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View Full Version : GWX - Solution to fatigue mod


poor sailor
03-09-07, 01:19 PM
Well, I'm very satisfied with GWX mod. I included everything I want (optional mods...) and now this game is perfect for me. Only one thing "The crew fatigue mod" is been my subject of thinking:hmm: . Quote from GWX manual: "Crewmembers increase or decrease fatigue levels only when you play at or slower than 32x time compression. GWX cannot change this feature of stock Silent Hunter III"

But I tried something I used when I played NYGM mod. I set the "When in 3D Views" and "Maximum" time compression options in SH3 commander to 1024 the both and then started the game. And guess what, I run in high time compression 512 and 1024 and crew on duty are tired as should and also tired crew being rested. This little trick work in GWX.;) I'm very, very happy now. I will try to sink them all now!:up: