Log in

View Full Version : [Released] SH3Cmdr Markings Add-on


JScones
01-30-07, 03:10 AM
Helping SSB with his multiple roundels mod (refer http://www.subsim.com/radioroom/showthread.php?t=104707 ) inspired me to add a bit more variance into the game myself, at least for SH3Cmdr users.

What I have done is create a markings add-on for SH3Cmdr which changes the markings of certain countries at appropriate times. As I am sure you all know, not all countries maintained the same markings/roundels throughout WWII. Indeed, some countries changed markings numerous times. The reasons were varied; visibility (ie British), recognition (ie Australian Pacific), changing alliances (ie Romania), to mention a few.

This add-on will utilise SH3 Commander's Date feature to change country markings at the appropriate times throughout the course of the war. No more will you continually see the same markings!

You can see the markings and dates they apply at http://www.users.on.net/~jscones/markings/markings.htm (http://www.users.on.net/%7Ejscones/markings/markings.htm) (displayed images are compressed - in game images are higher quality). Only main variations have been included - to model every variation of some countrys' markings would be a very time consuming task (New Zealand for example had about 14 or more different variations throughout the six years!).

There will be some limitations though:
* This add-on will not overcome basic Silent Hunter III model limitations. Whereas in real life some markings were placed on the fuselage *and* wings, or fuselage *or* wings, or were different on each surface, in Silent Hunter III you will see the same marking on all six surfaces (upper wing x 2, lower wing x 2, fuselage x 2). This may be a bit distracting with some countries (like Britain), but unfortunately that is how the developers modelled the planes (maybe understandably as the aim is to avoid them!). Testing of effective ways around this limitation (ie one that requires no multiple plane clonings) continues.

* You will not see marking changes on any plane that has "hard-painted" markings.

But I think these are minor distractions considering the flexibility offered by the add-on without the need for multiple aircraft clones.

Anyway, I welcome feedback, corrections, etc before I release this to all. If you think it's a waste of space, I'm happy to hear that too...

TarJak
01-30-07, 03:18 AM
Sounds like a winner. Can't wait.:up:

danlisa
01-30-07, 03:24 AM
I like this.:up: Thanks to SSB also.:yep:

The one sticking point for me is that I may not be on the surface long enough to see all the pretty roundels.:rotfl:

I suppose there's every chance that you might be in the right place/time for scripted air attacks though.

Go for it.:up:

Abd_von_Mumit
01-30-07, 05:27 AM
Thanks for that. :)

PS Where is one supposed to post his ideas concerning SH3 Commander further development?

melnibonian
01-30-07, 06:19 AM
I like what I've just read. I can't wait to try it:yep: :up:

Samwolf
01-30-07, 06:25 AM
:up: Sounds good.

JCWolf
01-30-07, 06:27 AM
Great, :damn:


Now they will get closer to my boat
without in time warning from my watch
Officer, cause all the Watch crew is
destracted viewing the New markings...:doh: :rotfl: :rotfl: :rotfl:



Thanks for this new Addon mate...:up:

Myxale
01-30-07, 07:59 AM
A wonderful thing that Scones!

But i don't think i'm gonna see them in all their glory outside the museum.:up:

Myxale
01-30-07, 08:04 AM
A wonderful thing that Scones!

But i don't think i'm gonna see them in all their glory outside the museum.:up:

Jimbuna
01-30-07, 11:52 AM
Great JS :rock:
Was a bit suprised to see New Zealand with the most changes though :hmm:
I was thinking along the lines of Italy :damn:

JScones
01-31-07, 01:46 AM
Great JS :rock:
Was a bit suprised to see New Zealand with the most changes though :hmm:
I was thinking along the lines of Italy :damn:
Hehe, and what's more, what's modelled for NZ isn't even half what they used in practice. Indeed, it would be impossible to cover every NZ variation because the proportions and colours were determined largely by the plane's source country and type (planes were generally delivered to the RNZAF with the RAF or US markings already applied).

At the least though, the RNZAF used:

RAF Type A, A1 and A2
RAF Type C and C1
RNZAF Type AZ (and at least two variations)
RNZAF Type CZ
RNZAF Type ZA
RNZAF Type ZAF
RNZAF Type ZAP (and at least two variations)
RNZAF Type ZAZ (and at least one variation)
RNZAF Type ZB
RNZAF Type ZBP
RNZAF Type ZC
RNZAF Type ZCP
RNZAF Type ZP
RNZAF Type ZPA
RNZAF Type ZPB
RNZAF Type ZPC (and at least four variations)
RNZAF Type ZPF
RNZAF Type ZPU (and at least six variations)
RNZAF Type ZPV (and at least three variations)

So at least 40 "official" versions let alone all the unofficial versions! And most were in use at the same time and carried other variances like proportion and colour.

Re Italy, there is one other variation that I have not modelled.

I'm curious whether anyone from Poland, Belgium or Norway disagrees with what I've modelled for their countries. I really just want to get it 100% correct before releasing it. :)

Jimbuna
01-31-07, 03:00 AM
Now that is very interesting :yep: thanks :up:

JScones
02-03-07, 03:23 AM
FYI unless anyone questions the accuracy of the roundel changes (check them out here... http://www.users.on.net/~jscones/markings/markings.htm ) I will release this add-on in the next few days.

Whilst I've done my homework and am quite certain everything is right, I'm happy to be corrected by anyone "more in the know" about a particular country.

Again, if you plan on using these, I strongly recommend that you get SSB's multiple roundels for aircraft first (from http://www.subsim.com/radioroom/showthread.php?t=104707 ).

irish1958
02-03-07, 11:57 AM
Jaeson,
Am I correct that the multiple roundels mod will be included in the GWX update?
Until then, is it necessary to enable the multiple roundel files to use your new addon?
From my limited knowledge base, your roundels appear correct.

bigboywooly
02-03-07, 12:09 PM
Jaeson,
Am I correct that the multiple roundels mod will be included in the GWX update?
Until then, is it necessary to enable the multiple roundel files to use your new addon?
From my limited knowledge base, your roundels appear correct.

The new multi roundel dats will appear in the next GWX update
The markings pack is for SH3commander and can be used from the time it is released
A lot of the aircraft are already capable of using different roundels

The planes that have hard painted roundels on the skin are the ones with new dats

JScones
02-03-07, 09:59 PM
AIRCRAFT MARKINGS ADD-ON FOR SH3 COMMANDER v1.0 (3 February 2007)
by Jaesen Jones
Download from http://www.users.on.net/~jscones/software/products.html


DESCRIPTION
~~~~~~~~~~~
Not all countries maintained the same markings/roundels throughout WWII. Indeed, some countries changed markings numerous times. The reasons were varied; visibility (ie British), recognition (ie Australian Pacific), changing alliances (ie Romania), to mention a few.

This add-on utilises SH3 Commander's Date feature to change country markings at the appropriate times throughout the course of the war. No more will you continually see the same markings!


INSTALLATION INSTRUCTIONS
~~~~~~~~~~~~~~~~~~~~~~~~~
Simply unzip directly into your SH3 Commander folder, overwriting existing files if prompted.


MARKING DETAILS AND CHANGES
~~~~~~~~~~~~~~~~~~~~~~~~~~~
Can be viewed on-line at http://www.users.on.net/~jscones/markings/markings.htm (displayed images are compressed - in game images are higher quality). Only main variations have been included - to model every variation of some countrys' markings would be a very time consuming task (New Zealand for example had about 14 or more different variations throughout the six years!).


MARKING CREDITS
~~~~~~~~~~~~~~~
ESTONIA (19390901) - Marhkimov
ESTONIA (19400721) - Ubisoft
FINLAND (19390901) - Marhkimov
HUNGARY (19420312) - Marhkimov
ITALIAN (19400610) - Ubisoft
LATVIA (19390901) - Marhkimov
LATVIA (19441101) - Ubisoft
LITHUANIA (19400803) - Ubisoft
NETHERLAND (19390901) - Marhkimov
ROMANIA (19401201) - Ubisoft
RSI (19400610) - Ubisoft
SPAIN (19391109) - Marhkimov
All others by Jaesen "JScones" Jones.


IMPORTANT NOTICES!
~~~~~~~~~~~~~~~~~~
* This add-on requires SH3 Commander (any version). Do NOT install this add-on directly into Silent Hunter III. The latest SH3 Commander can be downloaded from http://www.users.on.net/~jscones/software/

* This add-on does not overcome basic Silent Hunter III model limitations. Whereas in real life some markings were placed on the fuselage *and* wings, or fuselage *or* wings, or were different on each surface, in Silent Hunter III you will see the same marking on all six surfaces (upper wing x 2, lower wing x 2, fuselage x 2). This may be a bit distracting with some countries (like Britain), but unfortunately that is how the developers modelled the planes (maybe understandably as the aim is to avoid them!). Testing of effective ways around this limitation (ie one that requires no multiple plane clonings) continues.

* You will not see marking changes on any plane that has "hard-painted" markings.

Jimbuna
02-04-07, 05:34 AM
Cheers JS :up:

WOD
02-04-07, 05:49 AM
Thanx for this addon :up:

Great work.

JU_88
02-04-07, 05:52 AM
Thats great!! not having cloned aircraft could speed up loading times a little, or they can be replaced with entirely new aircraft types. :D

Myxale
02-04-07, 06:58 AM
Kudos to yer' new baby Scones!:rock:

irish1958
02-04-07, 10:04 AM
Another Winner!:up: