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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,718
Downloads: 171
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Who has this texture problem & who doesn't
Hi, I put a thread in SHIV forum (http://www.subsim.com/radioroom/showthread.php?t=106386) as to whether this texture fault in SH3 would be fixed in SH4:
![]() However it seems that only some people have this problem ![]() ![]() I have had this problem with all versions of SH3. ![]() I am running: 1) ATI X700 256m AGP (however I had the same problem with 9800 Pro) 2) Catalyst Version 05.6 (don't like .NET for ccc) 3) AMD Athlon 64 3700+ 4) Asus A8V Deluxe with VIA Chipset. 5) 1 gig ram. Could those who do, or do not, have this problem please post your findings, many thanks. ![]()
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Sub captains go down with their ship! Last edited by Reece; 03-02-07 at 03:54 AM. |
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#2 |
Bosun
![]() Join Date: Feb 2007
Location: Inside an iron coffin
Posts: 63
Downloads: 0
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I sometimes have that sort of problem too, except the wake goes from the bow then stops when it passes the conning tower.
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BTW, hacked 8k impulse, 8k range, 40 knot, 179 degree turn rate Zaunkonig II is killer. ![]() |
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#3 |
Admiral
![]() Join Date: Apr 2005
Location: Australia:- Sydney
Posts: 2,049
Downloads: 68
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Reece,
You always seem to find the X File things in this game ![]() |
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#4 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,718
Downloads: 171
Uploads: 0
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Your system specs please.
I assume you do not have this problem Venatore, could you All let me know your specs please, so that I may figure this out!
![]() Many Thanks in Advance. ![]()
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Sub captains go down with their ship! |
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#5 |
Torpedoman
![]() Join Date: Mar 2006
Location: Arizona
Posts: 115
Downloads: 272
Uploads: 0
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I get this problem too. If I remember correctly it is present when first going to that view but dissapears when the wake lengthens out. The wake starts off very short behind the boat then lengthens out when moving slow on the surface.
My specs: Athalon 64, FS-60 dual core, 2.61gb Nvidia Geforce 7900 GTO, PCI express, 256mb Nvidia drver version 8.4.2.1 Asus A8N32 SLI Deluxe M.B. 2 gb memory |
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#6 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,718
Downloads: 171
Uploads: 0
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Well it looks like the video card is not the problem.
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Sub captains go down with their ship! |
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#7 |
Sparky
![]() Join Date: Jul 2006
Location: Germany
Posts: 156
Downloads: 47
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Allways had this problem on both my computers, until now I thought everyone had it.
CPU: Athlon and Athlon X2, not sure what Hz GPU: Radeon X1950 Pro and Radeon 9800 Pro Drivers: any Cat version and any Omega version |
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#8 |
Eternal Patrol
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I do.
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“Never do anything you can't take back.” —Rocky Russo |
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#9 |
Eternal Patrol
![]() Join Date: Dec 2006
Posts: 4,398
Downloads: 4
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Using longer wakes and going over 24 knots I occasionally get a similar
effect where the wake becomes pencil thin like a periscope wake almost and then it follows the sub like a searchlight beam. I didnt report it on longer wakes thread as I figured it to be an Uberboot error not an sh3 or a longer wakes error. MM |
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#10 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
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I get it too
The common denominator so far seems to be AMD Athlon CPU |
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#12 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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Thought you were talking about a wakes problem ?
Reece is on about the sea being rendered in small squares next to the boat as in the pic |
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#14 |
Ace of the Deep
![]() Join Date: Jul 2006
Location: Cologne, Germany
Posts: 1,227
Downloads: 8
Uploads: 0
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I do have this problem as well.
GeForce 6700 XL 1GB RAM 3GHz Intel Pentium CPU |
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#15 | |
Chief of the Boat
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![]() Quote:
![]() AMD Athlon 3.2GHz |
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