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View Full Version : "flat sun bug" what setting to change in Atl.dat to fix?


R3D
03-23-10, 12:53 PM
title says all, anyone familiar with what causes the flat sun issue with env mods?

Myxale
03-23-10, 03:18 PM
This has always been a tricky one.

From my experience its the Graphic-Drivers.
There are a few fixes included in one or another Environmental Mods.

Damo
03-23-10, 07:11 PM
Make sure Antialiasing is not set above 4x in your graphics card settings. If using Nvidia, I recommend nHancer that gives you a lot more control over settings, including some that are not available in the standard Nvidia control panel.

www.nhancer.com

R3D
03-25-10, 10:10 AM
this is an ATI issue aswell as nvidia, this bug is present wether AA or AS is on or off :(

Seeadler
03-25-10, 10:26 AM
the flat sun in SH3 depends on two major things

1. the SunHaloColor values in EncColors_Atl.dat for each weather conditions

2. the Sky_Atl.tga installed by a mod and how sky_index 4 + 5 are designed in this mod

http://foto.arcor-online.net/palb/alben/91/3063991/3365326562633066.jpg

Magic1111
03-25-10, 04:20 PM
Hello !

To all they have trouble with the flat sun in connection with an nVidia card !

Please read this Post from rubini very careful ! He explains everything!

Here: http://174.123.69.202/~subsimc/radioroom/showthread.php?t=128517

Best regards,
Magic:salute:

I write this above in another Thread ! I hope this help here too !

Best regards,
Magic

Myxale
03-28-10, 01:32 AM
the flat sun in SH3 depends on two major things

1. the SunHaloColor values in EncColors_Atl.dat for each weather conditions

2. the Sky_Atl.tga installed by a mod and how sky_index 4 + 5 are designed in this mod

http://foto.arcor-online.net/palb/alben/91/3063991/3365326562633066.jpg

:rock:

This is the first time i see such a good explanation concerning this!