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Old 03-29-10, 05:33 PM   #1
V-Modifications
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Default [REL] VM Plotting Mod

VM Plotting Mod
---------------
Update: 01.Apr.2010
Update: 11.Apr.2010

There are a few thinks i rly dont like in Stock SH3 Stock Plotting.
With Plotting ON its like cheating, too much informations.
But when you turn Plotting Off there are some cases where you get much to less informations. for example under water or in harbors when you on collisons course...
So i have try one day to find a middle way for that.
Since ever i use this kind of Plotting mod.
(Still inspirated from old RUB Mod in that )

Removes all informations about contacts from navigation map and messages about
-what kind of ship
-bearing
-speed





Sonar will give now only direction and a bit how far away the ship is,
you can only see its rly far away, or comes a bit closer, but never the exact position!



Only one example: you in british waters and your watch crew notice you about a ship, with this mod you cant now see is it only a fisherboat or a warship. more or less you need to dive and listen what your sonar officer tell you about that contact.

The Watch Crew/Sonar Officer will notice you about a ship
but you cant trick yourself by getting important informations
instant from nagigation map, or by ask watch officer, or only send a radio contact message.(when you recive a message its somethink else, then you get still all informations about exact knots and so)


The second Version is much harder but is much more realistic as it may
looks first. in this version you see the ships only on nav map in high zoom(P1).
When you zoom closer the ships are hidden(P2).
So its simulated that the crew notice you about new sighted ships, but the most you have to do self when you want more informations.
Its not possible to see now exact course of ship or you observ it a while.
The Navigation Map is for navigation only and your eye in time compression modus, but will helps you rare in attack situations.







*Update (01.Apr.2010)

About one think i was ever worry about in SH3. When you spot a ship - you can try to put in your game play so much Realismus as you want. Its all worthless so long the Chief Helmsmen instant tell you its an neutral or enemy ship, he not really tell you that but when you look at him he acts different by enemy ships.
He goes in 'hunt status' by an enemy ship and stay 'plain idle' by neutral ships.
I have cut out this useless animation and now the chief helmsmen acts identical by spoting a neutral or enemy ship.



Turn Off the SH3 AlwaysAutotargeting System:

One last setting everyone should do. Its the Autotargeting system in SH3.It can only be switch off after starting the game one time.
When you have started Silent Hunter 3 first time, the game will place a SH3 folder in your 'Own files' directionary (in german: Eigene Dateien).Go there and open in SH3\data\cfg the GameplaySettings.cfg (with notepad)

change this line

from:
[MiscSettings]
AlwaysAutotargeting=0,0,0,0,0;for warships, merchants, uboats, air and, respectively, land targets

to:
[MiscSettings]
AlwaysAutotargeting=1,1,1,1,1;for warships, merchants, uboats, air and, respectively, land targets


Only when you spot a enemy ship the crew ask what they should do now,
this will switch it off and the crew do that what they just do. like you spot an neutral ship.



*Update (11.Apr.2010)
Added new ships from:
- 'WB's extra ships for Wilhelmshaven campaign v2.2a'
+ 'jimbuna's Q ship'


*Update (20.Apr.2010)
only changed one line in the menu.txt file to make it full compatibel on the top of 'GWX_DFa-Flag&Pens_2010'


Notes:
There is now still one way to trick yourself or cheating to see, is the ship neutral or enemy. by the time compression - that you can only handle with discipline. only let the time compression lower as 32 (1-16) so long you dont go faster you will see no difference between neutral and enemy ships.



for Grey Wolves eXpansion Mod III Gold (GWX3)
Include all ships from or full Compatibel on the top of following Mods:
- 'GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V5'
- 'GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V6'
- 'WB's extra ships for Wilhelmshaven campaign v2.2a'
+ 'jimbuna's Q ship'
- 'GWX_DFa-Flag&Pens_2010'
- 'GWX ModPack April2010 (Harbor)'
- 'GWX ModPack April2010 (U-Boat)'
LINK-Update (20.Apr.2010)

for Living Silent Hunter III V5
LINK-Update (01.Apr.2010)

for War Ace Campaign 4.1
LINK
-Update (01.Apr.2010)



Notes:
All Screens taken from GWX. I have not change the Player U-Boats

Last edited by V-Modifications; 04-20-10 at 04:30 PM.
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Old 03-30-10, 05:58 AM   #2
arnahud2
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Coool, i was waiting for such a mode since many years. As you said, if "map contact update" is disabled, SH3 becomes more hard as it was in real life.

So, your mod is wlecome, many thanks for your job !!!
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Old 03-30-10, 06:17 AM   #3
KL-alfman
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thx V-modification!
that really is a fine mod, will help to get more realism.

but do I understand correctly, there are two versions?
the second one (as you say) even harder to determine ship's bearing, speed and type?
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Old 03-30-10, 07:03 AM   #4
V-Modifications
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Quote:
Originally Posted by KL-alfman View Post
but do I understand correctly, there are two versions?
the second one (as you say) even harder to determine ship's bearing, speed and type?
Ahoi

Each ZIP include 2 versions of this mod. The only difference are the zoom levels of plotting contacs.
So long you can see the contacts when you zoom in very close you can trick yourself because you could paint EXACT course of enemy ship after few min.
The second version is just so made, that you can see the contacs on navigation map but cant rly use the navigation tools in that zoom level because the ship will be on map very close to you, and when you zoom more in the contacts are hidden.
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Old 03-30-10, 09:19 AM   #5
KL-alfman
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Quote:
Originally Posted by V-Modifications View Post
Ahoi

Each ZIP include 2 versions of this mod. The only difference are the zoom levels of plotting contacs.
So long you can see the contacts when you zoom in very close you can trick yourself because you could paint EXACT course of enemy ship after few min.
The second version is just so made, that you can see the contacs on navigation map but cant rly use the navigation tools in that zoom level because the ship will be on map very close to you, and when you zoom more in the contacts are hidden.
oh, I see!
thx for quick reply.
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Old 03-30-10, 11:15 AM   #6
Sailor Steve
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Quote:
Originally Posted by arnahud2 View Post
Coool, i was waiting for such a mode since many years.
No offense meant to V-Modifications, but there has been a similar mod for many years.
http://www.subsim.com/radioroom/down...o=file&id=1328
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Old 03-30-10, 11:36 AM   #7
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Hello V-Modifications !

Many thanks for the MOD, especially for the LSH and WAC Versions !

But I´ve one wish to you: Is it possible in future, that you pack your MODs in an Archive with 7z or as a .rar Archive and not as an .exe File ?
This would be great !

Best regards,
Magic
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Old 03-30-10, 11:46 AM   #8
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Quote:
Originally Posted by Sailor Steve View Post
No offense meant to V-Modifications, but there has been a similar mod for many years.
http://www.subsim.com/radioroom/down...o=file&id=1328
dont know that mod



Quote:
Originally Posted by Magic1111 View Post

But I´ve one wish to you: Is it possible in future, that you pack your MODs in an Archive with 7z or as a .rar Archive and not as an .exe File ?
right click on the exe and open them with 7zip or winrar

Last edited by V-Modifications; 03-30-10 at 12:06 PM.
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Old 03-30-10, 01:29 PM   #9
Magic1111
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Quote:
Originally Posted by V-Modifications View Post


right click on the exe and open them with 7zip or winrar
Aaaah, thank you for the tip, that works perfect ! I don´t know this before, that I can do this with a right klick... with an .exe File !

Best regards,
Magic
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Old 03-31-10, 05:49 AM   #10
arnahud2
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Quote:
Originally Posted by Sailor Steve View Post
No offense meant to V-Modifications, but there has been a similar mod for many years.
http://www.subsim.com/radioroom/down...o=file&id=1328

Oups, i missed it so long....

Thx, Saolor Steve
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Old 03-31-10, 11:03 AM   #11
LGN1
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There's another one:

http://www.subsim.com/radioroom/down...o=file&id=1179

Main difference: You have some additional information on the attack map where you can't plot.

Cheers, LGN1
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Old 03-31-10, 12:17 PM   #12
V-Modifications
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Quote:
Originally Posted by LGN1 View Post
There's another one:

http://www.subsim.com/radioroom/down...o=file&id=1179

Main difference: You have some additional information on the attack map where you can't plot.

Cheers, LGN1
i see im not the first who have try to find a better way for the stock
plotting. Over the years i have change may ever and this is the result.
That was one important feature i have ever missed in the supermods
(after rub) and its more or less the only logical way. all three mods
are really very similar so far i have read - havent installed or test
them.
I just work on an interesting new feature. somethink i have ever wish me but never could do that, but now im able to give it a try. There is still
one think left thats like a red cheating light in the middle of the
monitor... more tomorrow.
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Old 04-01-10, 09:02 AM   #13
V-Modifications
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Update: 01.Apr.2010
read end of Post#1


No April joke

hope the new forum.. äh should i call it 'style' is one
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Old 04-01-10, 10:39 AM   #14
V-Modifications
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sry, another update on end of post#1. the Autotargeting System

Last edited by V-Modifications; 04-01-10 at 01:43 PM.
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Old 04-01-10, 01:33 PM   #15
V-Modifications
Bosun
 
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Just found a little 'bug' in the gwx version, some personal files which changes the ability to use to deckguns in nearly all weather to only good weather.

just re upload a new version without this files...

fixed

Last edited by V-Modifications; 04-01-10 at 01:44 PM.
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