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View Full Version : Snow, anyone?


Albrecht Von Hesse
01-26-07, 12:29 PM
Had an ideer today (compliments of the recent snow we've been getting here, prolly :p )

SH3Commander has an option for wave height as 'seasonal'. Could not snow be modelled as texture like rain is, and have Commander have a 'precipitation' option for seasonal as well? So that if you select seasonal, during certain months (for example, December through March) and in certain zones instead of getting rain you get snow?

danlisa
01-26-07, 12:34 PM
Seasonal rain/snow may be possible but I think I'm correct in saying that region selective weather is not. IIRC weather is global in SH3. i.e. not defined by global regions.

mr chris
01-26-07, 12:36 PM
Funny you should bring up this thread today as it has been snowing hard all day long.

Safe-Keeper
01-26-07, 12:44 PM
That's a great idea, except you'd also need to change the physics of the rain so it didn't behave as such.

But yes, that, and a "Climate and season" switch in SH3 Commander ("snowy" and "rainy"), would be great.

Seasonal rain/snow may be possible but I think I'm correct in saying that region selective weather is not. IIRC weather is global in SH3. i.e. not defined by global regions.Of course. Doesn't matter to me. It's like water colour is global (i.e. if you were to travel from the Mediterranean and its blue water, you'd find that the water was Mediterranean blue all over the world). Fine to me, actually.

Albrecht Von Hesse
01-26-07, 04:24 PM
That's a great idea, except you'd also need to change the physics of the rain so it didn't behave as such.

But yes, that, and a "Climate and season" switch in SH3 Commander ("snowy" and "rainy"), would be great.

Seasonal rain/snow may be possible but I think I'm correct in saying that region selective weather is not. IIRC weather is global in SH3. i.e. not defined by global regions.Of course. Doesn't matter to me. It's like water colour is global (i.e. if you were to travel from the Mediterranean and its blue water, you'd find that the water was Mediterranean blue all over the world). Fine to me, actually.

I'm pretty sure from what I remember seeing about the rain stuff that you can define speed of drops, etc. So it seems as if you could 'define' a basic snowflake and have it fall at a defined speed, density, etc. And I wasn't picturing SHIII responsible for regional weather settings but, instead, a 'switch'/option in Commander that would instead do that.

Corsair
01-26-07, 05:21 PM
Well if you have snow, you wouldn't see the bow of your sub... Which means you would have to dive and you wouldn't see the snow underwater...:D

Jimbuna
01-26-07, 07:08 PM
You can just imagine the boat skins of the future having 'seasonal' variations in them....even snowmen on deck :lol:

On a more serious note though...yes, great idea if it's possible :up:

Safe-Keeper
01-26-07, 07:09 PM
Well if you have snow, you wouldn't see the bow of your sub... Which means you would have to dive and you wouldn't see the snow underwater...:D
And drown Bernard's snow fort:o?!

Albrecht Von Hesse
01-26-07, 07:17 PM
And drown Bernard's snow fort:o?!

He'll be firing snow balls from the deck gun too!

Tikigod
01-26-07, 08:01 PM
Can an ice shelf or high conentrations of glaciers be created to expand and contract in the arctic during winter/summer states? I would think something like this could be feasible for sh3weather or sh3 commander to write into the campaign file based on winter/summer seasons. Wolves at War has an imaginary latitude we are supposed to stay below during certain months because of an imaginary expanding and retracting ice shelf. It would be cool to actually see one.