View Full Version : NYGM 2.4 Released!
Stiebler
01-27-07, 04:56 AM
Newly released.
To save duplication of posts, find it in the NYGM sticky:
http://www.subsim.com/radioroom/showpost.php?p=398161&postcount=99
Stiebler.
poor sailor
01-27-07, 06:30 AM
Sorry to hear that this is the last release! I really love this mod, thank You for everything You done for us who loves this mod!
Regards to NYGM team!
And sorry to hear that it's your last post on here :damn:.... We all hope you and the NYGM dev team will be back on subsim !! :()1::ahoy::up:
Fender74
01-27-07, 07:46 AM
Thanks to all the nygm team for creating such a great mod,i wish you all the very best.:up:
Fangschuss
01-27-07, 07:58 AM
I really enjoyed NYGM, sorry to hear that this will be the last release.
I would like to say a great THANKS
Thanks for all this great hours of gameplay with NYGM :up:
PS: any European download location ? Filefront is damm slow >>10KB/s :doh:
This is so sad! I was happy as hell when i read the topic, after all the New NYGM was out. But then this sad news. :-?
I don't know what to say. NYGM was always with me. Even way back when it was all about single packs that changed this or that. It changed the game so drastic it was a whole new feel!
I wish you guys the best! And thanx for all the good times i had in my Boot!
Farewell:-? Mates!
:cry:
Corsair
01-27-07, 08:16 AM
Many thks to all members of the team for spending so much time to bring us this great mod.
Wish you all the best for the times to come.:up:
vinceor
01-27-07, 09:34 AM
Bravo Zulu!!! For a job well done. Your contributions to SH3 has been ABOVE and BEYOND the normal Call of Duty. You will be sorely missed. Thank you NYGM team.
Sincerely,
An Old Salty Dog
vinceor
Uber Gruber
01-27-07, 12:33 PM
Well its been a fun ride...from all the way back in the days of RuB to the latest NYGM 2.4 - you guys have ensured that SH3 became the one game i've played the longest in my life.....now that can't be bad can it?!!
I wish you all the best in whatever you do and, although deeply disapointed that this is the last NYGM release, i'm really thankfull to you for providing me with many hours of emmersive sub sim enjoyment.
Thankyou, and good luck.
Hans
Thanks again!
And by the way, I hope to support NYGM however I can - not by official updates, but I will make an effort to adapt some of the newer minor mods to NYGM as they come out and recommend compatible mods to other NYGM players.
Looks like another update along the lines of 2.3 which, while not radical, is a nice addition :up:
Corsair
01-27-07, 12:41 PM
Hans, you're really not affraid to have a rabbit near your boat ???:D
Camaero
01-28-07, 03:15 AM
It really looks great. I will continue to switch back and forth between NYGM and GWX until I can figure out which one I like best. Either way, I really appreciate what you guys have done. It seems like yesterday RuB was THE mod and now so many improvements have been made since then. It just keeps getting better. It sucks to think this may be the last NYGM update.:cry:
poor sailor
01-28-07, 07:54 AM
Thanks again!
And by the way, I hope to support NYGM however I can - not by official updates, but I will make an effort to adapt some of the newer minor mods to NYGM as they come out and recommend compatible mods to other NYGM players.
Looks like another update along the lines of 2.3 which, while not radical, is a nice addition :up:
I would like to thank You for your kind of will to stay with NYGM and to help us to have some new additions for NYGM in the future!:up: One thing I would like, maybe like optional is adding many of new ships and maybe also optional SCR mission file with some historical events and operations like in GWX. (D-Day and many more).Maybe I will try It from myself one day if I could find a time for that, but that is my wish.
Lanzfeld
01-28-07, 12:03 PM
Is there a simfeeling mod that works with 2.4 that gets rid of the white icons that slightly stick out on the left side of the screen?
Is there a simfeeling mod that works with 2.4 that gets rid of the white icons that slightly stick out on the left side of the screen?
Find the file SilentHunterIII\data\menu\menu_1024_768.ini. You can open this file with any word processor (such as Notepad or WordPad).
Find the section labelled "[G3F I21]". The original file looks like this:
[G3F I21]
Name=Group shortcuts
Type=1026;Menu group
ItemID=0x3F020000
ParentID=0x3F000000
Pos=-1,761,56,474
Color=0xFFFFFFFF
HorizSlide=-30
Change the value for Pos to -1,761,56,474 and the value for HorizSlide to -56.
It should look like this afterwards:
[G3F I21]
Name=Group shortcuts
Type=1026;Menu group
ItemID=0x3F020000
ParentID=0x3F000000
Pos=1,761,56,474;-1,761,56,474
Color=0xFFFFFFFF
HorizSlide=-56;-30
Note that you should keep the old values in the file, after a ; (semi-colon). The game will ignore anything after the semi-colon, but the old values will be available to you if you ever decide to change back to the original configuration.
poor sailor
01-28-07, 01:47 PM
I have a question, when install a NYGM v.2.4 update, we have "Anvart’s brilliant Sensor Rotation mod" and in menu Objects it's replace the files Turm_xxx.dat for each type of submarine. What I have to do if I will to add some of Fubar skins for NYGM v.2.2. for example which contains the same files for Turm_xxx.dat. Is it compatible, or I must to install the Fubars skin first and then overwrite the files in Objects directory which comes with NYGM v.2.4 update?
bigboywooly
01-28-07, 02:07 PM
If the skin is in a dat then it will overwrite the rotation changes made
You will need to unpack the skin from the dat and either repack in the current dat or place in the texture folder
codmander
01-28-07, 02:32 PM
2.4 rocks as ussaual nygm team does realism first was able to change the distance of nearest merchant -WO - so its back to ranging with the deck gun weather permiting :up:
Lanzfeld
01-28-07, 02:36 PM
Thanks for the info KLARCH.
When I enable the simfeeling mod that is on the NYGM website it changes my version in the menu page from 2.4 to 2.2.
Is this a big deal? I am still running ver 2.4 right? Why does this do this? Is there a better version of the simfeeling mod that people like to use with NYGM 2.4?
codmander
01-28-07, 03:37 PM
Is there a simfeeling mod that works with 2.4 that gets rid of the white icons that slightly stick out on the left side of the screen?
Find the file SilentHunterIII\data\menu\menu_1024_768.ini. You can open this file with any word processor (such as Notepad or WordPad).
Find the section labelled "[G3F I21]". The original file looks like this:
[G3F I21]
Name=Group shortcuts
Type=1026;Menu group
ItemID=0x3F020000
ParentID=0x3F000000
Pos=-1,761,56,474
Color=0xFFFFFFFF
HorizSlide=-30
Change the value for Pos to -1,761,56,474 and the value for HorizSlide to -56.
It should look like this afterwards:
[G3F I21]
Name=Group shortcuts
Type=1026;Menu group
ItemID=0x3F020000
ParentID=0x3F000000
Pos=1,761,56,474;-1,761,56,474
Color=0xFFFFFFFF
HorizSlide=-56;-30
Note that you should keep the old values in the file, after a ; (semi-colon). The game will ignore anything after the semi-colon, but the old values will be available to you if you ever decide to change back to the original configuration.
cool did this but my horiz is 54 changed to 56 and now i dont have any side shortcuts must have somthing to do with monitor size I LIKE IT So its a go witout shortys:smug:
Lanzfeld
01-28-07, 03:47 PM
But I have to kindly ask again if it is okay that this version changes the version number on the menu page to NYGM 2.2?
poor sailor
01-28-07, 04:20 PM
But I have to kindly ask again if it is okay that this version changes the version number on the menu page to NYGM 2.2?
It's a quite simple. In 6 dials mod for NYGM v.2.2 there is a file "en_menu.txt"
Open this file with notepad:
[STRINGS]
MaxStrings=5000
; page main
0=
1=GO TO GAME
2=NAVAL ACADEMY
3=CAREER
4=SINGLE MISSION
5=MULTIPLAYER
6=MUSEUM
7=OPTIONS
8=MISSION
9=Torpedo waiting in queue for loading
10=Yes
11=No
12=OK
13=NYGM Tonnage War v2.2 <---- and change this number to 2.4
and after that You have the version v.2.4 shown when You enter in the game.
poor sailor
01-28-07, 04:21 PM
If the skin is in a dat then it will overwrite the rotation changes made
You will need to unpack the skin from the dat and either repack in the current dat or place in the texture folder
Thank You for the answer!
Lanzfeld
01-28-07, 05:07 PM
Thanks POOR SAILOR!
It doesnt change the game at all but just the version? Cool!:up:
Camaero
01-28-07, 05:50 PM
Question: In the documentation folder there are mods such as "harbor traffic add in" etc... Do I have to manually install those or are they already installed with the mod?
Dumb question. I have just sailed on patrol. Can I overlay 2.4 or must I return to base first.
Also, following on from the orders slide above, on my install, I have a brown tab on the right hand side. What is it for? Clicking on it does nothing nor does moving the mouse over it???
[Edit: just found] The brown tab is the Dragable Chronometer???
Matt
Lanzfeld
01-28-07, 07:00 PM
Hey KLARCH,
Where did you learn to make that change I asked about above?
Is there a link to a bunch of little tricks like that?
Thanks again!:rock: :up:
Hey KLARCH,
Where did you learn to make that change I asked about above?
Is there a link to a bunch of little tricks like that?
Thanks again!:rock: :up:
No problem, glad I could help. I got that change from the "Sliding_Stations_Panel_1.01.rar" from http://u-boot.realsimulation.com/ .
I have since changed to the 6 big dial mod with the smaller console but I still make sure to have it slide out of sight when not using it. I'm not sure if the side shortcuts are included with that mod to slide out, but it's simple to just change that entry to the "menu_1024_768.ini" file as well.
Lanzfeld
01-29-07, 07:36 AM
Hey KLARCH,
Where did you learn to make that change I asked about above?
Is there a link to a bunch of little tricks like that?
Thanks again!:rock: :up:
No problem, glad I could help. I got that change from the "Sliding_Stations_Panel_1.01.rar" from http://u-boot.realsimulation.com/ .
I have since changed to the 6 big dial mod with the smaller console but I still make sure to have it slide out of sight when not using it. I'm not sure if the side shortcuts are included with that mod to slide out, but it's simple to just change that entry to the "menu_1024_768.ini" file as well.
That website is great but how the heck do you know what mods you want??? There are so many with no description!
Lanzfeld
01-29-07, 08:51 AM
Not to beat this horse too much but is there a way to have to center section of simfeelings mod (the clock display and text field) only and not have the large dials?
Hey KLARCH,
Where did you learn to make that change I asked about above?
Is there a link to a bunch of little tricks like that?
Thanks again!:rock: :up:
No problem, glad I could help. I got that change from the "Sliding_Stations_Panel_1.01.rar" from http://u-boot.realsimulation.com/ .
I have since changed to the 6 big dial mod with the smaller console but I still make sure to have it slide out of sight when not using it. I'm not sure if the side shortcuts are included with that mod to slide out, but it's simple to just change that entry to the "menu_1024_768.ini" file as well.
That website is great but how the heck do you know what mods you want??? There are so many with no description!
I know what you mean about no descriptions LOL.:D
I usually go there and slash and burn grabbing anything sounding like what I'm looking for. Then I look it all over after downloading and delete what I didn't want or have duplicates of.:ping:
Alot of times I'll just grab sections of the readme outlining changes to a text file like the one I gave you and just save that to my SH3 changes notepad file so I can manually change the menu_1024_768.ini,en_menu.txt file myself. If a mod I'm going to install includes a new menu_1024_768.ini or any other text file, using it to overwrite my existing one will erase any changes I've already made so I have to write in any changes manually.:damn: :rotfl:
For instance, when I installed the 6 dial simfeeling mod it used the same line numbers in the menu_1024_768.ini as the slideout TDC dials used so I had to adjust the numbering of the TDC dials to be AFTER the simfeeling ones.:know:
Not to beat this horse too much but is there a way to have to center section of simfeelings mod (the clock display and text field) only and not have the large dials?
I'm sure it is. My version of that mod isthe 6AnzeigenSimfeelingEN_DE.zip and the readme gave a GREAT step by step process for installing each section of the mod. I would assume you can just install the sliding console and then stop before installing the remaining dials.
Backup your menu_1024_768.ini before trying.
Uber Gruber
01-29-07, 02:26 PM
@LANZFIELD
If you manage to do this then please share your method....I for one would be very interested in this.
Thanks, Hans.
Camaero
01-29-07, 03:37 PM
Question: In the documentation folder there are mods such as "harbor traffic add in" etc... Do I have to manually install those or are they already installed with the mod?
Anyone know the answer? Or know where I can find the answer? Or know who knows where to find someone who knows the answer to where I can find the answer?:arrgh!:
Lanzfeld
01-29-07, 04:13 PM
Question: In the documentation folder there are mods such as "harbor traffic add in" etc... Do I have to manually install those or are they already installed with the mod?
Anyone know the answer? Or know where I can find the answer? Or know who knows where to find someone who knows the answer to where I can find the answer?:arrgh!:
You have to install yourself. Its in the readme.
Corsair
01-29-07, 04:31 PM
They are all optional mods (Harbour Traffic, 6 dials NYGM 2.2, Enhanced plotting tools, 1500m Bearing overlay) and they have to be installed with JSGME, after installing NYGM 2.2 + 2.4 update.
Camaero
01-29-07, 10:32 PM
Cheers mates. Guess I missed it while searching through the pdf.:up:
Uber Gruber
01-30-07, 08:58 AM
They are also supplied with NYGM 2.2 so you simply have to copy them into JSGME's MOD directory and then activate them using JSGME.
Lanzfeld
01-31-07, 06:44 PM
I have done a few patrols in my type IIA in NYGM 2.4 bu my DF antenna never comes up. I thought that the readme said that this was added?
Lanzfeld
02-01-07, 08:37 AM
I have done a few patrols in my type IIA in NYGM 2.4 bu my DF antenna never comes up. I thought that the readme said that this was added?
I think NYGM team used my RadarSonarDFantenna Rotation mod. I did not do DF antenna rotation for Turm2, since I do not have Turm2a, Turm2d_1 and Turm2d_2 *.dat, *.sim files for NYGM 2.3.
Not turm but type IIA
...or is it the same?
Uber Gruber
02-01-07, 08:46 AM
I think Turm is the word for the bridge....most boats can have a number of Turms. He needs the NYGM Turms so he can modify them to make the radars rotate.....at least that's my understanding...but then I'm a little bit dense in the noggin so I could be wrong.
Helpfully, Hans.
Lanzfeld
02-01-07, 08:55 AM
This is a framerate question but I will post here instead of starting a new thread.
I have a 6600 GT video card w/ 128MB and I get around 70-90 FPS at sea. Yesterday, however, I put an eel into a small merchants fuel bunker and it started a intense fire that I have not seen before. I mean this was no normal fire. It was blazing. My FPS when I looked at the fire (especially through binocs) went into the teens. The fire was this way for about 3 minutes and then it went to a normal fire. FPS came back to normal.
I only have Antiscopic running (16X) and no anti alaising.
Is this FPS drop normal with fires?
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