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View Full Version : [REL] Searchlights Removed mod


schlechter pfennig
05-13-10, 10:36 PM
http://www.filefront.com/16441971/Searchlights_Removed.zip

The Searchlights Removed mod removes searchlights from all ships that are not directly involved with submarine detection, pursuit and attack. This mod only modifies the ships in the stock GWX 3.0 installation; if other ships are added thru other mods they may or may not have searchlights.

The rationale behind this mod was to make the behavior of ships more realistic when they came under U-boat attack. Neither merchants (armed or otherwise) nor capital ships would have wanted to draw attention to themselves by 'reverse spotlighting' themselves by illuminating their searchlights. Unfortunately, since I can't change the behavior of capital ships when they come under attack or go on the offensive, removing their searchlights was the only alternative I had.

Additionally, this should negate the frame rate degradation that occurs when multiple ships illuminate all their searchlights.

I believe I've removed all the correct searchlights. However, if you run across a merchant or capital ship that still has searchlights and shouldn't, or find a warship that should have her searchlights, please let me know.

The Searchlights Removed mod is JSGME ready. Just copy or move the data folder to the MOD folder and enable thru JSGME in between patrols/at base.

edit: I've uploaded a newer (and substantially smaller) file. I accidentally:oops: forgot to just leave the .eqp files in and zipped the whole darned Sea folder. :oops:

Sailor Steve
05-13-10, 11:03 PM
FIRST IN!!!:rock:

I don't think I've ever done that before!:D

Do you want me to put it up here at Subsim Downloads?

iambecomelife
05-14-10, 12:11 AM
Thank you for this mod - it's a major realism improvement.

As far as I know, the merchantmen were under strict orders to use no lights except for a very dim stern light in foggy weather, to help keep ships in the rear columns from drifting out of station. Any merch captain who turned on a searchlight during an attack would probably be relieved of command - assuming he survived.

On one convoy a US Coast Guard cutter was begging a tanker crew to put their lights out. Finally, they trained their MG's on the tanker's portholes and offered to "put the lights out for them". They got the message in a hurry. :rotfl2:

melnibonian
05-14-10, 01:08 AM
Great stuff :up:

Thanks a lot for that

Captain Nemo
05-14-10, 07:28 AM
Thanks for this mod:up:. I have often wondered if merchant ships used search lights following a u-boat attack for obvious reasons. This mod should also help u-boats with escaping on the surface following a close range night surface attack on a convoy. In my experience if you get in close, say 1,000 metres, as soon as your torps hit you are likely to be illuminated by a merchant ship with his search light no matter how far away the escorts might be and are immediatly under attack and have to dive. This should give you a better chance of sneaking away on the surface in the darkness to reload and attack again.

Nemo

LGN1
05-14-10, 07:39 AM
Hi schlechter pfennig,

did you include the whole Sea folder in the mod? It's a huge download :hmmm:

Cheers, LGN1

schlechter pfennig
05-14-10, 10:09 AM
FIRST IN!!!:rock:

I don't think I've ever done that before!:D

Do you want me to put it up here at Subsim Downloads?

:D :up:

I wouldn't mind at all, no! :oops: Except, ah . . . . :oops::oops::oops: . . . as you can see below, I sorta stepped on my torpedo. I hadn't realized I just needed to keep the .eqp file and so the mod has the entire folder content for each modified ship. :oops::oops:

So back to ye old drawing board, and I'll be uploading a revised (and substantially smaller) mod file in a bit.

Hi schlechter pfennig,

did you include the whole Sea folder in the mod? It's a huge download :hmmm:

Cheers, LGN1

Sailor Steve
05-14-10, 10:13 AM
No problem. I'll wait.:)

schlechter pfennig
05-14-10, 11:14 AM
OK, I've uploaded the revised (and substantially smaller) file.

Jimbuna
05-14-10, 03:58 PM
OK, I've uploaded the revised (and substantially smaller) file.

You got there in the end....which is the most important part http://www.psionguild.org/forums/images/smilies/wolfsmilies/thumbsup.gif

STEED
05-14-10, 04:06 PM
Give this a spin tomorrow. :up:

bigboywooly
05-14-10, 04:07 PM
Nice one

STEED
05-15-10, 03:42 PM
Gave it a spin today, looking good. :up:

Had a one to one shoot out in the dark with the old deck gun, makes change from not having a beam a light in your face. Attacked a convoy at night and only saw the escort ship trying to locate me while the convoy was dark. :salute:

Another great mod. :yeah:

Sailor Steve
05-15-10, 08:42 PM
I have a question: Which files are changed? I don't want to change anything, but I'm a big fan of the GWX Buoyancy and Draught mod, and the .sim files want to interfere with each other. If you didn't touch those files I'll just add that mod in after this one. If you did, then I'm hopeless.:dead:

schlechter pfennig
05-15-10, 09:16 PM
I have a question: Which files are changed? I don't want to change anything, but I'm a big fan of the GWX Buoyancy and Draught mod, and the .sim files want to interfere with each other. If you didn't touch those files I'll just add that mod in after this one. If you did, then I'm hopeless.:dead:

All I changed were the .eqp files, and all that I changed there were setting the searchlight linknames to NULL, so you should be OK.

Sailor Steve
05-15-10, 10:21 PM
Awesome! Thanks.:sunny:

IanC
05-19-10, 09:03 PM
Woa just found this baby now! Great idea for a mod :yep:

pickinthebanjo
05-20-10, 12:37 AM
Great news, just downloaded. I just hit a convoy the other night and had about 20 spotlights light me up:o

nemo7
05-20-10, 05:56 AM
Downloaded. Pretty immersive addition mate. :up:

h.sie
05-21-10, 08:30 AM
Hello schlechter_pfennig,

for my "Randomized Searchlights"-Mod I also need some .eqp files to (optionally and easily) disable the lights from big battleships. I could make them by myself, but it would be easier to take yours, if you give me permission. Would be nice.

Please don't understand my work as rivalry. It's intended to be an alternative.

Greetings,
h.sie

schlechter pfennig
05-21-10, 01:05 PM
Hello schlechter_pfennig,

for my "Randomized Searchlights"-Mod I also need some .eqp files to (optionally and easily) disable the lights from big battleships. I could make them by myself, but it would be easier to take yours, if you give me permission. Would be nice.

Please don't understand my work as rivalry. It's intended to be an alternative.

Greetings,
h.sie

I don't consider it rivalry at all! Sure, go right ahead. :)

h.sie
05-21-10, 02:06 PM
Thanks

Captain Nemo
06-04-10, 06:59 AM
Further to my earlier post, I can confirm that this mod is a great addition to SH3/GWX. I was stalking a convoy for a night surface attack (Sept 1940), the convoy was lightly defended by two Flower Corvettes and an Auxillary Cruiser. Fired two torpedoes at a medium tanker which hit and sunk it. No searchlights from the merchants only from the two corvettes. The forward corvette moved towards the rear of the convoy to join the other corvette in the hope of finding me there whilst I moved forward and sunk a large cargo. Steamed through the convoy lanes at full speed and used my stern torpedo on another large cargo also sending it to the bottom. However, to my surprise there was a small coastal merchant (if you have the Q Ship mod you will know what these are) in the adjacent column that illuminated me with his search lights and opened fire. Took some slight damage before crash diving to the depths. This mod works exactly how I expected it to, thank you schlechter pfennig.:up:

Nemo

Jimbuna
06-04-10, 07:31 AM
However, to my surprise there was a small coastal merchant (if you have the Q Ship mod you will know what these are) in the adjacent column that illuminated me with his search lights and opened fire.


Your lucky....it's generally too late by the time you 'realise'. :DL

Captain Nemo
06-04-10, 09:37 AM
Your lucky....it's generally too late by the time you 'realise'. :DL

I know, I was expecting to take a severe pounding, but luckily I got away with it. That Q ship mod of yours certainly springs some surprises:up:.

Nemo

tomfon
06-04-10, 10:23 AM
Your lucky....it's generally too late by the time you 'realise'. :DL

Jimbuna, it seems that your mod is likely to become a "quick end career" mod.

LOL

:salute:

P.S. I'm using it too.:88)

Jimbuna
06-04-10, 11:13 AM
Jimbuna, it seems that your mod is likely to become a "quick end career" mod.

LOL

:salute:

P.S. I'm using it too.:88)

That was their purpose in RL....bringing a quick end to a U-boats career :DL

Dagoth_Ur
04-14-18, 06:19 AM
Is there a patch for MFM and USAM or I have to make one for my game?

schlechter pfennig
04-19-18, 05:49 AM
Is there a patch for MFM and USAM or I have to make one for my game?

Just saw this; I haven't made one for those, no.

Dagoth_Ur
04-20-18, 08:32 AM
Ok, so i will do one for my game :03:

schlechter pfennig
04-20-18, 10:32 AM
Ok, so i will do one for my game :03:

That, or send me your current Sea folder and I'll do it for you. It's actually not hard to do, just labour intensive.

Dagoth_Ur
04-21-18, 03:52 AM
Thank you it is nice but i have the time to do it :03:

Dagoth_Ur
05-13-18, 11:11 AM
Patches are made, are there interested people?

diesel97
06-26-18, 09:12 PM
This one hosted anywhere else guys ?.

Original link is dead.

Cheers

Plissken_04
06-27-18, 01:31 AM
This one hosted anywhere else guys ?.

Original link is dead.

Cheers


Albrecht von Hesse/Schlechter Pfennig Mods (https://maikhaas.synology.me/joomla/index.php?option=com_content&view=article&id=337:albrecht-von-hesse-schlechter-pfennig&lang=de/)

diesel97
06-29-18, 09:25 PM
Thanks for the links Plissken.

Plissken_04
06-30-18, 12:05 AM
Thanks for the links Plissken.






:up:

Dagoth_Ur
08-03-18, 12:26 PM
This module brings a lot of reality in the game. I never read in my books about Atlantic war that cargo boats looked for submarine. Quite the opposite, the slightest light were masked and reprimanded by the leaders of convoys!

Using modules "WB's USAN v69.61.1" and "GWX 3 Wilhemshafen, St Naz, Schluese and xtra ships V6", I made 2 patches for them.


* Remove searchlights for WB's USAM v69.61.1
->http://www.subsim.com/radioroom/downloads.php?do=file&id=5381



* Remove searchlights for GWX 3 Wilhemshafen, St Naz, Schluese and xtra ships V6
->http://www.subsim.com/radioroom/downloads.php?do=file&id=5378


JSGME ready, read me inclued^^


Enjoy :Kaleun_Salute:

Anvar1061
08-04-18, 12:03 AM
Download link #1 not available

Dagoth_Ur
08-04-18, 02:20 AM
Very strange, because i have tested download just after posted...
And i just tested it now and it works :hmmm:

Anvar1061
08-04-18, 03:35 AM
Very strange, because i have tested download just after posted...
And i just tested it now and it works :hmmm:

Don't take everything to heart. Your links work flawlessly. Maybe I'll find a mod from #1 in the Plissken archives.

Dagoth_Ur
08-04-18, 06:05 AM
Sorry, i didn't see that you were talking about firt link :(


You can find link on message number 35 :03:

schlechter pfennig
02-29-20, 11:00 AM
What happened to my mod for this?

Anvar1061
02-29-20, 02:32 PM
What happened to my mod for this?

He is absent. You remembered about it after 10 years.
https://www.subsim.com/radioroom/images/smilies/36.gif

schlechter pfennig
02-29-20, 09:03 PM
He is absent. You remembered about it after 10 years.
https://www.subsim.com/radioroom/images/smilies/36.gif

Seriously?? What the heck does that have to do with my mod for this being removed from the downloads section?

Chris65
11-19-20, 11:01 PM
I just came looking for this, reading how Kretschmer would sail up and down between merchants in the convoy and no ship ever shone a light on him, but I am lit up like a Xmas tree. Any idea if/when this is going to be reloaded, or could it be sent to me?

John Pancoast
11-19-20, 11:05 PM
I just came looking for this, reading how Kretschmer would sail up and down between merchants in the convoy and no ship ever shone a light on him, but I am lit up like a Xmas tree. Any idea if/when this is going to be reloaded, or could it be sent to me?

There already is one for GWX if that is what you're running. Otherwise, other than slightly tedious its not difficult to remove them via S3D editor.
Here's (https://www.mediafire.com/file/5pqgdfpgtuqmv3a/Randomised_Searchlights_for_GWX3.7z/file)the gwx one if it helps.
Doesn't guarantee that you still won't be seen though; the lights come on *after* you're detected, not *to* detect you. Replicating said Kretschmer tactic can be problematic in the game with a.i. vision, etc. vs. the human equivalents, different column spacing, etc.

Oops; the link above is for H.sie's mod. Here's (https://www.mediafire.com/file/633fxbrje12wwst/Searchlights_Removed.7z/file) the one referenced in this thread. Don't know if they're the same thing.

Chris65
11-19-20, 11:19 PM
Thanks for the reply. I am running GWX Gold and I looked for it to see if there was a mod but I didn't see it. Checked in the optional folder too, did not see it, but I did get it from your link, thank you for that.


Understood about the seeing first thing, and yeah, running between ships on the surface does not work, though I did do it once which was pretty cool.

John Pancoast
11-20-20, 08:39 AM
Thanks for the reply. I am running GWX Gold and I looked for it to see if there was a mod but I didn't see it. Checked in the optional folder too, did not see it, but I did get it from your link, thank you for that.


Understood about the seeing first thing, and yeah, running between ships on the surface does not work, though I did do it once which was pretty cool.

:up:

Chris65
11-20-20, 04:58 PM
As a follow up, are the search lights the items marked with "L" in the eqp folder? IE: Node name = L02

John Pancoast
11-20-20, 05:04 PM
As a follow up, are the search lights the items marked with "L" in the eqp folder? IE: Node name = L02

Correct. The "Ref_small" is the light itself.

Chris65
11-20-20, 05:10 PM
Thank you once again, greatly appreciate it.:Kaleun_Salute:

John Pancoast
11-20-20, 05:15 PM
Thank you once again, greatly appreciate it.:Kaleun_Salute:

:salute: