View Full Version : Colored marker
Archive1
02-06-07, 07:34 PM
Why doesn't someone create colors for the "Marker" stylus so the user can put separately colored "Xs" on the nav map to indicate different events, contacts, areas to watch, aircraft contacts for range estimates, etc? I'd find it helpful.
ReallyDedPoet
02-07-07, 08:09 AM
Sounds interesting. Bump:up:
Sorry, but that's not possible to mod, the drawing routines are hard coded.
Ref
Archive1
02-07-07, 05:36 PM
"Sorry, but that's not possible to mod, the drawing routines are hard coded."
Doesn't that just mean it's written into the C++ (or whatever) code? And therefore with access to the compiled code, one can uncompile and modify the coding to create a reference to a freestanding, small file that incorporated: maybe a variety of marking shapes (triangle, square, circle, etc) and/or colors, then recompile. I have no idea who has access to the compiled code...maybe in a vault in Romania, but folks in NYGM and GWx seem to be able to most anything they want to the basic program.
Just a thought
Sailor Steve
02-07-07, 06:02 PM
Thereby breaking several laws and causing all sorts of legal trouble for the modders and Subsim, including huge fines and possible jail time. That's why people beg companies to "release the codes" for older games.
Madox58
02-07-07, 06:29 PM
You can't de-compile C++ as the very act of compiling it "strips" the routines
down.
The closest you came come is to Dis-assemble the compiled files which leaves you
everything in Assembly Language, then not always complete.
And if you don't know Assembly Language it would make no sense to you at all!
Hex work is a piece of cake compared to messing with Assembly!
Hex work is a piece of cake compared to messing with Assembly!
I had a Hex worked on me years ago while in Jr. High. I let loose a squeeker during Assembly while the Reverend was giving the prayer. :roll: Took 'em 5 minutes to to quiet the place down. Ended up in detension for making loud lacivious noises. :yep:
but folks in NYGM and GWx seem to be able to most anything they want to the basic program.
Just a thought
I'm one of the members of GWX, and I can asure you WE DON'T EDIT the program files, we only change/create data files, textures, etc. If you have any doubts please feel free to compare the executable files before/after installing GWX and you'll see no diference.
Ref
melnibonian
02-07-07, 07:41 PM
but folks in NYGM and GWx seem to be able to most anything they want to the basic program.
As Ref said the basic code stay the same after modding. If you don't like this or think it's easy to de-complie the code and alter it, I would suggest you give it a shot yourself. It's a big no and if you just have a look at the files you will realise what I mean (plus it's illegal).
Archive1
02-07-07, 11:54 PM
Whoa! Just was an idea. Of course, if I'd thought it out the source code would of course be protected by Ubisoft. I did not consider that NYGM and GWX were, maybe, only working with cfg files etc., especially since I had no idea how they worked their magic.
Ease up please. It seems to me that these fora are places to try out ideas for improvements that will benefit everyone. Some good, probably some bad. But I think we should give the messenger the benefit of the doubt and assume reasonably good intentions.
Madox58
02-08-07, 12:21 AM
If I came across as attacking you, I apoligize. :yep:
I to, when I first asked a few questions got a lectureing. :o
And I to, was a bit miss understood.
It will be alright, I assure you! :up:
The people here are a great bunch? :hmm:
:rotfl: :rotfl: :rotfl:
Mush Martin
02-08-07, 05:41 AM
If I came across as attacking you, I apoligize. :yep:
I to, when I first asked a few questions got a lectureing. :o
And I to, was a bit miss understood.
It will be alright, I assure you! :up:
The people here are a great bunch? :hmm:
:rotfl: :rotfl: :rotfl:
Me too
Archive1
02-09-07, 06:11 PM
Privateer and all:
No sweat.
Just thought the response from some was a bit more vigorous that it might have been, tho' after the recent episode regarding possible (probable) design plagerism, I can understand the "war room" rapid response.
Of course, you're right re: assembly - talking directly to the metal is very difficult. I do not know that the basic code is C++ of course, and without that one could not even start to read it.
Anyway, no one would or should want to mess with source.
Over at WaW someone suggested using a grease pencil on the monitor - right!
Privateer and all:
No sweat.
Just thought the response from some was a bit more vigorous that it might have been, tho' after the recent episode regarding possible (probable) design plagerism, I can understand the "war room" rapid response.
Of course, you're right re: assembly - talking directly to the metal is very difficult. I do not know that the basic code is C++ of course, and without that one could not even start to read it.
Anyway, no one would or should want to mess with source.
Over at WaW someone suggested using a grease pencil on the monitor - right!
I don't mean to be rude, I was sure you meant no harm, but what you're talking about it's not just "borrowing" a tga and claim it's ours, modifying the executables is ilegal, I just want to be very clear about that GW isn't changing any executable file before someone cuotes you and things get out of hand.
Ref
Archive1
02-10-07, 01:23 AM
Ref:
I do understand. No intent on my part to encourage attacks or modifications of source...I've written code myself and certainly do/did not want anyone modifying it.
We all have ideas for improving sims that we work with and enjoy. Usually we have no idea how those programs are really structured and what programming limbs are outside source and are accessible for appropriate modification. Not many companies encourage mods and fewer write code to permit much. I think that's unfortunate, for getting the user community involved usually produces a product that has longer commercial legs and ultimately is better, and usually permits a follow-on product that ultimately results in more revenue to the original developers.
I must give GWX a try. Wish the download were smaller so the time to acquire the program were not so horrendous.
Cordially, Archive1
melnibonian
02-10-07, 06:28 AM
Whoa! Just was an idea. Of course, if I'd thought it out the source code would of course be protected by Ubisoft. I did not consider that NYGM and GWX were, maybe, only working with cfg files etc., especially since I had no idea how they worked their magic.
Ease up please. It seems to me that these fora are places to try out ideas for improvements that will benefit everyone. Some good, probably some bad. But I think we should give the messenger the benefit of the doubt and assume reasonably good intentions.
Sorry for the late reply mate. I'm really sorry if I said something in a way that might have apeared hostile. It was clearly not my intention. I was just trying to show you that messing with the code is almost impossible. Again I'm trully sorry:yep: :D
Archive1
02-10-07, 01:43 PM
One last comment and we can all move on.
Are the folks at Ubisoft easy to work with regarding mods? I have no idea but suspect many of you have had some experience. Also have a suspicion the answer is "no".
I still believe if they (Ubisoft) tucked in a small routine that put a down arrow beside the marker that would open a dropdown list of four shapes (box, X, triangle and circle) and which would open a neighboring slideout of four colors (red, blue, green, bold black) when the cursor selected a shape, it would give us all 16 optional marking icons to use on the nav map. In addition a compass option that would let us similarly select full 360 degrees, 180 degrees, 30 degrees would be nice for even more markup.
I know that programmers detest creeping elegance and eventually the product must get to market, but improvements as later upgrades create good will in the purchasing community. Some companies don't seem to understand this.
dertien
02-10-07, 02:27 PM
Why doesn't someone create colors for the "Marker" stylus so the user can put separately colored "Xs" on the nav map to indicate different events, contacts, areas to watch, aircraft contacts for range estimates, etc? I'd find it helpful.
I suppose I could make that work using the same method as was used with the drag-on page 1 and 2 featuring the knots to km/h and subnets pages.
It would however mean, the navmap would get very cluttered indeed, because you would set different colored "markers" on the navmap and drag them onto that map as u need them. I suggest this could be useful if we keep the maximum draggable "pins" on the navmap to a minimum.
what about 5 markers ?
-latest ship sunk position (ship sunk icon)
-area to sail to and patrol (a black square)
-last contact with convoy ( a red square)
-last known position (a green triangle)
-last waypoint to sail to (blue triangle)
any other event ideas ?
Archive1
02-11-07, 01:24 AM
Dertien:
The clutter would only occur if the user used too many marks on the map. All that could (or should) be done as the designer would be to give the user options. Up to him what he did with them.
I use marks to indicate ship contacts that are too far away at the time to intercept, but which indicate eventually commonly used routes. Same for convoys. Last ship sunk seems to already have an icon. Also for aircraft intercepts - to give some idea of patrol radius. I do mark my assigned grid so I don't have to write it down or look it up and can concentrate on navigation. And I mark patrol areas for surface enemy, ie, DDs, DEs etc. to avoid on turn around.
Thanks for the reply.
Venatore
02-11-07, 01:52 AM
what about 5 markers ?
-latest ship sunk position (ship sunk icon)
-area to sail to and patrol (a black square)
-last contact with convoy ( a red square)
-last known position (a green triangle)
-last waypoint to sail to (blue triangle)
any other event ideas ?
enemy patrol sighted,
enemy aircraft sighted,
milkcow resupply locations,
Archive1
02-19-07, 07:06 PM
Dertien:
Any progress on the colored marker slide out idea?
Originally Posted by dertien
what about 5 markers ?
-latest ship sunk position (ship sunk icon)
-area to sail to and patrol (a black square)
-last contact with convoy ( a red square)
-last known position (a green triangle)
-last waypoint to sail to (blue triangle)
any other event ideas ?
And the biggest of all - marking where a ship has sunk, all eyes are now looking at you Dertien!:yep::lol:
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