View Full Version : Burning Ships In NYGM Convoy
Lanzfeld
02-09-07, 09:28 PM
Strange issue here maybe someone can explain.
I come across a large convoy one evening really close to the west coast of England. Just east of AM52 I think? Kinda in that very large bay. Anyway two rows of ships each with 7 per row. I put one eel into a medium and one into a small merchant before I have to exit due to escorts. I see the small go down but not the medium so I return the same night a few hours later. When I get back I see 3 tramp steamers in the convoy (they were there before no damage) with a single fire on thier decks. They are making way just fine in formation but are on fire (small fire just forward of center). Now I did save a few times near the convoy and I did lose sight of it for a few hours while ditching the escorts but I returned the same night to find this. What I am saying is I doubt an airraid as it was at night and I doubt another sub as I was really close to England.
IMPORTANT: The weather has been clear, no precip, light fog, and 11 m/s for two weeks now (using SH-3 Weather 1.5):roll: so could the 11 m/s waves cause these tramps to ignite??
Are they all damaged by 11 m/s wind and seas? Kinda lame...or did my save do it. We are not in port.
Corrupt_File
02-09-07, 11:34 PM
Could have been a collision due to their evation, or possible if DD's were after you, they might have hit them with starshells (I've seen this before). I'm not sure if NYGM has wolfpacks added, but that would be my best guess.
poor sailor
02-10-07, 03:02 AM
Yes, the NYGM v.2.2 added a wolfpacks. From the readme of NYGM v.2.2
"Wolf-pack Operations
We have included Sergbuto’s superb wolf-pack U-boats to a few selected convoys (between 1941 and 1943). Just occasionally, you will not be alone in your attacks on a convoy. You may even see newly damaged ships and a disorganized convoy!"
Lanzfeld
02-10-07, 08:16 AM
This was not a wolfpack. The convoy had just left a port in England 6 hours before I intercepted the first time.
I am using seasonal waves in SH-3 Commander. Does this make my wintertime waves bigger then stock SH-3 waves? I wonder if it has unintended effects on the ships? The smaller ones cant handle it?
bigboywooly
02-10-07, 08:57 AM
I should imagine its the SH3 issue of ships riding low in the water when you meet them again
The cargo zones are then in the water so to speak so act like damaged
On fire
There are only a few ships with the zones affected in such a way
It may be the effect of the higher waves also
Not sure on that
codmander
02-10-07, 09:39 AM
wolf paks in nygm 2.4 :cool:
sergbuto
02-10-07, 10:02 AM
This was not a wolfpack.
I would not be so sure. In NYGM, German wolfpack submerged subs are scripted as part of Allied convoys. As soon as the convoy is 3D-rendered upon the player approach, the fight inside the convoy will happen. Since the probability for the wolfpack subs to be spawned with the convoy is less than 100% then the same convoy can be 3D-rendered either with subs or without them. It does not matter where the player intercepts the convoy.
The only thing I am not sure of is whether such a spawning probability works randomly every time if the player intercepts the same convoy a few times during the same mission or it is used/calculated by the game only once in the beginning of the mission (because I have not tested that).
The best way to find out is to note the date and the convoy name and look up its composition in the RND layer of the campaign, whether the subs are scripted in the convoy.
Lanzfeld
02-10-07, 10:12 AM
Well I am fairly sure it isnt the wolfpacks as only the three tramp steamers were on fire. I doubt the subs would only fire on the three tramps. None sunk either.
sergbuto
02-10-07, 10:20 AM
I do not know how many subs were scripted by the NYGM team in the convoy, but I would guess one or at most two. And the wolfpack subs do not fire or do not use virtual torpedoes in NYGM. However, escorts and other convoy ships fire at the sub periscopes and may damage each other in the mess. Merchants attempt to run over the subs and escorts try to DC them. Usually the subs get sunk or left behind the convoy (maybe with still attacking escorts) before the player gets in the attack position. But that all together produces a great immersion effect.
Niedowidek
09-22-14, 02:39 PM
Well, this is ancient thread now but I haven't found another on that topic and I'm in similar situation.
First days of war, lone tramp steamer (no convoy), sea rough (wind speed 10 m/s), playing NYGM. When spotted, steamer had small fire on bow. After some chase it seemed to develop another small fire, this time on stern (not sure 100% if it's stern because of increased distance and worsening weather, but surely there are two small fires on this single steamer now).
So explanation of bigboywooly sounds good to me. The same type of ship, no convoy this time.
BTW it's very helpful - I don't see silhoutte of ship now but fires are visible very well from far away ;-)
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