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V-Modifications
03-24-10, 09:35 AM
SH3-Fix_SN_2_Stock
------------------

Update: 29.04.2010

This will fix the Sonar Officer and make him more reliably by
giving messages and fixes some Animations problems.

Realy Big Thanks to Anvart for his great help for this fix!!!


Works on every mod. (GWX3,LSH3v5,WAC and so on)

Notes:
You will not have a super Sonar now, but all works now as it ever should do, i think
The changes are only slightly and the Sonar have ever worked!
Changes Post #3

LINK (http://www.filefront.com/16307781/SH3-Fix_SN_2_Stock.zip/) (29.04.2010)

verte
03-24-10, 10:48 AM
Great to see that the bugs are repaired, thanks! But I have problems with understanding what this mod is doing :oops:

V-Modifications
03-24-10, 11:17 AM
Changes Update(29.04.2010)

SH3-Fix_SN_2_Stock
------------------

New sorted:
-----------
SN.dat:
[1] = Stalker_Idle
[3] HasExtMsg old:Type=2 new:Type=1000
[9] = Prey_Idle
[0] OnCollision old:GotoEntry10 new:GotoEntry9
[1] OnHitGreaterThan old:GotoEntry10 new:GotoEntry9
[5] UboatState old:GotoEntry10 new:GotoEntry10
[6] HasExtMsg old:Type=2 new:Type=1000
[18]= ReadyForShake_Idle
[0] OnCollision old:GotoEntry19 new:GotoEntry18
[1] OnHitGreaterThan old:GotoEntry19 new:GotoEntry18
[5] UboatState old:GotoEntry19 new:GotoEntry19
[6] HasExtMsg old:Type=2 new:Type=1000

SN2.dat
[1] = Stalker_Idle
[2] UboatState new:LipsChangeSet and FacialChangeSet
[9] = Prey_Idle
[0] OnCollision old:GotoEntry9 new:GotoEntry9
[1] OnHitGreaterThan old:GotoEntry9 new:GotoEntry9
[4] UboatState new:LipsChangeSet and FacialChangeSet
[5] UboatState old:GotoEntry10 new:GotoEntry10
[18]= ReadyForShake_Idle
[0] OnCollision old:GotoEntry18 new:GotoEntry18
[1] OnHitGreaterThan old:GotoEntry18 new:GotoEntry18
[5] UboatState old:GotoEntry19 new:GotoEntry19

-----------------------------------------------------------------------

Stock sorted:
-------------

SN.dat:
[1] = Stalker_Idle
[3] HasExtMsg old:Type=2 new:Type=1000
[9] = Prey_Idle
[0] OnCollision old:GotoEntry11 new:GotoEntry9
[1] OnHitGreaterThan old:GotoEntry11 new:GotoEntry9
[5] UboatState old:GotoEntry11 new:GotoEntry11
[6] HasExtMsg old:Type=2 new:Type=1000
[18]= ReadyForShake_Idle
[0] OnCollision old:GotoEntry20 new:GotoEntry18
[1] OnHitGreaterThan old:GotoEntry20 new:GotoEntry18
[5] UboatState old:GotoEntry20 new:GotoEntry20
[6] HasExtMsg old:Type=2 new:Type=1000

SN2.dat
[1] = Stalker_Idle
[2] UboatState new:LipsChangeSet and FacialChangeSet
[9] = Prey_Idle
[0] OnCollision old:GotoEntry9 new:GotoEntry9
[1] OnHitGreaterThan old:GotoEntry9 new:GotoEntry9
[4] UboatState new:LipsChangeSet and FacialChangeSet
[6] UboatState old:GotoEntry10 new:GotoEntry10
[18]= ReadyForShake_Idle
[0] OnCollision old:GotoEntry18 new:GotoEntry18
[1] OnHitGreaterThan old:GotoEntry18 new:GotoEntry18
[5] UboatState old:GotoEntry19 new:GotoEntry19

V-Modifications
03-24-10, 11:52 AM
maybe someone with more experience could take a look in the orginal files too or correct me if there is somethink wrong

Magic1111
03-24-10, 02:22 PM
Ahoi

Everyone who have play SH3 without plotting on nav map know the problem
that the sonar officer give too less information, he press the "time compression normal button" when he listen somethink but give not ever a message or say somethink.
More or less have the sonar officer ever only rly worked well with plotting ON
Its a little wonder that the sonar officer ever have talk with us by that amount of bugs which was in the SN.dat, SN2.dat.

Its a stock SH3 bug and works on every mod. (GWX3,LSH5 and so on)

I hope i could fix all problems and the sonar officer is wake up :o
So far i have tested it, it works perfect and he give now by every contact a message.
Will notice you by waterbombs and some animations fixed too.

LINK (http://www.filefront.com/15919037/SH3_VM_Fix_SN_2_Stock.zip)

Notes:
Dont forget his little sister file ;)

LINK (http://www.subsim.com/radioroom/showthread.php?t=163330)

Thank you for this fix ! IŽll test it tomorrow in game...:yep:

Best regards,
Magic:salute:

V-Modifications
03-25-10, 04:30 PM
*delete old changelog*

look

Post #3

LGN1
03-26-10, 03:12 AM
Hi V-Modifications,

sounds great! :up: Do you now get reliable

'Depth charges in the water, sir!' and 'Destroyer in attack run!' warnings? That would be great!

What about the 'Enemy ship on collision course, sir!' message? It seems it is also broken (sometimes also the 'We're under attack, sir!' message). Do you know how to fix this?

Just one more question: Could you please explain what is the difference between type=2 and type=1000 setting?

Thanks for your work!

Cheers, LGN1

LGN1
03-26-10, 06:43 AM
Update(25.03.2010)

this are the changes to the sh3 stock files.

SN.dat:
[1] = Stalker_Idle
[3] HasExtMsg old:Type=2 new:Type=1000
[9] = Prey_Idle
[6] HasExtMsg old:Type=2 new:Type=1000
[18]= ReadyForShake_Idle
[6] HasExtMsg old:Type=2 new:Type=1000

SN2.dat
[9] = Prey_Idle
[0] OnCollision old:GotoEntry9 new:GotoEntry10
[1] OnHitGreaterThan old:GotoEntry9 new:GotoEntry10
[18]= ReadyForShake_Idle
[0] OnCollision old:GotoEntry18 new:GotoEntry19
[1] OnHitGreaterThan old:GotoEntry18 new:GotoEntry19

link post1

Hi V-Modifications,

are these the only changes in the files? I changed these entries in the stock files, but they still differ from the ones in your download :06:

Cheers, LGN1

V-Modifications
03-27-10, 06:29 AM
'Destroyer in attack run!' warnings? That would be great!

Ahoi, sry was a bit busy last days...:sunny:
Yes that would be rly nice. i have try that too but after a lot of testruns and still no step foreward with that i have give it up. this options with attack runs seens to be semi prepared but i could not activate it.

V-Modifications
03-27-10, 06:30 AM
Update: 27.03.2010

link post 1.

LGN1
03-27-10, 01:09 PM
Hi V-Modifications,

thanks for the new version. :up: Could you please post a list of changes from the original files? And sorry for bothering, but could you please explain the difference between the Type=2 and Type=1000?

Anyway, thanks for your hard work!

Cheers, LGN1

V-Modifications
03-27-10, 01:19 PM
complete changes in post #3

h.sie
04-23-10, 02:34 PM
Maybe I am a little bit supid, but I don't understand what this mod exactly changes? Could someone please explain it for an old man? Thank you.

h.sie

schlechter pfennig
04-23-10, 02:41 PM
This looks interesting, but I notice it's not a standard jsgme-type enableable mod. Instead it's an .exe program, and I'm a bit leery of running that without fully understanding all it changes.

h.sie
04-23-10, 02:46 PM
It's an exe which creates a MOD folder from which you then can enable the mod via JSGME.

schlechter pfennig
04-23-10, 02:47 PM
It's an exe which creates a MOD folder from which you then can enable the mod via JSGME.

Danke!

Sorry if I sounded suspicious, but I'm very careful with certain file extensions, .exe being one of them.

h.sie
04-12-12, 09:58 AM
(apart from some assumptions) I still don't know exactly what this one fixes, can somebody please explain? Also, experiences are welcome.

Wolfstriked
04-12-12, 11:53 AM
(apart from some assumptions) I still don't know exactly what this one fixes, can somebody please explain? Also, experiences are welcome.

And the old man appears as the prophecy stated.:o LOL good to see you thinking again Hsie!:up::up:

fitzcarraldo
10-19-12, 07:26 PM
Have anyone this mod, please?

Many thanks in advance!

Fitzcarraldo :salute:

Plissken_04
10-20-12, 05:31 AM
Have anyone this mod, please?

Many thanks in advance!

Fitzcarraldo :salute:


ftp://hartmuthaas.no-ip.org/public/Sharing/SH3COMMUNITYMODS/V-MODIFICATIONS/

Username & Password in my Signature!!!


So Long

Maik

fitzcarraldo
10-20-12, 07:16 AM
ftp://hartmuthaas.no-ip.org/public/Sharing/SH3COMMUNITYMODS/V-MODIFICATIONS/

Username & Password in my Signature!!!


So Long

Maik

Thanks, Maik!

Regards.

Fitzcarraldo :salute:

makman94
10-26-12, 03:55 PM
hello guys,

i am trying to figure out what this mod exactly fix .

i can't see any difference with or without the mod installed on some test missions i made so i am asking if anyone can give us more details about this mod and what exactly is fixing

thank you