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View Full Version : Who has this texture problem & who doesn't


Reece
03-01-07, 10:41 PM
Hi, I put a thread in SHIV forum (http://www.subsim.com/radioroom/showthread.php?t=106386) as to whether this texture fault in SH3 would be fixed in SH4:
http://i66.photobucket.com/albums/h244/Reecehk/BadWake1.jpg
However it seems that only some people have this problem:-? I would like to track this down as to WHY! Is it a game texture problem, or 3D card, or even processor?:x
I have had this problem with all versions of SH3.:huh:
I am running:
1) ATI X700 256m AGP (however I had the same problem with 9800 Pro)
2) Catalyst Version 05.6 (don't like .NET for ccc)
3) AMD Athlon 64 3700+
4) Asus A8V Deluxe with VIA Chipset.
5) 1 gig ram.
Could those who do, or do not, have this problem please post your findings, many thanks.:D

zaunkonigII
03-02-07, 12:08 AM
I sometimes have that sort of problem too, except the wake goes from the bow then stops when it passes the conning tower.

Venatore
03-02-07, 12:18 AM
Reece,

You always seem to find the X File things in this game :dead: I hope you fix it soon mate.

Reece
03-02-07, 02:50 AM
I assume you do not have this problem Venatore, could you All let me know your specs please, so that I may figure this out!:yep:
Many Thanks in Advance.:up:

wovik
03-02-07, 03:13 AM
I get this problem too. If I remember correctly it is present when first going to that view but dissapears when the wake lengthens out. The wake starts off very short behind the boat then lengthens out when moving slow on the surface.
My specs:

Athalon 64, FS-60 dual core, 2.61gb
Nvidia Geforce 7900 GTO, PCI express, 256mb
Nvidia drver version 8.4.2.1
Asus A8N32 SLI Deluxe M.B.
2 gb memory

Reece
03-02-07, 03:55 AM
Well it looks like the video card is not the problem.:up:

Henri II
03-02-07, 04:51 AM
Allways had this problem on both my computers, until now I thought everyone had it.


CPU: Athlon and Athlon X2, not sure what Hz
GPU: Radeon X1950 Pro and Radeon 9800 Pro
Drivers: any Cat version and any Omega version

Sailor Steve
03-02-07, 11:50 AM
I do.

Mush Martin
03-02-07, 11:59 AM
Using longer wakes and going over 24 knots I occasionally get a similar
effect where the wake becomes pencil thin like a periscope wake almost
and then it follows the sub like a searchlight beam.

I didnt report it on longer wakes thread as I figured it to be an Uberboot
error not an sh3 or a longer wakes error.

MM

bigboywooly
03-02-07, 12:03 PM
I get it too
The common denominator so far seems to be AMD Athlon CPU

Mush Martin
03-02-07, 12:09 PM
mines a celeron 2.4

bigboywooly
03-02-07, 12:12 PM
Thought you were talking about a wakes problem ?

Reece is on about the sea being rendered in small squares next to the boat as in the pic

Mush Martin
03-02-07, 12:36 PM
oops well except for the width it looks a lot like my wake problem does
my bad.

hyperion2206
03-02-07, 02:00 PM
I do have this problem as well.
GeForce 6700 XL
1GB RAM
3GHz Intel Pentium CPU

Jimbuna
03-02-07, 02:35 PM
I get it too
The common denominator so far seems to be AMD Athlon CPU

Intermittently :yep:

AMD Athlon 3.2GHz

badkarma
03-02-07, 02:39 PM
2.53 MHz Pentium 4
1 Gb RAM
Gfx cards since I started playing SH3.. Ti440, 9600SE, 9800 Pro (256Mb version)...

had the "glitch" occasionally on all of them :-?

waste gate
03-02-07, 02:41 PM
I have a P4/P3 respectively and I have the bars in the wake on occassion. It certainly isn't half as bad as the black pyramid was. I usually just go to the navigation screen or if appropriate dive the boat, for a while and when I return the bar is gone.

P4/3.4GHz 4Gb RAM
P3/3.2GHz 2Gb RAM

eddie
03-02-07, 03:17 PM
No problem like that here, but not using the longer wakes mod either. Using an old nVidia based 5200, and have never seen that!:)

thefretmaster
03-02-07, 06:39 PM
p4 3.0gghz
1 gig ram
ati x600 256mb

i get this problem sometimes. i think it only happens if you are doing somthing realy hard to draw like mebey when you turn and you are in between the space where the wake can be mapped well. think about it, the game has to draw the wake on 3d moving waves and put it in the right place for it to be in line. it must just happen because of what you are doung at the time

Reece
03-02-07, 08:02 PM
Thanks all, but seems to be a mystery, Eddie I had that card (nVidia FX5200) when I first got the game and it had the fault then, I think we can say that these do not effect the games texture problem:
1) Graphics card.
2) CPU
3) Ram
What other things could it be::roll:
1) Chipset, I don't think there are any Intel Pentiums with VIA chipsets, if this was the problem I would look into updating the chipset AGP drivers.
2) Could be AGP problem & works ok with PCIE but then Eddie has not had this problem!
3) Video Sync setting?
4) Display Resolution - doubt it!
I will fiddle with some of these but doubt that any would cause this, I'm sure now that it is a game texture problem but why some don't have it is beyond me, can't be a mod as the stock 1.4b has the problem, unless a mod fixes it (I wish).
If anyone else can shed some light on this problem please do!:yep:
I will still plug at it though!:nope:

Edit: @ Thefretmaster, when the sea is rough the problem is greater however will do this in a streight line, even sinking ships!

GT182
03-02-07, 09:38 PM
Reece, I had a GF 5600Ultra 256mb AGP card and didn't see that problem. My current 6800XT 256mb AGP card doesn't either.

P4 3.2E (stock)
2gigs DDR 400 RAM
6800XT AGP - 93.71 drivers... the GF5600 had 71.89 drivers

#3. Application controlled
#4. 1152x864 resolution Color quality 32 bit

Jan Kyster
03-02-07, 09:39 PM
:hmm: you do know, ATI recommends not using older CCC with newer drivers? Possible conflict there...

I am running:
1) ATI X1950 Pro (used to be 9800Pro)
2) no Catalyst, raw ATI driver v8.33
3) AMD Athlon 64 3700+
4) MSI K8N-Neo4-F with nForce4 Chipset (used to be ASUS A7N8X-X)
5) 2 GB RAM

- never seen the "bug" in any of above configurations.

Just tested homing from patrol, tried running low deck awash and slowly rising, nothing.

Except looking gorgeous of course :smug:

Reece
03-02-07, 10:53 PM
Origionall Posted by GT182
#4. 1152x864 resolution Color quality 32 bit
I run mine at that, to me it's the best size for my eyes on 19" monitor, so can count resolution out, all of my settings are on application controlled, I have forced things like FSAA but made no difference.:-?
Your very Luck Jan, but others are having the same problem with nVidia or ATI, regardless of drivers, so I doubt that would be a cause, will keep trying though!:yep:
Just a thought, I'm running XP Pro with SP1 (have too many problems with SP2), now I'm clutching at straws!!:lol:

stabiz
03-02-07, 11:52 PM
I have had that on my three latest graphics cards and two latest cpu`s. (7600GS, 7900GS, 7950GT, Athlon 64 3800+, C2D E6600)

I dont see it there though, usually right behind the uboat.

Edit: Oh, and all with SP2. Sorry, Reece!

Reece
03-03-07, 12:00 AM
Oh, and all with SP2. Sorry, Reece!
I knew I was clutching at straws with that Stabiz!!:lol:
I personally think that all have got it, but ofcourse those with 100% Realism would never see it, others have just been lucky or not played the game enough!:yep:
But will still try other things!

aloe1
03-04-07, 11:29 AM
I Have It Too I Did Put A Previous Thread About It

thefretmaster
03-04-07, 02:31 PM
i have tried this several times now in different conditions.
it seems that when you change direction sharply and when you give the order to dive/ priscope depth from the surface you get this around the coning tower from the moment you give the order. it dosnt follow the tower, it stays where it is in the sea. i think that the wake gets drawn speartely if you change direction or dive. the two dont quite match up giving that ugly line / square. the square is where the two overlap and you see both displayed overlapping. give it a try and see if this is the case for you guys

TarJak
03-04-07, 08:07 PM
I get it with mine as well. From what I remember of stock SHIII it was there with my older machine spec as well. I've just upgraded to a Core Duo 2.1ghz with 2GB DDR2 RAM, and 2x Nvidia 7900GS 256MB with SLI.

As previous posters mentioned it happens when I first go to the view after a longish period in the F5 map screen on TC, doesn't appear to matter what TC I was at but I have to have been there for a while.

I get the weird periscope type wake as well. I've tried it with and without the longer wakes mod and that is not the factor that makes it happen. My guess is that it's a stock SHIII bug that may be due to the wake not being started to be rendered until the view opened.

Reece
03-04-07, 09:51 PM
There has been a number of mods to the Wakes but all still have the problem, even after further tests have come up with nothing, I fail to see why some people don't have it,:roll: it really is a mystery. I can only assume they have just been lucky so far, have run out of ideas, but if I come up with a fix I will certainly post it!!:up:
Cheers.

Kpt. Kozloff
03-04-07, 10:05 PM
Hi Reece,
I don't have that problem although i'm running GWX on a "slow" video setup:

Accelerator in Use: Mobile Intel(R) 915GM/GMS,910GML Express Chipset Family
Current Graphics Mode: 1024 by 768 True Color (60 Hz)
It's an integrated graphics card on a Acer laptop.
Sorry that i can't help more.:doh:

p.s. Oh, no! Not the Navy Dude!:oops:

Reece
03-05-07, 04:01 AM
Yes, your a dude now!!:rotfl:In low res mode I thought that was 800x600, I tried 60hz in 1152x864 but not in 1024x768, will give a try.:)
Thanks.

Woof1701
03-05-07, 07:18 AM
Asus A7N8X-X
Athlon XP 3000+ @ 166 MHZ FSB
1,5 GB DDR PC3200 @ 2x200 MHz
NVidia GeForce 6600
Windows XP Home

No problem!

KrvKpt. Falke
03-05-07, 07:34 AM
Sometimes ive got that too. If its not SH3 engine, then its may be graphic drivers fault. Lot of you have nVidia GPU...try different drivers maybe. What about Radeon?

Reece
03-05-07, 07:44 AM
So far we have found that people have the problems with:
1) AMD or Pentium.
2) nVidia or ATI.
3) 1 or 2 gig memory.
4) FSAA forced or application controlled.
5) Any Resolution.
6) XP with SP1 only & SP2.
7) Intel or VIA chipsets.
8) Stock or GWX installs.
:roll::roll::doh::doh::88):88)

Jimbuna
03-05-07, 07:48 AM
So far we have found that people have the problems with:
1) AMD or Pentium.
2) nVidia or ATI.
3) 1 or 2 gig memory.
4) FSAA forced or application controlled.
5) Any Resolution.
6) XP with SP1 only & SP2.
7) Intel or VIA chipsets.
8) Stock or GWX installs.
:roll::roll::doh::doh::88):88)

Ah well!....thats it all sorted then :up:
:rotfl:

Reece
03-05-07, 08:14 AM
Don't upset me Jim,:rotfl:Not quite, Just tried ingame settings:
1) Synchronized.
2) Texture Quality.
3) Particle Density.
and:
1) monitor set to 75hz or 60hz Vert Sync.

Still the damn same, WHY DOESN'T WOOF HAVE THIS PROBLEM???? AAAAAAHHHH!!:damn:
I've calmed down now ... easy Reece ... breathe slowly .... much better!:yep:

Jan Kyster
03-27-07, 07:56 AM
:damn: thanks a lot, Reece! I didn't have it, then I do, then not.... raargh!!!

I use PrtScr - a lot - for making my picture logbook. Typical 250-350 pics per patrole :roll: but browsing through them shows only very few with the "flaw". Since you brought this thread up, I've seen it all the time.... driving me nuts!

Close inspections shows it's the bowspray thrown ahead of the sub, that's causing the problem. When that image reach the lower end of the bow or the front hydroplane, we have the problem. Now it turns over into a "square" image.... very annoying :roll:

However! if you change the values in Sim.cfg for waves amplitude and attenuation, it will go away....

http://i164.photobucket.com/albums/u31/janoch/Sprays.jpg

Tests until now shows no flaws. The waves now breaks in the most beatiful way around the sub...

Could it really be this?
Jan

Henri II
03-27-07, 08:14 AM
Does changing this settings has any other (negative) effects?

Reece
03-27-07, 08:46 AM
By Gum! I just now read this, I will soon give it the test. I'm not holding my breath just my fingers & toes!:lol:
Thanks!!:yep:

Jimbuna
03-27-07, 11:55 AM
Gonna try this out :yep: Thanks matey :up:

Shepelly
03-27-07, 06:27 PM
Just made Kysters adjustment's,;)

In mission, GWX 1.03, Loaded mission and still running smooth:up:

Good one Mate:D

Just realised I cracked the TON (100 posts)

Jan Kyster
03-27-07, 06:43 PM
There definitely is a correlation between the wave settings and the squares.
Tests seems to indicate that stronger amplitude and/or less attenuation = more squaring....
So far I find amp= 0.2 and att= 0.6 most acceptable? but need more testing before telling side-effects... It's seems the behaviour has existed since stock SHIII :roll: have tried back with original files (sim.cfg values, tga-files and scene.dat) with *not* so good result.
Have checked scene.dat too, looking for a "BowSprayLength"-value, but as far as I can see, the only value ever changed since stock is "MaxWaveHeight", so alas...

Here's a little compilation of different settings.
Numbers are amplitude and attenuation.
Left pictures are standard views, right ones are close-ups. All taken in same loadet sequence, same angle and appr. same time...

http://i164.photobucket.com/albums/u31/janoch/Spraytypes-small.jpg

If you want to see same, but more detailed: http://i164.photobucket.com/albums/u31/janoch/Spraytypes.jpg

-----------
Btw. had a spooky experience... *shrudder*
After loading SHIII for the 14th time and pulling my WO on bridge for duty (after all we are on a war path here, testing or no testing) and after taking the pics, I went on bridge myself - just to see WO standing faced towards me and doing - nothing! Frozen he just stood there with his scary eyes and his face twisted in a ugly grimace... frozen and starring! :huh:
Never seen that one before, had to double-click him, before he reacted and reached down, picked up his binoculars and started his lookout...
Like he would say: "Wth?! are you doing to us? Diving and surfacing 14 times in half an hour?"
Huh?

...I cracked the TON (100 posts)...but a Ton = 1000???

Reece
03-27-07, 07:53 PM
Still the same on mine!:cry: Changed Waves Amplitude to 0.2 & Wave attenuation to 0.75 in Sim.cfg, the easiest test for me is to go to navigation tutorial, plot a course between the islands run at standard & go to external view, watch from the subs port side then goto periscope depth then surface, always fails within this short period!:x
But don't give up!:D

Shepelly
03-27-07, 11:11 PM
...I cracked the TON (100 posts)...but a Ton = 1000???[/quote]

Aussie slang for 100:up:

Reece
03-28-07, 12:23 AM
Yeh like "I cracked the Ton on my Beemer!" Whoops, did I say that!:oops::lol:

Rubini
03-28-07, 08:29 AM
Very interesting post mates.
I was so busy adjusting the "Stay Alert - crew fix" mod (The name idea is from Jan Kyster - thanks) that I did not notice this thread.

Well, GWX for sure also plays with these two settings (ampl/atten), this makes part of the LRG mod. So, if you mess with them and left the others LRG settings intact you will have some (bad) impact on game play. The Amplitude and atten. on GWX helps the player to hide between into waves depression what in a LRG scenario is very important.

For guys that are using the "Stay Alert crew fix" mod this isn't a problem because I altered the LRG mod FOV anyway and the amp/att values are already lesser on sim.cfg.;)

But if these adjusts really fix this texture problem then its the way to go but a effort to test the changes on Ai behaviour for gameplay balance is necessary.

Jan Kyster
03-28-07, 10:58 AM
The culprit is the tga-image shown here...
http://i164.photobucket.com/albums/u31/janoch/Thewave.jpg

It's like the image is too long - or short?? Have tried replacing it with original SHIII but same negative result.

Reece
03-29-07, 09:06 AM
Yes it is a pain in the Butt!:x I have had a problem on my computer & had to Ghost an old image & set things up again, consiquently SHIV is now not installed & don't intend to install it either!:up: but what I was going to suggest is getting the tga files from there & testing but I think most of the tga's have been replaced with dds files & not too sure how these are integrated into the game?:-? Could be worth investigating sometime!:yep: Probably cheesed off now that I have pointed it out you will phsycalogically be looking for it from now on!!:oops::doh: Sorry about that Jan!!