View Full Version : How to edit altitudes and terrain on coast?
favrdom
01-29-07, 06:16 AM
Hi,
I should want to edit altitudes and terrain to refine the altitudes and shore coasts, it seems in the mission editor that pixels colors give the altitudes .
I have searched for a map file in .tga or .raw in the data folder, but they seems to does not correspond to the map in mission editor.
thanks for help .
Dofile:///C:/Documents%20and%20Settings/do/Bureau/Doris.jpg
file:///C:/Documents%20and%20Settings/do/Bureau/Doris.jpg
Madox58
01-29-07, 01:49 PM
You need the Terrain Editor, I believe, to do this.
WilhelmSchulz.
01-29-07, 03:52 PM
Thats beond SHIII ME
favrdom
01-30-07, 10:35 AM
thanks for your answers guys...
I have downloaded terrain extractor and open it, find the zone i want to edit but then....must I extract something and go in photoshop or a 3D tool ?
is there somewhere an help or a tutto on how to modify altitudes and coast ?
thanks now for help
Do
Madox58
01-31-07, 03:59 PM
You can read through this thread
http://www.subsim.com/radioroom/showthread.php?t=89658
Maybe that will help you out.
favrdom
02-02-07, 11:17 AM
Thanks
but it doesn't explain he made the canal i mean editin the terrain and the altitude for the water.
my problem is what can i do and how with the terrain editor
do
Mush Martin
02-02-07, 04:58 PM
Thanks
but it doesn't explain he made the canal i mean editin the terrain and the altitude for the water.
my problem is what can i do and how with the terrain editor
do
what we have misunderstood is your trying to reshape the terrain
like putting in a new canal somewhere, yes.
MM
favrdom
02-05-07, 04:30 AM
YES , Rush
The good new is that I had modified with sucess altitudes importing the gry level map in photoshop and modifyng the density of grey in pixels. thanks to the author of terrain extrator.And it works fine.
the last question is in the case of a canal, which is a good example how the texture is modified ? (i mean earth or water) is it automatic with négative altitudes or something like that? I doesn't try it at the momment.
Or have we to work on textures in this case where(are the files) and how ?
Do
thanks to all of you
vanjast
02-05-07, 04:36 AM
Favrdom.. do you have a link to the 'Terrain extractor' :know:
Thanks
van
Edt: Not to worry.. got it!!
YES , Rush
The good new is that I had modified with sucess altitudes importing the gry level map in photoshop and modifyng the density of grey in pixels. thanks to the author of terrain extrator.And it works fine.
the last question is in the case of a canal, which is a good example how the texture is modified ? (i mean earth or water) is it automatic with négative altitudes or something like that? I doesn't try it at the momment.
Or have we to work on textures in this case where(are the files) and how ?
Do
thanks to all of you
I missed the thread :oops: , I see you figure it out the elevation, the water/land is defined by the mask (the black/white file).
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