V-Modifications
03-29-10, 05:33 PM
VM Plotting Mod
---------------
Update: 01.Apr.2010
Update: 11.Apr.2010
There are a few thinks i rly dont like in Stock SH3 Stock Plotting.
With Plotting ON its like cheating, too much informations.
But when you turn Plotting Off there are some cases where you get much to less informations. for example under water or in harbors when you on collisons course...
So i have try one day to find a middle way for that.
Since ever i use this kind of Plotting mod.
(Still inspirated from old RUB Mod in that )
Removes all informations about contacts from navigation map and messages about
-what kind of ship
-bearing
-speed
http://img690.imageshack.us/img690/5109/pm1p1.jpg
http://img210.imageshack.us/img210/7290/pm1p2.jpg
Sonar will give now only direction and a bit how far away the ship is,
you can only see its rly far away, or comes a bit closer, but never the exact position!
http://img260.imageshack.us/img260/6479/pm1p3.jpg
Only one example: you in british waters and your watch crew notice you about a ship, with this mod you cant now see is it only a fisherboat or a warship. more or less you need to dive and listen what your sonar officer tell you about that contact.
The Watch Crew/Sonar Officer will notice you about a ship
but you cant trick yourself by getting important informations
instant from nagigation map, or by ask watch officer, or only send a radio contact message.(when you recive a message its somethink else, then you get still all informations about exact knots and so)
The second Version is much harder but is much more realistic as it may
looks first. in this version you see the ships only on nav map in high zoom(P1).
When you zoom closer the ships are hidden(P2).
So its simulated that the crew notice you about new sighted ships, but the most you have to do self when you want more informations.
Its not possible to see now exact course of ship or you observ it a while.
The Navigation Map is for navigation only and your eye in time compression modus, but will helps you rare in attack situations.
http://img188.imageshack.us/img188/5200/pm2p1.jpg
http://img90.imageshack.us/img90/6643/pm2p2.jpg
*Update (01.Apr.2010)
About one think i was ever worry about in SH3. When you spot a ship - you can try to put in your game play so much Realismus as you want. Its all worthless so long the Chief Helmsmen instant tell you its an neutral or enemy ship, he not really tell you that but when you look at him he acts different by enemy ships.
He goes in 'hunt status' by an enemy ship and stay 'plain idle' by neutral ships.
I have cut out this useless animation and now the chief helmsmen acts identical by spoting a neutral or enemy ship.
Turn Off the SH3 AlwaysAutotargeting System:
One last setting everyone should do. Its the Autotargeting system in SH3.It can only be switch off after starting the game one time.
When you have started Silent Hunter 3 first time, the game will place a SH3 folder in your 'Own files' directionary (in german: Eigene Dateien).Go there and open in SH3\data\cfg the GameplaySettings.cfg (with notepad)
change this line
from:
[MiscSettings]
AlwaysAutotargeting=0,0,0,0,0;for warships, merchants, uboats, air and, respectively, land targets
to:
[MiscSettings]
AlwaysAutotargeting=1,1,1,1,1;for warships, merchants, uboats, air and, respectively, land targets
Only when you spot a enemy ship the crew ask what they should do now,
this will switch it off and the crew do that what they just do. like you spot an neutral ship.
*Update (11.Apr.2010)
Added new ships from:
- 'WB's extra ships for Wilhelmshaven campaign v2.2a'
+ 'jimbuna's Q ship'
*Update (20.Apr.2010)
only changed one line in the menu.txt file to make it full compatibel on the top of 'GWX_DFa-Flag&Pens_2010'
Notes:
There is now still one way to trick yourself or cheating to see, is the ship neutral or enemy. by the time compression - that you can only handle with discipline. only let the time compression lower as 32 (1-16) so long you dont go faster you will see no difference between neutral and enemy ships.
for Grey Wolves eXpansion Mod III Gold (GWX3)
Include all ships from or full Compatibel on the top of following Mods:
- 'GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V5'
- 'GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V6'
- 'WB's extra ships for Wilhelmshaven campaign v2.2a'
+ 'jimbuna's Q ship'
- 'GWX_DFa-Flag&Pens_2010'
- 'GWX ModPack April2010 (Harbor)'
- 'GWX ModPack April2010 (U-Boat)'
LINK (http://www.filefront.com/16184331/SH3---GWX3---VM-Plotting-Mod.zip/)-Update (20.Apr.2010)
for Living Silent Hunter III V5
LINK (http://www.filefront.com/15996113/SH3%20-%20LSH3v5%20-%20VM%20Plotting%20Mod.zip)-Update (01.Apr.2010)
for War Ace Campaign 4.1
LINK (http://www.filefront.com/15996127/SH3%20-%20WAC4.1%20-%20VM%20Plotting%20Mod.zip)-Update (01.Apr.2010)
Notes:
All Screens taken from GWX. I have not change the Player U-Boats
---------------
Update: 01.Apr.2010
Update: 11.Apr.2010
There are a few thinks i rly dont like in Stock SH3 Stock Plotting.
With Plotting ON its like cheating, too much informations.
But when you turn Plotting Off there are some cases where you get much to less informations. for example under water or in harbors when you on collisons course...
So i have try one day to find a middle way for that.
Since ever i use this kind of Plotting mod.
(Still inspirated from old RUB Mod in that )
Removes all informations about contacts from navigation map and messages about
-what kind of ship
-bearing
-speed
http://img690.imageshack.us/img690/5109/pm1p1.jpg
http://img210.imageshack.us/img210/7290/pm1p2.jpg
Sonar will give now only direction and a bit how far away the ship is,
you can only see its rly far away, or comes a bit closer, but never the exact position!
http://img260.imageshack.us/img260/6479/pm1p3.jpg
Only one example: you in british waters and your watch crew notice you about a ship, with this mod you cant now see is it only a fisherboat or a warship. more or less you need to dive and listen what your sonar officer tell you about that contact.
The Watch Crew/Sonar Officer will notice you about a ship
but you cant trick yourself by getting important informations
instant from nagigation map, or by ask watch officer, or only send a radio contact message.(when you recive a message its somethink else, then you get still all informations about exact knots and so)
The second Version is much harder but is much more realistic as it may
looks first. in this version you see the ships only on nav map in high zoom(P1).
When you zoom closer the ships are hidden(P2).
So its simulated that the crew notice you about new sighted ships, but the most you have to do self when you want more informations.
Its not possible to see now exact course of ship or you observ it a while.
The Navigation Map is for navigation only and your eye in time compression modus, but will helps you rare in attack situations.
http://img188.imageshack.us/img188/5200/pm2p1.jpg
http://img90.imageshack.us/img90/6643/pm2p2.jpg
*Update (01.Apr.2010)
About one think i was ever worry about in SH3. When you spot a ship - you can try to put in your game play so much Realismus as you want. Its all worthless so long the Chief Helmsmen instant tell you its an neutral or enemy ship, he not really tell you that but when you look at him he acts different by enemy ships.
He goes in 'hunt status' by an enemy ship and stay 'plain idle' by neutral ships.
I have cut out this useless animation and now the chief helmsmen acts identical by spoting a neutral or enemy ship.
Turn Off the SH3 AlwaysAutotargeting System:
One last setting everyone should do. Its the Autotargeting system in SH3.It can only be switch off after starting the game one time.
When you have started Silent Hunter 3 first time, the game will place a SH3 folder in your 'Own files' directionary (in german: Eigene Dateien).Go there and open in SH3\data\cfg the GameplaySettings.cfg (with notepad)
change this line
from:
[MiscSettings]
AlwaysAutotargeting=0,0,0,0,0;for warships, merchants, uboats, air and, respectively, land targets
to:
[MiscSettings]
AlwaysAutotargeting=1,1,1,1,1;for warships, merchants, uboats, air and, respectively, land targets
Only when you spot a enemy ship the crew ask what they should do now,
this will switch it off and the crew do that what they just do. like you spot an neutral ship.
*Update (11.Apr.2010)
Added new ships from:
- 'WB's extra ships for Wilhelmshaven campaign v2.2a'
+ 'jimbuna's Q ship'
*Update (20.Apr.2010)
only changed one line in the menu.txt file to make it full compatibel on the top of 'GWX_DFa-Flag&Pens_2010'
Notes:
There is now still one way to trick yourself or cheating to see, is the ship neutral or enemy. by the time compression - that you can only handle with discipline. only let the time compression lower as 32 (1-16) so long you dont go faster you will see no difference between neutral and enemy ships.
for Grey Wolves eXpansion Mod III Gold (GWX3)
Include all ships from or full Compatibel on the top of following Mods:
- 'GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V5'
- 'GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V6'
- 'WB's extra ships for Wilhelmshaven campaign v2.2a'
+ 'jimbuna's Q ship'
- 'GWX_DFa-Flag&Pens_2010'
- 'GWX ModPack April2010 (Harbor)'
- 'GWX ModPack April2010 (U-Boat)'
LINK (http://www.filefront.com/16184331/SH3---GWX3---VM-Plotting-Mod.zip/)-Update (20.Apr.2010)
for Living Silent Hunter III V5
LINK (http://www.filefront.com/15996113/SH3%20-%20LSH3v5%20-%20VM%20Plotting%20Mod.zip)-Update (01.Apr.2010)
for War Ace Campaign 4.1
LINK (http://www.filefront.com/15996127/SH3%20-%20WAC4.1%20-%20VM%20Plotting%20Mod.zip)-Update (01.Apr.2010)
Notes:
All Screens taken from GWX. I have not change the Player U-Boats