Rubini
03-29-10, 11:40 PM
From the readme:
Undersea_mod _Reworked by Rubini.
========================================
Credits:
Nautilus42 the author of the original mod. Big thanks mate!
S3D, which transformed SH3 mod in a hobby!
========================================
Installation:
Just rename (or merge with your own LND) the desired file on Campaign folder from this mod before aplly it using JSGME. Itīs virtually compatible with any Sh3 installation.
========================================
This mod is a conversion from SH4 files made originally by nautilus42.
I just reworked it a bit, making the undersea rocks&flora 10 times bigger in area and also much more variable. The main intention was to provide more probablility to the player encounter the rocks&flora when departuring from a harbour or in a SM.
The original documents files (good ones) from Nautilus42 are at the folder Documents and have a lot of info on how put this rocks&flora on your LND campaign file or directly on a single mission. It is very well explained by him.
But the idea here is to already provide a overplaced rocks&flora on the GWX3.0/stock LND. You can also merge the indicated file on the botton of your in use LND.mis using the mission editor. I provide rocks&flora for the most common departure harbours. Itīs free for anyone add them to ALL departure harbours and so on. If you make it,please share the "mergeable" LND.mis with us.
===========================================
Comments and limitations:
- Well, obviously it only makes sense if you have/use a clear and not so fuzzy underwater environment!:DL
- I suggest to you use a good seafloor texture mod, they really enhanced the sub environment!:yep:
- it not work as in SH4, where it is generate automatically by the executable (probably). This mod needs that you overplace the rocks&flora using the ME one by one and so on.
- the flora donīt have movement and itīs look not so much good when looked from very near (almost like sprites)
- If you put a big amount on your LND file you can end lowering your FPS
- Donīt forget: to make it compatible with your own LND use the merge function on Mission Editor
==========================================
Have fun!
Rubini
March 2010.
Link:
http://www.mediafire.com/?nuzzmn1jzqi
http://img38.imageshack.us/img38/3065/underseaboat2.jpg
http://img37.imageshack.us/img37/3295/underseaboat1.jpg
http://img138.imageshack.us/img138/5213/underseaboat3.jpg
Undersea_mod _Reworked by Rubini.
========================================
Credits:
Nautilus42 the author of the original mod. Big thanks mate!
S3D, which transformed SH3 mod in a hobby!
========================================
Installation:
Just rename (or merge with your own LND) the desired file on Campaign folder from this mod before aplly it using JSGME. Itīs virtually compatible with any Sh3 installation.
========================================
This mod is a conversion from SH4 files made originally by nautilus42.
I just reworked it a bit, making the undersea rocks&flora 10 times bigger in area and also much more variable. The main intention was to provide more probablility to the player encounter the rocks&flora when departuring from a harbour or in a SM.
The original documents files (good ones) from Nautilus42 are at the folder Documents and have a lot of info on how put this rocks&flora on your LND campaign file or directly on a single mission. It is very well explained by him.
But the idea here is to already provide a overplaced rocks&flora on the GWX3.0/stock LND. You can also merge the indicated file on the botton of your in use LND.mis using the mission editor. I provide rocks&flora for the most common departure harbours. Itīs free for anyone add them to ALL departure harbours and so on. If you make it,please share the "mergeable" LND.mis with us.
===========================================
Comments and limitations:
- Well, obviously it only makes sense if you have/use a clear and not so fuzzy underwater environment!:DL
- I suggest to you use a good seafloor texture mod, they really enhanced the sub environment!:yep:
- it not work as in SH4, where it is generate automatically by the executable (probably). This mod needs that you overplace the rocks&flora using the ME one by one and so on.
- the flora donīt have movement and itīs look not so much good when looked from very near (almost like sprites)
- If you put a big amount on your LND file you can end lowering your FPS
- Donīt forget: to make it compatible with your own LND use the merge function on Mission Editor
==========================================
Have fun!
Rubini
March 2010.
Link:
http://www.mediafire.com/?nuzzmn1jzqi
http://img38.imageshack.us/img38/3065/underseaboat2.jpg
http://img37.imageshack.us/img37/3295/underseaboat1.jpg
http://img138.imageshack.us/img138/5213/underseaboat3.jpg