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Alex
02-23-07, 06:42 AM
Hi all ! :cool:


Well, the goal of this "mod" is, as you can see, to add some details like paint, rust, and elements in the interior of ships. That's really a kind of never-ending work : I always find new colors and textures that would be cool to see after a torpedo impact.... So I'll probably do lots and lots of those things. :D


Link to my download page : http://hosted.filefront.com/PanzerKamerad (http://hosted.filefront.com/PanzerKamerad)


My first one :



deck gun damage
http://img292.imageshack.us/img292/684/deckgundamagexp8.jpg

torpedo damage :
http://img83.imageshack.us/img83/627/torpedodamagelr8.jpg


2nd :

deck gun damage
http://img83.imageshack.us/img83/3674/deckgundamagewm8.jpg


torpedo damage
http://img339.imageshack.us/img339/8130/torpedodamagezp7.jpg


For those of you who would like to download that, Filefront seems to have a problem now, but don't worry, links will be ready soon.... :up:

Jimbuna
02-23-07, 06:56 AM
Will await the link and give it a try :arrgh!:
BTW...FF seems to be behaving itself at the moment. :D

Alex
02-23-07, 07:17 AM
Here is the link to download them. ;) (removed)

Jimbuna
02-23-07, 07:54 AM
Danke :up:

AVGWarhawk
02-23-07, 09:46 AM
Are you still colaborating with Ocean Blue on these textures? Seems you two were making some headway together on it. BTW, they look great.:up:

Alex
02-23-07, 10:15 AM
We've never been "collaborating", really, cause this skeleton modelisation will probably always stay a WIP, unfortunately.... But you're right, that would be a good thing : if we share our ideas, then we'll give you the best of ourselves on this damage texturing project. :up:

AVGWarhawk
02-23-07, 10:19 AM
I liked the one with the skeleton look to it. What happened with that?

Alex
02-23-07, 11:56 AM
Nothing.... I just tried to make it look as good as I can, hoping somebody skillful come and give me the solution on how to implement it in the good way on the ships (to make it appear realistically on them), but it seems not to be doable. What is a damage texture ? Simply a hole texture with some details on it. When there is a torpedo impact the game simply paste the texture on the ship where the torpedo hits the hull.... Here you can see the problem :

http://img248.imageshack.us/img248/7841/examplefe3.jpg





This part of the skeleton is made to appear BELOW the hull.... And unfortunately it's not possible to model the whole skeleton, the same texture appears wherever the torpedo hits the ship....

That's the reason why this will probably stay a WIP.

AVGWarhawk
02-23-07, 12:03 PM
Bummer:cry:

Alex
02-23-07, 12:31 PM
Let's cross fingers, hoping it will be possible to take the interior's ship modelisation from SH4 ! ;):arrgh!:

JU_88
02-23-07, 02:34 PM
This is looking great but i have one improtant critisism.

The center colour of the actual holes should be 100% pure black, and 100% opaque,
Other wise they end up looking too 'painted on' in certain light, the third pic is a good example of this.

Also when the textures overlap it will look better too. Again in look at the stern of the ship in the third pic, the textures are too light or translucent, and its only pure black where they overlap eachother.

Do this - and im sure the results will be even better than they already are, great job, serveral people have had a crack improving damage textures in the past, but no one has come close to anything this good (that im aware of.)

:up: :up:

JU_88
02-23-07, 02:38 PM
Let's cross fingers, hoping it will be possible to take the interior's ship modelisation from SH4 ! ;):arrgh!:






Im a 3dSmax user and thought of remoddling and re skinning all of SH3s ship to accomadate SH4s visible damage model make me do this......

http://upload.wikimedia.org/wikipedia/en/thumb/7/78/Ren-and-Stimpy-screaming.jpg/200px-Ren-and-Stimpy-screaming.jpg

Alex
02-23-07, 04:18 PM
Thanks JU_88, and about the criticism, thank you very much for sharing your opinion. You're absolutely right, mate.... I thought colours that I added were good (well, it adds a bit of eye candy) but it seems to be too much.... I'll try to make it look better in the future. Again, thanks a bunch ! ;)
And about re-moddling and re-skinning all ships in SH3, it will probably take a long time ( :huh: !).... But if you can do it someday, you're the man, Mr JU :up: :rock:.

Alex
02-24-07, 04:52 PM
Guys, I'm pleased to present you this one, that looks especially good for the deck gun damage. A torpedo damage picture will come later, this is a work in progress.... Hopefully this one will look better than the older ones.



http://img502.imageshack.us/img502/4402/dgdfdyq7.jpg


http://img87.imageshack.us/img87/9203/dgdrj5.jpg

http://img155.imageshack.us/img155/9521/exsgd3.jpg

Kpt. Kozloff
02-24-07, 05:01 PM
It's looking great Alex,
I'm using OB's mod at the moment but i'm waiting for your final version eagerly.
Cheerio.:up:

Alex
02-24-07, 07:08 PM
;) hehe....
As you can see, the texture is still translucent, I don't like it that way.... Right now I'm waiting for an answer from Mr Jcwolf, who's my last hope on here to help me find how to remove this annoying translucence.

I will not release it as long as I don't have an answer from Jc. BTW, if anybody has the solution, just give it on this thread, please ! :up:

Tikigod
02-24-07, 10:39 PM
I'd say just add more to the part you don't like...it looks more 3-D when you have inside debris.
As you can see the hole is not totally black. There is different luminocities of debris. This makes it more 3-d and not just flat black.


This is damage done to U.S.S. Cole from the boat attack:

http://i4.photobucket.com/albums/y147/Tikigod78/USS_Cole_Hole_Close-up.jpg

http://i4.photobucket.com/albums/y147/Tikigod78/Disaster2000.jpg

http://i4.photobucket.com/albums/y147/Tikigod78/ddg-67_cole-hole-close_usnavy01.jpg

http://i4.photobucket.com/albums/y147/Tikigod78/USS_Cole_Hole.jpg

http://i4.photobucket.com/albums/y147/Tikigod78/Disaster2000-1.jpg

Jimbuna
02-25-07, 06:56 AM
I'd certainly be interested in seeing how the torpedo damage is coming along :yep:

JU_88
02-25-07, 07:26 AM
Hmmm, with debris inside it looks 3d from the right angle, but form other angles it will look painted on. I reckon pitch black will look more convincing, just my 5 cents.:up:

Alex
02-25-07, 07:54 AM
That's a good idea, Tiki ;). That's what I did exactly, some weeks ago.
When I add more details on the black hole, the torpedo damage looks very good, yeah.... but on an other hand, the deck gun one have too much details on it, whereas it should have to look like a small black hole. See :

http://img148.imageshack.us/img148/1204/dgao3.jpg



Moreover, about the last picture you've posted, Tiki, I don't think that it was possible to see as much the details through water using the external camera. ;)
So yeah, my actual goal for now is to make the most realistic damage for the deck gun, and for torpedo impact at the same time :arrgh!:.

Alex
02-25-07, 08:03 AM
Hmmm, with debris inside it looks 3d from the right angle, but form other angles it will look painted on. I reckon pitch black will look more convincing, just my 5 cents.:up:

That's what it really is.... cause you know the problem : at the moment we can't make holes.... OB and me are just doing paintings to make it look like a real hole. :p

AVGWarhawk
02-25-07, 08:22 AM
Whatever the case, it looks great and sure beats a black smudge:rock:

aloe1
02-25-07, 09:55 AM
do you use both damage models that you have vis JSGM

Jimbuna
02-25-07, 10:00 AM
A small tip matey....don't install anything without using JSGME if you can avoid it :nope: :up: :arrgh!:

Alex
02-26-07, 06:12 PM
I'd certainly be interested in seeing how the torpedo damage is coming along :yep:



http://img248.imageshack.us/img248/7118/torpexpow4.jpg

Jimbuna
02-27-07, 05:37 AM
:roll: Nice :rock: ...are there plans for a further release, and if so is there an ETA :up:

Alex
02-27-07, 09:45 AM
Hi Jim ;), don't worry, this one will be ready soon....
By the way, I would like to know something : what do you think of the white parts around the hole ? It looks good for the deck gun impacts, cause you can see the damage caused by the deck gun better (see the picture below), but I don't know what you think about the torpedo ones....

http://img245.imageshack.us/img245/3395/scet0.th.jpg (http://img245.imageshack.us/my.php?image=scet0.jpg)

AVGWarhawk
02-27-07, 09:48 AM
Hi Jim ;), don't worry, this one will be ready soon....
By the way, I would like to know something : what do you think of the white parts around the hole ? It looks good for the deck gun impacts, but I don't know what you think about the torpedo ones....

http://img245.imageshack.us/img245/3395/scet0.th.jpg (http://img245.imageshack.us/my.php?image=scet0.jpg)

Looks good, the white around the holes. :up: Too me it looks like the paint has chipped off etc.

Alex
02-27-07, 09:59 AM
Ok, thanks ! :smug:

CptGrayWolf
02-27-07, 12:05 PM
Great looking damage! :rock:

Jimbuna
02-27-07, 12:25 PM
Hi Jim ;), don't worry, this one will be ready soon....
By the way, I would like to know something : what do you think of the white parts around the hole ? It looks good for the deck gun impacts, cause you can see the damage caused by the deck gun better (see the picture below), but I don't know what you think about the torpedo ones....

http://img245.imageshack.us/img245/3395/scet0.th.jpg (http://img245.imageshack.us/my.php?image=scet0.jpg)

Looks cool Alex :rock: :up:

Alex
02-27-07, 01:21 PM
Ok, I see that it's appreciated, so I'll release it just like that. If somebody asks me to remove it later, no problem.
But right now I'm still having a problem, see :


http://img444.imageshack.us/img444/6636/bzip6.th.jpg (http://img444.imageshack.us/my.php?image=bzip6.jpg)




Does anybody knows what's the problem ? http://www.crypticmadness.com/Forum/images/Smiles/S-Hein.gif

DivingDuck
02-28-07, 04:31 AM
Hi Alex,
;) hehe....
As you can see, the texture is still translucent, I don't like it that way.... Right now I'm waiting for an answer from Mr Jcwolf, who's my last hope on here to help me find how to remove this annoying translucence.

I will not release it as long as I don't have an answer from Jc. BTW, if anybody has the solution, just give it on this thread, please ! :up: have you solved your opacity problem yet? If not this might probably help. Donīt mind the other notes as I created this pic for another reason.

http://img150.imageshack.us/img150/3641/hexeditingalphatr2.jpg

If you change the byte right behind the nodeīs ID to "FF" (as shown in the pic above) the texture shouldnīt be translucent any more. The opacity is controlled by the alpha channel only then.

Regards,
DD

Alex
02-28-07, 11:32 AM
Hi DD :cool: ,

No, my problem is not solved yet :(.... Thanks for your help, mate. And check out your PM. :up:

If it works, I will not forget to mention your help on the readme. :D

Alex
06-15-07, 04:11 PM
The texture transparency problem is not solved yet, but I've been trying to do some new textures and can officially say it looks much more beautiful than my other works...
I write this message now just to ask for help, cause I would like to have a few REAL photos of torpedo (and deck gun, but mainly torpedo) damage photos. In case you have some... Thank you in advance, gentlemen. :up:

danlisa
06-15-07, 04:57 PM
Google is your friend - http://images.google.com/images?um=1&tab=wi&client=opera&ie=utf-8&oe=utf-8&rls=en&q=TORPEDO%20DAMAGE

Emjoy.

Growler
06-15-07, 05:22 PM
Ok, I see that it's appreciated, so I'll release it just like that. If somebody asks me to remove it later, no problem.
But right now I'm still having a problem, see :

http://img444.imageshack.us/img444/6636/bzip6.th.jpg (http://img444.imageshack.us/my.php?image=bzip6.jpg)

Does anybody knows what's the problem ? http://www.crypticmadness.com/Forum/images/Smiles/S-Hein.gif

Looks like the SS Cheese Grater. Not to make light, I know this is frustrating.

Some points to consider, and I'm sure some of our more knowledgeable military guys will probably step up on this one.

First, as far as shell damage goes: AP shells are pretty much just going to punch 88mm holes in a ship (assuming unarmoured merchant). AP = Armour Piercing. Against unarmoured targets, they're going through that hull steel like a hot darning needle through butter. Consequently, unless they hit something explosive/flammable on the inside of the target, there's just not going to be much of a blast. Even in modern times, I've seen APFSDS sabot shells from M1s punch right into ordinary steel tanks hulls with little more that a bright "spark" type of blast, and leave a hole little larger than a quarter or fifty-cent piece where they hit, with little charring. Secondary explosions happen because of what happens inside; if there's nothing to go "boom", nothing will. Here's an example of AP damage:
http://mysite.verizon.net/vzeq13wk/Sabot_Hole.jpg

As far as HE goes, expect a little more chaos, especially among an unarmoured ships superstructure. But, since we can't really model that, we have to accept compromise. HE will wreck everything topside that is lightly armoured, but we also have to recognize that an 88mm shell just can't carry that much HE anyway, so the explosions would be moderate at worst. Think of pictures of flak bursts in WW2... those were (often) 88s, and were at the worst when the bombers had to actually fly through those evil black puffs.

Here's some torpedo damage shots:
http://mysite.verizon.net/vzeq13wk/USS%20California%20torp%20damage.jpg
That's the USS California after Pearl Harbor.

And here:
http://mysite.verizon.net/vzeq13wk/Seydlitz%20torp%20damage.jpg

The caption at the top explains that. So the Cole damage looks pretty accurate for the type you might expect from a torpedo.

Hope some of this helps a little.

Alex
06-16-07, 04:30 AM
@ Dan' : :huh:... You're definitely THE man. I've spent some time on google(.fr) searching for "torpedo impacts" and all, but didn't find anything interesting on french sites :stare: . Thanks for your help ! ;)

@ Growler : Wow, thank you very much for your explanation. Concerning AP shells, I see what you mean :up: . It would have been nice to have several deck gun damage textures, one for each type, AP, HE... In case it's possible to mod it, I must say I don't have skills to do it. :(
Also, the deck gun damage is directly based on the torp damage texture : and none of them (torpedoes) left little holes on hulls. :ping:
So even for AP shells, I think you'll never see little holes :(. I mean, it's possible to do it, but in case you load the game with that texture, the torp damage will appear as well as a little hole... You see the problem.

Thanks one more time, guys, for your answer ! :up:

Alex
06-16-07, 08:32 AM
http://img526.imageshack.us/img526/5610/74677748og7.jpg




























nb : You'll notice you can't see the texture through water (TD4). :hmm:

Still a WIP. Hope you guys will like it. :know:



Edit

removed some white parts around the hole, it doesn't look so bad now. :hmm:

http://img101.imageshack.us/img101/9106/22318701id5.jpg

Growler
06-16-07, 02:15 PM
@ Dan' : :huh:... You're definitely THE man. I've spent some time on google(.fr) searching for "torpedo impacts" and all, but didn't find anything interesting on french sites :stare: . Thanks for your help ! ;)

@ Growler : Wow, thank you very much for your explanation. Concerning AP shells, I see what you mean :up: . It would have been nice to have several deck gun damage textures, one for each type, AP, HE... In case it's possible to mod it, I must say I don't have skills to do it. :(
Also, the deck gun damage is directly based on the torp damage texture : and none of them (torpedoes) left little holes on hulls. :ping:
So even for AP shells, I think you'll never see little holes :(. I mean, it's possible to do it, but in case you load the game with that texture, the torp damage will appear as well as a little hole... You see the problem.

Thanks one more time, guys, for your answer ! :up:

Alex - all credit to you, mate, for taking this type of mod on. I kinda suspected that the damage textures were shared, both in game, and from what I've seen guys remarking about on here. It's kind of a shame that Ubi took the simple route out on that one, rather than model different damage differently. Bit, in their defence, I can see why.

Good luck with this - it looks like you're handling it well to me.

Wilko
06-16-07, 03:12 PM
This looks realy great, top stuff

Alex
06-16-07, 03:43 PM
Alex - all credit to you, mate, for taking this type of mod on. I kinda suspected that the damage textures were shared, both in game, and from what I've seen guys remarking about on here. It's kind of a shame that Ubi took the simple route out on that one, rather than model different damage differently. Bit, in their defence, I can see why.

Good luck with this - it looks like you're handling it well to me.

Thanks for your words, mate...
Anyway, Ocean Blue (http://www.subsim.com/radioroom/showthread.php?t=105298&highlight=ocean+blue) is the modder who started working on this type of texture. ;)
His work is appreciated on here and known as the best damage textures you can find. If I remember correctly you can even find it into the War Ace Campaign by Hansolo. :hmm:

@ Wilcko : Pleased to know that you like it. :oops: :know:


In case you like my work and want to download it, it will be available soon. :arrgh!:

Alex
06-25-07, 06:47 PM
Almost forgot this thing... :88)

Hi guys, I'm proud to announce I've probably finished my torpedo damage FINAL version. It may not appear as the hardest work, but it took me weeks to make a good version of this texture. Just played SH3 for first time with this texture, I don't even know how the deck gun damage looks, but I'm very happy with the torpedo damage. :arrgh!:




http://img377.imageshack.us/img377/1963/20669801yt7.png



http://img377.imageshack.us/img377/6210/76501595nq1.png





I will upload this "mod" tomorrow, have a good night all. http://yelims2.free.fr/DoDo/Dodo46.gif

Proud of myself. :rock: :88)

urfisch
06-25-07, 06:58 PM
looks nice! but where are the explosion residues? looks so clean...sorry

:roll:

von Krysiak
06-26-07, 04:20 AM
Almost forgot this thing... :88)

Hi guys, I'm proud to announce I've probably finished my torpedo damage FINAL version. It may not appear as the hardest work, but it took me weeks to make a good version of this texture. Just played SH3 for first time with this texture, I don't even know how the deck gun damage looks, but I'm very happy with the torpedo damage. :arrgh!:




http://img377.imageshack.us/img377/1963/20669801yt7.png



http://img377.imageshack.us/img377/6210/76501595nq1.png





I will upload this "mod" tomorrow, have a good night all. http://yelims2.free.fr/DoDo/Dodo46.gif

Proud of myself. :rock: :88)

BEAUTIFUL !!!

I just hope I wont get sacked for drooling all over my desk :huh:

Congrats on Job Well Done Alex :up::up::up:

Wilko
06-26-07, 06:28 AM
Godd stuff, well done indeed

Alex
06-26-07, 06:31 AM
Thank for your kindness, mates ! :up:
Now I still need an advice about alpha channels from Urfisch, and it will be ready. :smug:

Blitz U-57
06-26-07, 11:21 AM
:up::up::up:

wildchild
06-26-07, 11:55 AM
hi there mate had a play with your mod lke i sed what you think :hmm:
http://img398.imageshack.us/img398/8218/dm2fs0.jpg (http://imageshack.us)

http://img503.imageshack.us/img503/5581/dm1wo3.jpg (http://imageshack.us)

Alex
06-26-07, 02:52 PM
Glad and honoured to know that you like this one, Wildchild ! :D :oops: :yep:



For your information, the new version is now available at my FF page : download it here (link removed). It does not look realist enough yet, but it 's just not so bad as it is.


http://img377.imageshack.us/img377/1963/20669801yt7.png


http://img377.imageshack.us/img377/6210/76501595nq1.png


























I plan to release an other version soon (Final, hopefully...). As Urfisch said, there are no explosion residues yet. It's just too clean. That's why I'll release an other one, looking more dirty.

:arrgh!:

Jimbuna
06-26-07, 03:31 PM
Looking promising though :up:

Alex
06-26-07, 04:03 PM
Thank you, Jim ! :D :sunny:

CapZap1970
06-26-07, 05:43 PM
Thank you Alex. Will try this tonight... :up:
Looks very good indeed.
CapZap

GT182
06-26-07, 06:12 PM
Very very nice damage textures Alex. :yep: :up:

Alex
06-26-07, 06:20 PM
Very happy to see that my work is appreciated. http://yelims1.free.fr/Alcooliques/Alcooliques03.gif :D
Thank you very much, one more time ! :up:

TigerShark808
06-27-07, 01:35 AM
Thank you for your hard work. I really like how when targeting the bow and getting a hit the damage shows on both side, which I would exspect it to do.

Thanks again. :)

Alex
06-27-07, 05:02 AM
Thank you for your hard work. I really like how when targeting the bow and getting a hit the damage shows on both side, which I would exspect it to do.

Thanks again. :)

I don't know if it can be called "hard work" http://www.crypticmadness.com/Forum/images/Smiles/evil_lol.gif it's a really small thing in game... But thanks. :up:
About the damage showing on both side : it's probably a stock thing (bug ?). ;)

von Krysiak
06-29-07, 04:04 AM
Hi Guys

Question for everyone using the mod (especially you Alex hehe) is there anything else I have to do besides dropping the folder in MODS folder and adding it to JSGM?
It shows on the list but I dont seem to have any different dmg textures :damn::damn::damn:

..so, uhmmm help please anyone? :oops:

Thanks in advance I know someone knows what I have managed to mess up :rock:

Alex
06-29-07, 04:51 AM
It's my fault, probably. I'm sure it's because of the folder structure.
Drop in the MODS folder :

damage texture clean (no residues)/data/Misc/the 2 .tga files

And not :

damage texture clean (no residues)/damage texture clean (no residues)/data/Misc/the 2 .tga files.

Feel free to PM me whenever you want, in case you still have this problem.

kakemann
06-29-07, 04:57 AM
Nice :D

von Krysiak
06-29-07, 05:56 AM
Alex, you are a god :rock:

(just like myself of course) :rotfl:

Alex
06-29-07, 06:37 AM
:rotfl:

Glad it works for you now. :up:

CapitanPiluso
07-01-07, 08:14 PM
I enabled this mod via JGSME but I always get a CTD when I click on " Surface Cruise Mode" :damn:

Im running SH3 wtih 1,4b patch , D 2,8Ghz 1GB RAM and 7300 GS card

Any ideas ???

Thanks in advance

CapZap1970
07-01-07, 11:24 PM
I enabled this mod via JGSME but I always get a CTD when I click on " Surface Cruise Mode" :damn:

Im running SH3 wtih 1,4b patch , D 2,8Ghz 1GB RAM and 7300 GS card

Any ideas ???

Thanks in advance
Never use those shortcuts. They are known to cause random CTD's. Some people get CTD's when using them and others don't. It's better if you do it manually, or hit "S" to surface the boat. Of course, it means that you will have to take care of your crew too, but that option is better than restarting your game or going back to your previous save because of the CTD. ;)
CapZap

CapitanPiluso
07-02-07, 10:25 AM
I enabled this mod via JGSME but I always get a CTD when I click on " Surface Cruise Mode" :damn:

Im running SH3 wtih 1,4b patch , D 2,8Ghz 1GB RAM and 7300 GS card

Any ideas ???

Thanks in advance
Never use those shortcuts. They are known to cause random CTD's. Some people get CTD's when using them and others don't. It's better if you do it manually, or hit "S" to surface the boat. Of course, it means that you will have to take care of your crew too, but that option is better than restarting your game or going back to your previous save because of the CTD. ;)
CapZap
Thanks
OK but I tried several mods before and never got a CTD.:doh:

Loki
07-04-07, 04:49 AM
This Mod looks realy great, thx for this outstanding work

Alex
07-04-07, 06:49 AM
I enabled this mod via JGSME but I always get a CTD when I click on " Surface Cruise Mode" :damn:

Im running SH3 wtih 1,4b patch , D 2,8Ghz 1GB RAM and 7300 GS card

Any ideas ???

Thanks in advance
Never use those shortcuts. They are known to cause random CTD's. Some people get CTD's when using them and others don't. It's better if you do it manually, or hit "S" to surface the boat. Of course, it means that you will have to take care of your crew too, but that option is better than restarting your game or going back to your previous save because of the CTD. ;)
CapZap
Thanks
OK but I tried several mods before and never got a CTD.:doh:


It's my fault, probably. I'm sure it's because of the folder structure.
Drop in the MODS folder :

damage texture clean (no residues)/data/Misc/the 2 .tga files

And not :

damage texture clean (no residues)/damage texture clean (no residues)/data/Misc/the 2 .tga files.

Feel free to PM me whenever you want, in case you still have this problem.

;)
Don't know if it's the cause of your CTDs... :o

Canovaro
07-04-07, 07:21 AM
Thank you Alex, it looks very good! :up:

fogy
10-23-07, 01:59 PM
hi....
fine work, thanks....:up: