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View Full Version : GWX and other mod help please


orangehat44
04-13-10, 10:26 AM
First off I want to say thanks to all the awsome modders for their time and dedication. Upon discovering the SH series in march I picked them all up. I use to be a hard core simmer with the old janes air sims, god I loved those. I had been out of the true sims for a while. Upon discovering the series, I first started play SH4 with one copy running TMO and another on my desktop running Op Mon. Ive started to understand the whole mod scene with that using JGSEME.

I fell in love with op Mon and Im waiting to play SH5 till more issues get ironed out I started looking into SH3 more. I wanted to make sure I was doing things right and if there was otherthings I should get.

Im pretty sure I did the GWX install right but I ran into problems the first time with sound files corrupted or something. While redownloading, i fired up the game to make sure everything was good ( i have the steam versions and some times they are screwwy) and I got the GWX loading screens. So despite it saying it rolled back the changes when I aborted the install it still did something. I re installed gwx when the download finished. and then followed the instructions for sh3 commander 3.2 I think I did it all right. Not sure though. I read all the instructions and they are pretty clear, but jumping from thread to thread, can disorientate the process.

Of course wanting to get right into the thick of it I skimmed the manuels for gwx and commander. Im looking for tips on what all settings to put in commander. I got confused cause i thought I read some where about not selecting the "historically accurate uboat start dates" then I thought i saw something TO select it. I thought I selected in the commander to start in september but i still started in august.

All in all im kinda lost:doh:. And then I stumbled accross a thread where people have 15-20 some odd mods shown in their JGSEME's. Especially some of the gwx ones like captin america's icons and such. Where do I find those were the included in gwx 3.0 gold? are they hidden in a file and i have to enable with jgseme?

I want an indepth experience for 70-80% realism. (want to get my feet wet before I tackle manual torps) but other than that damnage everything else I want pretty real.

So can anyone give me any tips if I did this all right or If i should uninstall everything and start over from scratch. In my one campaign my IIA got half way to the end of the way point I got back to the comp and it wasnt moving at all. everytime I issued a order my CE said can not comply. surfaced or submerged the screws wouldnt turn. I switched all the crew around still nothing. so i dont know if that was a malfucntion or a problem with me screwing up the installs.


and another thing what fatigue do I select for commander. GWX has a fatigue model. that confused me. And how exactly do I use it, im use to sh4 where the crew were on differnt watches and they auto cycled. I like how this seems alittle more hands on crew management as I felt no connection with my SH4 crews. but its alittle daunting at first.


any and all help is greatly appreciated I know I just spewed out a long one there. THanks guys:salute:

sergei
04-13-10, 10:56 AM
Couple of tips.

1 - GWX installs JSGME and a load of additional GWX mods for you.
Look in your SH3 folder. There you'll find a MODS folder with about a dozen mods made specifically for GWX. You'll also find the JSGME application.

2 - Sounds like your crew are all tired out. There is an option to turn fatigue off in SH3 Commander. This is how I run my game. Caution - I wouldn't change this in the middle of a patrol. I did it once and it really FUBARED my career! You have just started though, so it's probably no big deal for you to change to No Fatigue and just start a new career.
If you do want to run with fatigue on, I'm not sure which model you should chose. I know one or two of the fatigue models definitely do not react well with GWX.

orangehat44
04-13-10, 01:15 PM
That was my guess about the fatigue. but I tried putting those crew in the berthing and moving some other guys into the engine. Issued all ahead standard and still CE: cannot comply. Now I submerged and issued all ahead standard with no one in electrical engine compartment and it said not enough crew in compartment. Put people in the electric engine compartment and it issued move order still CE: cannot comply. So i was abit lost.

Also I dont quite understand commander says dont make any upgrades to boat before first mission. I didnt make any upgrades but I added crew to have a full complement is that okay? When I looked at my crew I had space to add like one sailor and 2 or 3 petty officers. So I did. But even filling the boat up totally I dont quite understand how to jostle the crew to rest some. Can pretty much any member work any station? And just make sure the qualified guys are in their right compartment when its battle time? How many are needed in each compartment? What about officers do each have a specific role or if I move my CE to bearthing and then another officer to the engine compartment does he become the CE? Or do the officers maintain their role, but cant preforme their duties when resting>? thanks alot agian

lafeeverted
04-13-10, 01:28 PM
I gave up on the crewfatigue models some time ago, just became too tedious. I always thought that a comprimise would be to have crew fatigue in relation to the time spent at sea. In a way having fatigue be a factor but avoiding the micro management aspect that happens due to the way crew management is designed in SH3. 30 days or more at sea takes its toll on you no mattter how much rest you get.

As far as your sub becoming inoperable, I seem to recall it being a bug of some sort but do not remember the fix.

sergei
04-13-10, 02:14 PM
As far as your sub becoming inoperable, I seem to recall it being a bug of some sort but do not remember the fix.

No, I'm pretty sure it's fatigue related.
They get so fatigued that they cannot operate the boat/engine spaces etc.
Fatigue was about the first thing I turned off when I got this game.

Jimbuna
04-13-10, 02:20 PM
As far as your sub becoming inoperable, I seem to recall it being a bug of some sort but do not remember the fix.

Nope not a bug.

Try using SH3 Commander and enabling the 'no fatigue' option.

sergei
04-13-10, 02:30 PM
I've just had a quick look at the GWX manual orangehat44.
There is a section that deals with fatigue.
Pages 58-64.
Got some useful info.

In fact, as you are new to GWX I would recommend reading the manual anyway.
Not only is it packed with useful stuff, it is also one of the most well written and interesting game manuals I have ever read :DL

EDIT: Also just found this on page 47

The GWX team suggests you set the following SH3 Commander options to get the most enjoyment while running with GWX:
. . .
• Do not use the ―Grey Wolves 24 hour fatigue model

lafeeverted
04-13-10, 02:45 PM
Ha! Guess it wasnt a bug just a PITA:down: I think i might be getting my SH's mixed up. Maybe it was SH2( oh so long ago...) that sometimes the engines stopped functioning.

sergei
04-13-10, 03:17 PM
Maybe it was SH2( oh so long ago...) that sometimes the engines stopped functioning.

I think you're right.
I seem to remember running at flank speed for any length of time knackered your engines.
That was a really cool feature :DL

orangehat44
04-13-10, 03:33 PM
I did read that about the 24 hour fatigue model. But in SH3 commander there is no such fatigue model. There is a GWX 8 hour (i believe, im at work) listed which is what I selected. I figured since GWX suggested not using a 24 hour model commander had just eliminated the option to select it and 8 hour model was correct. So I guess I should just play with no fatigue at all?

sergei
04-13-10, 04:05 PM
There are some members here that enjoy the added immersion of running a patrol with fatigue enabled.
Maybe one of them will post some tips for you.

Myself? Tried it a few times, but found it a bit too much of a PITA to deal with.

If you are new to GWX, I would say run a few patrols with it off, just to get the measure of the game.
Then maybe turn it on later in your career if you still want to try it out.

Jimbuna
04-13-10, 07:03 PM
I did read that about the 24 hour fatigue model. But in SH3 commander there is no such fatigue model. There is a GWX 8 hour (i believe, im at work) listed which is what I selected. I figured since GWX suggested not using a 24 hour model commander had just eliminated the option to select it and 8 hour model was correct. So I guess I should just play with no fatigue at all?

Yes. I would recommend that as a starting point http://www.psionguild.org/forums/images/smilies/wolfsmilies/pirate.gif