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  1. Sh3Gen v0.8.1 Tracking Room -released- (95 replies)
  2. Where are the torpedo color files found in GWX (1 replies)
  3. Gwx Installation Problem Under Windows Vista (11 replies)
  4. moonlight effect solution - theretical (30 replies)
  5. Alex's damage textures (68 replies)
  6. Question about Basic.cfg (0 replies)
  7. Weather mods (3 replies)
  8. New GWX User pic (0 replies)
  9. GWX RDF Loop Rotates 180 then back. (2 replies)
  10. A question about Campaign_RND.mis (8 replies)
  11. Assisted Plotting mod for GWX v.1.02 released! (32 replies)
  12. HMS Renown (1 replies)
  13. Assisted Plotting For GWX? (7 replies)
  14. What XXI tweaks does GWX (up to 1.02) have, exactly? (3 replies)
  15. What AI guns use the 20mm AP shell? (4 replies)
  16. Any way to have this in next GWX release? (45 replies)
  17. Turm XXI? (7 replies)
  18. Gunners that need help (3 replies)
  19. GWX 1.02 Can't access U-boat upgrade screen (4 replies)
  20. GWX1.02 running in 10 easy steps! (23 replies)
  21. Attention skinners skin a conning tower (0 replies)
  22. To the developer of Depth Charge Shake & LRTs Mod?? (4 replies)
  23. I hate the RDF Loop in GWX 1.02! (44 replies)
  24. SH3 Commander 2.7 what dose it do? (6 replies)
  25. Sub Skins Request. (3 replies)
  26. any chance for new ship models kind of mod? (12 replies)
  27. DF antenna raised or lowered? (31 replies)
  28. WIP-GWX 1.02 Upgrade Tools&Dials V0.1 and V0.2 (61 replies)
  29. F1 help screen (1 replies)
  30. Question: torpedo available time (0 replies)
  31. Angry at the patch (10 replies)
  32. GWX102 + Integrated Orders +TDC+6Slide (23 replies)
  33. Is Ireland neutral throughout the war? (7 replies)
  34. modding the pin-up girl in the h-room... (14 replies)
  35. Start Stoper by a key - need help (0 replies)
  36. Additional time-line Radio Messages (40 replies)
  37. GWX 1.02 issues... (59 replies)
  38. Getting later U Boat models earlier? (5 replies)
  39. Can you tweek the files to get U Boat models earlier? (3 replies)
  40. AA and HE shells for 20mm21_UFlak (6 replies)
  41. floating debris mod havent seen any?? (6 replies)
  42. GWX Patch 1.02 RELEASED (58 replies)
  43. Type IX-XI Uberboot mod - where can I get it? (15 replies)
  44. Mission creator problem (1 replies)
  45. Custom patrol patterns (2 replies)
  46. minefild in Pantelleria (7 replies)
  47. New Officer Icons (New Style) Released! (17 replies)
  48. GW 25th 12 update (7 replies)
  49. Problems with mission editor, please help (6 replies)
  50. i have a big treat for everyone ;] (121 replies)
  51. Which Mods CAN I install... (1 replies)
  52. Do you know what I think would be cool... (7 replies)
  53. Changing Air Base types (7 replies)
  54. Aerial Torpedoes ? (0 replies)
  55. SH3 - Version/Add-Ons/Mods/Rez (2 replies)
  56. Notepad mod? (6 replies)
  57. Damn Airplane (9 replies)
  58. Bismarck damage texture huge? (1 replies)
  59. A few GWX questions... (10 replies)
  60. Radar, Sonar, DF rotation + Fumb37 for NYGM 2.4. Download. (19 replies)
  61. merchant mod for GWX (12 replies)
  62. From the mod - a bit of house cleaning (1 replies)
  63. Research Links (23 replies)
  64. Want to know (5 replies)
  65. Sh3Gen updates and discussion (66 replies)
  66. How to change music from GWX to original SH3 music (1 replies)
  67. NYGM w/ SH-3 Commander Question (4 replies)
  68. Kegety's Resolution Mod - Screen Cutoff (7 replies)
  69. UZO Problem with Precision Periscope Mod (2 replies)
  70. How do I disable the Seagulls? (9 replies)
  71. Bow Splash Gone??? (15 replies)
  72. Neutral Ports and Supply Ships (3 replies)
  73. My Ship list in Sh3..... (18 replies)
  74. will this work? gwx to sh3 (3 replies)
  75. Modders help (0 replies)
  76. water transparency (9 replies)
  77. Wake homing torpedeos (15 replies)
  78. Full Vulnerbility mod for GWX (0 replies)
  79. sh3 commander files (2 replies)
  80. Question to all modders on this forum ! (15 replies)
  81. Morse Code Generator (4 replies)
  82. Is a damage control training mod possible? (8 replies)
  83. Sensors.dat or scene.dat? (9 replies)
  84. Darker recognition pages for Sergbuto's Cargo Steamer & Transport Steamer (22 replies)
  85. GWX, ships and maps . . . (2 replies)
  86. Please help with GWX Download. (5 replies)
  87. Periscope performance at night (18 replies)
  88. Help a poor bilge rat, please and thank you... (6 replies)
  89. K-ship Pilots Gotta Look Cool! (15 replies)
  90. How about a MAC? (14 replies)
  91. Enemy planes where are they in gwx? (20 replies)
  92. Silent running speed (12 replies)
  93. Why can't I disable my onboard sound card and then run SH3? (9 replies)
  94. PROBLEM: .obj export - textures lost (11 replies)
  95. Crash to Desktop with GWX (5 replies)
  96. cammo (2 replies)
  97. signals (3 replies)
  98. Test mission of doom (13 replies)
  99. Working on a more real German Faces pack..... (30 replies)
  100. What do you think of a Research links Sticky (46 replies)
  101. Downloading Anvart's fantastic Schnorchel-Radar-receiver combination FuMB-37, where? (1 replies)
  102. Trying out GWX! (9 replies)
  103. NEW UNIT - Empire Class Freighter (91 replies)
  104. U-Boat marker (5 replies)
  105. My FileFront Page (2 replies)
  106. Turm 9 template needed (6 replies)
  107. RELEASE: u-flak reworked (48 replies)
  108. Hilfe! GWX Campaign Reload Problem (2 replies)
  109. Modding tutorial for beginners? (7 replies)
  110. State of the NorOps Mod Address (22 replies)
  111. Queen Mary is available (44 replies)
  112. Is there any way to change visibility in NYGM? (0 replies)
  113. Possible new elements/details to add (0 replies)
  114. How do i remove the bottom transparent interface bar? (4 replies)
  115. What does visibility dictate? (1 replies)
  116. 8 KM vs. 16 KM Thoughts and Reality (35 replies)
  117. No Continue Campaign Option (6 replies)
  118. Burning Ships In NYGM Convoy (9 replies)
  119. two mod Ideas is it possible to............. (8 replies)
  120. Speaking German (9 replies)
  121. JSGME v1.5.0 now available! (47 replies)
  122. Would this card work with NYGM? (2 replies)
  123. Some files by mentat (12 replies)
  124. SH3 Weather (4 replies)
  125. Navigation Map background (6 replies)
  126. Nav Map Bearing Overlay Tool V 1.1 - Now more Accurate! (15 replies)
  127. SH3 Grid Assistant (5 replies)
  128. New gamer, need some help with all the MODS! (12 replies)
  129. GWX Mission error (2 replies)
  130. WW1 Mod (8 replies)
  131. urfisch is back: binocs leitz 7x50 RELEASE! (16 replies)
  132. Idea for a whale-sounds mod (57 replies)
  133. New model import - any idea what this problem is? (3 replies)
  134. What is it? (25 replies)
  135. Losing the Chronometer (4 replies)
  136. Got a WW2 photo youve always wanted restored? (19 replies)
  137. Flakgun; Reloadtime (7 replies)
  138. SEARCH: working version - pack3d (1 replies)
  139. Hex Edit 101 (27 replies)
  140. Commander malfunctions/sabotage I'd like to see . . . (7 replies)
  141. Blind Radar (2 replies)
  142. Info on a mod (3 replies)
  143. Increasing FPS by modding .tga files? (7 replies)
  144. SH3 Mod - lifeboats - crew - dolphins etc ? (9 replies)
  145. Kpt. Lehmann contact request (14 replies)
  146. Torpedo damage Mod Final version (236 replies)
  147. Toggling bearing overlay in navigation map (3 replies)
  148. *WANTED* German speaking people! (23 replies)
  149. Yet another bearing overlay tool (16 replies)
  150. *Mod Request* Sailors aboard merchants (1 replies)
  151. Colored marker (21 replies)
  152. Batvika Whaling Port (41 replies)
  153. Fumo 29 display problem NYGM 2.4 (4 replies)
  154. How I can edit the map in SH3? (6 replies)
  155. FPS drop using NYGM! (8 replies)
  156. Attn 3D Modelers (10 replies)
  157. Mod do not work (8 replies)
  158. Now a few Zone questions.. (2 replies)
  159. Colored Lights? (8 replies)
  160. Moonphases wrong... any way to fix them? (6 replies)
  161. GWX scene.dat- please help! (2 replies)
  162. Draggable tools mod collection for GWX v1.01 (3 replies)
  163. Sergbuto wolfpack mod (20 replies)
  164. Angle of F12 camera view - modifyable? (0 replies)
  165. First modded ship sunk (1 replies)
  166. Why no water droplets effect on periscope lens ? (7 replies)
  167. **NEW MOD** THOMSEN at the dock to see you off. (77 replies)
  168. NYGM Problem (3 replies)
  169. General advisory to Uberboot testers (0 replies)
  170. how do i turn an mp3 into an Ogg file ?? (15 replies)
  171. Plane request: B25 (4 replies)
  172. Pointers......... (3 replies)
  173. NYGM ocean sound (3 replies)
  174. ZA lighthouse info for Modders... (0 replies)
  175. TGW Help (2 replies)
  176. What could the TMAP-chunk be? (33 replies)
  177. Kriegsmarine Maps download (22 replies)
  178. Officer station swaying motion (17 replies)
  179. Help getting hissing an static sounds... (9 replies)
  180. Bad Weather Guns Mod (5 replies)
  181. Career won't load after upgrade to SH3 Cmndr 2.7 (3 replies)
  182. HELP Grey Wolf Mod 1.1 HELP!!! (19 replies)
  183. Interactive custom emblems project... (24 replies)
  184. GWX translation - assistance needed (15 replies)
  185. GWX search patterns / Suchkurs (4 replies)
  186. Question concerning the position values in the menu_1024_768.cfg (1 replies)
  187. Could this be........... (11 replies)
  188. [MOD RELEASE] IXB Camo (16 replies)
  189. [Mod Request]-Gato/Balao Sub Standalone? (2 replies)
  190. Nav plotting tools and integrated orders ? (0 replies)
  191. Hey does anybody know how to make a spam blocker block just RDP's Greenbay Icon (9 replies)
  192. What values for stronger torpedoes? (22 replies)
  193. Improvement Torpedo damage mod. (63 replies)
  194. Hey REF !!! (0 replies)
  195. K-Ships and Barrage Balloons (21 replies)
  196. Debris (5 replies)
  197. Help with Shortcut for keys (7 replies)
  198. [MOD RELEASE] Weathered IXD (23 replies)
  199. Sonar, Radar antenna and DF antenna Rotation (19 replies)
  200. Whats up?? (9 replies)
  201. Crash Dive Engine Mod Request... (6 replies)
  202. GWX multiplayer problem... (6 replies)
  203. FLB Sale u-99 TDC Mod Question (13 replies)
  204. Depth guage (0 replies)
  205. The Crew Cheer Sound in GWX (13 replies)
  206. Best method to remove nonexistant units in campaign layers? (1 replies)
  207. file location question (2 replies)
  208. Sub and crew skin request (20 replies)
  209. Wanted a third Beta tester for Surface combat mod (13 replies)
  210. NorOps map survey (11 replies)
  211. MOD request (10 replies)
  212. Renumbering MIS Files? (2 replies)
  213. [Released] SH3Cmdr Markings Add-on (20 replies)
  214. need mod (2 replies)
  215. Dat and obj question. (18 replies)
  216. Guns.dat (23 replies)
  217. Indicators frozen in command room (5 replies)
  218. Who built the Hood (6 replies)
  219. Why can I not get this..... (5 replies)
  220. Question about Sansal's Milk Cow Mod (11 replies)
  221. sh3 commander 2.7 included mods (3 replies)
  222. **RELEASE** Multiple Roundels for Aircrafts (12 replies)
  223. TDC dials in UZO/scope view mod (3 replies)
  224. how to edit seaplanes to dock them as ships (25 replies)
  225. How to edit altitudes and terrain on coast? (9 replies)
  226. watchers under the sea + dawn at 12:00 (9 replies)
  227. FLOATING OIL texture? (15 replies)
  228. REL- Additional Visual nodes for GWX (62 replies)
  229. SH-3 Commander with NYGM Question (3 replies)
  230. MOD IDEA (2 replies)
  231. GWX Torpedo Problem (13 replies)
  232. HOW TO: Pack an *.obj into a *.dat ? (5 replies)
  233. Blue light mod (5 replies)
  234. Start from the shelter? (5 replies)
  235. No Officer Icon Mod (4 replies)
  236. Mod Question: Departure point (2 replies)
  237. Flood Tube - sound & Speech files needed. (4 replies)
  238. Mod Request Mercedes Benz, BMW and soldiers (11 replies)
  239. Gwx question: neutrals & lights at night (15 replies)
  240. Stabilised Binoculars and Uzo (8 replies)
  241. @JU88: Plane request. (18 replies)
  242. No binocs anti-mod (9 replies)
  243. A fix for early radar (6 replies)
  244. NYGM 2.4 Released! (41 replies)
  245. A thought for the mod team (0 replies)
  246. Another 3rd party mod? (3 replies)
  247. Is there a way to change the speed of silent running (10 replies)
  248. Snow, anyone? (9 replies)
  249. Lights mod? (1 replies)
  250. Help with German translation of aircraft log files please. (3 replies)