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  1. [WIP]Cleveland now in SH3!! We can do it too! (18 replies)
  2. Wht's that round thing in GWX 1.02? (2 replies)
  3. Is there a rez tool that works on Vista? (7 replies)
  4. WIP: New ship skins and deck cargo (7 replies)
  5. Yamato in SH3: We got it (41 replies)
  6. Need help with certain GWX files... (3 replies)
  7. Having trouble installing (0 replies)
  8. CTD in the Black Sea (3 replies)
  9. das boot port band music? (3 replies)
  10. Ugly submarine marker (11 replies)
  11. 3D capture with OpenGLExtractor (1 replies)
  12. Question about BeeryWater 1.44? (1 replies)
  13. Re: Open Hatch in the Command Room. (5 replies)
  14. Repeated Order Mod by Dowly (15 replies)
  15. no radio messages in GWX (1 replies)
  16. Orders Maybe.... (9 replies)
  17. [REQ] Foggy Version of the 16km Atmosphere MOD needed! (1 replies)
  18. Questions For NVDRIFTER About His Mods (0 replies)
  19. Text Glitch with Type XXI (6 replies)
  20. Death everywhere (43 replies)
  21. Record numbers... (0 replies)
  22. [QUE] Particle.dat from SH4 used in SH3 (18 replies)
  23. Loading missions in Greywolves (3 replies)
  24. Question about scene.DAT files. (4 replies)
  25. Hi-Res dll fix, any working links?.... (2 replies)
  26. Hi-Res dll fix, any working links?.... (1 replies)
  27. New 64 bit system nearing completion... (23 replies)
  28. my Intro Film/Load Screens for SH3 Erich Topp Style (16 replies)
  29. [REL]Visual and Hydrophone detection issue: a new workaround (268 replies)
  30. Searching for GWX U-boat skins (20 replies)
  31. Sligthly OT: what development tool to use? (1 replies)
  32. Looking for Single missions for U-977 and U234 (2 replies)
  33. Looking for : Slide Out TDC / Slide Out Clock (1 replies)
  34. Basic.cfg file from GWX Late-War Sensors mod (2 replies)
  35. 1280x1024 cursor problem. (0 replies)
  36. Special thanks to cobalt and diving duck (1 replies)
  37. Too much Vichy French shipping in GWX? (5 replies)
  38. Radio Message Recieved! (17 replies)
  39. Confused with Grey Wolves Mod, please explain (9 replies)
  40. Slope of the view (7 replies)
  41. What mod after long shore leave? (12 replies)
  42. Compass Slide Out (2 replies)
  43. [TEC] Question about SH3 Minitweaker and depthcharges (3 replies)
  44. Ext Camera has goes nuts (12 replies)
  45. Navy officer promotions. (2 replies)
  46. What Have I Done!!!!!!!! (9 replies)
  47. GWX 1.02 Type IXC Range???? (5 replies)
  48. Cheaper U-boat Upgrades (17 replies)
  49. Ahead Slow Throttle Setting Restored (4 replies)
  50. GWX december update vs GWX 1.02 (16 replies)
  51. Test (6 replies)
  52. GWX Observations and Screen Resolutions (9 replies)
  53. GWX Icon Colors (10 replies)
  54. I Want to add ObsPeriscope.tga (5 replies)
  55. Question about 16KM Mod (9 replies)
  56. Command Room Hatch, small issues. (4 replies)
  57. GWX Aircraft: Too dangrous! (24 replies)
  58. GWX and Contact Frequency Questions (5 replies)
  59. Dustyboats (10 replies)
  60. Hydraphone Contacts (26 replies)
  61. Help, weird stuff happening! (4 replies)
  62. Kiel canal auto pilot stand alone mod? (10 replies)
  63. Looking for Simfeeling+TDCmods for GWX 1.02 (8 replies)
  64. Uberboot 1.3 Beta Moves to General release. (21 replies)
  65. Zig Zag (26 replies)
  66. Will Someone Make A U-Boat Mod For SH-4? (6 replies)
  67. ogg files (6 replies)
  68. I made my first ever MOD. Kinda.... (25 replies)
  69. Convoi formations in GWX (10 replies)
  70. GWX with more capital ships & more traffic. (29 replies)
  71. GWX-TA (18 replies)
  72. How do I edit my renown? (6 replies)
  73. A question for Upgrade Tools+Dials V0.2 (2 replies)
  74. iced uboat (29 replies)
  75. Adjustment of the draggable chronometer position. (6 replies)
  76. Question on Draggable Chronometer (3 replies)
  77. GWX 8km more lighter environment! (23 replies)
  78. menu file question - (2 replies)
  79. GWX radar? (7 replies)
  80. JonZ dragable Tools v.1.0 (9 replies)
  81. Mission Editor: Update instance > spawn/delete functions (0 replies)
  82. Where is the GWX bug thread? (3 replies)
  83. JCWolf &Dowly's project!...WIP (50 replies)
  84. Blowing Tanks to surface sounds? (11 replies)
  85. GWX 1.2 Damage settings, no hull damage? (3 replies)
  86. Has anyone tried to mod the auto target (6 replies)
  87. Questions concerning multi-skins (11 replies)
  88. Question about adding ships (36 replies)
  89. Campaigne screen Mod pack V 0.1 Released (21 replies)
  90. Welcome aboard new moderators: AVGWarhawk, Hitman, NeonSamurai (51 replies)
  91. The Super Hyper Main Menu 2000!! (17 replies)
  92. Mod Question? (8 replies)
  93. A plea for modders. A place to upload mods (15 replies)
  94. deleting previous saves? (4 replies)
  95. load times (5 replies)
  96. Automated scripts and saving before mission is over? (1 replies)
  97. Lookin for this "Map color coded ship icon removal" (3 replies)
  98. GWX Land Units don't work! (22 replies)
  99. translation of dive sequence in GWX (19 replies)
  100. Quick Q 4 GWX XXI Driver? (2 replies)
  101. Odd Camera behavior. (18 replies)
  102. Random Explosions. (4 replies)
  103. Editing sound files. help (2 replies)
  104. where can i find TimeTraveller’s Mini Tweaker (2 replies)
  105. Lost GWX files please hekp. (2 replies)
  106. Req. from GWX guys (5 replies)
  107. GWX Question: Where is salernao? (2 replies)
  108. REL - Rusty/used looking interior's (44 replies)
  109. WIP-New, startcampain / options / SingleMissions, Menus ! (22 replies)
  110. NavMap Background & Filter. (7 replies)
  111. interior lights suggestion (1 replies)
  112. GWX1.02 vulnerability mod? (20 replies)
  113. NEW Random GWX Intro Loading Screen Pack (8 replies)
  114. Playable Viic/41 [mod Release (98 replies)
  115. Animated Bridge Crew anyone? (57 replies)
  116. Help with installation of GW needed (1 replies)
  117. Annoying SH3 "feature"... (5 replies)
  118. Thomson Mod - Too many in GWX! (25 replies)
  119. I tried to challenge damage of Silent Hunter IV (12 replies)
  120. not enough crew in barracks (1 replies)
  121. enemy torpedo mod? (8 replies)
  122. U-Boat depth out by meters! (15 replies)
  123. Draggable chrono in GWX102 off-centre? (4 replies)
  124. Remove the optical zoom indicator (9 replies)
  125. WIP survivors! (warning large images) (78 replies)
  126. SH3 Gen/Saved Games/Torpedo Load?? (1 replies)
  127. Should we combine SH3/SH4 Mods Forum? Or have separate? (33 replies)
  128. How to change perisope display lines at night? (9 replies)
  129. GWX - Solution to fatigue mod (0 replies)
  130. GWX Periscope HELP? (2 replies)
  131. Raise Lower antenna? (1 replies)
  132. Need help with Engineer slideout bar (1 replies)
  133. My mod listing for GWX (12 replies)
  134. That rotating thingy (12 replies)
  135. Torpedo fix for Type IXB? (14 replies)
  136. Is there an 8k Lighter Night for GWX? (10 replies)
  137. New TGA implant (10 replies)
  138. Looking for GWX key commands (1 replies)
  139. Diesel engines (9 replies)
  140. WIP Barracs Improvement! (38 replies)
  141. Maybe I'll be staying with SH3 after all. (20 replies)
  142. TGA converting (10 replies)
  143. anyone ever tried changing these files? (24 replies)
  144. Help needed decoding *.obj node (6 replies)
  145. Conning tower graphics? (3 replies)
  146. Sound effect files, a few questions??? (2 replies)
  147. Files for navmap icons - where? (3 replies)
  148. Mod Idea for Nibelung Sonar? (5 replies)
  149. GWX Bug: Fuel (16 replies)
  150. Gwx Manual Copier Killer (5 replies)
  151. Yup, those uboats sure do look good.... (10 replies)
  152. GWX in wikipedia (7 replies)
  153. viic sub question - loading external reserves (17 replies)
  154. Mod Request (3 replies)
  155. How many SH3 modders will we lose after SH4 is released? (60 replies)
  156. weird shift of nodes? (12 replies)
  157. Simple Question - how do I get rid of the... (1 replies)
  158. TDC Labels in German. (10 replies)
  159. Were To Get Nygm 2.2 Full Version (15 replies)
  160. no deck gun ammo in gwx (9 replies)
  161. Missing clouds in GWX (1 replies)
  162. ReReleas - GWX AI Visuals revamped part deux - final (38 replies)
  163. any new supermods? (15 replies)
  164. **Released** Longer Repair Times v1.32 for use with GWX v1.02 (123 replies)
  165. How do I get stock SH3 weather?? (5 replies)
  166. need links for gwx 1.1a mods (8 replies)
  167. GWX+1.2Patch Questions / Problems (Need Help) (0 replies)
  168. @JCWolf! (4 replies)
  169. Commanding a Destroyer (5 replies)
  170. GWX addon mods comments welcome (23 replies)
  171. Are you a max user? THEN HELP ME!!! pretty please. ;) (17 replies)
  172. Lights shining through things (8 replies)
  173. noob ? abt GME (9 replies)
  174. mod idea?? (9 replies)
  175. A Question (1 replies)
  176. Some ships I also would love to see: (2 replies)
  177. revisting Bridgetown (2 replies)
  178. Happy Birthday Venatore (20 replies)
  179. GWX and ships on rolling waves (30 replies)
  180. GWX 1.2 CTD on loadind saved game. (12 replies)
  181. GWX 1.02 Aircraft (13 replies)
  182. GWX Skin Pack (190 replies)
  183. Sub AI (15 replies)
  184. IXB deck gun ammo?? (14 replies)
  185. GWX SH3 career questions (6 replies)
  186. Spot-Careers-mod (0 replies)
  187. Running problem with GWX1.02+SH3Commander+GWX102Cfg4SH3Cmdrzip (Part2) (4 replies)
  188. Modded F7 Screen! (1 replies)
  189. Dumb Question of the Day (10 replies)
  190. "Easy Mode" GWX? (14 replies)
  191. How to convert tga Textures? (4 replies)
  192. Problem with running GWX1.02 with SH3 Commander (12 replies)
  193. Cannons on Hurris in 1939? (24 replies)
  194. messed up install of GWX102 + mods (5 replies)
  195. My favourite dials mod for GWX v.1.02 released! (58 replies)
  196. newbee having trouble using the mission editor (5 replies)
  197. WO Solutions... Super Human! (5 replies)
  198. Reducing campaign layers = faster loading? (23 replies)
  199. Menu_1024_768.cfg question (6 replies)
  200. CTD near Sevastopol (1 replies)
  201. Is there a "GWX Lite"? (10 replies)
  202. Who has this texture problem & who doesn't (47 replies)
  203. What mods work with GWX? (1 replies)
  204. Help! missing menus (1 replies)
  205. Ship Flares - Any mod doing this? (10 replies)
  206. Visual in GWX (7 replies)
  207. upgrade tools and dials v.01 and v.02 problem?? (2 replies)
  208. Large format Maneuvering Board (21 replies)
  209. Missing Units inGWX. (5 replies)
  210. Im looking for... (0 replies)
  211. Looking for skin for Type VIIB (4 replies)
  212. Typ XVIII Walter boat (16 replies)
  213. Type XXI in GWX (11 replies)
  214. two newbie questions (6 replies)
  215. GWX V1.02 Manual comments (19 replies)
  216. Mediterranean Upgrade.. (10 replies)
  217. Putting back the red lines (7 replies)
  218. Deck gun damage. (42 replies)
  219. Win a free Subsim Battle Mug (0 replies)
  220. Will any of these mods conflict with GWX 1.02? (37 replies)
  221. quick request (2 replies)
  222. STEED'S Sub Skins Part Two (154 replies)
  223. Flag on the sub? (10 replies)
  224. The Official Uberboot development thread Q's & A's screenies video (782 replies)
  225. GWX Framerate And Sinkrate Question (10 replies)
  226. Just a quick thanks to GWX Team. (10 replies)
  227. 1.02 saves CTD. (2 replies)
  228. Specific Mod in GWX and IUb? (0 replies)
  229. How Do I get Unlimited Torpedos (46 replies)
  230. 10th Flotila Emblems 1944 (5 replies)
  231. Simfeelings Mod For GWX (1 replies)
  232. Skweetis Weather Mod (9 replies)
  233. Spy Sat For GWX v1.02 (27 replies)
  234. How to chane the background to Contact screen - GWX (2 replies)
  235. F7 Key (Vanilla) (4 replies)
  236. Where exactly is the Fumb-26 "Tunis" receiver mounted on the XXI? (5 replies)
  237. GWX Lowered DF Antennas Optional Mod [Release] (18 replies)
  238. Recognition Mod? (6 replies)
  239. DD_Cutter (NF_Boat-3) - New Version (12 replies)
  240. Any way to play GWX with the stock water? (12 replies)
  241. Confused band and crowd? (GWX 1.02) (8 replies)
  242. Mission Editing Question (1 replies)
  243. How to: Increasing crew efficiency (6 replies)
  244. Hex Question: Adding a deck gun node (20 replies)
  245. GWX Locks in Museum Loading Screen (4 replies)
  246. GWX Sliding Stations Panel (32 replies)
  247. Can't install GWX 1.02 (2 replies)
  248. New instalation of GWX 1.02 (2 replies)
  249. Is it possible to change the font color for the... (4 replies)
  250. Files that have been changed by GWX 1.02 (5 replies)