Log in

View Full Version : [REL] Hitman GUI 1.0 for NYGM3 and GWX3 (Pic Heavy!)


Hitman
04-05-10, 08:27 AM
Not everything I wanted made it into this final version, but I had to draw a line and release it somewhen, so here it is. Special thanks to Verte, Stiebler and BillCar for testing the NYGM3 and GWX3 versions respectively, providing feedback :) I'm sorry that not all your suggestions could be implemented, guys, but I have so little spare time that it was better to release it as it is, than to withold it more.

----------------------------------------------------------------------

The purpose of this GUI is to provide a inmersive and realistic view, as well as allowing the user to have most tools and settings in all stations. A very important principle followed is to keep a coherence between the size of objects in all stations. Now what you see in 1.5x zoom in the periscopes will appear to you as similarly sized as what you see from the bridge. This helps estimating distances by naked eye and keeping a good situational awareness.

There is a good bunch of documentation added, a GUI manual, a Document about german optics in UBoats, and a document about how the real Kaleuns constructed the firing solutions. Read them through if you want to understand well how this GUI works and why some design decissions were taken.

Minor glitches can and will probably arise, as I haven't enough time to make intensive tests of all this. I hope I will be correctinga nd adding things slowly in the future.

Thanks to NYGM, GWX teams and karamazov for permissions, and to Manos and OLC for technical help :up:

Happy hunting, and sink them all!!

Download links:

NYGM3: http://www.mediafire.com/?nmbaujnwmxy

GWX3: http://www.mediafire.com/?3mgh2nttdz0

---------------------------------------------------------------------

Pictures/Features:

ATTACK PERISCOPE:

http://img97.imageshack.us/img97/2775/atpb.jpg


OBSERVATION PERISCOPE:

http://img688.imageshack.us/img688/706/obp.jpg

UZO:

http://img688.imageshack.us/img688/2299/uzo.jpg

SWITCHABLE TDC PANEL (NOT SLIDE-OUT, APPEARS WHEN CLICKING A BUTTON) WITH LOCK/UNLOCK BUTTON IN MENU BAR:

http://img196.imageshack.us/img196/171/tdch.jpg

HANHART 30 SECONDS/15 MINUTES CHRONOMETER WITH SPEED TABLE (NOT SLIDE-OUT, APPEARS WHEN CLICKING A BUTTON) :

http://img15.imageshack.us/img15/6425/speedzw.jpg

TORPEDO AND SALVO SETTINGS PANEL (NOT SLIDE-OUT, APPEARS WHEN CLICKING A BUTTON):

http://img130.imageshack.us/img130/4610/torps.jpg

SLIDE OUT WIZ WHEEL FOR AOB AND ENEMY COURSE:

http://img153.imageshack.us/img153/4791/wizwheel.jpg

DRAGGABLE PLOTTING TOOL AND DRAGGABLE HANHART 60 SECONDS/30 MINUTES CHRONO:

http://img693.imageshack.us/img693/9506/plotter.jpg

COMPASS WITH VERNIER (NOT SLIDE-OUT, APPEARS WHEN CLICKING A BUTTON). VERNIER FUNCTIONAL AND ROTATING TO INDICATE SINGLE UNITS:

http://img151.imageshack.us/img151/3510/kompass.jpg

ENLARGED DEPTH DIAL (NOT SLIDE-OUT, APPEARS WHEN CLICKING A BUTTON):

http://img683.imageshack.us/img683/1807/tiefe.jpg

sergei
04-05-10, 08:36 AM
Wow :DL
It looks like you have put a lot of thought and hard work into this Hitman.
I'll give it a test drive this afternoon.
Good work mate :up:

flakmonkey
04-05-10, 08:36 AM
Now thats a nice looking GUI, downloading now, Thanks Hitman:up:

Fader_Berg
04-05-10, 09:16 AM
Superb... Plain, stylish and practical. Just the way I want it. I'll try this out right away.

MH
04-05-10, 09:52 AM
Thnx for the nice and interesting UI.
I have one problem i cant seem to be able close any screens that open after pressing additional function button since the button get covered by the view that slides out.
How do i close additional functions without having to switch stations and coming back.

Stiebler
04-05-10, 09:59 AM
I have tested Hitman's new mod with NYGM, and it works perfectly - nice, simple and uncluttered.

This is a fantastic extra mod to have, which surpasses Hitman's previous effort to make manual targetting more realistic. It will be available very shortly from NYGM's web page at SubSim, see my signature.

[Edit: Download is now available.]

@MH:
I have one problem i cant seem to be able close any screens that open after pressing additional function button since the button get covered by the view that slides out.
How do i close additional functions without having to switch stations and coming back. Click on the Zeiss icon/badge. This is shown in Hitman's manual.


Stiebler.

Alex
04-05-10, 10:24 AM
One of the finest looking GUI, neat work, Hitman.
Thank you ! Will use this one ! *stamps feet* http://i9.photobucket.com/albums/a75/Panzer_Kamerad/smileys/attention.gif

:|\\

heidelbergensis
04-05-10, 11:45 AM
You guys are committed to have me coming back to SH3, ¿it isn´t?......

¡¡¡WELL, YOU ALREADY DID IT !!! ¿¿NOW YOU´RE HAPPY, AREN´T YOU???:D:D

MOST HISTORICAL AND MOST INSPIRED GUI EVER; The documentation included deserves also a salute. The developers of SHV should see this; (and ´m serious on this ;))

LGN1
04-05-10, 11:52 AM
Hi Hitman,

very nice mod :up: Really great :up:

There is just one small thing I am missing: the torpedo tube selector from the attack map. I know that you can select the tubes via the green/shining tube buttons, however, in this case the door of the previously selected tube is closed automatically. If you use the torpedo tube selector the tube doors remain open. Thus, you can easily switch between tubes, order the WA to open the doors,... without bothering about the tube doors.

Anyway, great mod!

Cheers, LGN1

Hitman
04-05-10, 12:15 PM
Thanks guys, my pleasure doing mods for people like you who appreciate it :salute:

I have one problem i cant seem to be able close any screens that open after pressing additional function button since the button get covered by the view that slides out.
How do i close additional functions without having to switch stations and coming back.

Like Stiebler said, click the Zeiss logo ... it's in the manual :arrgh!:

There is just one small thing I am missing: the torpedo tube selector from the attack map. I know that you can select the tubes via the green/shining tube buttons, however, in this case the door of the previously selected tube is closed automatically. If you use the torpedo tube selector the tube doors remain open. Thus, you can easily switch between tubes, order the WA to open the doors,... without bothering about the tube doors.

May be in a future version I can add that to the current panels, dunno :hmmm:

BTW, for those who were still wondering if this GUI replicates real items or not, here are some pictures :DL:

The Ultra-rare Zeiss 10x UZO, from which almost no picture is available:

http://img101.imageshack.us/img101/3191/marinezeiss1.jpg

http://img175.imageshack.us/img175/761/marinezeiss10x80.jpg

Anschutz Gyro compass repeater with black centre (This one was in a destroyer):

http://img401.imageshack.us/img401/1694/repeater.jpg

Hanhart 60 seconds chrono:

http://img691.imageshack.us/img691/2487/bvbzgeqcgkkgrhgookiqejl.jpg

30 seconds Hanhart (The main needle has been replaced with a non-original one):

http://img339.imageshack.us/img339/1883/iiireichhanhart3.jpg

Screen capture from real filming through a Uboat periscope (Not the fake cinema mask you are used to see in propaganda films), where the protruding part that holds the bearing repeater can be seen. It is copied in my attack periscope.

http://img528.imageshack.us/img528/4811/realteilkreis.jpg

Triangle with graded scale:

http://img248.imageshack.us/img248/3144/winkel2.png


My commitment to realism is obsessive :rock:

KL-alfman
04-05-10, 12:30 PM
your new GUI is breath-taking and beautiful.
will try it out when being in port again.

thx for your outstanding work!! http://www.my-smileys.de/smileys3/anbet.gif

Loltak
04-05-10, 12:43 PM
Wow :yeah:
Very clean UI, i like that. Just what you need.
I can't not try it :)

Fader_Berg
04-05-10, 12:57 PM
How do I get to the recognition manual?

sergei
04-05-10, 01:12 PM
How do I get to the recognition manual?

'n' works.
And again to hide it :DL

Dani
04-05-10, 03:34 PM
Can't download the GWX 3 version. :wah:
The link is not working properly.

joegrundman
04-05-10, 03:36 PM
absolutely awesome, Hitman:salute:

brett25
04-05-10, 04:06 PM
i cant believe my eyes are looking at this. this is a work of art and genius, thank you hitman!:salute:

Castorp24
04-05-10, 04:15 PM
Cojonudo, compadre :salute:

Downloading now!

makman94
04-05-10, 04:46 PM
very nice Hitman ! :up: good job !

brett25
04-05-10, 04:58 PM
one thhing would be very nice-is it possible to eliminate the black transparent areas of the interface (as seen in the bridge and map shots)? Is it the console.tga that affects this? Or have a version with the simfeeling big dials only. No need for both the small dials and big dials?

DaveP63
04-05-10, 08:04 PM
Most excellent addition!

Buck_O
04-05-10, 10:05 PM
Bravo!, well done Hitman:up:

Fader_Berg
04-05-10, 10:55 PM
'n' works.
And again to hide it :DL
Thank you...

LiveGoat
04-05-10, 11:08 PM
Downloaded! Now to get my boat back for a refit and test run.

Thanks, Hitman!:salute:

Weisia
04-06-10, 01:53 AM
Really looks amazing! Will download it this weekend when I start with a new career

Der Teddy Bar
04-06-10, 02:12 AM
Jolly good show old chap, this mod works fantastically and raises the level of immersion :yeah:

Great timing as I installed SH3 3 days ago.

h.sie
04-06-10, 02:24 AM
T O P !

Magic1111
04-06-10, 02:56 AM
Looks very good ! TOP! :up:

Best regards,
Magic:salute:

geosub1978
04-06-10, 04:02 AM
Are you in competition with Makman????:D
You guys are excellent!:DL

Assprella
04-06-10, 06:13 AM
Beautyfull and clean GUI.
:up:

Hitman
04-06-10, 07:10 AM
one thhing would be very nice-is it possible to eliminate the black transparent areas of the interface (as seen in the bridge and map shots)? Is it the console.tga that affects this?

I must look into that, it's one of the glitches that couldn't be fixed before release. I have a candidate suspect, but need time to check it.

Jolly good show old chap, this mod works fantastically and raises the level of immersion :yeah:

Great timing as I installed SH3 3 days ago.

Holy cow! Watch out, DTB is back with a vengance!!! :D Glad to see you back in the SH3 scene mate :up:

Are you in competition with Makman????:D

Nooo quite the opposite, we have open collaboration and help each other whenever possible (Well Manos helps me more that I can help him, but OK :haha:), we just have each other our personal preferences for GUIs and this is great because users benefit from the best possible thing: Being able to choose between different options :sunny:

Jimbuna
04-06-10, 07:49 AM
Great job mate....works a treat in GWX3.0 http://www.psionguild.org/forums/images/smilies/wolfsmilies/pirate.gif

verte
04-06-10, 08:19 AM
Thank you for your work and all the historical informations and pics :up: Still, I will try to port for my own use at least your periscope views to some other gui (and the cameras.dat options), because as much as I like the look of the tdc & torpedo panels, switching between them by "zeiss ikon" is irritating (as is the mouse cursor over the up/down periscope in 1280x1024). I also hope that you don't abandon your other ideas, like f6 tdc panel etc. and you will continue great work over this gui.

MH
04-06-10, 10:20 AM
Double post

MH
04-06-10, 10:22 AM
........switching between them by "zeiss ikon" is irritating.............

I agree to that.....having moved the additional function somewhere else and make it toggle button would be much better.
Would be great having tdc buton on the tdc or close to it.
This GUI requires just too much clicking and mouse traveling but still is the best:up:.

Pisces
04-06-10, 12:24 PM
Looks great Hitman. But just a question, where is the indicator point on the compass vernier. I can see you are roughly on course 039. But what degree is it exactly pointing to. How about a small red marker or someting?

kiwi_2005
04-06-10, 12:49 PM
Very nice, will try it out with nygm. :yeah:

frau kaleun
04-06-10, 01:04 PM
Okay I was waiting until I was ready to try manual targeting to start thinking about d/ling advanced looking GUIs but damn this is very... very... SHINY.

Flopper
04-06-10, 02:47 PM
Okay I was waiting until I was ready to try manual targeting to start thinking about d/ling advanced looking GUIs but damn this is very... very... SHINY.

Same kind of thing happened with me regarding the OLC Gold mod. Installed it, decided it was too hard, uninstalled. Next day I was missing the look of the gui and tools so bad, reinstalled and forced myself to learn how to deal with it. Forever grateful to OLC for that.

@Hitman: Looks beautiful... can't wait to try it out (right now)!! :rock:

Uber Gruber
04-06-10, 02:56 PM
Oh goody, i've been waiting for this. It's just excellent Hitman!
To follow on from Teddy's comment, do you intend to remove the transparent interface (officer icons and dials) completely in order to have a minimalist GUI on the bottom of the screen ? I ask because now that your GUI includes the excellent slide out dials, the bottom dials are redundant (IMHO).

I think the bottom GUI only needs: info text, time of day (with date on hover), time compression indicator, numerical bearing and numerical speed...and i'm not that sure the last two are really needed to be honest.

The less cluttered the GUI the better in my view, especially on the bridge or in the command room.

Anyway, brilliant work....thanks.

UG

Sailor Steve
04-06-10, 06:04 PM
SHINY.
Literally, or are you a closet browncoat?

Jimbuna
04-06-10, 06:06 PM
That's similar to what was said about Fubars skins util the problems with the second link :O:

frau kaleun
04-06-10, 08:27 PM
That's similar to what was said about Fubars skins util the problems with the second link :O:


True, lol. I got it successfully downloaded tonight though and the fourth one too. Very shiny indeed. Just wish there were more of them for my VIIB, but I'm kinda attached to my black boat ATM so it's prolly just as well.


Literally, or are you a closet browncoat?


Generally if I say "shiny" I'm indicating that I've been distracted by something that looks very cool. As in "easily distracted by shiny objects."

But I have seen the series and the movie and enjoyed them, altho I got them both via Netflix so I was a latecomer to the fold. There were some things about them that I found a bit irritating, but they were entertaining enough overall.

el cheguevara
04-06-10, 10:33 PM
I go without internet for a few days and come back to this? I'm pretty sure i died and went to heaven. Looks superb, can't wait to try this sucker out, been waiting for years!....well, seems like years lol.

makman94
04-07-10, 02:26 AM
Are you in competition with Makman????:D
You guys are excellent!:DL



Nooo quite the opposite, we have open collaboration and help each other whenever possible (Well Manos helps me more that I can help him, but OK :haha:), we just have each other our personal preferences for GUIs and this is great because users benefit from the best possible thing: Being able to choose between different options :sunny:

Exactly ! that is the spirit ! and i bet that both have the same purpose....to give the best we can to see a finished (?....well if ever exist a...finish) silent hunter 3 !
when something new is coming out is always for good and moves things forward to the new step beyond that....,you know, comparing the first Ferrari with the Ferrari you see today ... a looot of models passed between !

now ,there are two things that i really like to your gui Hitman ,

1. the brilliant idea you had, to connect the indicator (at the aob disc) directly with the scope bearing to show the true bearing without user's assistant! really brilliant !! i allready have done that to the 'pointer' of my compass....hope that you don't mind to release it . its really marvelous !

2. the new tool at your navmap.but not for the tool itself but for the fact that you can draw on top of it ! so,i made with the same 'build' the dragable nomograph to be 'fuctional' on all its area ...meaning that we can draw now lines on top of it !

two things that,imo, needs to take care of :

1. the 'clicable' area for starting-stopping the chronometer is very very small (only near the center of it) .need to enlarge it

2. at your tdc panel ....the spread angle dial is not fuctional if you haven't first choose the 'salvo' from the other panel . i think that it will be better to 'bring' the salvo switch at the tdc panel or to move the spread dial at torpedoes panel

nemo7
04-07-10, 02:59 AM
Oh goody, i've been waiting for this. It's just excellent Hitman!
To follow on from Teddy's comment, do you intend to remove the transparent interface (officer icons and dials) completely in order to have a minimalist GUI on the bottom of the screen ? I ask because now that your GUI includes the excellent slide out dials, the bottom dials are redundant (IMHO).

I think the bottom GUI only needs: info text, time of day (with date on hover), time compression indicator, numerical bearing and numerical speed...and i'm not that sure the last two are really needed to be honest.

The less cluttered the GUI the better in my view, especially on the bridge or in the command room.

Anyway, brilliant work....thanks.

UG

Agree. Outstanding job though. :salute:

geosub1978
04-07-10, 03:12 AM
Hitman, why don't you make a less "clear" lens?

h.sie
04-07-10, 04:29 AM
Hi Hitman,

looks very good. But I maybe found a problem with the NYGM version. the de_menu.txt from NYGM differs from the GWX version in many items, because NYGM has some specific stuff (used winmerge to find them).

but this NYGM-specific stuff is gone with the de_menu.txt that comes with your GUI.

h.sie

coronas
04-07-10, 05:13 AM
Imprescindible!
Great work! :yeah:

:salute:

melnibonian
04-07-10, 05:28 AM
That is absolutely brilliant.

Thanks a lot :up:

Hitman
04-07-10, 07:15 AM
there are two things that i really like to your gui Hitman ,

1. the brilliant idea you had, to connect the indicator (at the aob disc) directly with the scope bearing to show the true bearing without user's assistant! really brilliant !! i allready have done that to the 'pointer' of my compass....hope that you don't mind to release it . its really marvelous !

2. the new tool at your navmap.but not for the tool itself but for the fact that you can draw on top of it ! so,i made with the same 'build' the dragable nomograph to be 'fuctional' on all its area ...meaning that we can draw now lines on top of it !

Well, none of those is my idea :oops:

The AOB disc is exactly the same as in the U-Jagd tools, but with different graphics. The new draggable tool in the Nav Map was made like that thanks to a suggestion by Karamazovnew to use a draggable item for the handle and a transparent graphic attached to it. It required some trial and error to find the correct combination, but it finally works very well :up: Of course you or anyone else can use the ideas, graphics, etc, for whatever you want, and please don't even ask me permissions previously. Just use and share it :yeah:

two things that,imo, needs to take care of :

1. the 'clicable' area for starting-stopping the chronometer is very very small (only near the center of it) .need to enlarge it

2. at your tdc panel ....the spread angle dial is not fuctional if you haven't first choose the 'salvo' from the other panel . i think that it will be better to 'bring' the salvo switch at the tdc panel or to move the spread dial at torpedoes panel

Yeah, the frigging chronometer gave me some problems and I could not identify why the clickable area is so small. I would like to enlarge it, but could not before release.

The salvo switch: It is unfortunately encoded to work only when you have salvo selected, and I noticed that AFTER the design of the panels (In real life the spread angle is in the TDC), but I think that somewhen in the future I can add a second dial in the torpedo settings (Or even better, a handle that works as a dial) so you can set it in both panels.

To follow on from Teddy's comment, do you intend to remove the transparent interface (officer icons and dials) completely in order to have a minimalist GUI on the bottom of the screen ? I ask because now that your GUI includes the excellent slide out dials, the bottom dials are redundant (IMHO).

I think the bottom GUI only needs: info text, time of day (with date on hover), time compression indicator, numerical bearing and numerical speed...and i'm not that sure the last two are really needed to be honest.

The less cluttered the GUI the better in my view, especially on the bridge or in the command room.

That was also my initial idea, but reworking the task bar requires lots of work, as it is a very large sized part of the menu.ini.

Hitman, why don't you make a less "clear" lens?

You mean a darker one for the attack scope? Or for the observation one? I tried to reflect what I know about the light transmission. They were small lenses, but not dark sun glasses. The current attack scope is useless most nights, though, so I think it's correct. In any case, you can easily open the TGA Alpha channel and make it darker :yep:

But I maybe found a problem with the NYGM version. the de_menu.txt from NYGM differs from the GWX version in many items, because NYGM has some specific stuff (used winmerge to find them).

but this NYGM-specific stuff is gone with the de_menu.txt that comes with your GUI.

Hmmmm there was a specific file for NYGM, but may be I didn't put it in the final version. Will need to look at it :hmmm:

geosub1978
04-07-10, 08:17 AM
Well, how clear the lens is, depends of the periscope. Well preserved and new periscopes are very clear. Olders are much darker.

Another thing is that with 1,5zoom shouldn't you see x1,5 of what you see from the bridge which is x1?

Hitman
04-07-10, 11:14 AM
Another thing is that with 1,5zoom shouldn't you see x1,5 of what you see from the bridge which is x1?

Yes you do see 1.5x (And it actually is like that in my mod), but because everything is surrounded by a black area, things appear smaller. Look through a tube (Simply do it with your two hands, as if you were holding a telescope in front of your eye) at any object and you will suffer the same effect, it will appear smaller (more distant). But WARNING: 1.5x zoom in optics does NOT mean that the object is 1.5x times bigger, but instead that it appears to be 1.5 times closer.

Chisum
04-07-10, 01:51 PM
Hello Hitman, there is the question.

What must I do about it ?

http://i67.servimg.com/u/f67/13/87/46/18/sans_t21.gif


Notes I've push on "Yes" and try: no CTD all seems ok.

Many thanks to this superb job.

Now, just learn how it works, not the most easy lol.
:up:

Hitman
04-07-10, 02:18 PM
Chisum:

-Commands.cfg contains the definition of what each key does. I guess that my mod would still work without it, but you would need to be carfeul not to use a key-combo to lock/unlcok TDC, because it would unsync it.

-Cameras.dat is essential for the mod, but it won't break anything from other mods. You might at most get some views that go through objects when pivoting around.

-de_menu.txt only makes some small changes in terminology. It is not essential, though you could get a confusing lettering in some dial in the F6 screen if not using it. Not a big dial if you are already used to them and know what each one means (Plus you will now only rarely operate the dials from that station). Besides, it will only be relevant if you are using german language in the in-game texts. Otherwise you won't notice it at all.

-OfficerA.tga is the new icons of the left bottom part of the menu bar which are also shortcuts to stations. They are entirely cosmetic and you can safely not use them. In this case you get a warning because they are overwriting a custom one you had enabled before via JGSME.

In conclussion:

If you want to prevent most conflicts, you can delete following files from the mod BEFORE enabling it. Go to the JSGME "Mods" folder and there you can delete any of these files:

Hitman_GUI_GWX3_1.0\Data\Cfg\commands_en.cfg
Hitman_GUI_GWX3_1.0\Data\Menu\de_menu.txt
Hitman_GUI_GWX3_1.0\Data\Menu\Gui\Layout\OfficerA. tga

Once you have deleted those files that you don't want, enable the mod. Good hunting :up:

sergei
04-07-10, 02:31 PM
Just FYI Chisum and Hitman -

I have been using Hitman's GUI on top of the Open Hatch mod, and they work together fine.
It doesn't break anything :DL

Chisum
04-07-10, 03:07 PM
Many thanks to these informations.
:up:

Pisces
04-07-10, 03:30 PM
Ahum!! Bump:

http://www.subsim.com/radioroom/showpost.php?p=1349539&postcount=36

Lekor
04-07-10, 04:37 PM
Hitman,
why are missing from "ring" (do not know how to properly called) around the periscope. To calculate the distance, the speed goal. Is it installed less than all the periscopes?

Explain the historical point of view this question? Why in the ACM is, and you have not?

Thanks for the mod, which is pleasant to work. :up::yeah:

I do not speak English. Google Translator:)

Flopper
04-07-10, 07:00 PM
Hitman,
why are missing from "ring" (do not know how to properly called) around the periscope. To calculate the distance, the speed goal. Is it installed less than all the periscopes?

Explain the historical point of view this question? Why in the ACM is, and you have not?

Thanks for the mod, which is pleasant to work. :up::yeah:

I do not speak English. Google Translator:)

From page 2 of GUI Manual.pdf:

This GUI does NOT include stadimeter or AOB finder, unlike other mods,
because of the option chosen when replicating the optics (See documentation
about historic german WW2 optics)

Uber Gruber
04-08-10, 02:51 AM
@Hitman

Sorry, I didn't realise the bottom part of the GUI screen was that time consuming to mod. If you look at the following pictures from WAC and LSH3...

WAC: http://img72.imageshack.us/i/newrepairtimesyh0.jpg/

LSH3: http://www.lsh3.com/album/v5/bilder/xxiimeinsatzmitsixdial09.html

you'll see the bottom is quite minimalist. I'm not sure who created the original mod but perhapps it could be incorporated into your GUI mod ?


What do you think ?

Cheers, UG

Der Teddy Bar
04-08-10, 05:12 AM
Holy cow! Watch out, DTB is back with a vengance!!! :D Glad to see you back in the SH3 scene mate :up:


Guess who's back, back again
Teddy's back, tell a friend
Guess who's back, guess who's back,
guess who's back, guess who's back,
guess who's back, guess who's back,
guess who's back...

A couple of days using your GUI and the more I use it the more I think it rocks.

Keep up the good work and I I'll be keeping a keen eye out for the updates.

Hitman
04-08-10, 08:28 AM
Ahum!! Bump:

LOL OK, seems I forgot to add the marker. Another thing in the updates list ...

Anyway, once you click and drag the cursor you will see it rotating until it arrives to the vertical fashion, pointing where yoru uboat is heading to. It is not precise in very heavy weather, though :hmmm:

I'll add it :up:

Pisces
04-08-10, 05:24 PM
Yeah, I know, small detail. But since this vernier scale is allready very unusual some people might not know what to do with it or figure out how to read it out.

Flopper
04-08-10, 07:54 PM
Is it true there is no recognition manual at all, or something I've done?

arnahud2
04-08-10, 11:37 PM
Hi, what a great mod !!! :up:

I have just two "little" troubles with it : the 3 dials on right bottom don't appear, except for the needles...

Secondly, depth and speedometer big slidout dials don't appear too. Just the big slideout compass (with its needle :D !)...

I checked "menu_1024_768.ini" before and after applying hitman's GUI, no problem found here.

I tried with different "camera.dat" file, nothing better...

Reverting to GWX gold "stock" GUI : no problem.

I tried the excellent Raptor's Interface : no problem too...

What's the trouble, what's the trouble, what's the trouble :wah:

Could someone help me, please ?

Stiebler
04-09-10, 06:11 AM
Hi Hitman,

Another minor item for the update list...

Could you move the wooden bar ('wooden-part'), on the top transparent triangle, a little bit down, towards the bottom of the triangle, please?

Then the whole triangle can be moved by the user further up, off the top off the screen, when not required, freeing a lot of 'real estate' (well, sea anyway) when in map (F5) mode.

Thanks. (I've had no problems at all with the mod in constant use, by the way.)

Stiebler.

Hitman
04-09-10, 07:05 AM
Is it true there is no recognition manual at all, or something I've done?

The RM is still there and can be seen by pressing the "N" key. I found it useless, though, because with IABL's ships augmenting significatively the number of vessels, and without stadimeter, it is a boring thing to go around flipping pages with no real use of interest.

I have just two "little" troubles with it : the 3 dials on right bottom don't appear, except for the needles...

Secondly, depth and speedometer big slidout dials don't appear too. Just the big slideout compass (with its needle :D !)...

That's very weird. If you don't get what the pictures in the first post show, then either your download is broken or you installed something else that broke the mod. Be sure to install the GUI mod last, that should guarantee it works OK.

Could you move the wooden bar ('wooden-part'), on the top transparent triangle, a little bit down, towards the bottom of the triangle, please?

Then the whole triangle can be moved by the user further up, off the top off the screen, when not required, freeing a lot of 'real estate' (well, sea anyway) when in map (F5) mode.

Sure it can be done, I just left it there because it's the real part of the ruler where it is. But as long as it doesn't interfere with the scales, I suppose it's OK to move it downwards.

geosub1978
04-10-10, 04:28 AM
Hi!
I just installed this GUI to WAC 4.1 and so far seems to work:DL!!

Hitman, to make life easier, I suggest this for you Wiz wheel:

Have the outer cyrcle fixed on 000, and add a true coarse cyrcle as a thin outter cyrcle that will follow your coarse just like compass. This way you will be able to use the wheel, independed from TDC, etc, while doing exact the same things and will help you choose your coarses in a more "man oriented" way.

Finally a centered-man rotated rotating cross, with pointers at each end and length=diameter of the wheel, will help someone define and choose coarses like 90degress approach, downthroat, etc.

rea00cy
04-12-10, 12:59 AM
Just FYI Chisum and Hitman -

I have been using Hitman's GUI on top of the Open Hatch mod, and they work together fine.
It doesn't break anything :DL


Hi, Sergei:

Do you mean DD's Open Hatch or Luca's CT open Hatch? I'm having trouble with the last one and this mod.
In any case, has anyone tried these two mods compatibility (Hitman's optics and CT OH)?.
Any suggestion will be greatly appreciated.

Thanks, rea00cy

Hitman
04-12-10, 01:35 AM
The only incompatible files between this GUI and the OH mods is the cameras.dat

If you install this mod over OH you'll still get the open hatch in the game, but the reworked cameras angles and special properties of free camera, etc. will be lost. Otherwise all will work OK.

Weisia
04-12-10, 05:47 AM
Hi,

I have a problem with the tdc and stopwatch icons. When I click the stopwatch icon next to the periscope the RM opens. When I try to click the tdc button nothing happens. I don't know if the FAT button is working properly because I am still in '39.

Hitman
04-12-10, 11:09 AM
I have a problem with the tdc and stopwatch icons. When I click the stopwatch icon next to the periscope the RM opens. When I try to click the tdc button nothing happens. I don't know if the FAT button is working properly because I am still in '39.

Look like a corrupted install, my bet is that you enabled another mod after my GUI, whose menu-ini overwrote mine. Run JSGME, disable my GUI and enable it again so it overwrites any existing mod.

Being in 1939 has nothing to do with the TAFT settings panel, you will open it but inly the torpedo depth and other dials from the lower part will work. No other secondary effects at all.

Stiebler
04-12-10, 01:30 PM
I thought I'd save you a bit of trouble, Hitman.

Just change the settings in menu_1024_768.ini as follows:
[G31 I25]
Pos=400,740,200,25 (was 700,770,200,25)
[G31 I27]
Pos=-239,274,676,338 (was -239,244,676,338)

This works fine for me, and does not obscure the markings on the triangle. Moving the triangle upwards when it is not in use now means that only 5% of the sea area in map mode (F5) is now obscured by the triangle.
Previously, 10% was obscured, which is quite a lot.

An alternative solution might be to leave the 'wooden_part' where it is (ie, in realistic position), but to make the entire triangle draggable, instead of having to drag the 'wooden_part'.

Stiebler.

Hitman
04-12-10, 02:45 PM
An alternative solution might be to leave the 'wooden_part' where it is (ie, in realistic position), but to make the entire triangle draggable, instead of having to drag the 'wooden_part'.


Yes, but in that case you would not be able to draw over it :)

Thanks for the notes :up:

Weisia
04-13-10, 01:49 PM
Look like a corrupted install, my bet is that you enabled another mod after my GUI, whose menu-ini overwrote mine. Run JSGME, disable my GUI and enable it again so it overwrites any existing mod.

Hi. I did have a mod installed after your GUI. I have changed the sequence of the mods so that the GUI is activated last. But the buttons still don't work.

Here is a list of the mods I am using:
-NYGM 2.5
-NYGM 3.2
-NYGM 3.3B
-IABLShipsrezonedfinal
-1500 meter bearing overlay
-Current depth
-NYGM 3.3C
-Raptors Instruments 3.5
-Hitman_GUI_NYGM1.0
Before I changed the sequence of the mods I had NYGM3.3c installed after your GUI (like it says on the download page of subsim).

I also use Thomsen's SoundPack for a while, but those are all sound files so they shouldn't conflict with your GUI.

Hitman
04-13-10, 02:29 PM
But the buttons still don't work.

No?

That's really strange. Do you get the same image as seen in the first page of this thread? And does everything else work (wiz-wheel, enlarged dials, etc.)? I'm puzzled about this :hmmm:

Weisia
04-13-10, 03:50 PM
No?

That's really strange. Do you get the same image as seen in the first page of this thread? And does everything else work (wiz-wheel, enlarged dials, etc.)? I'm puzzled about this :hmmm:

Everything else does work (and looks great:yeah:). I will try a complete re-install in the weekend and see if that solves the problem.

lafeeverted
04-13-10, 04:40 PM
Hitman,

I also do not have working Additional Function buttons, or stopwatch. I have removed the mod using JSGME and re-enabled without success. I also extracted the mod again overwriting it hoping to have had a corrupted file. I will next d/l again and try once more.

I tried new d/l without success.


If this helps at all...if i click on the first button that would bring up the speedchart, nothing happens. However, if i click on the other two, or the Zeiss badge it defaults to mouse control of the scope/uzo view.

I have removed all mods other than those with the GWX package.
All else seems to be correct with the GUI.

Buck_O
04-14-10, 12:06 AM
The RM is still there and can be seen by pressing the "N" key. I found it useless, though, because with IABL's ships augmenting significatively the number of vessels, and without stadimeter, it is a boring thing to go around flipping pages with no real use of interest.

I too hate:dead: flipping through the manual to find the correct vessel. Would I be out of line if I asked for an addition to your excellent GUI like makman94, & OLC's that lets you find the correct vessel quickly via the weapons officer.

I'm curious how you know what depth to set your torps at for magnetic detonation, without using the RM?

rea00cy
04-14-10, 02:08 AM
The only incompatible files between this GUI and the OH mods is the cameras.dat

If you install this mod over OH you'll still get the open hatch in the game, but the reworked cameras angles and special properties of free camera, etc. will be lost. Otherwise all will work OK.

Can you tell me if there's any simple soln to this incompat, that I can follow by myself? any help will be greatly appreciated.

Thanks, rea00cy:DL

Weisia
04-14-10, 04:57 AM
Hitman,
If this helps at all...if i click on the first button that would bring up the speedchart, nothing happens. However, if i click on the other two, or the Zeiss badge it defaults to mouse control of the scope/uzo view.
Same here. Only I get the RM when I click the stopwatch/speed chart

Hitman
04-14-10, 07:19 AM
Can you tell me if there's any simple soln to this incompat, that I can follow by myself? any help will be greatly appreciated.

No simple solution, I'm afraid. The only solution is to pick cameras.dat from the mod you want to make it compatible with, and change the FOV in ALL cameras, as well as the viewhole values in the optics (Periscopes+UZO)

I'm curious how you know what depth to set your torps at for magnetic detonation, without using the RM?

I estimate by naked eye the draft value, same as I do with all general dimensions of the ships, AOB, distance and speed. Rarely I'm much off. Practice makes you master the concept :up:

@Lafeeverted & Weisia: Sorry guys but I'm unable to reproduce your problem and clueless about what has happened. It is obvious that a part of the menu.ini is not working for you, but surprisingly no other people are reporting this (And the files have been dowloaded already 270 times only in my page), so I can't figure out what is interfering. As long as my mod is installed right, and you picked the correct version (GWX or NYGM) it should work OK. In fact it should work over any other mod, as it would overwrite the key files, so at best it would be OTHER mods which would not work :hmmm:

lafeeverted
04-14-10, 07:42 AM
Yes I agree Hitman, there should be no reason why it is not working. There must be something else at play here and possibly something that Wiesia and I have in common. Although he is running NYGM and I use GWX. Possibly computer related? i am running on a Windows 7 machine. i had no issues with install and everything installed into default folders. I did not have to resize my desktop in order for the game to run although the resolution is higher . It does not fill the screen when playing. Since the rest of the game and your mod seem to work fine is it possible that the button functionallity is there but the clickable point is not where it is intended? I can see no reason why it would not be there if everything else is in its place. Thanks for trying I will let you know if i can figure it out.

Weisia
04-14-10, 08:48 AM
Yes I agree Hitman, there should be no reason why it is not working. There must be something else at play here and possibly something that Wiesia and I have in common. Although he is running NYGM and I use GWX. Possibly computer related? i am running on a Windows 7 machine.
I am running XP. So we are using different OS and different mega mods. Sounds to me that we both have a corrupt file in the orginal SHIII install. I will reinstall the complete game when I have time. Hopefully that solves the problem.

EDIT: GOT IT TO WORK!
All you have to do is enable manual targeting:O:

@Hitman: is there an easy way to make the buttons work with auto targeting:88)?

Hitman
04-14-10, 09:08 AM
EDIT: GOT IT TO WORK!
All you have to do is enable manual targeting:O:

:damn:

Yeah this mod is not for auto targetting, should have thought about it before :shifty:

is there an easy way to make the buttons work with auto targeting:88)?

No, they are replacements of the various notepad items. The notepad doesn't work with auto targetting, then my panels don't either.

But the real interest of the mod is for manual targetting, because if you want auto targetting you don't really need anything from it ;)

lafeeverted
04-14-10, 09:20 AM
ha, I thought I had manual targeting enabled! Realism is at 99%. I will double check that! hope it is that easy.

lafeeverted
04-14-10, 09:34 AM
That was it Weisia ! I have not actually played the game since re-installing it and have only been adding checking mods etc...I did not check manual targeting system at first trying to just get familiar again with the game. Realism was only at 71 so when I installed the new GUI and the realism jumped to 99 I just assumed it was that way by default. Looks great Hitman, thanks :salute:

Weisia
04-14-10, 09:45 AM
Time to learn the art of manual targeting I guess. Do you know any useful guides for manual targeting?

KL-alfman
04-14-10, 12:29 PM
Time to learn the art of manual targeting I guess. Do you know any useful guides for manual targeting?


there are quite many. :D

IIRC every GUI-mod has a (at least basic) tutorial.
I found this very useful:
http://www.paulwasserman.net/SHIII/#Introduction#Introduction

but see for yourself in the download-section. :salute:

Hitman
04-14-10, 12:41 PM
Time to learn the art of manual targeting I guess. Do you know any useful guides for manual targeting?

Actually the different parts of the GUI make it quite obvious what you have to do, and it can be gathered from the manual. :)

But the logical steps would be as follows (You can gather target data from paralell course or plotting also, but this is the simpliest way)

1.- Speed: First you will determine speed, because that one normally won't change. You can either eyeball the bow wake and make a guesstimate, or use the fixed line with the chronometer and the table provided. Input in the TDC.

2.- AOB: This will change a bit, so you will set it as second step. Use the chart on the right to guesstimate how angled the target is, and read the corresponding AOB value. Input in the TDC.

3.- Range: This will change the most, so you will input it last. It is relevant only if you are doing angled shots (More than 20º left or right of your bow, look at the solution digital readout above or the TDC dials to see the Gyro Angle), otherwise you can leave it at default or simply move it to a rough guess. For range you can either use the marks in the periscope, or the range table based on how much of the lense the target covers. Another option is to set it in the distance when the target will cover the full lense, according to the chart, and wait until it is that close.

4.- Last, you can adjust salvo, spread angle and torpedo depth if necessary.

There you go, you have now everything setup correctly. As long as you don't pretend to shoot from extreme ranges, be sure you will hit :DL

sharkbit
04-14-10, 01:32 PM
Any upcoming updates to the mod?
Just curious.

:)

Hitman
04-14-10, 02:30 PM
Not for a while. Such big projects are a bit exhausting, and I have also some smaller ones around. But be sure I will come back to the GUI in mid term.

KL-alfman
04-14-10, 02:37 PM
good to hear, Hitman! :yeah:

danke schön! :D

Noily
04-15-10, 08:11 PM
Is it possible to have a version for LSH please :salute:

Hitman
04-17-10, 03:08 AM
Is it possible to have a version for LSH please :salute:

Unfortunately not. Mantaining an extra version for another supermod is a huge aditional effort I can't take right now. In fact, once all fixes and glitches are fixed, further evolutions of the GUI will only come for NYGM (The one I use mostly) unless they are full new menu pages that can be replaced easily as a whole (F.e. what I plan for the TDC F6 screen).

In any case, I give open and free permission in the readme to do what you want with mod, so you can grab anything you like and put it into LSH.

swampy
04-21-10, 08:21 PM
Hi, just got back to SH3 and Im trying out this great mod.
Have one problem, after I used the resolutionfix the torpedoes are firing when I use the mouse to turn the periscope.
I know I read about that problem somewere but I cant find the solution.

dfscott
04-28-10, 12:39 PM
I tried this for the first time the other night and someone asked me for some feedback in another forum. Someone replied that the feedback might be useful for hitman, so I'm re-posting it here. Please take this with a grain of salt since a) I'm new to SH3 (see forum join date!) and 2) this is not meant as complaint or indictment of anything -- just my personal opinion based on a mere 4-5 hours of use:

FWIW, here are my general impressions (about halfway through a patrol):

- It takes a while to figure out where to click the stopwatch. (It's apparently a known issue but he's having trouble fixing it.) It also took me some time to get used to the stopwatch appearance. My screen isn't very large and at first I had trouble telling the difference beween 2 and 3 minutes on the small hand, particularly the draggable one that has a simulated glare effect. I'm adjusting to this fairly quickly, however.

- Tab doesn't seem to work to zoom the optics. I think there's a comment in the manual about this, but just wanted to mention it. The wheel on the mouse works fine however.

- Getting used to the new locations of the TDC gauges on the periscope and UZO took a while. I don't read German, so I kept having to refer to the manual, particularly to find the torpedo bearing (not sure why I couldn't remember that one!). However, I imagine that more experienced SH3 players would already have internalized a lot of this, so I can't really call that a problem.

- Even after reading the Hitman GUI manual several times and doing several forum searches, I can't for the life of me figure out how to use the triangle plotting tool. I haven't needed it since I use the other tools, but I feel like I might be missing something that could make my life easier. If anyone can point me to a step-by-step example of how to use it, I would be eternally grateful.

Overall, here are what I feel are the overall pros and cons to this point:

Pros:
- The extra-large depth gauge is great. Not only is it easier to use, but there's also the aesthetic value of being able to request 40 meters instead of having to ask for 38 or 41 because you can't click accurately enough.

- I absolutely love the large heading gauge. The slide-out one for GWX was a huge improvement over stock, but IMO, this one improves GWX by the same amount. It's nice to be able to click, hold, and slide it to exactly the heading you want. Only when you release it, does the command take place (I think the others work the same way, but it's more useful with this version since you can actually see what you're doing!) And again, the aesthetic of the rotating inner plate is awesome looking!

- Optics are excellent. However, I didn't notice that much different between the observation scope and the attack scope at night. There was a crescent moon out and the visibility was "moderate", so maybe it needs to be darker? I don't worry about range at this point (90 AOB for all my shots), so I can't comment on using it to find range.

- Having the TDC right at your optics are nice. I'd gotten pretty good about flipping back and forth, but being able to switch from manual to automatic and make adjustments right there at scope is really handy.

Cons:
- There seems to be a lot more clicking required to get to the various TDC functions at the periscope/UZO stations. There doesn't appear to be any way to go directly from one display to the next -- you have to click click "Zeiss" to exit the current panel and then click the panel you want.

- Having torpedo depth on a separate panel bugs me. Maybe most people don't change it that much, but I like to give the board a quick review before I fire, and it's an extra step I have to take. I like it better at the TDC station where I can see everything at once. This is likely an issue with screen space, so I'm not sure what to do about it.

- Similar to the above, getting to the stop watch takes some clicking. On stock and GWX, I would typically mark the map, hit F3 to go to the scope, and then click the stopwatch to start timing. With this setup, I have to mark the map, hit F3 to go to the scope, click Zeiss to close whatever display I have up (it always seems to be something other than the stopwatch!), then click the stopwatch button to bring up the stopwatch, and then click the stopwatch to start timing.

- Both the above I think I can get used to, but the one that may be a deal-breaker for me is the whiz wheel. As nice as it is, it seems to come flying out at the drop of a hat and tends to cover a huge part of the screen when it does. I also seem to hit it at the most inopportune times, (such as when I'm trying to do some last minute tweaking to the TDC). I really wish it came out via a button like the enlarged gauges.

At this point, the pros outweigh the cons by a large margin, although if I could figure out a way to disable the whiz wheel, my opinion of this GUI would go up even more! Again, I'm only halfway through a patrol, so I may change my mind after a few more attack runs.

FWIW, since this post, I've come to suspect that the triangle plotting tool is only useful when you're not using map contact updates -- can anyone confirm that?

Hitman
04-28-10, 12:48 PM
Many thanks for the detailed and extended feedback. Most of your critics are well justified, but I just didn't want to hold the mod forever. Hopefully further versions will be having improvements.

The triangle for plotting is for no map contact updates, and it is actually quite easy to use once you understand it. May be I should make a video, but I am not good at that.

The slide out wiz wheel getting sometimes in the way is a problem, yes, mainly caused by the lack of space that has you hovering the mouse over there too easily. You can however also easily disable it, if it bothers too much. Simply open the file: "1024_menu.ini" with notepad and use the search function to find this:

[G3F I300]
Name=Lagewinkelscheibe
Type=1026; Menu Group
ItemID=0x3F4E1000
ParentID=0x3F000000 ;0x3F1C0000;3F000000
Pos=415,750,600,600
HorizSlide=600
;Color=0xFFFFFFFF

And put a ";" before the like "HorizSlide=600", so it all looks like this:


[G3F I300]
Name=Lagewinkelscheibe
Type=1026; Menu Group
ItemID=0x3F4E1000
ParentID=0x3F000000 ;0x3F1C0000;3F000000
Pos=415,750,600,600
;HorizSlide=600
;Color=0xFFFFFFFF

That's it. I might tie it to a button if I free up one, or may be simply use the knots/telegraph one.

Hitman
04-28-10, 12:52 PM
Hi, just got back to SH3 and Im trying out this great mod.
Have one problem, after I used the resolutionfix the torpedoes are firing when I use the mouse to turn the periscope.
I know I read about that problem somewere but I cant find the solution.

Torpedoes firing when you turn the scope? That's a weird one I had not noticed before. :06: Will use myself the hi-res fix and see what happens. BTW are you using it in a 4:3 or widescreen one?

dfscott
04-28-10, 01:09 PM
Many thanks for the detailed and extended feedback. Most of your critics are well justified, but I just didn't want to hold the mod forever. Hopefully further versions will be having improvements.

The triangle for plotting is for no map contact updates, and it is actually quite easy to use once you understand it. May be I should make a video, but I am not good at that.

The slide out wiz wheel getting sometimes in the way is a problem, yes, mainly caused by the lack of space that has you hovering the mouse over there too easily. You can however also easily disable it, if it bothers too much. Simply open the file: "1024_menu.ini" with notepad and use the search function to find this:

[G3F I300]
Name=Lagewinkelscheibe
Type=1026; Menu Group
ItemID=0x3F4E1000
ParentID=0x3F000000 ;0x3F1C0000;3F000000
Pos=415,750,600,600
HorizSlide=600
;Color=0xFFFFFFFF

And put a ";" before the like "HorizSlide=600", so it all looks like this:


[G3F I300]
Name=Lagewinkelscheibe
Type=1026; Menu Group
ItemID=0x3F4E1000
ParentID=0x3F000000 ;0x3F1C0000;3F000000
Pos=415,750,600,600
;HorizSlide=600
;Color=0xFFFFFFFF

That's it. I might tie it to a button if I free up one, or may be simply use the knots/telegraph one.

Thanks for the quick response! As someone who has written software in the past, I can certainly understand releasing something before it has everything you want it to. I must say though, it's quite good as it stands!

I think part of my problem with the Wiz Wheel is that I'm playing on a computer that's nearly too slow to run these mods, so my control of the mouse is less than perfect. I'll deactivate it for now and hopefully as I get used to it more, I'll get more comfortable with it. I do really like how it automatically enters your own heading for you.

Thanks again for an excellent mod.

geosub1978
04-28-10, 01:37 PM
Accidental torpedo firing is a problem indeed, with mouse left click after rotating periscope. Furthermore, at bridge free view, if you left click and rotate the view, it is not possible, for me, to left click and bring the cursor back. I also can't get the stopwatch work! How do you click it to start???

I use resolution fix at 1400x1050 for 4:3 screen.

dfscott
04-28-10, 03:39 PM
I also can't get the stopwatch work! How do you click it to start???

Stopwatch was a bit tricky for me as well. Click on the pin where the minute hand is attached, not the normal place you'd click a stopwatch. And you must click on the one on the UZO or periscope screen -- you can't click on the draggable one (in the box).

Edit: this might help:

http://img35.imageshack.us/img35/5492/stopwatchclickpoint.jpg

dfscott
04-28-10, 05:52 PM
And put a ";" before the like "HorizSlide=600", so it all looks like this:


[G3F I300]
Name=Lagewinkelscheibe
Type=1026; Menu Group
ItemID=0x3F4E1000
ParentID=0x3F000000 ;0x3F1C0000;3F000000
Pos=415,750,600,600
;HorizSlide=600
;Color=0xFFFFFFFF

That's it. I might tie it to a button if I free up one, or may be simply use the knots/telegraph one.

Hmm.. I tried this and that just causes it to be on the screen all the time. Do I need to change the Pos values as well?

Hitman
04-29-10, 08:12 AM
Hmm.. I tried this and that just causes it to be on the screen all the time. Do I need to change the Pos values as well?

Dargn of course :88):damn:

Try this:

[G3F I300]
Name=Lagewinkelscheibe
Type=1026; Menu Group
ItemID=0x3F4E1000
ParentID=0x3F000000 ;0x3F1C0000;3F000000
Pos=1024,750,600,600 ; Was 415,750,600,600
;HorizSlide=600
;Color=0xFFFFFFFF

rea00cy
04-29-10, 06:57 PM
[QUOTE=Hitman;1348122] :up:



Pictures/Features:

ATTACK PERISCOPE:

http://img97.imageshack.us/img97/2775/atpb.jpg

I must first thank you, Hitman, for this mod.:up: I've just started testing it on top a 12-mod list made compatible by one of Aces' fix mods and it works like a charm. :salute: Retraining myself a little bit, after being accustomed to other GUIs, now I've found your interface, optics and tools very interesting and since they are historically more accurate your mod has motivated me to face the new challenge.:DL
One thing that I've found is that the small fonts on the chart shown on the left in the picture above(range and AoB) are difficult to read and the language is German. Do you have an img of this chart in Vector graphics-format? I ask because I would like to make some changes on it. I'm not a modder at all ( I wish I were), but know edit images using PS, GIMP or Fireworks.
Thank you,

rea00cy

toodrunk
04-30-10, 04:05 AM
Well, I've just downloaded and installed this GUI. Hitman, I gotta say I'm a fan of your work, your attack wheel template was excellent! I use it quite extensively. I'm actually on my second one because the first one I built (kind of a practice run) wore out pretty quickly.

I absolutely LOVE being able to input everything into the TDC without having to move stations.


EDIT: NO GRIPES! I'm a retard!

BillCar
05-08-10, 01:25 PM
I've been out of the loop for about a month and a half while finishing my criminology thesis. As mentioned in the OP, I was one of the lucky ones who got to enjoy this GUI ahead of time. I just got back to SH3 and these forums now, so I have to post my endorsement late!

Hitman has provided what is, in my opinion, a very realistic and very impressive GUI. Even in the beta stage, I could think of only one or two suggestions, and they were minor. Everyone should download this GUI, and the accompanying documentation which accompanies it (which is also incredibly impressive in its own right).

Hitman has made SH3 much more fun than I would have thought possible.

Obltn Strand
08-30-10, 11:27 AM
One quick question. How do I measure distance to a target with periscope using 6x zoom? Will the table from older Hitman's optics do the trick?

Hitman
08-30-10, 01:41 PM
If you are using mast heigth and the formula provided (Mast/nº of marks x 1000) then you need to multiply the result by 4

The thing is, the more I use it the more I realize why real life commanders almost always made simply guesstimates. Once you get the hang of it, it's the easiest way to go :D the reticles and such are just a guide. Nothing replaces -or even works better than- the good old seaman's eye. :up:

LGN1
09-01-10, 07:13 AM
Hi Hitman,

I was wondering why in the 'E-Meßtafel' the distances for 1.5x and 6x zoom do not differ by a factor of 4, but some different value. I don't understand why for the 'mast height' formula it's a factor of 4, but not in the 'E-Meßtafel' case. Could you please explain why it's like that?

Cheers, LGN1

PS: From my personal experience I think your formulation 'Mast/nº of marks x 1000' is a bit missleading. I think it's better to use either 'Mast/nº of marks x 100' or 'Mast/milliradians x 1000'. At least, I counted the marks and did not realize at first that one marks corresponds to 10 milliradians.

fitzcarraldo
09-01-10, 07:30 AM
Hi Hitman:

I try your GUI and looks fantastic, but I have a problem with the icons of TDC, chrono...in the periscope view: they don´t work. I think a problem of resolution (It may be?). I love the GUI and I want to know the solution of the problem. Any edit in the menu cfg files?

Many thanks and great work!:yeah:

Fitzcarraldo :salute:

Hitman
09-01-10, 08:48 AM
was wondering why in the 'E-Meßtafel' the distances for 1.5x and 6x zoom do not differ by a factor of 4, but some different value. I don't understand why for the 'mast height' formula it's a factor of 4, but not in the 'E-Meßtafel' case. Could you please explain why it's like that?

Values were rounded up a bit to prevent weird numbers :) and since it's just an estimation it won't hurt.

I have a problem with the icons of TDC, chrono...in the periscope view: they don´t work. I think a problem of resolution (It may be?). I love the GUI and I want to know the solution of the problem. Any edit in the menu cfg files?

If the icons don't work, most likely you are using auto targetting in realism options. The mod will not work with it enabled :nope:

fitzcarraldo
09-01-10, 09:42 AM
If the icons don't work, most likely you are using auto targetting in realism options. The mod will not work with it enabled :nope:


Now it works fine! many thanks, Hitman!

Fitzcarraldo :salute:

LGN1
09-01-10, 10:26 AM
Thanks for the reply, Hitman!

So, basically a factor of four (like in one of the screenshots in your readme) would be correct, but you changed it a bit. Do you still have the old version with a factor of four between the values?

LemonA
03-08-13, 09:51 PM
Yes you do see 1.5x (And it actually is like that in my mod), but because everything is surrounded by a black area, things appear smaller. Look through a tube (Simply do it with your two hands, as if you were holding a telescope in front of your eye) at any object and you will suffer the same effect, it will appear smaller (more distant). But WARNING: 1.5x zoom in optics does NOT mean that the object is 1.5x times bigger, but instead that it appears to be 1.5 times closer.


At 1.5 Zoom the ship IS smaller than in normal view, at least for me.
How do i fix that? In the camera.dat?
http://img.xrmb2.net/images/224692.jpeg
Mod:
NYGM Tonnage War V2.5 – Stand Alone Version
NYGM3_New
Hitman_GUI_NYGM3_1.0


Also the FOV of the UZO, which in the documentation is described as exactly 4° , is here ca 4.5°. Those "differences" mess up the distance calculation.

In the doc "The Uboat torpedo attack".pdf the equation must be
25x1000 / 10 = 2500 (not 250).

Hitman
03-09-13, 04:22 AM
Yes the cameras.dat controls the aperture of the FOV. Theoretically it should have the same FOV in the brdige and in the periscope. If it doesn't, then the bridge one must be changed to match the periscope.

As for the FOV difference, I think I got it correctly, but maybe an older version of the file slipped into the release :hmmm: how did you measure that? :hmm2:

Tycho
08-06-13, 04:34 AM
Stopwatch was a bit tricky for me as well. Click on the pin where the minute hand is attached, not the normal place you'd click a stopwatch. And you must click on the one on the UZO or periscope screen -- you can't click on the draggable one (in the box).

Edit: this might help:

http://img35.imageshack.us/img35/5492/stopwatchclickpoint.jpg

Here's a quick fix for this problem!

Need to edit two files: "menu_1024_768.ini" and "Dials.cfg" with text editor!

In "menu_1024_768.ini" search for: [G26 I112] and [G26 I113], the changes are:

[G26 I112]
Name=Estim Min
Type=1031;Stat bmp array
ItemID=0x26020005 ==============>>>change 5 with 6
ParentID=0x26020000
Pos=85,-116,14,40
Materials=1
Display=5;Linear&rotation
Mat 0=data/menu/gui/Hanhart_Min_Red.tga
Crop 0=0,0,1,1
MatFlags=0x29
TexFmt=0x9
Drag=false
BmpState=1
NeedFocus=true
SelOne=false
IdGroup=0
StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF

[G26 I113]
Name=Dial
Type=1031;Stat bmp array
ItemID=0x26020005
ParentID=0x26020000
Pos=0,0,200,300 ;180,990,183,256
Materials=1
Display=0;No stretch
Mat 0=data/menu/gui/H_Chronometer.tga
MatFlags=0x29
TexFmt=0x9
Drag=true =============>>>change true with false
BmpState=1
NeedFocus=true
SelOne=true
IdGroup=0
StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF


In "Dials.cfg" search for: [Dial28], and the change is:

[Dial28]
Name=PerChronoEstMin
Type=41; DIAL_TORP_ESTIM_MIN
Dial=0x0
CrtVal=0x26020005 ===========>>> change 5 with 6
NewVal=0x0
DialVal=0,360
RealVal=0,75; Was 0,60 ;minutes
Circular=Yes

This is for Attack Periscope.

For ObsPeriscope, exactly the same way!
In "menu_1024_768.ini", search for:
[G2B I112] and [G2B I113]
In "Dials.cfg", search for:
[Dial33]

For UZO, exactly the same way!
In "menu_1024_768.ini", search for:
[G28 I97] and [G28 I98]
In "Dials.cfg", search for:
[Dial38]

This is quick fix.
For me, I choose to delete [G26 I108] - Reflection, annoys me a lot.
Then rename ItemID for
[G26 I109] to 0x26020001
[G26 I110] to 0x26020002
[G26 I111] to 0x26020003
[G26 I112] to 0x26020004
[G26 I113] need to stay 0x26020005

Then in dials rename CrtVal
[Dial25] to 0x26020001
[Dial26] to 0x26020002
[Dial27] to 0x26020003
[Dial28] to 0x26020004

Finally, renumber group 26 in "menu_1024_768.ini" with Menu renumbering tool.
Repeat exactly the same procedure for ObsPeriscope and Uzo.
Now i can click all over the stopwatch and it work.

My screen (https://dl.dropboxusercontent.com/u/68990563/HGui.bmp)

Also, i made the slide out wiz wheel, not slide out, but related to telegraph button, just like compass with vernier and enlarged depth dial. Does anyone need this?

Hitman
05-06-14, 09:02 AM
Nope, have not been working on any naval related stuff for some time now. Still visit the forum daily but my interests have shifted a bit :88)

poor sailor
06-04-14, 02:25 PM
Here's a quick fix for this problem!

Need to edit two files: "menu_1024_768.ini" and "Dials.cfg" with text editor!

In "menu_1024_768.ini" search for: [G26 I112] and [G26 I113], the changes are:

[G26 I112]
Name=Estim Min
Type=1031;Stat bmp array
ItemID=0x26020005 ==============>>>change 5 with 6
ParentID=0x26020000
Pos=85,-116,14,40
Materials=1
Display=5;Linear&rotation
Mat 0=data/menu/gui/Hanhart_Min_Red.tga
Crop 0=0,0,1,1
MatFlags=0x29
TexFmt=0x9
Drag=false
BmpState=1
NeedFocus=true
SelOne=false
IdGroup=0
StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF

[G26 I113]
Name=Dial
Type=1031;Stat bmp array
ItemID=0x26020005
ParentID=0x26020000
Pos=0,0,200,300 ;180,990,183,256
Materials=1
Display=0;No stretch
Mat 0=data/menu/gui/H_Chronometer.tga
MatFlags=0x29
TexFmt=0x9
Drag=true =============>>>change true with false
BmpState=1
NeedFocus=true
SelOne=true
IdGroup=0
StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF


In "Dials.cfg" search for: [Dial28], and the change is:

[Dial28]
Name=PerChronoEstMin
Type=41; DIAL_TORP_ESTIM_MIN
Dial=0x0
CrtVal=0x26020005 ===========>>> change 5 with 6
NewVal=0x0
DialVal=0,360
RealVal=0,75; Was 0,60 ;minutes
Circular=Yes

This is for Attack Periscope.

For ObsPeriscope, exactly the same way!
In "menu_1024_768.ini", search for:
[G2B I112] and [G2B I113]
In "Dials.cfg", search for:
[Dial33]

For UZO, exactly the same way!
In "menu_1024_768.ini", search for:
[G28 I97] and [G28 I98]
In "Dials.cfg", search for:
[Dial38]

This is quick fix.
For me, I choose to delete [G26 I108] - Reflection, annoys me a lot.
Then rename ItemID for
[G26 I109] to 0x26020001
[G26 I110] to 0x26020002
[G26 I111] to 0x26020003
[G26 I112] to 0x26020004
[G26 I113] need to stay 0x26020005

Then in dials rename CrtVal
[Dial25] to 0x26020001
[Dial26] to 0x26020002
[Dial27] to 0x26020003
[Dial28] to 0x26020004

Finally, renumber group 26 in "menu_1024_768.ini" with Menu renumbering tool.
Repeat exactly the same procedure for ObsPeriscope and Uzo.
Now i can click all over the stopwatch and it work.

My screen (https://dl.dropboxusercontent.com/u/68990563/HGui.bmp)

Also, i made the slide out wiz wheel, not slide out, but related to telegraph button, just like compass with vernier and enlarged depth dial. Does anyone need this?

Thanks. This solution for stopwatch works.

poor sailor
06-04-14, 07:22 PM
I have a question about plotting tool. If I understood correctly, your u boat must be on parallel course with target and after that this tool may be used anywhere on the navmap? No matter where exactly your sub icon is on map. Or I maybe wrong?

Hitman
06-05-14, 02:54 PM
If I understood correctly, your u boat must be on parallel course with target and after that this tool may be used anywhere on the navmap?

No, no. You can have whatever course you want (But life becomes easier if you start by putting the target to your 90º or 270º relative bearing), you just will need to later convert the relative (To your uboat) course of the enemy ship to real course.

Because you can't turn the ruler and the speed scale is fixed horizontally, you must plot your uboat's advance that way on your map. That means that on your map the uboat will appear to have a true course of either 90º or 270º, and hence you will later need to conver the results you get.

poor sailor
06-05-14, 03:44 PM
Many thanks for the answer.

poor sailor
06-05-14, 10:15 PM
Me again, but just trying to understand how this works. Ok, I understand how to plotting works with this tool, only that conversion a little confused me. When I finish the plotting and when I connect all the end of lines together to get a target course, on that number (target course) I just add my real course which I get from my compass? Or I must all the bearning lines separately convert to the taget bearing to the North? Really trying hard to get how this works. Thanks.

Hitman
06-06-14, 08:51 AM
I borrowed this image from Tycho in another thread :D, hope he doesn't mind.

http://s9.postimg.org/ye39ci8u7/hslyzq.jpg

So here's what we have:

- We have spotted a ship some 10000 metres away and we set a collision course (Our paths will cross somewhere in the future)

- Our intercept course is, as can be seen in the instruments, heading 130º at 6 knots

- We start the stop watch and each 5 minutes we ask the IWO for a report about nearest ship.

- The forward motion of our uboat is represented by the blue arrow, and each 5 minutes it will have moved forward as many marks as knots we are doing. Because we are moving at 6 knots, you can see each bearing line start from 0,6,12 and 18 respectively, as that is how much our uboat as moved on the map.

- On each of those moments we got a bearing (relative to our uboat) and distance report from the IWO, which we plotted accordingly

- Connecting the end of all those lines we have now the target course, as shown by the red arrow

- If you drag the transparent circular 360 degree ruler over the enemy course, you will see that it indicates a heading of 154º

But, that is the heading RELATIVE to our uboat. Because we are not heading 90º true course as shown in the plot but instead 130º as shown in the instruments, that means that the plot is wrong by exactly 130-90=40º

Hence, the enemy ship's course of 154º needs the same correction, and gives us a real course of 154+40=194º


If we could turn the map around in SH3 to make true plots that correction would not be necessary and instead our plot would look like this:

http://s9.postimg.org/e1m2aj41r/image.jpg

Myxale
06-06-14, 09:55 AM
Ahh, back to school with Hitman :D

poor sailor
06-06-14, 10:07 AM
Many thanks Hitman for this explanation. Now everything is clear for me. Hope that this will be also useful and for others which use this GUI.

sublynx
03-28-15, 08:15 AM
I am trying to edit Hitman's Lagenwinkelscheibe slide rule into my Widescreen MaGui SA. I see the discs and the indicator, and I can turn the indicator, but the discs are not turning. It might be that the TDC autoupdate function is not functioning :06:

I hope someone can give a look at the relevant parts of my menu_1024_768.ini file and the Commands_en.cfg file. Here they are:

[G3F I413]
Name=Lagewinkelscheibe
Type=1026; Menu Group
ItemID=0x3F070090
ParentID=0x3F070000 ;0x3F1C0000;3F000000
Pos=-410,650,615,615;Pos=415,750,600,600
HorizSlide=600
;Color=0xFFFFFFFF

[G3F I414]
Name=indicator
Type=1031;Stat bmp array
ItemID=0x3F070091
ParentID=0x3F070090
Pos=263,-25,74,550
Materials=1
Display=5;Linear&Rotation
Mat 0=data/menu/gui/Lagewinkelscheibe/indicator.tga
Crop 0=0,0,1,1
MatFlags=0x29
TexFmt=0x9
BmpState=0
NeedFocus=true
SelOne=false
IDGroup=0
StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF

[G3F I415]
Name=LageRad
Type=1031;Stat bmp array
ItemID=0x3F070092
ParentID=0x3F070090
Pos=100,-100,400,400
Materials=1
Display=5;Linear&Rotation
Mat 0=data/menu/gui/Lagewinkelscheibe/lagerad.tga
Crop 0=0,0,1,1
MatFlags=0x29
TexFmt=0x9
BmpState=1
NeedFocus=true
SelOne=false
IDGroup=0
StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF

[G3F I416]
Name=KursRad
Type=1031;Stat bmp array
ItemID=0x3F070093
ParentID=0x3F070090
Pos=25,-25,550,550
Materials=1
Display=5;Linear&Rotation
Mat 0=data/menu/gui/Lagewinkelscheibe/Kursrad.tga
Crop 0=0,0,1,1
MatFlags=0x29;21
TexFmt=0x9
BmpState=1
NeedFocus=true
SelOne=false
IDGroup=0
StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF

[G3F I417]
Name=PeilungRad
Type=1031;Stat bmp array
ItemID=0x3F070094
ParentID=0x3F070090
Pos=0,0,600,600
Materials=1
Display=2;Linear
Mat 0=data/menu/gui/Lagewinkelscheibe/peilungrad.tga
Crop 0=0,0,1,1
MatFlags=0x21
TexFmt=0x9
Drag=false
BmpState=1
NeedFocus=true
SelOne=false
IDGroup=0
StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF

[G3F I418]
Name=PeilungRad
Type=1031;Stat bmp array
ItemID=0x3F070095
ParentID=0x3F070090
Pos=0,0,600,600
Materials=1
Display=2;Linear
Mat 0=data/menu/gui/Lagewinkelscheibe/peilungrad.tga
Crop 0=0,0,1,1
MatFlags=0x21
TexFmt=0x9
Drag=false
BmpState=1
NeedFocus=true
SelOne=false
IDGroup=0
StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF


and this is what I have in Commands_en.cfg and Commands_de.cfg:


[Cmd131]
Name=Toggle_TDC_autoupdate
Ctxt=1
Key0=0x54,c,"CTRL T"


Can someone spot a mistake there, or otherwise throw me a hint about what might be wrong?

Tycho
03-28-15, 09:13 AM
Originally Hitman's Lagenwinkelscheibe slide rule work like:
- The user rotates only the inner disk, Name=LageRad
- Name=KursRad rotates automatically according to the boat course.
- Name=indicator rotates automatically according to the scope bearing.

Commands_en.cfg is nothing to do with that. Check carefully ItemID in menu_.ini and dials.cfg

sublynx
03-28-15, 11:57 AM
dials.cfg of course! Thanks a lot Tycho! I wouldn't have figured that out by myself, even though it's the obvious place to look for the mistake.:salute:

Edit: FIXED! (well technically I still got a couple of menu error messages but the thing works and I'm sure I can fix the rest easily)

banryu79
04-13-15, 11:19 AM
Sorry if this is already asked somewhere in this thread (I read just the OP) but I dowenloaded this mod just for the documentations, and now I found myself intrigued by the idea to really try it out as a GUI mod.

My only uncertanity arise from the fact that I'm sorting out things to try and build a new mod soup for my SH3 experience of the kind:
BASE: GWX 3.0 + h.sie patch + stielber add on as a base;
GUI: Widescreen (MaGui was my first choice but I'm thinking about Hitman's one...)
ENV: MEP5 (SH5 water for SH3 could be an alternative)
plus another 10-15 mods...

The question: is this GUI (Hitman's) a 4:3 aspect GUI only or could it be used in widescreen mode on a native 1366x768 screen?

banryu79
04-13-15, 12:33 PM
Yes. And yes, that has been answered by Hitman himself here:
http://www.subsim.com/radioroom/showthread.php?p=2246544#post2246544
Hey, thank you sir, your help is much appreciated... So much, in fact, that now I realize I have a real reason to use your fantastic front end...
I'm planning to go for two separate installations of SH3, one for playing with Hitman GUI & SH5 water for SH3 and the other for Widescreen MaGui & MEP5. Both on top of GWX with h.sie and stielber patch!
Hmmm... I have lot of work to do...

corvus
10-27-15, 12:07 PM
Thank you for your mod! At 1600x1200 the cursor appears on the Start button torpedoes and push it. How to fix it?

Aktungbby
10-27-15, 01:42 PM
corvus!:salute:

Hitman
10-27-15, 01:46 PM
The only way to solve that would be to move the torpedo firing button in the graphics. You need to know how to edit the menu.ini to do that, and think of a new location for the button that looks good.

It is easier to learn not to click once you go to the peri station :)

The question: is this GUI (Hitman's) a 4:3 aspect GUI only or could it be used in widescreen mode on a native 1366x768 screen?

I had hoped to be able to do the conversion to widescreen this summer during my holidays, but in the end it became a quite busy month and the plans never materialized. :-?

I still hope to do it somewhen. :ping:

ivanov.ruslan
11-10-15, 03:20 PM
I tried GUI a few days ago with B25 Camera Stock Complete,a lot of light correction in Cameras.dat,and works quite well for me, at a resolution of 1366x768 ,under Windows 7

Anvart
11-16-15, 08:27 AM
Hi, my friend, Hitman :D
I think need update all pictures from imageshack... or imagef??ck... don't remember .

P.S.
Sorry, I made the mistake... must be: "... my not friend, ...". :haha:

millnate
11-08-24, 08:29 AM
Hello!

I am attempting to find the most updated Hitman GUI for NYGM that isn’t widescreen (for reasons) but am struggling.

Leviathan89’s YouTube videos (https://youtu.be/FcZaE3l15zc?si=tpoRdHNLRaYIV0uq) show a “Hitman_GUI_NYGM3_1.1” that looks like an updated version of the original optics mod, but I can’t find it anywhere.

When I install the “Hitman_Optics_NYGM_3[1].2.7z” from the mods section, it doesn’t look the same (and doesn’t function as well for what I’m looking for). I know this is “older tech” but… I’d really like to find it.

Thanks!

Anvar1061
11-08-24, 08:44 AM
Hello!

I am attempting to find the most updated Hitman GUI for NYGM that isn’t widescreen (for reasons) but am struggling.

Leviathan89’s YouTube videos (https://youtu.be/FcZaE3l15zc?si=tpoRdHNLRaYIV0uq) show a “Hitman_GUI_NYGM3_1.1” that looks like an updated version of the original optics mod, but I can’t find it anywhere.

When I install the “Hitman_Optics_NYGM_3[1].2.7z” from the mods section, it doesn’t look the same (and doesn’t function as well for what I’m looking for). I know this is “older tech” but… I’d really like to find it.

Thanks!
https://www.subsim.com/radioroom/images/smilies/Kaleun_Wink.gif
https://www.mediafire.com/?2h49jnyva7ncx#6vjkwhdjzdb6k

millnate
11-08-24, 09:22 AM
https://www.subsim.com/radioroom/images/smilies/Kaleun_Wink.gif
https://www.mediafire.com/?2h49jnyva7ncx#6vjkwhdjzdb6k

Thank you! Although I have tried those ones and they still don’t look like the GUI in the YouTube video I linked. I’m starting to think he’s not actually using Hitman’s GUI?

Hitman
11-09-24, 04:38 AM
That one in the video is not my original GUI, it has some modifications that I do not recognize, perhaps you should contact that guy viua Youtube and ask him. I know over the years several people have used my GUI as base or parts of it mixed with other stuff, so it's hard to trace what is what :)

millnate
11-09-24, 05:13 PM
That one in the video is not my original GUI, it has some modifications that I do not recognize, perhaps you should contact that guy viua Youtube and ask him. I know over the years several people have used my GUI as base or parts of it mixed with other stuff, so it's hard to trace what is what :)

Hitman! Wasn’t sure if you were still active or I would have asked you! I did reach out to him but haven’t heard back. I am starting to think it was the MaGUI WAC for NYGM.

I think I’ll move forward with your Hitman Optics NYGM 3.2+Gyrocompass GUI as it is 90% perfect for the steam deck (which, as hard as I’ve tried, I cannot figure out how to use any resolution fix or widescreen GUI - all throw “cannot initialize 3D engine” CTD). The only thing I wish it had was the enlarged depth gauge like your original 1.1 had just to make things easier with the smaller screen and resolution.

But otherwise I think it’s an excellent fit for a portable device. I’m new to SH3 coming from Uboat and looking forward to getting started.

Hitman
11-11-24, 01:14 PM
Still checking almost daily although I don't post that often, but as my signature says ... one day I will return to sea.

Happy hunting meanwhile :Kaleun_Cheers:

ReallyDedPoet
11-11-24, 08:24 PM
Still checking almost daily although I don't post that often, but as my signature says ... one day I will return to sea.

Happy hunting meanwhile :Kaleun_Cheers:
:Kaleun_Salute:

millnate
11-21-24, 01:56 PM
Still checking almost daily although I don't post that often, but as my signature says ... one day I will return to sea.

Happy hunting meanwhile :Kaleun_Cheers:

Hello again,

I’ve done a patrol with Hitman Optics NYGM 3.2+Gyrocompass, and I’ve started to have some difficulty with it in practice. I find the UZO on the small steam deck screen almost unusable. I find myself using the binoculars most of the time until they get in closer. Would the UZO be more useful in 1.0 for NYGM? Couldn’t tell in the documentation if the zooms were different between the two.

The one big thing that stops me from using 1.0 for NYGM is the attack disk that slides out from the right. Can I easily disable that? The other thing I was thinking of changing in 1.0 for NYGM was the stopwatch. The stopwatch in 3.2+Gyrocompass is much more readable. Can I “copy and paste” that stopwatch into 1.0 for NYGM?

I understand this is old tech and you probable haven’t thought about it for years but… it’s pretty amazing stuff for the steam deck and am trying to set it up well.

Thanks again!

Hitman
11-23-24, 05:36 AM
It is indeed a long time, and I won't be able to remember how it all worked. One thing I can say though is that you can indeed disable the slide disk by deleting all that section in the menu and also replace the stopwatch with another if you do the same in the relevant part of the menu (Andput any custom TGA file used by the new stopwatch in the proper folder).

The menu file opens in notepad or wordpad, you can do a back up and giv it a try, it's not that hard. Use the search function to find the slide dial section and delete it, should be pretty evident where it starts and finishes. Then do the same with the stopwatch and replace it with the one for the menu you want, just copy and paste instead of the older one. :Kaleun_Salute:

millnate
11-28-24, 03:12 PM
Hello!

One last thing trying to use this with my steam deck. The GUI guide says you can lock/unlock the TDC with ctrl+t, but it doesn’t work.

How can I fix that? “CTRL T” is in the commands section of the menu file (think it was that file… don’t have it with me right now) and I tried to change it to “ctrl+t” but it still doesn’t work. Thanks!

Hitman
12-01-24, 04:29 PM
Sorry mate at this point I can't remember how that worked :hmmm: