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Madox58
01-29-07, 06:21 PM
Which guns would most closely match a .50 cal and .30 cal
automatic? :hmm:

Mush Martin
01-29-07, 06:59 PM
Which guns would most closely match a .50 cal and .30 cal
automatic? :hmm:
In short Browning 50 cal is 12.7 mm round

in game for sub guns your choices are

20 mm or 37 mm for usable sub guns all you could really do to make a
30 or a 50 calibre is tweek these two guns with less power and range and
a higher cyclic rate of fire to simulate a 50 or a 30 but there are no
reasonable analogs for them in game as is.

somewhere I probably have enough data to provide you with settings
but to what end?

and for what its worth twenty mm single in game feels closest to Real World Browning.
MM

Madox58
01-29-07, 07:12 PM
The Weapons were used on the K-Ships of course. :lol:

A .50 cal, a .30 cal and usually a BAR.
If I were to change the stock Guns .dat, all guns I tweak would be affected game wide right?

Perhaps I need to add the guns?

Mush Martin
01-29-07, 07:14 PM
The Weapons were used on the K-Ships of course. :lol:

A .50 cal, a .30 cal and usually a BAR.
If I were to change the stock Guns .dat, all guns I tweak would be affected game wide right?

Perhaps I need to add the guns?

Sorry dude I hadnt realized you meant AI guns give me a minute to confirm
and ill get right back to you before I go back to work here.
MM

Mush Martin
01-29-07, 07:20 PM
as it stands your choices for AI guns arent much different

twenty mm for smallest mg type
and 37 mm as before
option is either
40mm bofors single
or brit 2pdr pom pom
niether of which really match
so for just straight up swap with no gun ammo or rate changes
your best choice is for twenty mm = .50 BMG

unless you can figure a way to mount an Aircraft MG

no other idea the pt boats look like they carry .303's but i think
thats just a visual illusion as no .303 mg appeared in AI guns]
sorry dude.
MM

azn_132
01-29-07, 07:20 PM
[quote=priater]BAR.quote]

A B.A.R? That 20rd LMG in many WW2 Shooters?

Mush Martin
01-29-07, 07:22 PM
[quote=priater]BAR.quote]

A B.A.R? That 20rd LMG in many WW2 Shooters?

BAR's and Brens were common on "bedspring" AA mounts
as at the beginning of the war any gun that could point
up was a good gun
MM

Mush Martin
01-29-07, 07:24 PM
The Weapons were used on the K-Ships of course. :lol:

A .50 cal, a .30 cal and usually a BAR.
If I were to change the stock Guns .dat, all guns I tweak would be affected game wide right?

Perhaps I need to add the guns?

Yes all guns of same type mounted on other units would reflect same changes
for my uber sub I isolated a single type for such changes. (not currently using
method)
MM

Madox58
01-29-07, 07:28 PM
@MM Being that guns are just a node, should be no problem using any
in game gun.

@anz_132 Yep, Browning Automatic Rifle. As the K-Ships were mainly intended as a
spotter they were not heavy weapons platforms. The danger was that they could
spot the heck outta a sub and call in the real killers. From there position they could also see a sub that was submerged!! To what depth, I don't know...YET!

azn_132
01-29-07, 07:34 PM
@MM Being that guns are just a node, should be no problem using any
in game gun.

@anz_132 Yep, Browning Automatic Rifle. As the K-Ships were mainly intended as a
spotter they were not heavy weapons platforms. The danger was that they could
spot the heck outta a sub and call in the real killers. From there position they could also see a sub that was submerged!! To what depth, I don't know...YET!

let K-ships load up wit SMGs and bording parties so maybe the crew in the K-ship can capture a sub or somethin like that.

Madox58
01-29-07, 07:39 PM
Here is the final crew that will be viewable in game.

http://i108.photobucket.com/albums/n12/privateer_2006/Sub/Tota_Final.jpg

Mush Martin
01-30-07, 12:31 AM
@MM Being that guns are just a node, should be no problem using any
in game gun.

@anz_132 Yep, Browning Automatic Rifle. As the K-Ships were mainly intended as a
spotter they were not heavy weapons platforms. The danger was that they could
spot the heck outta a sub and call in the real killers. From there position they could also see a sub that was submerged!! To what depth, I don't know...YET!

I guess the reason I differentiated between sub guns and ai guns is
that while I was working up typeXI uberboot I was able to mount
twin 4" on the sub but wasnt able to get AI guns working. so I have
been sort of conditioned to think of them as seperate items

Also I dont know how far down your kboat could see into the water it
would depend on environmental conditions as I recall in the pacific
IJN aircraft would report visible sightings usually down only to 50 or so feet
and occasionally 70 or so
MM

Madox58
01-30-07, 12:37 AM
Sounds about right on depth sightings but I doubt the game engine
will reflect that.
AFAIK, AI_Visual can not "See" below the surface of the Ocean?
Can I Mod one of the AI's to "See" 50 meters below?
Would be cool! But I doubt it can be done.

Mush Martin
01-30-07, 02:29 AM
Sounds about right on depth sightings but I doubt the game engine
will reflect that.
AFAIK, AI_Visual can not "See" below the surface of the Ocean?
Can I Mod one of the AI's to "See" 50 meters below?
Would be cool! But I doubt it can be done.

Isnt it odd AI cant see through water but AI sensors can see through
land and solid objects.
Hope SH IV developers noticed.

MM:|\\

Madox58
01-30-07, 02:51 AM
One of my tests I put DD's on one side of a land area, my sub on the other.
Don't remember where but it was great fun to watch the DD's run aground
over and over till they sunk trying to get to me!!:rotfl:

AI is not smart enuff to go around!!!

SO, does AI stand for Artificial Intelligence or Actually Ignorant!!!

Mush Martin
01-30-07, 08:09 AM
One of my tests I put DD's on one side of a land area, my sub on the other.
Don't remember where but it was great fun to watch the DD's run aground
over and over till they sunk trying to get to me!!:rotfl:

AI is not smart enuff to go around!!!

SO, does AI stand for Artificial Intelligence or Actually Ignorant!!!

Autistic integer.

ref
01-30-07, 09:10 AM
Absolute Idiots

Ref

bigboywooly
01-30-07, 11:29 AM
Your better off utilising stock guns if you can mate
Otherwise you will have to make allowances for gun.dats that dont include any new ones
You could end up making half a dozen dats for different mods

Madox58
02-05-07, 10:54 PM
Your better off utilising stock guns if you can mate
Otherwise you will have to make allowances for gun.dats that dont include any new ones
You could end up making half a dozen dats for different mods


After alot of research, conversations, and communications, I've found a couple of documents.

http://i108.photobucket.com/albums/n12/privateer_2006/page2.jpg

http://i108.photobucket.com/albums/n12/privateer_2006/page1.jpg


I can create new, stand alone dats for shells and guns so they would work with all major mods and Stock SH3 and not affect current guns and shells dat files.
What does everyone think? Would a .50 cal and .30 cal be useful?
I hate to put 20mm guns on a ship that did not use them. :nope:

Mush Martin
02-06-07, 01:20 AM
They would be usefull in twin mounts and single for pts
and smaller patrol types but the guns would need some
sort of mount for ships that probably might be more work
im not sure.????????????????

Madox58
02-06-07, 01:24 AM
I've already got the .50 and .30 modeled.:rock:
Mounts could be a re-work of an existing mount? :hmm:

Just seems to me that USA units should have the .50s!
(GOD I LOVED that weapon while in the service!)

European, 20mm
USA, .50s

Also, the B-25 gunships (and others?) had a BOATLOAD of .50s didn't they?

Mush Martin
02-06-07, 01:27 AM
I've already got the .50 and .30 modeled.:rock:
Mounts could be a re-work of an existing mount? :hmm:
if so both would have to go on the twenty mm mount i think
the 37 is an artillery piece really.
MM
[edit] actually yes the single and twin twenty mm A0 type
mounts are the right ones. but the visual model question
naturally follows now.

Madox58
02-06-07, 01:52 AM
Ceateing a new additional gun.dat, they would get new obj files.
Therefore, it would not matter what the original gun.dat file modeled.
This new gun dat IS NOT A CLONE!!!!
It is scratch built. Hand edited and modeled.
You can attach them to where you want same as originals, just new references.
So, as I'm working on this anyway, I'll go 2 days.
Any requests that can be added to new guns and shells,
post them now!
Again, this is a stand alone!
Should not interfer with any other gun or shell dat files!

Hunter
02-06-07, 05:01 AM
Need help, how to clone or add a brand new gun?