Damo
03-22-10, 09:08 AM
Hi all,
I was wondering, but haven't looked into it yet, whether it is possible to reach a compromise between no fatigue and 'stress' fatigue. I play with SH3Commander's No Fatigue option, much like many other people, but have noticed that crew members never get injured, instead they just die or seem superhuman.
I'd like to edit the files so that although the crew will not fatigue due to time on duty with no action, they do begin to tire when you're in an offensive or defensive situation, i.e. 'stress. In my brief look at the files, I see that there are variables for increasing fatigue speed due to these factors and would like to explore it further to see if I can create a model that cuts out the need to rotate crew regularly as they won't tire, but when you are in a hot zone they will begin to tire due to stress.
I know that there has to be some level of normal fatigue for the 'stress' multipliers to work, but maybe there's a way of making the fatigue rate really slow, like over days instead of hours and then increasing the multipliers to suit. Maybe this would cause the chance injury to be increased too, I don't know. I want to look into it further and discover the controllers for both Resilience and Endurance and see if there is a way to edit them to produce a more realistic medium between full on fatigue and no fatigue.
I'm posting this idea as I want to know if anyone has ever tried this, looked at it, or has any comments as to whether it's possible at all. Until I finish my lighting mod I can't really get deep into it but would appreciate any info that may be of help.
One more thing. I run LRT and I know that edits crew efficiency to make them less effective in repairing stuff, but is this linked to fatigue? I know LRT does not effect their performance in other areas so I'm hoping I'd be able to produce this as globally compatible.
Discuss.....
:know:
I was wondering, but haven't looked into it yet, whether it is possible to reach a compromise between no fatigue and 'stress' fatigue. I play with SH3Commander's No Fatigue option, much like many other people, but have noticed that crew members never get injured, instead they just die or seem superhuman.
I'd like to edit the files so that although the crew will not fatigue due to time on duty with no action, they do begin to tire when you're in an offensive or defensive situation, i.e. 'stress. In my brief look at the files, I see that there are variables for increasing fatigue speed due to these factors and would like to explore it further to see if I can create a model that cuts out the need to rotate crew regularly as they won't tire, but when you are in a hot zone they will begin to tire due to stress.
I know that there has to be some level of normal fatigue for the 'stress' multipliers to work, but maybe there's a way of making the fatigue rate really slow, like over days instead of hours and then increasing the multipliers to suit. Maybe this would cause the chance injury to be increased too, I don't know. I want to look into it further and discover the controllers for both Resilience and Endurance and see if there is a way to edit them to produce a more realistic medium between full on fatigue and no fatigue.
I'm posting this idea as I want to know if anyone has ever tried this, looked at it, or has any comments as to whether it's possible at all. Until I finish my lighting mod I can't really get deep into it but would appreciate any info that may be of help.
One more thing. I run LRT and I know that edits crew efficiency to make them less effective in repairing stuff, but is this linked to fatigue? I know LRT does not effect their performance in other areas so I'm hoping I'd be able to produce this as globally compatible.
Discuss.....
:know: