TestFMFood". Without your MOD or Lucaīs MOD and ONLY the FM_NI_MOD enabled all is okay with the Tactical Map.

Best regards my Friend,
Magic:salute:

Aces
05-01-10, 05:32 AM
Hi mate,

Can you do me a small favour?, with only FMs mod installed not mine or Luca's have a look in the Textures folder and see what the file Tactical.TGA looks like. Is it the same as the one you posted earlier?, eg. is it the one that you want?, if so please upload it somewhere.

Thanks and regards

Aces

Magic1111
05-01-10, 06:10 AM
Hi mate,

Can you do me a small favour?, with only FMs mod installed not mine or Luca's have a look in the Textures folder and see what the file Tactical.TGA looks like. Is it the same as the one you posted earlier?, eg. is it the one that you want?, if so please upload it somewhere.

Thanks and regards

Aces


Mmmh, Iīve no Tactical.tga File in the Texture Folder ! In every MOD (FM_NI, Lucas or your MOD) is the Tactical.tga in the NSS_Uboat7_CR.dat embedded (Node 1634 in your MOD).

Iīm doing for myself to test, I have from FM_NI MOD the Tactical.tga extract and Iīve put the file into the Texture Folder and then I enable your MOD. Nevertheless I have the graphic Problem. Without your MOD and ONLY with FM-NI MOD enable Iīve not this graphic Problem ! :hmmm:

Best regards,
Magic

Aces
05-01-10, 06:30 AM
Hi mate,

Thanks, yes that file Tactical.tga is embedded in that dat file and it's always the same as the one that you see but if you put another one in there it'll display. I've looked at these dat files and also the commands.cfg but I'm coming up a blank for differences between the FM interiors, my mod and Luca's mod. I can't find the file embedded in any other dat file that I have?!.

Regards

Aces

Magic1111
05-01-10, 06:56 AM
I found a solution that is okay for me, look at the picure:

http://img227.imageshack.us/img227/3938/bild016h.jpg (http://img227.imageshack.us/i/bild016h.jpg/)
Uploaded with ImageShack.us (http://imageshack.us)

It is the Tactical.tga from the MOD "RaptOrīs Intruments V3.5 without red circle". Iīve put the Tactical.tga from Raptorīs MOD in the Texture Folder and it works. Raptor had in his MOD the wrong path for the tga File(he put in his MOD the Tactical.tga in the Menu\Gui\Layout Folder !).

In my Opinion it looks better than I have the TDC Dials shown on the Tactical Map !

Shall I upload for you the tga File or have you the MOD from Raptor on HD ?

Best regards,
Magic

Aces
05-01-10, 07:02 AM
Well done mate,

I think I have that mod and will put it in the dat for v1.2.

Many thanks

Cheers

Aces

Magic1111
05-01-10, 07:06 AM
Well done mate,

I think I have that mod and will put it in the dat for v1.2.

Many thanks

Cheers

Aces


Okay !!!

Best regards,
Magic:salute:

Aces
05-01-10, 09:25 AM
Hi Magic,

I made a new one :DL, hope you like it

Cheers

Aces

http://img219.imageshack.us/img219/3274/tacticalmap.jpg

Magic1111
05-01-10, 02:14 PM
Hi Magic,

I made a new one :DL, hope you like it

Cheers

Aces

http://img219.imageshack.us/img219/3274/tacticalmap.jpg


Hi Aces,

yes, it looks very beautiful, I like it !!!!!:rock::up:

At this Time I download me your new Versions of MODs ! Many thanks for this !!!!! :ping::up::ping:

Best regards,
Magic:salute:

Aces
05-01-10, 02:19 PM
My pleasure mate,

I made it home safe to St. Nazaire :DL

http://img97.imageshack.us/img97/9800/home1x.jpg

Cheers

Aces