View Full Version : merchant mod for GWX
Does anyone know where i can find this merchant mod for GWX and does it exist please
melnibonian
02-17-07, 11:20 AM
I don't think such thing exists. The ships that are added to GWX need to be properly Damage Modelled otherwise a number of problems might appear. If you need more ships in GWX you will have to wait for the spring/summer update I'm affraid
Jimbuna
02-17-07, 11:27 AM
Are you alluding to the 'addit merchants pack mod v2' and/or the 'combined skins pack' :hmm:
sergbuto
02-17-07, 11:34 AM
The ships that are added to GWX need to be properly Damage Modelled otherwise a number of problems might appear.
Different damage modelling does not lead to any problem. It only defines how a particular ship gets the damage and how it sinks.
The ships that are added to GWX need to be properly Damage Modelled otherwise a number of problems might appear. Different damage modelling does not lead to any problem. It only defines how a particular ship gets the damage and how it sinks.
It can lead to strange results if the torp damage has been tweaked to suit the different ship damage mods. no?
bigboywooly
02-17-07, 02:22 PM
Yes thats all it will do
NYGM damage model will be totally diffeent to GWX one
Ships built using the stock damage are different to both
So nothing serious just different sinking behaviour to the rest of the mod you use
melnibonian
02-17-07, 07:23 PM
Yes thats all it will do
NYGM damage model will be totally diffeent to GWX one
Ships built using the stock damage are different to both
So nothing serious just different sinking behaviour to the rest of the mod you use
Thanks for the clarification BBW and sergbuto. I didn't know that:oops:
Lightning61
02-17-07, 08:56 PM
Hmm...
Anyone familiar enough with available ship models and their respective importance have the time to compile a list of those not included with GWX which would be favored for inclusion?
Not intending to hijack a thread, just thought this may be related to the discussion.
I've only added the QM and RF thus far.
Thanks in advance for any info!
bigboywooly
02-17-07, 09:26 PM
ALL new ships that are relevant are considered for inclusion in GWX
90% of all merchants can go straight into GWX without any further work needed bar adding to the names.cfg
Of course they wont have the same damage models as GWX
Warships are trickier
Patrol boats and destroyers are normally ok to add as there are geniric entries in the campaign files so they will show ( as long as that country already had DD\Patrol boats )
You may find arnament problems as the eqp files may call for weapons not in the GWX guns dats
As with merchants they wont have the correct damage model nor any skins that are historically correct as all GWX ones are
Cruisers and above are a lot harder
There are generic entries for cruisers for Britain but no one else
There are a few generic entries for BBs too but not BCs
Not got time at the moment to trawl around looking at what ships have been released lately
The next update for GWX will include new units
JScones
02-17-07, 10:42 PM
The next update for GWX will include new units
Of course, BBW means "The next major update for GWX will include new units". For there will be one, if not two, smaller "fix-only" patches before then. ;)
THE_MASK
02-17-07, 11:36 PM
Do you mean Iambecomelifes ships ?
bigboywooly
02-18-07, 12:19 AM
Yes Jaeson thats what I meant
And @ Sober
Maybe , IF they are released by then
Jimbuna
02-18-07, 07:08 AM
Yes Jaeson thats what I meant
And @ Sober
Maybe , IF they are released by then
:roll: :hmm:
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