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View Full Version : SubExteriorLightmaps TypeIIA


flakmonkey
03-23-10, 02:20 PM
Adds ambient occlusion lightmaps to the typeIIa sub, see my sig for the VIIc version.

Install via JSGME, place into your MODS folder and enable.
If you are using the lightmap mod for the VIIc you will get a conflict message in JSGME about the file GUNS_SUB.dat, you are safe to ignore this.

I strongly recommend using a "free cam on deck" mod to allow you to wander freely around the tower since the IIa tower is very cramped!

The mode will work and has been tested with stock and gwx installs although there are so many 100s of mod combinations its impossible to eliminate all conflicts, if you get a black tower or hull (no texture at all) its an ID conflict, drop me a pm and i`ll see if i can release a fix for your particular mod combination. Until all the kinks have been worked out im still calling this a beta

THIS IS NOT COMPATIBLE WITH ANY MODS THAT REPLACE THE FOLLOWING:
GUNS_SUB.dat
Turm2A_1_hd.dat
NSS_Uboat2A.dat


Download: http://www.filefront.com/15914579/SubExteriorLightmaps%20Type%20IIA.7z

-Flakmonkey

Note- This mod includes sub textures originally created by Fubar and used as part of the GWX supermod.


http://img13.imageshack.us/img13/8755/before2g.jpg

http://img717.imageshack.us/img717/1749/before1.jpg

Kpt. Lehmann
03-23-10, 02:44 PM
OH HELL YES!!!

I'm lovin' your new exterior lightmaps FM.

Keep up the good work mate! :rock::rock::rock:

Lookin' forward to all of them!

Myxale
03-23-10, 03:09 PM
Just logged in and woot some really nice stuff here.

Flank ahead FM-matey!:arrgh!:

Hitman
03-23-10, 03:10 PM
Wonderful, :rock:

but how come the file is so much smaller than the Type VII ones? :hmmm:

flakmonkey
03-23-10, 03:24 PM
@Hitman
With the VIIc i had to include the dats for multiple towers and multiple versions of the hull dat file containing the correct shadows for each tower type, all together it added up a larger filesize.

In contrast the IIa has just the one tower/hull combination.

For the same reason im going to do the IId and XXI next as its much simpler than having to deal with all those tower variations of the typeIXs!

el cheguevara
03-23-10, 05:23 PM
Very nice job flak, was waiting for something since i am a big fan of the my little type II. Excellent job mate.

verte
03-23-10, 06:30 PM
Great! Waiting for IId :up: The reflection of tower in water is very dark/black - is it normal?

flakmonkey
03-23-10, 06:42 PM
Great! Waiting for IId :up: The reflection of tower in water is very dark/black - is it normal?

Might be an indication of an ID problem with the reflection models, i`ll take a look



.....

Try this one http://www.filefront.com/15914579/SubExteriorLightmaps%20Type%20IIA.7z
Let me know if thats solved your black reflection problem, thanks.

verte
03-23-10, 08:30 PM
Try this one http://www.filefront.com/15914579/SubExteriorLightmaps%20Type%20IIA.7z
Let me know if thats solved your black reflection problem, thanks.

Yes, with this version problem solved :DL

Buck_O
03-23-10, 09:43 PM
hi flakmonkey

can you tell me if I can ignore the conflict that this mod & your lightmap for VIIC have with anvarts subflag_2010 mod & fm30 up & down mod?

Hans Witteman
03-23-10, 10:45 PM
Nice work Flakmonkey keep up the good work and SH3 forever Ahoy!

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"If you can't beat them the first time, reincarnate, build your own 3d army and beat them with a mouse&keyboard"