orangehat44
04-13-10, 10:26 AM
First off I want to say thanks to all the awsome modders for their time and dedication. Upon discovering the SH series in march I picked them all up. I use to be a hard core simmer with the old janes air sims, god I loved those. I had been out of the true sims for a while. Upon discovering the series, I first started play SH4 with one copy running TMO and another on my desktop running Op Mon. Ive started to understand the whole mod scene with that using JGSEME.
I fell in love with op Mon and Im waiting to play SH5 till more issues get ironed out I started looking into SH3 more. I wanted to make sure I was doing things right and if there was otherthings I should get.
Im pretty sure I did the GWX install right but I ran into problems the first time with sound files corrupted or something. While redownloading, i fired up the game to make sure everything was good ( i have the steam versions and some times they are screwwy) and I got the GWX loading screens. So despite it saying it rolled back the changes when I aborted the install it still did something. I re installed gwx when the download finished. and then followed the instructions for sh3 commander 3.2 I think I did it all right. Not sure though. I read all the instructions and they are pretty clear, but jumping from thread to thread, can disorientate the process.
Of course wanting to get right into the thick of it I skimmed the manuels for gwx and commander. Im looking for tips on what all settings to put in commander. I got confused cause i thought I read some where about not selecting the "historically accurate uboat start dates" then I thought i saw something TO select it. I thought I selected in the commander to start in september but i still started in august.
All in all im kinda lost:doh:. And then I stumbled accross a thread where people have 15-20 some odd mods shown in their JGSEME's. Especially some of the gwx ones like captin america's icons and such. Where do I find those were the included in gwx 3.0 gold? are they hidden in a file and i have to enable with jgseme?
I want an indepth experience for 70-80% realism. (want to get my feet wet before I tackle manual torps) but other than that damnage everything else I want pretty real.
So can anyone give me any tips if I did this all right or If i should uninstall everything and start over from scratch. In my one campaign my IIA got half way to the end of the way point I got back to the comp and it wasnt moving at all. everytime I issued a order my CE said can not comply. surfaced or submerged the screws wouldnt turn. I switched all the crew around still nothing. so i dont know if that was a malfucntion or a problem with me screwing up the installs.
and another thing what fatigue do I select for commander. GWX has a fatigue model. that confused me. And how exactly do I use it, im use to sh4 where the crew were on differnt watches and they auto cycled. I like how this seems alittle more hands on crew management as I felt no connection with my SH4 crews. but its alittle daunting at first.
any and all help is greatly appreciated I know I just spewed out a long one there. THanks guys:salute:
I fell in love with op Mon and Im waiting to play SH5 till more issues get ironed out I started looking into SH3 more. I wanted to make sure I was doing things right and if there was otherthings I should get.
Im pretty sure I did the GWX install right but I ran into problems the first time with sound files corrupted or something. While redownloading, i fired up the game to make sure everything was good ( i have the steam versions and some times they are screwwy) and I got the GWX loading screens. So despite it saying it rolled back the changes when I aborted the install it still did something. I re installed gwx when the download finished. and then followed the instructions for sh3 commander 3.2 I think I did it all right. Not sure though. I read all the instructions and they are pretty clear, but jumping from thread to thread, can disorientate the process.
Of course wanting to get right into the thick of it I skimmed the manuels for gwx and commander. Im looking for tips on what all settings to put in commander. I got confused cause i thought I read some where about not selecting the "historically accurate uboat start dates" then I thought i saw something TO select it. I thought I selected in the commander to start in september but i still started in august.
All in all im kinda lost:doh:. And then I stumbled accross a thread where people have 15-20 some odd mods shown in their JGSEME's. Especially some of the gwx ones like captin america's icons and such. Where do I find those were the included in gwx 3.0 gold? are they hidden in a file and i have to enable with jgseme?
I want an indepth experience for 70-80% realism. (want to get my feet wet before I tackle manual torps) but other than that damnage everything else I want pretty real.
So can anyone give me any tips if I did this all right or If i should uninstall everything and start over from scratch. In my one campaign my IIA got half way to the end of the way point I got back to the comp and it wasnt moving at all. everytime I issued a order my CE said can not comply. surfaced or submerged the screws wouldnt turn. I switched all the crew around still nothing. so i dont know if that was a malfucntion or a problem with me screwing up the installs.
and another thing what fatigue do I select for commander. GWX has a fatigue model. that confused me. And how exactly do I use it, im use to sh4 where the crew were on differnt watches and they auto cycled. I like how this seems alittle more hands on crew management as I felt no connection with my SH4 crews. but its alittle daunting at first.
any and all help is greatly appreciated I know I just spewed out a long one there. THanks guys:salute: