View Full Version : [REL] Aces' Super Turms v3.0 & Multi-mod Compatibility Fix v1.2
Hi chaps,
Two new downloads for you.
First up "Super Turms v3.0". See readme.txt for information, I forgot to put in the readme that the Twisty Periscope is also now lightmapped.
http://img693.imageshack.us/img693/3208/acessuperturm3.jpg
http://img638.imageshack.us/img638/4975/superturms32.jpg
http://img718.imageshack.us/img718/5712/superturms31.jpg
Download Link:
Link Removed sorry chaps, I did try and contact Testpilot whose not been around and I have credited him in the readme, if we can settle this missunderstanding amicably then I will re-post the links.
Also a new version of my Multi-mod Compatibility Fix (v1.2) including the above Super Turms and a new Tactical Map for the Command Room to get rid of the TDC dials. See readme.txt for information.
http://img541.imageshack.us/img541/7150/multimodcompatabilityfi.jpg
http://img219.imageshack.us/img219/3274/tacticalmap.jpg
Download Link:
Link Removed sorry chaps, I did try and contact Testpilot whose not been around and I have credited him in the readme, if we can settle this missunderstanding amicably then I will re-post the links.
Hope you enjoy using them and thanks to everyone for your support and encouragement. Thanks to all the mod authors for their kind permission to include their work, to Flakmonkey for taking the time to produce his excellent Lightmap tutorial and to SKWAS for his great S3ditor
I'm off to actually play the game, got a great patrol going, sank three escorts and two large freighters :DL.
Best Regard
Aces
brett25
05-02-10, 03:52 AM
nice work on this release aces, looks fantastic!. I must confess, however that im completely lost now:88). Do we add the super turm 3 and then the compatibility fix at the end, or vice versa? there are so many things going on here now that im not sure what goes where.....but it sounds like you got it working:yeah:
Hi mate,
Sorry about any confusion,
The compatability fix includes super turms 3, the seperate download of super turms 3 or the super turms 3 included as a seperate mod in the compatibility fix download is for those who only require the super turms and not the compatibility fix so..
Either install the compatibility fix on its own and you get the "full monty"
or the super turms 3 only and you'll just get them (not the compatibility stuff)
Cheers
Aces
Fantastic work! Have been away from SH3 for months and now I discover your mod! Many thanks. I would like to try it but have had some problems opening it: ! C:\Documents and Settings\Lopo\Mes documents\Téléchargements\SH3 Mods\Aces'_Multimod_compatability_release_v1.2.rar : Echec CRC dans Aces' Multimod compatability fix release v1.2\data\Interior\NSS_Uboat7\NSS_Uboat7_RR.dat. Le fichier est corrompu ! C:\Documents and Settings\Lopo\Mes documents\Téléchargements\SH3 Mods\Aces'_Multimod_compatability_release_v1.2.rar : Echec CRC dans Aces' Multimod compatability fix release v1.2\data\Objects\Turm7c_1_hd.dat. Le fichier est corrompu Downloaded twice and same problem. Any idea? Thank you in advance Take care
sabretwo
05-02-10, 08:31 AM
I had the same problem. For some odd reason his RAR files aren't being recognized by Windows as RAR files. But the file isn't corrupt. Try opening WinRAR first. Then from the File menu in WinRAR, navigate to Aces' RAR file (choose all files as your viewable option), then open the file. It should work fine after that.
Fantastic work! Have been away from SH3 for months and now I discover your mod! Many thanks. I would like to try it but have had some problems opening it: ! C:\Documents and Settings\Lopo\Mes documents\Téléchargements\SH3 Mods\Aces'_Multimod_compatability_release_v1.2.rar : Echec CRC dans Aces' Multimod compatability fix release v1.2\data\Interior\NSS_Uboat7\NSS_Uboat7_RR.dat. Le fichier est corrompu ! C:\Documents and Settings\Lopo\Mes documents\Téléchargements\SH3 Mods\Aces'_Multimod_compatability_release_v1.2.rar : Echec CRC dans Aces' Multimod compatability fix release v1.2\data\Objects\Turm7c_1_hd.dat. Le fichier est corrompu Downloaded twice and same problem. Any idea? Thank you in advance Take care
I had the same problem. For some odd reason his RAR files aren't being recognized by Windows as RAR files. But the file isn't corrupt. Try opening WinRAR first. Then from the File menu in WinRAR, navigate to Aces' RAR file (choose all files as your viewable option), then open the file. It should work fine after that.
Thank you for answering. I tried your way but still have the same problem. BTW his RAR files are being regonized in my machine by Windowa as RAR files :06:
Hi chaps,
I'm sorry if the file got corrupt, it took an hour and a half to upload as my ISP is rubbish. Normally I would just re-upload but I've pulled the download links until I can resolve issues with Testpilot which I hope will be shortly and then I'll try re-uploading the file.
Best regards
Aces
Hi chaps,
I'm sorry if the file got corrupt, it took an hour and a half to upload as my ISP is rubbish. Normally I would just re-upload but I've pulled the download links until I can resolve issues with Testpilot which I hope will be shortly and then I'll try re-uploading the file.
Best regards
Aces
Thank you and take your time!
Having such difficulties! Pennants not want to climb?:damn:
http://img243.imageshack.us/img243/4308/sh3img252010203656843.jpg
http://img689.imageshack.us/img689/5550/sh3img25201020385878.jpg
Hi mate,
Can you please post your mods list from JSGME
Regards
Aces
SquareSteelBar
05-02-10, 11:36 AM
Having such difficulties! Pennants not want to climb?:damn:Sink some vessels... ;)
sabretwo
05-02-10, 12:28 PM
Aces,
For what its worth, I downloaded your new version yesterday and its working just fine on my machine.
Hi chaps,
I'm sorry if the file got corrupt, it took an hour and a half to upload as my ISP is rubbish. Normally I would just re-upload but I've pulled the download links until I can resolve issues with Testpilot which I hope will be shortly and then I'll try re-uploading the file.
Best regards
Aces
Thanks for letting me know mate, perhaps he got a corrupted download. Was it the multi-mod v1.2 that you downloaded. I'm off to bed, I'm pretty tired.
Cheers
Aces
Aces,
For what its worth, I downloaded your new version yesterday and its working just fine on my machine.
About what mod are you talking? Super Turmsv3.0 is working fine even if his RAR files aren't being recognized by Windows as RAR files. But Multi-mod Compability Fix v1.2 have still two files corrupted... and I downloaded it from Aces's filefront page several times.
I'm confused :doh:
Regards
@Lopo,
Hi mate, please check your PM.
Best Regards
Aces
Ace, have you thought about including Thomsens Dials in your pack.
That little mod allows the needle of the Gepth Gauge to go past the 250 mark.
Like in my sig! It is a great immersion factor.
Just a suggestion.
Can#t wait till Testpilot gives green light:rock:
sabretwo
05-03-10, 06:28 AM
Lopo,
I am referring to Super Turms v3.0 specifically. Sorry for the confusion.
About what mod are you talking? Super Turmsv3.0 is working fine even if his RAR files aren't being recognized by Windows as RAR files. But Multi-mod Compability Fix v1.2 have still two files corrupted... and I downloaded it from Aces's filefront page several times.
I'm confused :doh:
Regards
Lopo,
I am referring to Super Turms v3.0 specifically. Sorry for the confusion.
You're welcome :up:
Hi chaps,
I'm now trying to upload to Depositfiles, I have been all day trying to get the file up onto Filefront and always get a corrupted download. Depositfiles has taken nearly two hours. If all fails I will try uploading to Filefront from work tomorrow where we have a better ISP. I am so fed up paying BT for this rubbish broadband connection, wish we could get Virgin here like our last place.
I will post here a new link one way or another ASAP. Myxale that's a nice mod, I hadn't seen that one, I have incorporated his dials setting into the relevant .sim file and it works fine and will be in the next version, thanks for the tip.
I don't know how to proceed until I hear back from Testpilot, Magic has passed on my message but I've had no reply so maybe I should just pack all this SH3 modding in and carry on tweaking and experimenting for my own amusement, I don't want to put anyone's nose out of joint, it's like treading on egg shells. Maybe I'll do some more work with the BoB Development Group like my last project: http://www.youtube.com/watch?v=hR71iqcrEmk
But I did sort out something that's been bothering me for a while, the upside bearing scale on the attack periscope is not so anymore :
http://img714.imageshack.us/img714/9186/peri.jpg
Cheers
Aces
Edit: no go on the depositfiles, still getting corruption will try Filefront again tomorrow from work.
flakmonkey
05-03-10, 10:15 AM
Hey aces, just thought of something cool you could add to your mod... since the UZO would never be left on the bridge while submerged as it wasnt pressure resistant, you could add a "visible underwater" node to the uzo and have it dissapear when you dive (like the df antenna). Would be a nice touch i think.
Just a thought:up:
Hi mate,
What a great idea!!, I have been playing around with having the radio rod antenna visible when surfaced and dissaperaing when divied so that would go hand-in-hand very nicely I think :DL.
Cheers
Aces
Hi chaps,
http://img121.imageshack.us/img121/7601/nouzounderwater.jpg
http://img99.imageshack.us/img99/6990/radioantenna.jpg
http://img517.imageshack.us/img517/8661/depthgauge.jpg
Here you go mate 260m, the guy on the left looks VERY nervous :D
That telecopic radio antenna looks very thick, maybe it was but I think the model's wrong, I'll have to have a look for some pictures.
Regards
Aces
Edit:
I made the rod antenna thinner, your comments and advice welcome:
http://img227.imageshack.us/img227/2949/newrodantenna.jpg
Excellent! I love your work!
This game are getting better and better with your mod...
Keep up the good work :yeah:
Hi Aces
The photo U-262 is visible antenna.
Maybe useful ...
http://img101.imageshack.us/img101/4714/u262magnifiquephotoduki.jpg
Thank you BUKER that's very usefull,
Have you resolved your problems?
If not please post your JSGME mod list and I'll see if I can help.
Best Regards
Aces
MAnd this looks so cool!
Once the Latest verion is out, would you mind posting your load order so we can have a refference.
I always try to get as many mods working as possible!
Keep up the mojo!:rock:
Hi chaps I finally managed to get the Multi-mod compatability fix v1.2 mod uploaded to Filefront, it has taken me a day and 10 attempts but it is there and I have downloaded it and test unzipped it, so I'm happy that everything is working.
Download link:
http://www.filefront.com/16362513/Aces_Multimod_compatability_release_v1.2.rar/
I'm still working on v1.3 which should be up quite soon (allowing for Filefront issues) :DL. V1.3 will include the UZO hidden underwater, the 260m depth dials setting in the command room and radio room, the new radio antenna (which should also be animated) and the corrected attack periscope bearing thingy.
The mod install order is in the v1.2 Readme file Myale mate but I'm posting it here below as well :)
Required Mods:
1. GWX_DFa-Flag&Pens_2010
2. FM30_UpDown_final
3. FM_NewInterior_V1.0
4. Conning Tower open Hatch TestFMfood
5. Depthcharge Shake v2.01
6. Urfischs_ModStrike_Beta1
7. Waterstream+Exhaust Combi V2.3 for GWX3
8. New Uboat Guns 1.2
9. Aces' Multimod compatability fix release v1.2
Aces' Optional Mods:
Aces' Type XXI Flag Pennants DF + Waterstreams Fix and GWX_DFa-Flag&Pens_2010) - Note: enable after Waterstream+Exhaust Combi V2.3 for GWX3 and GWX_DFa-Flag&Pens_2010
Aces' Multimod compatability fix Hitman GUI add on - Note: enable after Hitman GUI 1.0 for NYGM3 and GWX3 and Aces' Multimod compatability fix release v1.2.
V_Modification's Commands (CTOH Style) for Aces' Multimod fix- Note: enable after Aces' Multimod compatability fix release v1.2.
Aces' Type 7 Super Turms Only v3.0 (requires Anvart's (GWX_DFa-Flag&Pens_2010) - Note these are included in Aces' Multimod compatability fix release v1.2 but are also provided as a seperate mod for those who only require the Turms. Important: ensble after Anvart's GWX_DFa-Flag&Pens_2010 mod.
Ace's Multimod compatability fix FM's Turm 7c2 Lightmaps add on - Note: enable after Aces' Multimod compatability fix release v1.2. if you are using a type 7c2 turm (conning tower).
OR
Ace's Multimod compatability fix FM's Turm 7c4 Lightmaps add on - Note: enable after Aces' Multimod compatability fix release v1.2. if you are using a type 7c4 turm.
---------------------
Install order of above mods plus Hitman's GUI and/or optional additional Type 7c2 and 7c4 Exterior Lightmaps :
1. GWX_DFa-Flag&Pens_2010
2. FM30_UpDown_final
3. FM_NewInterior_V1.0
4. Conning Tower open Hatch TestFMfood
5. Depthcharge Shake v2.01
6. Urfischs_ModStrike_Beta1
7. Waterstream+Exhaust Combi V2.3 for GWX3
8. New Uboat Guns 1.2
9. Hitman_Beta_GUI_GWX3_1.0
10. Aces' Multimod compatability fix release v1.2
11. Aces' Multimod compatability fix Hitman GUI add on
Additional optional Mods:
12. Ace's Multimod compatability fix FM's Turm 7c2 Lightmaps add on
OR
12. Ace's Multimod compatability fix FM's Turm 7c4 Lightmaps add on
(Note: activate one or the other, not both)
Cheers all
Aces
PS. BTW. I'm still trying to contact Testpilot on the UBI german forum I have sent him a PM.
You rock :rock:.
Thanks a lot!
Just going to try this before your next release...:yeah:
Hi mate,
The mods list is pretty memory-heavy so I hope you can run them all okay.
Have fun,
Cheers
Aces
brett25
05-04-10, 10:53 AM
:yeah::yeah::yeah:
SquareSteelBar
05-04-10, 12:50 PM
Good news, mate :rock:
Hi chaps,
I finished the up/down radio antenna bound to the SHIFT+A and CTRL+A keys. What I'd love from one of our gifted 3D modellers is a circular base to the antenna with bolts like the one shown in BUKER's picture to plug the dirty great hole in the conning tower that's there at the moment as the antenna's much slimmer than the original. If possible I'd like this as a seperate 3D model that I can lightmap and not a part of the existing turm model as this I cannot lightmap as I can't fathom out how to just lightmap and exclude Privateer's turm your way objects.
Off to bed, tomorrow's another day :DL
Cheers
Aces.
Hi chaps,
I finished the up/down radio antenna bound to the SHIFT+A and CTRL+A keys. ...
Aces.
Permissions? credits?
Hi Anvart,
I haven't released anything yet my friend, I was intending to ask your permission and to give your credit of course.
Best Regards
Aces
Edit, BTW, after I release my latest mods I'm going back to solely modding for my own pleasure, too much politics here on this forum for my taste it's like navigating a minefield.
Hi Anvart,
I haven't released anything yet my friend, I was intending to ask your permission and to give your credit of course.
Best Regards
Aces
Edit, BTW, after I release my latest mods I'm going back to solely modding for my own pleasure, too much politics here on this forum for my taste it's like navigating a minefield.
I know what you mean. Can't balme you if you feel that way. You did a great job so far, and SH3 never looked sweeter.:up:
It still blows minds me whenever i see the Water dripping in the CR!
Really looking forward to the UZO stuff. It bugged me since Day 1 that the UZO was left on the Tower. The Sailor who left it should have been fired looong ago!
flakmonkey
05-05-10, 06:20 AM
Hi chaps,
I finished the up/down radio antenna bound to the SHIFT+A and CTRL+A keys. What I'd love from one of our gifted 3D modellers is a circular base to the antenna with bolts like the one shown in BUKER's picture to plug the dirty great hole in the conning tower that's there at the moment as the antenna's much slimmer than the original. If possible I'd like this as a seperate 3D model that I can lightmap and not a part of the existing turm model as this I cannot lightmap as I can't fathom out how to just lightmap and exclude Privateer's turm your way objects.
Off to bed, tomorrow's another day :DL
Cheers
Aces.
From what ive seen the actual radio antenna should look more like this:
http://img697.imageshack.us/img697/5954/56599180.jpg
this was based on various blueprints and a 1:35 scale viic tower model, no guarantee either is 100% correct though!
Look superb thanks mate, If I'm going to raise and lower it then the circular plate at the bottom should be a seperate model (or part of the turm model) I think and the rod passes up/down through it to it's maximum height. So two models one of the plate and one of the antenna would be pretty perfect IMO and then there remains the large hole in the left side of the conning tower where the antenna is seated at present.
I am trying to learn Maya, it's a steep learning curve though.
Best regards
Aces
Magic1111
05-05-10, 08:42 AM
You did a great job so far, and SH3 never looked sweeter.:up:
Yeahhh, that´s true.........!!!!!!!!!! :rock::rock::ping::ping::woot::woot:
Best regards,
Magic:salute:
Thanks for your kind words chaps,
All I'm trying to do is get as many things working together as possible. To this end I am adapting/using methods and aspects of mods. I take no credit for this and have gone to great pains to give all credit to all concerned with the the production of these mods. I decided that a "fix" mod would be a more flexible and simpler approach than a combined mod as new mods appear all the time and mods get updated etc.
I'm very happy that everything is now pretty much working as intended and delighted and appreciative of the help and assistance I have recieved from many of the mod authors who have taken trouble to produce exciting new stuff and adapt their work to facilitate the combining of mods such as Flakmonkey's excellent Lightmap tutorial, the new antenna model he has kindly produced and for producing the 3D turm models incorporating his external lightmaps and Privateer's "Turm Emblems Your Way" which he has kindly given permission to incorporate.
I do this work, like others here, because it interests and excites me and I hope that it is enjoyed by others, that's it plain and simple , nothing more, nothing less. I've long wished for a "Super Turm" with Flag, Pennants, DF Antenna, Lightmaps, Emblems, twisty periscope etc. and this has now come about thanks to all those involved and now I hope and believe that we can take things even further with the new radio antenna etc..Then there's the matter of fixing as many mods to work together such as the Waterstream Exhaust combi mod, Urfisch's mod, Lifeboats and Debris etc. etc..
Best Regards
Aces
Edit @Flakmonkey,
I found this information on the radio antenna(s):
"W/T An extensible rod antenna for transmission and reception of H/F is also occasionally fitted. It is mounted on the port side of the bridge, and, when fully extended, stands about 20' above the conning tower (fact)."
"VH/F. A rod antenna is used, about 4' high, on the port side of the conning tower. It is presumably dismantles, when the set is removed before operational patrol."
I Assume it's the latter one that we need :)
brett25
05-05-10, 11:12 AM
aces, keep your chin up mate, your work is very much appreciated, and needed :salute:
aces, keep your chin up mate, your work is very much appreciated, and needed :salute:
Yeeeeees, please, get on sharing your marvelous work.
Listen, if you come to visit Switzerland, I offer you and yours a cheese fondue in one of the best restaurants here. Think about that, it's a good reason to keep up your good work... ;)
Take care
Thanks for the encouragement chaps,
Hi Lopo mate,
Thanks for the offer, us Brits can be very boring with cheeses, my OH like Chedar whilst I've got more cosmopolitan tastes in cheese, to paraphrase Monty Python "Fetch hither la fromage de la belle Suisse!" :DL
Cheers
Aces
"Fetch hither la fromage de la belle Suisse!"
:har:
Hi Aces!
My apologies, all is fine! "It was my fault ...
Thank you for your work. :rock: :rock:
http://img62.imageshack.us/img62/7299/sh3img55201020460218.jpg
makman94
05-05-10, 05:56 PM
well done job Aces :up:
i have one suggestion if you don't mind.....
once you are taking all nice things for turm from Tespilot's sub why don't you import also these nice ropes from its sub ? there are by far nicer than anything else and must ,imo, have them at your 'super turm' mod
keep at it !
bye
Hi Buker, that looks very nice, thanks for letting me know.
Hi Makman94, why not?!, as we say in the UK "I might as well be hung for a sheep as hung for a lamb" :DL. Just to clarify do you mean the ropes along the deck railings?.
Oh BTW I also increased the depth to+250m on the depth dial in the Conning Tower as well as the ones in the Control Room and Radio Rooms.
Best Regards
Aces
Edit, Oh you mean that coil of rope on the deck :)
Realistic wires (couples, leads etc) by Testpilot's VIIB MOD
http://img715.imageshack.us/img715/6825/sh3img25320109349903.png
Great job Aces. Bravo :up:
Mmmmmmmmmmmm very nice :)
BTW BUKER, where did you get that 7c skin please ?
Should have some new stuff to show you this evening.
Cheers
Aces
brett25
05-06-10, 10:47 AM
hi aces,
There are also some more instrument boxes and things on tespilots conning tower down below and around, the UZO, if i remember- these are nice details as well. You could port all of this over "if your already in there" .:yeah:
very exciting mod aces! best thing in a while
PS testpilots original model was only for the 7b, so this is all very good work
Goetz von B
05-06-10, 12:39 PM
Hello All,
Do I have to install all "compatibility" mods, or can I pick and choose which ones I want to install? Have been using the Turn mod and really like it. Thanks for all your work.
GvB
Sounds promising, but i'm pregnant untersieboote captain (type 9) and i always play at 100% realism with GWX, so as i can't look outside the boat, i can look only from the turm.
Point is type 9 captains need such turms for their boats.
I hope they are in your plans :)
SkippyJack
05-06-10, 05:12 PM
Lol Aces..I never put 1 and 1 together and got two, so I didn't figure out you did the BoB multiskin too! Thanks for your work on the air and sea fronts! BoB is a sweet ol' classic.
makman94
05-06-10, 06:54 PM
Realistic wires (couples, leads etc) by Testpilot's VIIB MOD
http://img715.imageshack.us/img715/6825/sh3img25320109349903.png
Great job Aces. Bravo :up:
yes ! thats the ropes i am telling you about Aces !
marvelous...e ?
ps: in my country we say " whats the difference between dying on saturday evening and dying on sunday morning.....''
same meaning....i guess, but don't worry ...nobody will 'die' here on subsim
Hi chaps,
I'm very busy at work this morning so will reply properly later, just a few quick pictures of my latest ramblings:
I saw a picture of the engine room of a Type 7 in which parts were painted blue so I thought it'd be interesting to do the same, not sure if this was common practice but I like the look:
http://img294.imageshack.us/img294/479/engineroom.jpg
As I mentioned previously I have also changed the depth gauge to go to greater than 250m in the Conning Tower, also shown in the shot is the corrrected (non-mirrored) bearing scale around the base of the attack scope:
http://img99.imageshack.us/img99/6427/depthgaugeandbearing.jpg
2 more features from Testpilot's boat, ropes on the deck (lightmapped) and lifebelt on the side of the conning tower, also lightmapped.
http://img340.imageshack.us/img340/2456/rope2g.jpg
http://img217.imageshack.us/img217/3020/lifebelt.jpg
Hi SkippyJack, "Oui c'est moi"! :DL. I enjoyed working with the BDG on the Bomber multi-skins, it's a great 'ol sim really amazing what those guys have done and they're a great bunch of chaps to work with.
More later,
Cheers
Aces
Hi Anvart,
...
Aces
Edit, BTW, after I release my latest mods I'm going back to solely modding for my own pleasure, too much politics here on this forum for my taste it's like navigating a minefield.
I sympathise with you...
But i (personally) did not receive from you any PMs on theme described above... :DL
Hi my friend,
I was going to PM you for your permission to use the Statemachine stuff prior to releasing the latest version of the mod. ALL whose work I have included are already credited in the readme documentation.
Best Regards
Aces
A quick question for Maya users. When I export a model from S3ditor as an obj. Bring it into Maya and change the model then export it out as an obj file the texteures get screwed up. How can I preserve the original texture mapping?.
thanks and regards
Aces
Magic1111
05-07-10, 11:06 AM
Hi chaps,
I'm very busy at work this morning so will reply properly later, just a few quick pictures of my latest ramblings:
I saw a picture of the engine room of a Type 7 in which parts were painted blue so I thought it'd be interesting to do the same, not sure if this was common practice but I like the look:
http://img294.imageshack.us/img294/479/engineroom.jpg
As I mentioned previously I have also changed the depth gauge to go to greater than 250m in the Conning Tower, also shown in the shot is the corrrected (non-mirrored) bearing scale around the base of the attack scope:
http://img99.imageshack.us/img99/6427/depthgaugeandbearing.jpg
2 more features from Testpilot's boat, ropes on the deck (lightmapped) and lifebelt on the side of the conning tower, also lightmapped.
http://img340.imageshack.us/img340/2456/rope2g.jpg
http://img217.imageshack.us/img217/3020/lifebelt.jpg
Hi SkippyJack, "Oui c'est moi"! :DL. I enjoyed working with the BDG on the Bomber multi-skins, it's a great 'ol sim really amazing what those guys have done and they're a great bunch of chaps to work with.
More later,
Cheers
Aces
Hi Aces, my Friend !
It looks better and better, wonderful work ! :rock::yeah::rock:
Best regards,
Magic:salute:
Hi chaps,
I've added Testpilot's wires to the turm but I cannot get the texture mapping right. Still, I've made some progress today I guess.
http://img402.imageshack.us/img402/2055/turmnotextures.jpg
Cheers
Aces
BTW BUKER, where did you get that 7c skin please ?
Hi Aces.
I myself have edited the skin.
I would suggest that you take as a basis VIIC/41Tomi_099.
It has many already have.
If the work Tomi add your Turm7C_1?
Would look just super! I think that Tom would not refuse to use?
http://img413.imageshack.us/img413/4403/25595522.jpg[/IMG][/IMG]
http://img687.imageshack.us/img687/5194/38368075.jpg
http://img99.imageshack.us/img99/6807/15064865.jpg
Magic1111
05-08-10, 06:46 AM
Hi Aces.
I myself have edited the skin.
Hi BUKER !
Is there a chance that you can upload the skin ? :D
Best regards,
Magic
Hi my friend,
I was going to PM you for your permission to use the Statemachine stuff prior to releasing the latest version of the mod.
...
Aces
:DL
I am assured, you are mistaken.
What?,I haven't released any mods which include your "Statemachine" stuff. The superturms mod requires your Up/Down pennants, flag, DF antenna mod (as mentioned in the documantation and the name of the mod) and doesn't included your mod else it won't work.
Regards
Aces
SkippyJack
05-08-10, 08:00 PM
Anvart,
I'm sorry the whole mess with Testpilot happened and I can understand you being irritated. Aces is a very talented modder, and also very polite and well meaning. I admire the talent you both have and appreciate the work you both do. That said, SH3 is turning into a real thing of beauty..Ace's turms are looking superb and your use of statesmachine was ingenious. I think I speak for all of us who aren't modders when I say it would be disaster to have either of you stop sharing your gift for modding. Ace's whole mod is based on making a bunch of sweet, but conflicting mods play nice together and making your sub look as good as possible...Your flag, pennant and fumo antenna mods are very much a part of that. Ace's clearly has no interest in passing off your work as his, just in sharing the best sub possible with the rest of us...and your work is a part of that best sub experience. It's a kind gift from both of you and we appreciate it very much.
So Anvart, I ask you to be understanding. If Ace's has to include your mod or any part of it in his mod, I'm sure he'll ask and I'm positive you'll get credit if its use is ok with you. I'm pretty sure that all Ace's has done was tinker with the key mapped to the radio antenna in the unreleased version. I'd also guess what he's trying to do is juggle keymapping for a bunch of conflicting mods to get them to all work in harmony. If it turns out the radio antenna key needs to be remapped like he mentioned that gets put in the final verion I'm sure that when Aces gets all the changes sorted he'll arrange for all the permissions needed.
In the end, remember what we are all here for...a great game and some good friends. Thank you Anvart, and thank you as well Aces. I appreciate the hard work and a beautiful sub. I'm glad to call you both friends as well.
Your friend,
Dave
Anvart,
I'm sorry the whole mess with Testpilot happened and I can understand you being irritated. Aces is a very talented modder, and also very polite and well meaning. I admire the talent you both have and appreciate the work you both do. That said, SH3 is turning into a real thing of beauty..Ace's turms are looking superb and your use of statesmachine was ingenious. I think I speak for all of us who aren't modders when I say it would be disaster to have either of you stop sharing your gift for modding. Ace's whole mod is based on making a bunch of sweet, but conflicting mods play nice together and making your sub look as good as possible...Your flag, pennant and fumo antenna mods are very much a part of that. Ace's clearly has no interest in passing off your work as his, just in sharing the best sub possible with the rest of us...and your work is a part of that best sub experience. It's a kind gift from both of you and we appreciate it very much.
So Anvart, I ask you to be understanding. If Ace's has to include your mod or any part of it in his mod, I'm sure he'll ask and I'm positive you'll get credit if its use is ok with you. I'm pretty sure that all Ace's has done was tinker with the key mapped to the radio antenna in the unreleased version. I'd also guess what he's trying to do is juggle keymapping for a bunch of conflicting mods to get them to all work in harmony. If it turns out the radio antenna key needs to be remapped like he mentioned that gets put in the final verion I'm sure that when Aces gets all the changes sorted he'll arrange for all the permissions needed.
In the end, remember what we are all here for...a great game and some good friends. Thank you Anvart, and thank you as well Aces. I appreciate the hard work and a beautiful sub. I'm glad to call you both friends as well.
Your friend,
Dave
Well-spoken words.
Unus pro omnibus, omnes pro uno...
Hi BUKER !
Is there a chance that you can upload the skin ? :D
Hi Magic1111!
No problem, but here's another topic!
SkippyJack
05-09-10, 08:55 AM
Hi Magic1111!
No problem, but here's another topic!
Buker,
That's a fantastic skin, I second the download request! I did look for the VIIC/41Tomi_099 skin, but didn't have any luck :cry: Even a spot where the original can be DLed from would be good!
Magic1111
05-09-10, 11:24 AM
Hi Magic1111!
No problem, but here's another topic!
Hi Buker !
Yes, I know that the request "Off-Topic" is, but Aces will hopefully forgive me! :oops: :D
Can you please post here or elsewhere a download Link for the Skin, when you have upload it ?
Many thanks in forward !!!!!!!!! :rock::rock::rock:
Best regards,
Magic:salute:
Hi chaps,
Somethig new today,
I've added a few things to the bridge (visible only above water) :D
Some ammo crates, a pair of binoculars, an MG34 machine gun and some helmets, all lightmapped:
Best Regards
Aces
http://img156.imageshack.us/img156/7554/bridegstuff1.jpg
http://img43.imageshack.us/img43/5189/bridgestuff2.jpg
http://img268.imageshack.us/img268/2589/underwaterk.jpg
PS. Maybe I could mount an MG34 as well.
Excellent work mate. Just brilliant!
PS. Check this out; U-960 with a MG-34 mounted...
http://img685.imageshack.us/img685/1900/u9603.jpg
Thanks mate, that exactly the picture I needed.
Cheers
Aces
Edit:
Two bits of news before (my) bedtime,
Testpilot has very kindly given permission to use his models and textures.
Pvt.Godfrey and Conus have kindly offered their excellent historic (Turm emblems your way) emblems for inclussion.
So "Superturms 4" and Multi-mod fix v1.3 look like being a pretty feature-packed edition :D
On a private note I am very happy to have heard from Testpilot, it is not my intent to offend anyone, all I'm seeking to do is to get as many of these great mods working together. There's so much talent, inovation and knowledge on this forum, that's why I've been visiting here for so many years.
BTW, I don't want to make the bridge too cluttered but wht else might be there, an "mug of "erzatz" coffee or a map perhaps?.
brett25
05-09-10, 04:18 PM
hi aces, thats great news, and i love the new MG. Perhaps you could port over these items from tespilots great model:
http://www.idylwilde.net/SH3/turm.jpg
hese done such a good job, but there only avail if you play a 7b, but since many of us use 7c's this would be a great way to get it out to more people
Madox58
05-09-10, 04:27 PM
I don't know what issues you had with others,
but you were very upfront with me and I'm happy
you got the Turms your way sorted.
:up:
Now, do you want to know how to light map the Turm without messing up my parts?
LOL
Hi chaps,
Brett, I could probably port them over but everytime I mod the turm models I have two problems. The first is that when I bring the
model back into s3editor from a Maya obj export the texture mapping gets screwed up and the second is that described by Privateer, which leads me to...........
Hi Privateer, yes, I'd dearly love to know how to exclude your Turms Your Way when lighmapping thank you.
I haven't really had any issues with any modders, everyone has been very friendly and helpful and it's a pleasure to talk with such talented chaps who have added so much to the game.
Kind regards
Aces
What?,I haven't released any mods which include your "Statemachine" stuff. The superturms mod requires your Up/Down pennants, flag, DF antenna mod (as mentioned in the documantation and the name of the mod) and doesn't included your mod else it won't work.
Regards
Aces
My, friend i wrote only: "But i (personally) did not receive from you any PMs on theme described above... ".
and it's true. :DL
...
and you edited my stuff... :haha:
Hello my friend,
I haven't PM'd you regarding your permission to use the Statemachine stuff yet but it's rather "academic" given this conversation here I might as well ask you here if I have your permission to use the Statemachine code.
the only stuff of yours I've used to date are the entries in the Turm dat file regarding the DF up/down, flags and pennants and that's useless without me including your .anm and .dat files and I do recall getting your pemission to do so prior to releasing my mod so that's why I have mentioned so in the readme and that's why also mentioned in the readme and the name of the mod is the fact that it requires your Flag, pennants and DF antenna mod in order to work fully.
Best Regards
Aces
Anvart,
...
Your friend,
Dave
My friend,
explanations about work of Aces are not necessary to me...
I understand all without superfluous words.
Aces has written, that he wishes to Up/Down radio antenna (Shift/Ctrl A).
It can be made two (three) ways.
1) Using Rod Antenna as Snorkel or using Dial controller... but it's bad ways.
2) Using StateMachine System (method described by me)...
This method demands the coordination of commands for compatibility with other mods using this method!
And i have reminded him of inquiry of the permission and credits.
I do not doubt, that Aces writes (and will write) credits, absolutely.
But I did not receive any PMs with inquiry of the permissions to his actions with my stuffs.
And it's very interesting to me what force prevents to him to make it... :D
P.S.
And why you speak about irritation...?
I'm placid "as a boa".
Hello my friend,
I haven't PM'd you regarding your permission to use the Statemachine stuff yet ...
Best Regards
Aces
My friend not to litter the thread all thoughts through PMs.
Regards,
Alex :DL
P.S.
...
... but it's rather "academic" given this conversation here I might as well ask you here if I have your permission to use the Statemachine code.
...
Do not disappoint me my friend.
You now speak as the novice in modding.
All modders use UBI's code. Full credits to UBI forever!
Essence of modding is not standard use existing code for expansion of possibilities of game.
I did it! and it's original intellectual work. I think you agree with it.
Taking into consideration above told, you can do corresponding conclusion.
Hi Alex,
Thank you for your reply, I will PM you later when I get in from work.
Best Regards
Leigh (Aces)
I thing that this one is better mate.:03:
Cheers
http://i265.photobucket.com/albums/ii221/lisset158/Save0013-20.jpg
brett25
05-10-10, 10:55 AM
that a great pic, nemo!:yeah:
Aces one thing i forgot (if your still seeking requests) was the proper flag pole, wood with the knob on top( nemos picture reminded me)
Hi chaps,
Fantastic picture thanks mate,
I think you are trying to kill me :D
More news soon.
Cheers
Aces
Hi, my friend, look PM.
...
...
@nemo7
Excellent photo! :up:
Thanks for your help and advise Alex,
Take care my friend
All the best
Leigh
Madox58
05-10-10, 06:42 PM
The Gun mount appears to be the top part of the
Dreibein 40 Tripod.
http://img4.imageshack.us/img4/3544/mg34aatripod006.jpg
Hi mate,
Yes, that sure looks like the kiddie :D
Best regards
Aces
Hi chaps,
Fantastic picture thanks mate,
I think you are trying to kill me :D
More news soon.
Cheers
Aces
Who, me??:D Hell no! You are precious my lad!
I am just a decent worker bee who wants to feed his queen (today Aces, tomorrow Lord Anvart, Leutnant Brett25 and so on). In fact, I think that YOU (an I mean all of you) want to kill us with your inexhaustible talent!
Cheers and, once more, thank you all!:salute:
http://coweb.cc.gatech.edu/cs1315/uploads/2153/WorkerBee.jpg
LOL mate,
Here's something new, a SuperTurms 4 WIP screenshot:
http://img98.imageshack.us/img98/3690/wipst4new.jpg
I've approached Tomi for permission to use his flagpoles and 20mm pressurised Ammo Container (at least that's what I think that dustbin-like thing is) :) from his Type7c41 boat.
more news later, hopefuly I'll have a few more thing finished. The whole Turm, including the new stuff is lightmapped BTW.
Best Regards
Aces
Madox58
05-11-10, 08:24 AM
Here's another MG mount picture
http://i108.photobucket.com/albums/n12/privateer_2006/MG34-U-Boot-px800.jpg
This one is useing the mounts normally found on tanks and such.
Hi Aces.
It is hard to believe, but I had long wanted to offer you the idea of MG-34 or MG-42.
I even wrote in January Anvart, but he will not support ...
I am pleased with what Tomi has agreed to VIIC / 41!
I see your work progress!:up::rock:
P.S.Can I put a link to your topic on the skins?
Hi mate,
i haven't heard from Tomi yet but I'm hoping that he will give his permission to use his stuff with the usual credits of course.
A link would be nice thank you.
Best Regards
Aces
Madox58
05-11-10, 01:35 PM
A quick rendering of the MG34 work so far.
http://i108.photobucket.com/albums/n12/privateer_2006/MG34_1.jpg
Don't let the details fool you!
It's still a very low poly model and not yet optimized.
The details are in the texture.
Fantastic mate, absolutely fantastic :D
BTW chaps I heard from Tomi and he has kindly given permission to include his models.
I'll post a few pics later
All the best
Aces
Hi chaps,
As promised, a few pictures before bedtime, see you tomorrow.
Best Regards
Aces
http://img294.imageshack.us/img294/5330/pic3oa.jpg
http://img248.imageshack.us/img248/1765/pic4wi.jpg
http://img214.imageshack.us/img214/2091/pic5i.jpg
http://img4.imageshack.us/img4/3227/pic2vt.jpg
http://img214.imageshack.us/img214/8814/pic1det.jpg
http://img140.imageshack.us/img140/2258/pic10ty.jpg
http://img191.imageshack.us/img191/4067/pic9qw.jpg
http://img46.imageshack.us/img46/1061/pic7ma.jpg
http://img200.imageshack.us/img200/9510/pic6rg.jpg
BTW chaps I heard from Tomi and he has kindly given permission to include his models
Aces
Aces if you take the trouble to ask Tom if he could provide their own models VIIB,C?
They are similar to 7 / 41 and look fantastic!
VIIB...
http://img16.imageshack.us/img16/974/viibda1.jpg
and VIIC...
http://img269.imageshack.us/img269/1566/viiczy1.jpg
Madox58
05-11-10, 07:35 PM
The Hull has nothing to do with the Turms mod.
By editing the cfg files?
One can have Tomi's Base model AND this mod.
Sometimes you must do things yourself.
Hi chaps, been playing around with something different this morning:
"The return of the fantom"
http://img18.imageshack.us/img18/1715/crew1g.jpg
"Its been a hard day's night"
http://img29.imageshack.us/img29/5128/crew3s.jpg
"Oily rag!, who are you calling an oily rag?!"
http://img189.imageshack.us/img189/9985/crew2w.jpg
and another for good measure:
http://img243.imageshack.us/img243/7555/crew4.jpg
See you later
Cheers
Aces
Here's another MG mount picture
http://i108.photobucket.com/albums/n12/privateer_2006/MG34-U-Boot-px800.jpg
This one is useing the mounts normally found on tanks and such.
:o
Den Phantastischen...
Madox58
05-12-10, 12:12 PM
Can't quite determine how the MGs were feed.
:hmmm:
It's not a Drum or Clip feed of the normal types.
From the first image it appears like a special belt feed of some sort.
Maybe a water proof bag used to hold the belt?
Hi chaps,
As promised, a few pictures before bedtime, see you tomorrow.
Best Regards
Aces
Aces, why you do not wish to use SH5's stuffs - turms, hulls, sensors for Type2/7.
It's not so difficult, if you have (and are able) 3D prog.
I'm lazy to do it... it is not interesting for me.
I see you have powerful machine...
Can't quite determine how the MGs were feed. :hmmm: It's not a Drum or Clip feed of the normal types. From the first image it appears like a special belt feed of some sort. Maybe a water proof bag used to hold the belt?
It's the twin saddle drum 'Patronentrommel 34' normally used in the AA role, could hold 75rnds:
http://www.germanmilitaria.co.uk/pics/mg34tr4.jpghttp://www.gunpics.net/german/mg34/mg3419.JPGhttp://img685.imageshack.us/img685/1900/u9603.jpg
:up:
Excellently!
Slide-show.
This photo-news have amazed my imagination.
Madox58
05-12-10, 12:48 PM
I can do that.
Already have a single drum modeled.
I'll just clone and mirror it and add a few parts.
:yeah:
The faces it covers on the original model can then be removed so very few
new faces are added.
Got to keep the polys low!!
The photo I posted shows the Reciever being cleared or cleaned.
So no magazine would be attached.
And some more...:03:
http://www.ima-usa.com/images/GG1500aa-1.jpghttp://www.ima-usa.com/images/GG1500A-3.jpg
and canvas drum carriers
http://www.germanmilitaria.co.uk/pics/u.jpg
And one with a single, side mounted 50-round drum like Privateer's photo
http://img697.imageshack.us/img697/4702/mg34444a.jpg
lafeeverted
05-12-10, 01:13 PM
I am looking for the link to the Aces Compatibilty Hitman GUI add on, I don't see it on Ace's d/l site. Thanks.
lafeeverted
05-12-10, 01:25 PM
Nevermind! Found the file when I extracted the mod pack:damn:
Madox58
05-12-10, 01:42 PM
And some more...:03:
http://www.ima-usa.com/images/GG1500aa-1.jpghttp://www.ima-usa.com/images/GG1500A-3.jpg
and canvas drum carriers
http://www.germanmilitaria.co.uk/pics/u.jpg
And one with a single, side mounted 50-round drum like Privateer's photo
http://img697.imageshack.us/img697/4702/mg34444a.jpg
Very nice images!
:yeah:
I see the third type Mount here.
There were a bunch of different mounts used back then.
As far as attaching to Subs?
It seems whatever was at hand was used when mounting.
Which makes sense in a War time setting.
To save polys I'll do the simple mount first.
Then do the other should one want it.
The best way to do them would be a seperate dat
and attach a node in the Turm to assign through the eqp file.
I'll leave that choice to Aces.
It's his mod.
I'm just free lanceing.
:up:
Hi chaps, fantastic photos and fantastic work!.
Hi Anvart, I don't own SH5 mate, I won't buy any product with (edit DRM like that) I must admit that I bought SH4 when it came out but I've never gotten round to installing it, far too busy and SH3 always does it for me.
I wish I could find out how the observation periscope in the CR rotates to match the "O" key view in Luca's mod then I could get on with another idea :DL
Cheers
Aces
Hi all
I wanted to show a version of MG-42 for boats VIID Tomi :up:
http://img155.imageshack.us/img155/3451/55370962.jpghttp://img218.imageshack.us/img218/2767/90969391.jpghttp://img697.imageshack.us/img697/8734/73575001.jpg
SkippyJack
05-12-10, 05:26 PM
Not bad Aces, not bad at all...of course we'll be able to man the MGs, right?
:har: I'm kidding..it looks fantastic! If you guys keep this up we won't even need SH5. Of course I do secretly wish I could man the MGs...as useless as it would probably be ;)
Madox58
05-12-10, 05:42 PM
Those may have been the MGs that Aces sent me.
But get close to them once.
The textures and 3D shapes are off the grid.
Low poly modeling needs several things to work.
A VERY good texture and a understanding of how the model will be viewed.
Throwing in objects for the sake of includeing them?
Just adds crap not needed to the Game demands.
If they are really good?
It works.
If they are really bad?
Well..............
Look at the pictures.
A quick rendering of the MG34 work so far.
http://i108.photobucket.com/albums/n12/privateer_2006/MG34_1.jpg
Don't let the details fool you!
It's still a very low poly model and not yet optimized.
The details are in the texture.
Good Lord! :rock:At first I thought it was a real MG34-parts photo! Now I realise that it's a graphic model. Congrats mate!
...
Hi Anvart, I don't own SH5 mate, I won't buy any product with DRM. ...
Cheers
Aces
For exporting of models you not need to buy and play...
You can get files from users... :DL
:DL Anvart, maybe that'll be where I move on to at some time.
Best Regards
Aces
And some more...:03:
and canvas drum carriers
And one with a single, side mounted 50-round drum like Privateer's photo
http://img697.imageshack.us/img697/4702/mg34444a.jpg
What basic sizes:
Length
Height
Width
Height of some elements?
Where is the breech-block handle?
:DL Anvart, maybe that'll be where I move on to at some time.
Best Regards
Aces
For example, fragment of grabbed sensor's models...
You don't see textures because it's CAD viewer:
http://img197.imageshack.us/img197/8040/sensorssh5.jpg
What basic sizes:
Length
Height
Width
Height of some elements?
Where is the breech-block handle?
Length: 1.219mm
Barel: 627 mm
Main body height: ~70mm
Barel height: ~40mm
Main body width: ~55mm
Max body width: ~98mm
Barel width: ~40mm
Great job Lord Anvart :up:
http://www.germanmilitaria.co.uk/pics/aa34rri.jpg
Breech-bolt handle
http://www.camarms.com/image/big/mg34/mg34_05.jpg
Magic1111
05-13-10, 10:10 AM
P.S.Can I put a link to your topic on the skins?
Hi BUKER !
Any chance to become the Skin ? :hmmm: :D
@ Aces: Thank you very much my Friend, for your permission, that Buker can be post the Download link for the Skin to your Thread ! :yeah:
And Aces, wonderful work !!!!! :up::ping::up:
Best regards,
Magic:salute:
Length: 1.219mm
Barel: 627 mm
Main body height: ~70mm
Barel height: ~40mm
Main body width: ~55mm
Max body width: ~98mm
Barel width: ~40mm
Great job Lord Anvart :up:
Breech-bolt handle
:up:
Super.
Thanks.
Hi Magic1111
Unfortunately I can not yet ...
as my Russian forum is temporarily unavailable.
Will now have to wait ...
Привет Anvart!
Не думал я,что ты займёшься этим делом!Но тем не менее,готов помочь хотя бы скринами и схемами.Коих у меня предостаточно.Вот ещё краткое описание MГ-34,возможно пригодится...
P.S.Чёрт,"сухой" опять сегодня накрылся медным тазом...:har:
http://img130.imageshack.us/img130/9525/3600003400000021539.jpg
Magic1111
05-13-10, 04:00 PM
Hi Magic1111
Unfortunately I can not yet ...
as my Russian forum is temporarily unavailable.
Will now have to wait ...
Okay, thanks for your Reply, no Problem ! Please upload the skin if it will work again! I can wait, no problem !
Best regards,
Magic:salute:
...
http://img155.imageshack.us/img155/3451/55370962.jpg
И что делать со всем этим "барахлом" при срочном погружении?
Не считая всего этого "барахла" нужно UZO снять и унести, "заткнуть пробки" и задраить люк...
:rotfl2:
...
Привет Anvart!
Не думал я,что ты займёшься этим делом!Но тем не менее,готов помочь...
Не думаю, что это хорошая идея... "отбивать хлеб" (or hijucking) у Aces or Privateer...
I'm not hijacker. :woot:
... but in any case, thanks for help! :up:
piri_reis
05-16-10, 10:02 AM
Great work combining all these awesome mods Aces :up:
So I'm trying to figure out which version is the latest for multi-mod combatibility fix. On your filefront page the file: Aces'_Multimod_compatability_release_v1.2.rar (http://www.filefront.com/16362513/Aces-Multimod-compatability-release-v1.2.rar/)
has the latest date, but there are also newer versions, 1.6 beta?
Can somebody please clarify, thank you.
lafeeverted
05-16-10, 10:07 AM
I think the 1.2 is a full release while the 1.6 is a fix. I believe you want to use the full release. That is what i did and it is working just perfectly.
Hi chaps,
Sorry I've not posted earlier but been working on something new for Superturms 4 which I think you'll like. Yes, use v1.2 the 1.6 was an earlier beta release.
More news soon.
Cheers
Aces
piri_reis
05-16-10, 11:29 AM
Thank you, 1.2 works great. :yeah:
Done something wrong but can't find it:
Shift-V raises the DF antenna but Shift-F doesn't raise the flag, the WO acknowledges the key stroke but nothing happens, this applies to VIIB and VIIC, if I remove your mod it works again!:hmmm:
Hi mate,
It works for me. The WO is on the bridge?.
Can I please see your mods list.
Regards
Aces
There is around 150 mods to my setup going back to the beginning of SHIII 1.4b, this is the latest:
http://i66.photobucket.com/albums/h244/Reecehk/Mods.jpg
Note that this mod "DD_OH_V3.09+DC Shake+Larger Diving Angle+Conning Fix" is a combination of DD's OH mod with DC Shake, larger diving angles and DD's Conning fix mod.:D
Hi Reece,
I think you have the wrong Flags/pennants etc. mod installed. I made this to be compatible with Anvart's release version not the beta that you have installed. Please try "GWX_DFa-Flag&Pens_2010" instead before my mod.
Regards
Aces
That was it thanks,:up: first off I found that the hatch wouldn't open so I got the commands cfg files from your compatibility mod and works!! very nice, I keep fingers crossed that the next version will be for all VII variants!:oops::yep:
Cheers!:sunny:
http://i66.photobucket.com/albums/h244/Reecehk/AcesMod.jpg
very nice, I keep fingers crossed that the next version will be for all VII variants!:oops::yep:
+1 :up:
Fubar2Niner
05-18-10, 01:39 PM
@Reece
Came in late on this, but glad to see you got it working. Ain't it a peach :yep:
Best regards.
Fubar2Niner
@Reece
Came in late on this, but glad to see you got it working. Ain't it a peach :yep:
Best regards.
Fubar2NinerYes it is great,:up: and BTW I have the book now! Nice picture of him with his 3 mates, they were only boys then!:yep:
Now this is just totally silly!! it works in a single mission but not in a campaign, went back and forth a few times, and yes I started a new patrol, the reason I have only just posted this is I was finishing the last patrol.:hmmm:
http://i66.photobucket.com/albums/h244/Reecehk/ConningproblemAces.jpg
Emblems show, is this correct? (single mission - shame about widescreen):
http://i66.photobucket.com/albums/h244/Reecehk/Conningproblem2Aces.jpg
Hi Reece,
That's odd, I tested in campaigns. The issue is with the 7c8 turm, I included one in the mod, pleaae can you check that it's being installed with the other files by JSGME. It happens when the only turm availlable is the 7c1 say in 1941 start from St. Nazaire. I have seen the problem and specifically corrected it before release. I will re-test, but , so far nobody else has reported it. I take it you strated a new career?.
All the best
Aces
Hi Reece,
That's odd, I tested in campaigns. The issue is with the 7c8 turm, I included one in the mod, pleaae can you check that it's being installed with the other files by JSGME. It happens when the only turm availlable is the 7c1 say in 1941 start from St. Nazaire. I have seen the problem and specifically corrected it before release. I will re-test, but , so far nobody else has reported it. I take it you strated a new career?.
All the best
AcesThe Turm7c_8_hd.dat file is copied from your mod to the data\Objects folder correctly as also the others. I started a new patrol not a new career,:oops: I have just been transferred from Wilhelmshaven to Lorient (Sep 1940), the conning tower is the stock VIIC/1, I haven't upgraded yet.:hmmm:
Edit: I don't have any of the following installed, are these necessary?:hmmm:
FM30_UpDown_final
FM_NewInterior_V1.0
Urfischs_ModStrike_Beta1
Waterstream+Exhaust Combi V2.3 for GWX3 (mine is only the older waterstream mod)
New Uboat Guns 1.2
So I haven't installed your compatability 1.2 mod naturally.
Hi mate,
The other mods you listed shouldn't effect this issue. I would try saving your current career and try starting a new one from St. Nazaire in 1941 just to see if that's the issue. you can always drop back and pickup your previous career.
I will think more on this but and let you know if I think of anything else.
All the best
Aces
Just tested (St. Nazaire in 1941) and it is exactly the same.:hmmm:
thanks for testing mate, I'll be able to test again this evening when I get home from work, let me think on it for a while.
BTW, you could try a later campaign start in a type 7c when there are more than just the 7c1 turm available. So you are given, say the 7c2 turm and, before starting your first patrol, buy the 7c1 turm if you have enough renown and then try. what I mean is, when there's more than just the 7c1 turm available then turm 7c8 doesn't come into play, that would see if the problem's with the 7c8 turm file. Eg. Problem still = not releated to the 7c8, problem gone = related to the 7c8 turm file.
Just to re-check it's the superTurms v3 that you are running.
Cheers
Aces
PS. does anyone else have the problem Reece reported with the Type 7c1?.
The only other thing that I can think of is that it's an ID clash with one of the other mods that you are running and I am not. that could be tested by re-activating them one by one with my mod next and see which mod is causing it. If tjhis is the case, and when we identify the mod I can download it, and scan for clashing ids and chage them in my mod for the next release version 4 but there's no absolute gaurantee that they won't clash again with something else.
Just to re-check it's the superTurms v3 that you are running.
The only other thing that I can think of is that it's an ID clash with one of the other mods that you are running and I am not. that could be tested by re-activating them one by one with my mod next and see which mod is causing it. If tjhis is the case, and when we identify the mod I can download it, and scan for clashing ids and chage them in my mod for the next release version 4 but there's no absolute gaurantee that they won't clash again with something else.Yes it is Aces' Type 7 Super Turms Only v3.0 (requires Anvart's (GWX_DFa-Flag&Pens_2010.rar, I wouldn't have thought an ID clash since it works with single missions, that is what has me buffaloed!!:hmmm:
I think trying to get a campaign and gaining renown would take a lot of patrols before having enough to get a VIIC/2.:oops:
You can start a campaign with a 7c2 but switch to a 7c1 before going on patrol.
OK, I started off in 43 with a type VIIC/2 by default, I switched back to a VIIC/1 conning tower, 0 renown!!:D All works:
http://i66.photobucket.com/albums/h244/Reecehk/Conningproblem3Aces.jpg
That means the issue is with the turm 7c8 file, that's why I needed you to try that. I will test tonight but I suspect an id clash between something in the turm 7c8 file and another mod that you are using that I don't use.
Cheers
Aces
Edit,
Probably the best way of trying to solve this to first backup your turm7c8-hd.dat file. Then open it in s3ditor.
Find the two nodes one for the DF antenna and one for the UZO . Export both of their 3d models, there'll be two of each one with and one without a -uv2 in the filename.
Delete the 3d model child node and then re-create it and then re-import the 3d model that you exported. Select the one without the -uv2 in the filename and it'll bring both in.
Repeat this for the other node eg. do the DF ant model first and then the UZO model. This will give both of these models new ids. Save the file and re-test with this 7c8 file.
----
The issue is this, and it only happens in campaigns, not single missions. When the 7c1 turm is the only turm historically available eg. by starting from St.Naziare in 1941, the game uses 7c8 turm as well. When there are other (later) turms available eg. a post-1941 start then it doesn't use 7c8 and thus you dont get the problem when you use the 7c1 turm.
For that reason I do all my quick testing/tweaking using the no campaign layers mod in single missions but before releasing I always test with a 7c1 1941 St. Nazaire start or two and that shows up any problems with the 7c8 turm. The 7c8 turm included has been modified to include new additions as featured on the 7c1 eg. Privatter's turm emblems your way, Flakmonkey's twisty peri, testpilot's UZO and DF antenna etc. it is the reason why Privateer released a turm emblems 7c8 your way mod to go with his turm emblems 7c1 mod.
Regards
Aces
Find the two nodes one for the DF antenna and one for the UZO . Export both of their 3d models, there'll be two of each one with and one without a -uv2 in the filename.
Delete the 3d model child node and then re-create it and then re-import the 3d model that you exported. Select the one without the -uv2 in the filename and it'll bring both in.
Repeat this for the other node eg. do the DF ant model first and then the UZO model. This will give both of these models new ids. Save the file and re-test with this 7c8 file.
Well that just went straight over my head!!!:doh::o You lost me after "Find the two nodes one for the DF antenna and one for the UZO":88)
okay, no worries.
I'll do another 7c8 for you with new ids and then upload it somewhere ASAP.
Best regards
Aces
okay, no worries.
I'll do another 7c8 for you with new ids and then upload it somewhere ASAP.
Best regards
AcesMany thanks, I really appreciate it!:yeah: almost 1.00 am time for bed I think!:yep:
Edit: All working now!A very Special thanks.:yep:
Reece.
Madox58
05-21-10, 06:40 PM
Good Lord! :rock:At first I thought it was a real MG34-parts photo! Now I realise that it's a graphic model. Congrats mate!
I had to go to Fredericksburg, VA for a big job but I'm home now.
I should have the model finished this weekend.
I did get the reciever and stock completed before I left.
I just need to complete the Magazine and some texture/UV work.
Then scale it down to proper size.
Madox58
05-22-10, 05:58 PM
Here is a rendering of the MG34 as of today.
http://i108.photobucket.com/albums/n12/privateer_2006/RENDER_TODAY.jpg
This model is roughly 1200 faces so far but still not optimized as much as I plan.
Many thanks to all the killer photos posted here in this thread!
I'll be sure that is credited!
:yeah:
This model is roughly 1200 faces so far but still not optimized as much as I plan.
You are kidding, right? :rock::o:rock::o:rock::o. I'm speechless...:oops:
Madox58
05-22-10, 06:30 PM
Textures make or break any object!
This is so far one of the best Guns I've ever done!
I know the faces can be dumped down a bit once I add the Dual Drums.
So I see roughly 1200 faces total with the dual drums.
That's less then 3 times the model I was sent to compare to.
It was just over 500 faces and looked really bad if you took a good look.
It also used a huge texture file that wasted over 95% of the file!
So all in all?
With a total of 1200 faces and a smaller texture file?
We'd still save in Game memory requirements!
And if I know exactly what position the Gun will be placed?
I can delete faces you'd never see in Game and cut down even further!
Madox58
05-22-10, 08:32 PM
You are kidding, right? :rock::o:rock::o:rock::o. I'm speechless...:oops:
Thanks.
That's the best review I could hope for.
:DL
And it's now cut down to 1,170 faces and falling!
Last count was 1,105 faces!
When Aces gives me details as to positions?
I'll cut more faces you'd never see in Game.
That makes a big difference!
Why have a face never seen?
Real thing
http://img100.imageshack.us/img100/8177/mg34full01.jpg
Privateer's work
http://i108.photobucket.com/albums/n12/privateer_2006/RENDER_TODAY.jpg
Mate you are the Master of MG's! My respect. :salute:
PS. Some more photos for your finishing process.
http://img571.imageshack.us/img571/9243/mg3473007.jpg
http://img72.imageshack.us/img72/56/mg3473002.jpg
http://img80.imageshack.us/img80/378/mg3473003.jpg
And an alternative loading method. More gritty... :D:arrgh!:
http://img96.imageshack.us/img96/4214/mg34v.jpg
Madox58
05-23-10, 11:54 AM
Nice photos again!
:up:
The base model is now trimmed to 1,034 faces.
I'm still cutting things down with a goal of 1,000 max faces.
The mount is finished at 64 faces.
The magazines will be next.
:)
Absolutely stunning work mate!!!! :D
I've PM'd you my beta download details.
Cheers
Leigh
Madox58
05-23-10, 02:29 PM
Nearing completion!
http://i108.photobucket.com/albums/n12/privateer_2006/Test_Build_1.jpg
That looks superb mate, you'll find my beta link in your PM.
Cheers
Leigh
Madox58
05-23-10, 02:39 PM
D/Ling it now.
:up:
The MG34 is close to done now.
A few things to finish building and some faces to delete yet.
Then I'll fix the textures abit.
You need this light mapped also?
I'll be doing that anyway along with Normals
so it can be used in SH4 and SH5.
:03:
Yes please on the lightmap thanks mate.
Can't wait to see it.
Cheers
Leigh
Madox58
05-23-10, 02:47 PM
Ok, will do.
Off to mow the yard now before the Wife comes home!
Or I'll not be able to play after she's done with me!
:rotfl2:
:D:D Nice one mate :har:
Cheers
Leigh
Nearing completion!
http://i108.photobucket.com/albums/n12/privateer_2006/Test_Build_1.jpg
Holy s**t!!! OUTSTANDING!!!:o:o:o:o:o:o:o:o:o:o
sabretwo
05-23-10, 07:24 PM
Aces,
Great work on v4 of your supertrims. It looks great.
Given your mastery of mod integration, I was hoping you could advise me on an issue. I am trying to create a merged mod that allows me to use OLC Gold with your supertrims and Luca's Open Hatch mod. I have suceeded in merging the cameras. Now I just need to iron out the commands cfg file. When I used your merged mod commands_en.cfg, everything worked just fine (pennants, flags, hatches, etc.) except the TDC dials weren't working in the OLC GUI. I then tried using the commands cfg from FM's OLC Fix and the TDC is working, hatches open, but I don't have pennants and flags anymore.
Do you know what specific lines of code need to be merged into a commands cfg to make it work with the flags and pennants? I am hoping I can just edit the OLC Fix version and have everything working properly again. Also, while I'm asking, are there any specific edits that I should make for compatibility with your new antenna feature in V4?
Thanks for your advice!
Madox58
05-23-10, 09:27 PM
Holy s**t!!! OUTSTANDING!!!:o:o:o:o:o:o:o:o:o:o
Here's aiming the Bad Boy!
http://i108.photobucket.com/albums/n12/privateer_2006/Test_Build_2.jpg
brett25
05-23-10, 10:48 PM
is that MG going to fire:o
Madox58
05-24-10, 01:55 PM
There's no Crew animations to man this type Gun.
But I may try to make it useable by the Player at some point.
:hmm2:
Would come in handy for those pesky Survivors that keep waveing at me.
:haha:
Aces,
Great work on v4 of your supertrims. It looks great.
Given your mastery of mod integration, I was hoping you could advise me on an issue. I am trying to create a merged mod that allows me to use OLC Gold with your supertrims and Luca's Open Hatch mod. I have suceeded in merging the cameras. Now I just need to iron out the commands cfg file. When I used your merged mod commands_en.cfg, everything worked just fine (pennants, flags, hatches, etc.) except the TDC dials weren't working in the OLC GUI. I then tried using the commands cfg from FM's OLC Fix and the TDC is working, hatches open, but I don't have pennants and flags anymore.
Do you know what specific lines of code need to be merged into a commands cfg to make it work with the flags and pennants? I am hoping I can just edit the OLC Fix version and have everything working properly again. Also, while I'm asking, are there any specific edits that I should make for compatibility with your new antenna feature in V4?
Thanks for your advice!
Hi mate,
I'll have a look at the OLC stuff ASAP.
For anyone who wishes to manually add the lines to their command_xx.cfg file for the new up/down radio antenna:
Change this entry to the one below:
[Cmd150]
Name=Maneuver_officer
Ctxt=1
Key0=0x41,Cs,"SHIFT+A"
GoBack=Helmsman_view
and add this entry:
[Cmd204]
Name=Maneuver_officer_end
Ctxt=1
Key0=0x41,Cc,"CTRL+A"
This will of course be done for you in the enclosed .cfg files to be included in the mod on release.
Best Regards
Aces
danizzz
05-25-10, 04:51 AM
Holy s**t!!! OUTSTANDING!!!:o:o:o:o:o:o:o:o:o:o
Sr guys a little OT....Historically, why they had an MG on the watchtower? Planes? lifeboats :)?
Sr guys a little OT....Historically, why they had an MG on the watchtower? Planes? lifeboats :)?
Mostly as light anti-aircaft weapon mate. But also in order supress return fire.
When the deck gun was used there was a four second interval between rounds, and while the deck gun was reloaded, the MG's open fire to prevent the crews from firing back. If within range, small arms fire from the MG34 was very effective at suppressing return fire.
Cheers
danizzz
05-25-10, 06:14 AM
Thank you!:up:
Hi chaps,
An update fror you, a new video, to find out what's cooking click the link below :DL
http://www.youtube.com/watch?v=31p9zIUTV_I
Regards
Aces
You... You again... YOU drive me CRAZY man! Stop it!:timeout::o:o:timeout:
Somebody, give me my pills!:rock::dead:
Cripes Aces that is fabulous!!:o :yeah:
Hi chaps,
Had some fun using Particle Generators a la Urfisch, got an oil drop drop the engine as well :)
Cheers
Aces
sabretwo
05-25-10, 12:36 PM
Thanks! It's greatly appreciated.:up:
Hi mate,
I'll have a look at the OLC stuff ASAP.
brett25
05-25-10, 11:27 PM
krikey aces, kirikey, that's brilliant! your killing us :wah:
Hi chaps,
I am spending today consolodating things, getting the rar files ready and revising my documentation and re-testing eyerything before release. I will release as soon as I have recieved and tested the MG34 stuff from Privateer.
There will be two downloads.
1. The new Multi-mod compatibility fix including all the new stuff inc. Super Turms 4 in one install.
2. Super Turms 4 on it's own, again including all the new Turm 7c1 stuff.
Cheers
Aces
Good to hear Aces, including the engine oil drops!:yep:
Lock, stock and two smoking barrels mate :)
I still want to re-test etc. but it's come together well.
Cheers
Aces
Fubar2Niner
05-26-10, 12:16 PM
@Aces
Great news skipper, can't wait to try it :salute:
Best regards.
Fubar2Niner
Mostly as light anti-aircaft weapon mate. But also in order supress return fire.
When the deck gun was used there was a four second interval between rounds, and while the deck gun was reloaded, the MG's open fire to prevent the crews from firing back. If within range, small arms fire from the MG34 was very effective at suppressing return fire.
Cheers
Against planes - ineffective weapon...
Darkbluesky
05-27-10, 12:11 AM
Hi mate,
I'll have a look at the OLC stuff ASAP.
For anyone who wishes to manually add the lines to their command_xx.cfg file for the new up/down radio antenna:
Change this entry to the one below:
[Cmd150]
Name=Maneuver_officer
Ctxt=1
Key0=0x41,Cs,"SHIFT+A"
GoBack=Helmsman_view
and add this entry:
[Cmd204]
Name=Maneuver_officer_end
Ctxt=1
Key0=0x41,Cc,"CTRL+A"
This will of course be done for you in the enclosed .cfg files to be included in the mod on release.
Best Regards
Aces
Aces/Anvart, about the entry Cmd204, this is a new entry in commands file, but does that mean that we can add new commands as needed, even if they are not foreseen by the game (they are not present in the code), and use them for our own purposes (as to launch an animation using statemachine, for example)?
BTW, I am willing to have in my hands the last "iteration" :D, but I can wait the needed time. Tx!
Hi mate,
Urm!, I'm not sure, I added the entry and it worked :), I'll leave it to the experts to comment on that question if I may.
Best Regards
Aces
Aces/Anvart, about the entry Cmd204, this is a new entry in commands file, but does that mean that we can add new commands as needed, even if they are not foreseen by the game (they are not present in the code), and use them for our own purposes (as to launch an animation using statemachine, for example)?
BTW, I am willing to have in my hands the last "iteration" :D, but I can wait the needed time. Tx!
:DL
No.
All commands are hardcoded...
It's standart SH3/4 command...
You can to find all SH3 commands - to do find strings in sh3.exe.
I already wrote many times about it...
Hi Aces
Sorry for my long absence!
I would like to remind you about the skin.
http://www.sukhoi.ru/forum/showthread.php?t=53363&page=3 (Page 67)
And if the news on the MG-34?
P.S.Last your work is very impressive!:rock::rock:
http://img717.imageshack.us/img717/3630/sh3img162010163510296.jpg
http://img218.imageshack.us/img218/1397/sh3img162010163349265.jpg
Admiral Von Gerlach
06-11-10, 08:22 PM
I am trying to get the most complete compatability set up with ACE's mod work. I am confused howerver between the various file sets:
Aces' Multimod compatability release v.1.2 rar 05/04 209 MB
Aces' Multimod compatability fix release v1.3 public beta.rar 05/26 186.62 MB
do we use both of these ? or is the beta a test version?
I found all the main files mentioned in the 1.3 read me:
1. GWX_DFa-Flag&Pens_2010
2. FM30_UpDown_final
3. FM_NewInterior_V1.0
4. Conning Tower open Hatch TestFMfood
5. Depthcharge Shake v2.01
6. Urfischs_ModStrike_Beta1
7. Waterstream+Exhaust Combi V2.3 for GWX3
8. New Uboat Guns 1.2
9. Aces' Multimod compatability fix release v1.3
but saw that in the same read me, some addition ones are mentioned as included in the sh3.sdl and i saw a download of a file called "sd3.sdl on Ace's download list..... do we need that to run these in addition?
WAC4.1 SubPen_animated_18.02.2010,
GWX_3_Wilhemshafen,St_Naz,Schluese_and_xtra_ships _V5,
BritishAsdicMkIFinal,
Wac Animated Sub Pens interior start for GWX.
any help on this is much appreciated, i have read and studied all the posts and threads and am confused on what we need to get the fullest compatability set up? thanksa for any help on this. And huge thanks to ACE for doing all of this.
Fubar2Niner
06-12-10, 10:34 AM
@Admiral Von Gerlach
Regarding the sd3.sdl question it's not needed mate, read here:
http://www.subsim.com/radioroom/showpost.php?p=1406083&postcount=25
The others IIRC are optional not necessary.
Hope this helps
Best regards.
Fubar2Niner
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