PDA

View Full Version : SHIII Mods Workshop


Pages : 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 [47] 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63

  1. Former SH3er Looking To Get Back In
  2. deck guns
  3. Mod hydrophone station ?
  4. modding: how do hands relate to dials?
  5. New Wide Screen mod: the next definitive SH3 step!
  6. Just a thought
  7. [REL] Small mod for manual targeting
  8. [REQ}{INFO} Creating a mod folder?
  9. [REL] Combined sh3.sdl files
  10. All homing torpedos?
  11. VM-U-Boat_Emblems_Mod
  12. Using the Type IIB in GWX Black Sea Campaign
  13. School for Modders?
  14. Looking for Torpedo Mod that removes the steam trail
  15. "Kill" music in GWX
  16. Über Alles Harbor Kit
  17. [REL] GWX_DFa-Flag&Pennants_2010
  18. problem with GWX 3.0
  19. [WIP] Aces' Multi-Mod Compatibility Fix v1 Beta
  20. Crew control shortcut question
  21. How to create boats?
  22. single mission?
  23. Silent hunter iii rules!!!
  24. Anyone have the das boot fanfare
  25. Anyone know how to move attack Map Dials
  26. Menu_1024 editor/tools?
  27. [Rel] TiefeMkI (German)
  28. [REL] SH3 Campaign Editor tools: Deleting units, extracting units and more zigzag
  29. [QUE] Crew Fatigue, a compromise?
  30. joC-SH3-WW1-Ship-Pack released
  31. [REL] Aces' Multimod compatibility fix v1.1 beta
  32. Flag Chart with Hitman's Optics???
  33. A tribute to sh3 moders
  34. A tribute to sh3 moders
  35. GWX3 Patch?
  36. A breath of fresh air for SH3!
  37. "flat sun bug" what setting to change in Atl.dat to fix?
  38. SubExteriorLightmaps TypeIIA
  39. REQ: Periscope Mod with water effects from SH5
  40. [REQ] Looking for IIa conning tower interior reference pics...
  41. Seahund Questions
  42. Fix_SN_2_Stock
  43. German Words For In Game
  44. [WIP] Combined Waterstreams+Flags/Pennants/DFANT+Exterior Lightmaps
  45. Realistic rigging?
  46. mod request(map)
  47. [WIP] LSH3-5... DFant, Flag and Pennants on Turm
  48. [REL] WideScreen GUI for GWX3.0&StockSh3
  49. Modding Fiji class into Perth class crusiers
  50. Problem:ACM-Reloaded-Set Keys Incompatible?
  51. IS there a MODed SUB with cruise missile?
  52. Dream of gwx4.0 anabiosis
  53. Bright map texture problem
  54. Fader_Bergs Nomograph
  55. modMerge.js
  56. I need a little help (to upgrade my Fokker VII and for a recent project)
  57. Files need please help!
  58. problems with patch 1.4b, can someone help?
  59. The MaGui mod - Final version
  60. [REL] LSH3 v.5... DF antenna, Flag and Pennants on Turm
  61. TimeTraveller's tools
  62. Help installing GWX 3 into updated SH3
  63. Editing Commands_en.cfg
  64. [REQ]A new sticky thread
  65. [REL] LSH3-5... FuMO 30...64 Up/Down
  66. GWX3-4.bin not working?
  67. Need advice on emergency lifebuoy color
  68. Using SH3 Commander with multiple installs
  69. Searching for Sergbutos Wolfpack Mod V2
  70. [REL] VM Plotting Mod
  71. Realistic Flooding Times? Case study: HMS HOOD; sinking after a single torpedo hit.
  72. [REL] Undersea mod Reworked
  73. new uboat campaign
  74. It's *dark*!
  75. Quick question fo ranyone who knows...
  76. Freecam keys
  77. [REL] Aces' Multimod compatibility fix v1.3 beta.
  78. [TEC] Menu editing: Understanding crop
  79. GWX Black and Copper Torpedoes
  80. True bearing on periscope-UZO?
  81. [REL: Sergbutos Wolfpack Mod V2 Reloaded]
  82. No Ship Names Mod This Month
  83. AI dd boring? try this
  84. Whatever Happened to the San Giorgio?
  85. how can i slightly increase the diameter of the sun...?
  86. A strange explosion why ?
  87. Changing the underwater colour of the sea
  88. [REL]Kurfürst's Schnelltauchback
  89. VIID
  90. SH5 water for GWX3 + MEPv3 = Nice!
  91. [REQ] 3 questions to speed me up
  92. [REL] GWX Mediterranean Campaign with zigzagging units
  93. OLCs LRT Not Working
  94. WAC Animated Sub Pens Interior Start for GWX
  95. Fubars Sub Skins
  96. [WIP] Aces' Multimod compatability fix v1.4 beta
  97. [WIP] Type IX Interiors
  98. Holey moley!! Electric motors while surfaced?!?
  99. The step to change gun from BB. What am I doing wrong?
  100. How do you edit .val files?
  101. [REL] Hitman GUI 1.0 for NYGM3 and GWX3 (Pic Heavy!)
  102. [REL] Aces' Multimod compatability fix v1.4 beta
  103. Which Dial Mod Is This?
  104. Bow waves and wakes.
  105. Help with info on FABC Slideout Mod.
  106. Back to the bathtub
  107. "Auf Manöverstation!"
  108. SHV Ships?
  109. Is there a mod to reduce campaign layers please?.
  110. [QUE] ModPack
  111. I am completly stuck!
  112. [TEC] The TDC and 'its' Gyroangle ( need basic maths )
  113. Adding HE to Flak Guns?
  114. Newbie question
  115. Is there a mod that tones down destroyer effectiveness
  116. [REL] Aces' Multimod compatability fix v1.5 beta (for GWX3)
  117. Random Folders in SH3Commander
  118. Swastikas?
  119. last help please!!
  120. I want my gwx3.0 sliding compass back
  121. To all modders using max 2009
  122. GWX and other mod help please
  123. Program to open .anm files
  124. Anyone else...
  125. WO: Nearest visual contact range at XXXX meters. YEA OR NAY?
  126. I want a new camera view, need help
  127. My import/export work flow in max 2009
  128. HanSolo78 Please...
  129. [TEC]Need some primer on statesmachine
  130. Type VIIb issue with mask_type7
  131. [REL] Aces' Multimod compatability fix release v1.0.
  132. [Rel] ModPacks
  133. returning to sh3
  134. Voice pipe-like voices
  135. manual targeting/UZO question, and mod request
  136. Unlock stuff
  137. Wanted! Can't locate depth charge shake mod
  138. Type VIID/Type X
  139. Need introduction and Link to "S-BOOT MOD V2."DO YOU KNOW IT?
  140. Grey Wolves GWX3.exe download corrupted.
  141. Need some help....
  142. Bold
  143. Why in GWX do 20mms only have AP ammo?
  144. How to interpret radio messages
  145. Maya/S3d AO Lightmapping Tutorial...
  146. Starting with 2nd Flotilla
  147. Linking sound to keyboard command?
  148. [REL]GWX3 VM U-Boot Alltag
  149. missing hatch or missing crewman
  150. odd black sky problem
  151. depht charge sound mod
  152. [REL] The Day of the "Super Turms" Cometh - Aces' Multimod Comptibility Fix v1.1
  153. oddity with the deck gun when using New Uboat Guns 1.2
  154. Alternate Ship Icon problem
  155. Flag identification at night: *impossible!*
  156. Fog in uboat interior
  157. [REQ] Re-cloning of the AI subs
  158. [TEC] Help - Mouse wheel for change of station
  159. Need advice on animation export
  160. [TEC] Changing params on-the-air?
  161. [TEC] Link between clickable spot and camera?
  162. [REL] SH_Keymapper ......
  163. Resupply time-at-base question (and a coupla others)
  164. what is the max size / length of seconds a sound file can run?
  165. [TEC]Getting hydrophones to work on the surface.
  166. [WIP] soon to be [REL] ~ SH3 UltraSubs
  167. Odd start-up CTDs
  168. The same FX as in LSH 3 V5 for GWX..
  169. [REL] Type 7 Super Turms v2 - (With Lightmaps)
  170. [REQ] binocular orientation mod
  171. Zulu Class/Project 611
  172. Anti-Antialiasing Problem
  173. New Type IX Skin
  174. Leather u-boot packchen+neckerchief
  175. not map contacts, just kill markers
  176. Anyone have an alternate NKC3 (C3 cargo)
  177. Mod Request: Boot MainTheme and Attack Theme INGAME
  178. Sank a neutral ship?
  179. See underwater during night mod?
  180. How to install the 'sh5 water' mod?
  181. Delete pages in the recognition manual?
  182. Problem with ship textures
  183. Best mod for improved bow spray/waves?
  184. Multiplayer campaign?
  185. Deck gun ironsights?
  186. Halifax, Texas City and Port Chigago . . .
  187. Skins, for SH3 aircraft.
  188. [REL] Aces' Super Turms v3.0 & Multi-mod Compatibility Fix v1.2
  189. I have a feeling this would be a bad idea . . .
  190. Deckgun
  191. How to change wording - help please
  192. Is there a way of modifying the sensitivity of the slide-out compass?
  193. Question Regarding EnvColors_Med.dat
  194. Cameras.dat position in CR
  195. Deck Gun Query
  196. battleships and carriers
  197. Egads! Massive frame rate hit when searchlighted
  198. is there a way to add COMPLETELY new weapons to the u-boat?
  199. Adding A Color Overlay To 'Scope Views?
  200. Quick KM Quadrat Reader
  201. Sun
  202. Testpilot1978's VIIb
  203. Ship Names May 2010
  204. [REL] JoneSoft Generic Mod Enabler (JSGME) v2.4 now available!
  205. [REL] Re-textured Minensucher 1935
  206. A question for Maya modellers
  207. Merchant raider mod
  208. Does Anyone Want Another Moon Mod?
  209. Sunk on the bottom
  210. ATI 5700 Catalyst Control Center..arghhh
  211. rec manual problem
  212. A few questions on SH3 + GWX
  213. [QUE] en_menu.txt commands
  214. A question for Luca and others who might know how..
  215. In the name of immersiveness!
  216. XXI Autocannon mod
  217. Adding more merchants
  218. So many questions
  219. Got CTD, need advice
  220. Grid map
  221. [WIP] specific searchlight removal mod
  222. @Luca
  223. GWX - Sunk by my own destroyer? And other questions.
  224. Spirit of machines mod
  225. [REL] Searchlights Removed mod
  226. [QUE]Meaning of Intervalx_y in basic.cfg?
  227. [QUE] Demand for efficiency- and explosions Radius for Torpedoes
  228. [REL]hydrophone depth charge
  229. MultiSH3 Thingy
  230. LSHIII V5 - OLC Gui - can´t get AOB wheel to periscope
  231. [WIP] Widescreen MOD for SH3+GWX
  232. [IDEA]: Reducing searchlights
  233. [Need help] Conning tower emblem on skin
  234. AI Hydrophone ranges in GWX?
  235. Something new for Super Turms v4
  236. GWX SHIII crashes when I playing on Multi.
  237. anybody had any sound issues with GWX, ???
  238. And the band plays on . . . to no one?
  239. [HELP] Automated system for SH3 GWX multiplayer games
  240. A small question regarding weather
  241. Dummy Target?
  242. Could "UboatState" be used to check for high winds/storm conditions?
  243. [REL] WB's extra ships for Wilhelmshaven campaign
  244. Editing menu_1024_768.ini question
  245. SHIII custom resolution fix
  246. SH3 mods with Steam?
  247. [CONCEPT] Realistis Renown
  248. [Problem] OLC GUI MK2d Periscope markings wrong.
  249. [REL] WB and evan82's XXI mod
  250. SH3 Help Please, Setting Starting Depth in Generated Multimissions