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- Sh3Gen v0.8.1 Tracking Room -released- (95 replies)
- Where are the torpedo color files found in GWX (1 replies)
- Gwx Installation Problem Under Windows Vista (11 replies)
- moonlight effect solution - theretical (30 replies)
- Alex's damage textures (68 replies)
- Question about Basic.cfg (0 replies)
- Weather mods (3 replies)
- New GWX User pic (0 replies)
- GWX RDF Loop Rotates 180 then back. (2 replies)
- A question about Campaign_RND.mis (8 replies)
- Assisted Plotting mod for GWX v.1.02 released! (32 replies)
- HMS Renown (1 replies)
- Assisted Plotting For GWX? (7 replies)
- What XXI tweaks does GWX (up to 1.02) have, exactly? (3 replies)
- What AI guns use the 20mm AP shell? (4 replies)
- Any way to have this in next GWX release? (45 replies)
- Turm XXI? (7 replies)
- Gunners that need help (3 replies)
- GWX 1.02 Can't access U-boat upgrade screen (4 replies)
- GWX1.02 running in 10 easy steps! (23 replies)
- Attention skinners skin a conning tower (0 replies)
- To the developer of Depth Charge Shake & LRTs Mod?? (4 replies)
- I hate the RDF Loop in GWX 1.02! (44 replies)
- SH3 Commander 2.7 what dose it do? (6 replies)
- Sub Skins Request. (3 replies)
- any chance for new ship models kind of mod? (12 replies)
- DF antenna raised or lowered? (31 replies)
- WIP-GWX 1.02 Upgrade Tools&Dials V0.1 and V0.2 (61 replies)
- F1 help screen (1 replies)
- Question: torpedo available time (0 replies)
- Angry at the patch (10 replies)
- GWX102 + Integrated Orders +TDC+6Slide (23 replies)
- Is Ireland neutral throughout the war? (7 replies)
- modding the pin-up girl in the h-room... (14 replies)
- Start Stoper by a key - need help (0 replies)
- Additional time-line Radio Messages (40 replies)
- GWX 1.02 issues... (59 replies)
- Getting later U Boat models earlier? (5 replies)
- Can you tweek the files to get U Boat models earlier? (3 replies)
- AA and HE shells for 20mm21_UFlak (6 replies)
- floating debris mod havent seen any?? (6 replies)
- GWX Patch 1.02 RELEASED (58 replies)
- Type IX-XI Uberboot mod - where can I get it? (15 replies)
- Mission creator problem (1 replies)
- Custom patrol patterns (2 replies)
- minefild in Pantelleria (7 replies)
- New Officer Icons (New Style) Released! (17 replies)
- GW 25th 12 update (7 replies)
- Problems with mission editor, please help (6 replies)
- i have a big treat for everyone ;] (121 replies)
- Which Mods CAN I install... (1 replies)
- Do you know what I think would be cool... (7 replies)
- Changing Air Base types (7 replies)
- Aerial Torpedoes ? (0 replies)
- SH3 - Version/Add-Ons/Mods/Rez (2 replies)
- Notepad mod? (6 replies)
- Damn Airplane (9 replies)
- Bismarck damage texture huge? (1 replies)
- A few GWX questions... (10 replies)
- Radar, Sonar, DF rotation + Fumb37 for NYGM 2.4. Download. (19 replies)
- merchant mod for GWX (12 replies)
- From the mod - a bit of house cleaning (1 replies)
- Research Links (23 replies)
- Want to know (5 replies)
- Sh3Gen updates and discussion (66 replies)
- How to change music from GWX to original SH3 music (1 replies)
- NYGM w/ SH-3 Commander Question (4 replies)
- Kegety's Resolution Mod - Screen Cutoff (7 replies)
- UZO Problem with Precision Periscope Mod (2 replies)
- How do I disable the Seagulls? (9 replies)
- Bow Splash Gone??? (15 replies)
- Neutral Ports and Supply Ships (3 replies)
- My Ship list in Sh3..... (18 replies)
- will this work? gwx to sh3 (3 replies)
- Modders help (0 replies)
- water transparency (9 replies)
- Wake homing torpedeos (15 replies)
- Full Vulnerbility mod for GWX (0 replies)
- sh3 commander files (2 replies)
- Question to all modders on this forum ! (15 replies)
- Morse Code Generator (4 replies)
- Is a damage control training mod possible? (8 replies)
- Sensors.dat or scene.dat? (9 replies)
- Darker recognition pages for Sergbuto's Cargo Steamer & Transport Steamer (22 replies)
- GWX, ships and maps . . . (2 replies)
- Please help with GWX Download. (5 replies)
- Periscope performance at night (18 replies)
- Help a poor bilge rat, please and thank you... (6 replies)
- K-ship Pilots Gotta Look Cool! (15 replies)
- How about a MAC? (14 replies)
- Enemy planes where are they in gwx? (20 replies)
- Silent running speed (12 replies)
- Why can't I disable my onboard sound card and then run SH3? (9 replies)
- PROBLEM: .obj export - textures lost (11 replies)
- Crash to Desktop with GWX (5 replies)
- cammo (2 replies)
- signals (3 replies)
- Test mission of doom (13 replies)
- Working on a more real German Faces pack..... (30 replies)
- What do you think of a Research links Sticky (46 replies)
- Downloading Anvart's fantastic Schnorchel-Radar-receiver combination FuMB-37, where? (1 replies)
- Trying out GWX! (9 replies)
- NEW UNIT - Empire Class Freighter (91 replies)
- U-Boat marker (5 replies)
- My FileFront Page (2 replies)
- Turm 9 template needed (6 replies)
- RELEASE: u-flak reworked (48 replies)
- Hilfe! GWX Campaign Reload Problem (2 replies)
- Modding tutorial for beginners? (7 replies)
- State of the NorOps Mod Address (22 replies)
- Queen Mary is available (44 replies)
- Is there any way to change visibility in NYGM? (0 replies)
- Possible new elements/details to add (0 replies)
- How do i remove the bottom transparent interface bar? (4 replies)
- What does visibility dictate? (1 replies)
- 8 KM vs. 16 KM Thoughts and Reality (35 replies)
- No Continue Campaign Option (6 replies)
- Burning Ships In NYGM Convoy (9 replies)
- two mod Ideas is it possible to............. (8 replies)
- Speaking German (9 replies)
- JSGME v1.5.0 now available! (47 replies)
- Would this card work with NYGM? (2 replies)
- Some files by mentat (12 replies)
- SH3 Weather (4 replies)
- Navigation Map background (6 replies)
- Nav Map Bearing Overlay Tool V 1.1 - Now more Accurate! (15 replies)
- SH3 Grid Assistant (5 replies)
- New gamer, need some help with all the MODS! (12 replies)
- GWX Mission error (2 replies)
- WW1 Mod (8 replies)
- urfisch is back: binocs leitz 7x50 RELEASE! (16 replies)
- Idea for a whale-sounds mod (57 replies)
- New model import - any idea what this problem is? (3 replies)
- What is it? (25 replies)
- Losing the Chronometer (4 replies)
- Got a WW2 photo youve always wanted restored? (19 replies)
- Flakgun; Reloadtime (7 replies)
- SEARCH: working version - pack3d (1 replies)
- Hex Edit 101 (27 replies)
- Commander malfunctions/sabotage I'd like to see . . . (7 replies)
- Blind Radar (2 replies)
- Info on a mod (3 replies)
- Increasing FPS by modding .tga files? (7 replies)
- SH3 Mod - lifeboats - crew - dolphins etc ? (9 replies)
- Kpt. Lehmann contact request (14 replies)
- Torpedo damage Mod Final version (236 replies)
- Toggling bearing overlay in navigation map (3 replies)
- *WANTED* German speaking people! (23 replies)
- Yet another bearing overlay tool (16 replies)
- *Mod Request* Sailors aboard merchants (1 replies)
- Colored marker (21 replies)
- Batvika Whaling Port (41 replies)
- Fumo 29 display problem NYGM 2.4 (4 replies)
- How I can edit the map in SH3? (6 replies)
- FPS drop using NYGM! (8 replies)
- Attn 3D Modelers (10 replies)
- Mod do not work (8 replies)
- Now a few Zone questions.. (2 replies)
- Colored Lights? (8 replies)
- Moonphases wrong... any way to fix them? (6 replies)
- GWX scene.dat- please help! (2 replies)
- Draggable tools mod collection for GWX v1.01 (3 replies)
- Sergbuto wolfpack mod (20 replies)
- Angle of F12 camera view - modifyable? (0 replies)
- First modded ship sunk (1 replies)
- Why no water droplets effect on periscope lens ? (7 replies)
- **NEW MOD** THOMSEN at the dock to see you off. (77 replies)
- NYGM Problem (3 replies)
- General advisory to Uberboot testers (0 replies)
- how do i turn an mp3 into an Ogg file ?? (15 replies)
- Plane request: B25 (4 replies)
- Pointers......... (3 replies)
- NYGM ocean sound (3 replies)
- ZA lighthouse info for Modders... (0 replies)
- TGW Help (2 replies)
- What could the TMAP-chunk be? (33 replies)
- Kriegsmarine Maps download (22 replies)
- Officer station swaying motion (17 replies)
- Help getting hissing an static sounds... (9 replies)
- Bad Weather Guns Mod (5 replies)
- Career won't load after upgrade to SH3 Cmndr 2.7 (3 replies)
- HELP Grey Wolf Mod 1.1 HELP!!! (19 replies)
- Interactive custom emblems project... (24 replies)
- GWX translation - assistance needed (15 replies)
- GWX search patterns / Suchkurs (4 replies)
- Question concerning the position values in the menu_1024_768.cfg (1 replies)
- Could this be........... (11 replies)
- [MOD RELEASE] IXB Camo (16 replies)
- [Mod Request]-Gato/Balao Sub Standalone? (2 replies)
- Nav plotting tools and integrated orders ? (0 replies)
- Hey does anybody know how to make a spam blocker block just RDP's Greenbay Icon (9 replies)
- What values for stronger torpedoes? (22 replies)
- Improvement Torpedo damage mod. (63 replies)
- Hey REF !!! (0 replies)
- K-Ships and Barrage Balloons (21 replies)
- Debris (5 replies)
- Help with Shortcut for keys (7 replies)
- [MOD RELEASE] Weathered IXD (23 replies)
- Sonar, Radar antenna and DF antenna Rotation (19 replies)
- Whats up?? (9 replies)
- Crash Dive Engine Mod Request... (6 replies)
- GWX multiplayer problem... (6 replies)
- FLB Sale u-99 TDC Mod Question (13 replies)
- Depth guage (0 replies)
- The Crew Cheer Sound in GWX (13 replies)
- Best method to remove nonexistant units in campaign layers? (1 replies)
- file location question (2 replies)
- Sub and crew skin request (20 replies)
- Wanted a third Beta tester for Surface combat mod (13 replies)
- NorOps map survey (11 replies)
- MOD request (10 replies)
- Renumbering MIS Files? (2 replies)
- [Released] SH3Cmdr Markings Add-on (20 replies)
- need mod (2 replies)
- Dat and obj question. (18 replies)
- Guns.dat (23 replies)
- Indicators frozen in command room (5 replies)
- Who built the Hood (6 replies)
- Why can I not get this..... (5 replies)
- Question about Sansal's Milk Cow Mod (11 replies)
- sh3 commander 2.7 included mods (3 replies)
- **RELEASE** Multiple Roundels for Aircrafts (12 replies)
- TDC dials in UZO/scope view mod (3 replies)
- how to edit seaplanes to dock them as ships (25 replies)
- How to edit altitudes and terrain on coast? (9 replies)
- watchers under the sea + dawn at 12:00 (9 replies)
- FLOATING OIL texture? (15 replies)
- REL- Additional Visual nodes for GWX (62 replies)
- SH-3 Commander with NYGM Question (3 replies)
- MOD IDEA (2 replies)
- GWX Torpedo Problem (13 replies)
- HOW TO: Pack an *.obj into a *.dat ? (5 replies)
- Blue light mod (5 replies)
- Start from the shelter? (5 replies)
- No Officer Icon Mod (4 replies)
- Mod Question: Departure point (2 replies)
- Flood Tube - sound & Speech files needed. (4 replies)
- Mod Request Mercedes Benz, BMW and soldiers (11 replies)
- Gwx question: neutrals & lights at night (15 replies)
- Stabilised Binoculars and Uzo (8 replies)
- @JU88: Plane request. (18 replies)
- No binocs anti-mod (9 replies)
- A fix for early radar (6 replies)
- NYGM 2.4 Released! (41 replies)
- A thought for the mod team (0 replies)
- Another 3rd party mod? (3 replies)
- Is there a way to change the speed of silent running (10 replies)
- Snow, anyone? (9 replies)
- Lights mod? (1 replies)
- Help with German translation of aircraft log files please. (3 replies)
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