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View Full Version : SH3 - Version/Add-Ons/Mods/Rez


Apeboy
02-18-07, 01:40 PM
Last night and today I've been getting SH3 reinstalled with mods, rez upgrade etc etc.

So far I'm up and running with GWX/JSGME and a couple other odds and ends that came with GWX. I'd like to add some skins and a few other mods but after searching and paging through several pages in the SH3 forums there doesn't seem to be easy, definative answers to many of the mods out there and if they play well with one another, including the mod sticky post.

As a public service to possibly avoid adding that one last mod before starting a campaign only to find it crashes SH3 resulting in either rolling back or a wipe and fresh install from scratch. How about post up what works for you?

Version: SH3 1.4 w/GWX, JSGME
Resolution: 1024x1024
Mods: Dec23, officer icons, integrated orders, late war sensors.
Skins: Here's where I'm wondering if installing skins will cause and issue at different resolutions, ie I'd like to run at 16x12 but will all, some or none of the hirez skins work?
Mods that I've found incompatible: None, so far.

Dante80
02-18-07, 06:20 PM
I'm currently using:

GWX + SH3COmmander2.7 + SH3gen

GWX - Dec 23rd Corrections
GWX - 16km Atmosphere
GWX - Captain America's Officer Icons
GWX - Contact Color
GWX - Late War Sensors Snorkel Antennas
GWX - Main movie - 'Das Boot'
FUBARSVII58 mrk 2
The Crew Mod
The Map Mod
DD_Debris_V1.1
The Sound Mod
Longer Torpedo Wakes v1.02
Torpedo damage Final
Sobers 3D waves
Moon
Black & Copper Torpedo's
Binocs
Umark
TW_PeriTDC_For_GWX
The Seafloor Mod



No problems yet, and the game is enhanced dramatically....:rock:

Will test same configuration in 1280X1024 and provide feedback...

ReallyDedPoet
02-18-07, 08:46 PM
As a public service to possibly avoid adding that one last mod before starting a campaign only to find it crashes SH3 resulting in either rolling back or a wipe and fresh install from scratch. How about post up what works for you?



When you finish a game, or save, always roll-back commander. You can add mods while in a campaign, just make sure you roll-back before and are in port. If you crash, just un-install the mod and post probs here for help. I would not do a complete wipe.