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Mush Martin
02-26-07, 04:43 AM
UberBoot 2.5 final beta limited release announcement.

http://www.subsim.com/radioroom/showthread.php?t=139079
Latest version available here for a limited time
shiii projects including uberboot will be taken down from
my filefront at the end of summer.

Attention all Mush Martin Mods are no longer posted to file front.


Uberboot Mod.is currently still under development, However Ive been getting a lot
of questions about it lately and when I post an answer it tends to run on, so
I always feel like im hijacking someone elses thread.

So this is the Official Uberboot development thread such as it is.
Here you will find UberScreenies from testing, and The Promotional
Video "Outgunned" by Mr Fleck. as well as a brief history of the
Uberboot mod, and its status now and as we go along.

The evolution of Uberboot mod.// Uberboot started out as hacking around with a way
to entice a none subdriver buddy into learning to love SH3.
What started out as a quest for more firepower and aircraft,
turned into quite a journey.

I had no previous modding experience and just read and trial and errored my
way. in searching online for mods I came across subsim for the first time.

After realizing that the fulfillment of a dream was possible I started to
learn to mod. slowly albeit. so as I could get River class Frigate type 2
put into the game something I had wanted in SH3 from the first hour I played.

Uberboot was never supposed to be a mod and I didnt really think of it as one
that I could package up. I figured that if no one had really put in a new sub
up to then there was a reason, either I just hadnt found it or There was something
they knew that I didnt.

I released my first two mods a few weeks apart and got to learning more about
modding and generally making a post pest of myself about the forums.

while talking once to Cybagirl she asked when it would be a mod.
up to that moment I hadnt really thought about it, it was just
my custom ride at home on my own machine.

however I had learned enough about mod archetecture at that point that I suddenly
could see how to do it where I hadnt known how before.

after a three day flurry of activity I had the first attempt, which was called.
"Type IX_XI_Uberboot_v1.1Beta"
figuring that 1.0 was the homebuilt none packaged version.
after getting it out to some others for testing along with a mission.
a small trickle of data came back.

Uberboot at this stage had and has many shortcomings and compromises.
first most obvious of these is the deckguns and their layout.
In the original design for the Type XI Cruiser sub had had twin 4" mounts
on deck for and aft of the tower. I was not able to get this working.
so I had to settle for standard 105mm deckguns set to synthesize the fire
of the twin mounts with their firing rate and salvo pattern.

I cant help but feel that the willingness to compromise and accept some
shortcomings made it more possible what I was trying to do was
create an IN Game experience. not an historically correct model.

I cant help but feel that to a large degree that goal is accomplished
those that have taken the Uberboot for a spin say that the surface
combat experience is unlike any other experience in sh3.

I know their are the Historical sticklers here on the forums and
the purity they encourage shouldnt be discouraged all are welcome
here but bear in mind if you dont like the mod or dont like the
idea of the mod you dont have to download it. nobodies going to
spoil the game for you.

Originally as put out the first time Uberboot had
problems with its rear deckgun that were generated
by the fact that the guntype had had to be placed
on the wrong mount type and the aft platform railing
was to high as it wasnt originally intended as a
deckgun location

The aft railing has succesfully been fixed.
and the problems associated with the aft
deckgun mount still remain to be solved.

although it has the wrong ammo supply the aft
gun works perfectly fine and is manned by the
AI Crew. the front deck gun fires unmanned at
the moment and is slaved to the same target
as is designated for the aft gunners however
when the player mans the forward deckgun
you can engage two seperate targets with fore
and aft deckgun.

Uberboot is meant to be a surface raider.
to make the player experience balanced
uberboot was toughened up to be able to
take a little more punishment than usual
in an SH3 sub.

She can still be sunk. she is not totally impervious.

Uberboot is based on the original design for the type
XI cruiser sub concept ordered in 1939 by the kreigsmarine
and finally cancelled in early 1940 with no boats commisioned
or completed.

This is not that design its not really even meant to fight
exactly as that one wouldve although I can do that if popular
demand dictates it.

no its meant to fight as a more viable surface combatant than
the actual type XI would have been. in order to balance the
experience for the player and make it worthwhile to learn
a new way of fighting a sub in sh3, it does of course fight
in the same style as a cruiser sub would it just has a little
more survivability than it should historically as well as
horsepower speed weapons speed ammo supply crew training.
and a few other sundry items.
For the record Uberboot does work fine as a regular sh3 sub.

Please post Uberboot questions and comments on this thread
Suggestions are welcome.

Here are some screenies from often hair raising testing

and Here is the link to the Official Uberboot promotional
video by Mr Fleck entitled.
"Outgunned"
http://www.youtube.com/watch?v=dUkKWxN8Sq4

A higher quality version of "Outgunned" is available on
mr flecks file front here.

http://files.filefront.com/6809769

Mush Martin
02-26-07, 04:45 AM
http://i43.photobucket.com/albums/e368/MartinPicfix/SH3Img18-2-2007_13.jpg
http://i43.photobucket.com/albums/e368/MartinPicfix/SH3Img2-2-2007_7.jpg
http://i43.photobucket.com/albums/e368/MartinPicfix/SH3Img18-2-2007_17.jpg
http://i43.photobucket.com/albums/e368/MartinPicfix/SH3Img22-2-2007_18.jpg
http://i43.photobucket.com/albums/e368/MartinPicfix/SH3Img20-2-2007_22-1.jpg

Mush Martin
02-26-07, 04:47 AM
http://i43.photobucket.com/albums/e368/MartinPicfix/SH3Img22-2-2007_17.jpg
http://i43.photobucket.com/albums/e368/MartinPicfix/SH3Img20-2-2007_22.jpg
http://i43.photobucket.com/albums/e368/MartinPicfix/SH3Img18-2-2007_16-2.jpg
http://i43.photobucket.com/albums/e368/MartinPicfix/Whatgoesupmustcomedown.jpg
http://i43.photobucket.com/albums/e368/MartinPicfix/touchup.jpg

Mush Martin
02-26-07, 04:49 AM
not the flashiest thread in the history of the forums
but with Uberboot mod its what under the hood that counts.
enjoy. ask questions make suggestions.leave a comment.

MM:|\\

Venatore
02-26-07, 05:28 AM
A Star Destoryer ! This has everything !

Venatore
02-26-07, 05:31 AM
How good was the video ! :rotfl::rock: :up:

Mush Martin
02-26-07, 05:32 AM
I only managed to contribute to the video by choosing the music and
the right director. LOL

but he really captured how Uberboot is supposed to be fought
on the inrush.

MM

Mush Martin
02-26-07, 05:36 AM
A Star Destoryer ! This has everything !
Ok so Im a bit Impulsive You couldnt tell that already.

for the record the submerged speed of an Imperial star destroyer
is 8 kts vertical speed. horizontal (unknown)
and yes the stardestroyer can on a good day outrun Uberboot on
the surface.
MM:arrgh!:

[edit] P.S. Somehow I know this will be necessary
there is no Imperial StarDestroyer included in
Uberboot mod.

Mush Martin
02-26-07, 06:28 AM
Uberboot is a typeIXB Hull with a type VIIC/4 Flaktower on it.

it can sport various gun suites for different tastes.

it has a high surface speed to close targets quickly

it has up armoured and encased systems to
resist system failure and crew injury while
under fire.

it has a full sensor suite.

deckguns are tuned to salvo in the manner of a twin
turret.

traverse speeds are increased for all guns

rates of fire and hitting power are increased for
all guns

ammo is available in plentiful supply

final crew will be fully qualified.

and of course
its the most fun of all
Uberfun...............
:|\\

Mush Martin
02-26-07, 06:30 AM
Historically accurate.

Unsinkable.

boring.

Mush Martin
02-26-07, 07:55 AM
I had been playing around with the idea of including an Ubertorp
but others have already done this and tweeking them isnt that
hard. but I just loved the one screenie from the torpedo tests
and Had nowhere else to put it so I put it here.

http://i43.photobucket.com/albums/e368/MartinPicfix/SH3Img18-2-2007_16-1.jpg

ReallyDedPoet
02-26-07, 07:59 AM
Well done Mush:up: Nice screens, looking forward to the video:D
Will watch it later and comment on it then.

hyperion2206
02-26-07, 09:01 AM
This video was most impressive, can't wait to download this boat!:D:up::rock:

Mush Martin
02-26-07, 09:02 AM
I can barely wait to upload it.

its burning a hole in my pocket sort of.:up:

hyperion2206
02-26-07, 09:03 AM
I can barely wait to upload it.

its burning a hole in my pocket sort of.:up:

Can you imagine how we, your future 'customers', feel?;)

Mush Martin
02-26-07, 09:04 AM
I can barely wait to upload it.

its burning a hole in my pocket sort of.:up:
Can you imagine how we, your future 'customers', feel?;)

Well to judge from the data "Ruthless" I would suppose.:rock:

Mr.Fleck
02-26-07, 09:21 AM
Hello Mush Martin,

good description and a very nice selection of screen shots you posted. :up:

I can absolutely confirm that your Überboot is quite some fun to play with! And of course it is a different experience: You feel like a destroyer with the additional ability to dive away if it should be necessary, which wasn't the case for the movie. The task force consisted only of three ships. The poor souls were outgunned! :arrgh!:

Cheers!
Mr. Fleck

Mush Martin
02-26-07, 09:31 AM
Hello Mush Martin,

good description and a very nice selection of screen shots you posted. :up:

I can absolutely confirm that your Überboot is quite some fun to play with! And of course it is a different experience: You feel like a destroyer with the additional ability to dive away if it should be necessary, which wasn't the case for the movie. The task force consisted only of three ships. The poor souls were outgunned! :arrgh!:

Cheers!
Mr. Fleck

I of course Cannot thank you enough for the excellant job you did
on the video not only does it present Uberboot in a good light,
but as discussed it points to the correct way to fight the ship.

the current record is about 211 aircraft and 7 ships

Mush Martin
02-26-07, 09:46 AM
A word on Feel Uberboot can be fought of course from any of the
gun stations the best gunstation to fight the ship from is the forward
37 mm however

Far and Away it is actually best to fight not from a gun station but
from the bridge both for the advantages of speed and situational
awareness but also while under heavy air attack the sounds and
sights take one back to Malta or off Okinawa with the U.S. fleet.

the whole ambience is wonderful and different than that which we
Kaleuns have grown accustomed to.

MM

Mr.Fleck
02-26-07, 09:56 AM
Hello Mush Martin,

good description and a very nice selection of screen shots you posted. :up:

I can absolutely confirm that your Überboot is quite some fun to play with! And of course it is a different experience: You feel like a destroyer with the additional ability to dive away if it should be necessary, which wasn't the case for the movie. The task force consisted only of three ships. The poor souls were outgunned! :arrgh!:

Cheers!
Mr. Fleck
I of course Cannot thank you enough for the excellant job you did
on the video not only does it present Uberboot in a good light,
but as discussed it points to the correct way to fight the ship.

the current record is about 211 aircraft and 7 ships

You're welcome and thank you for the compliment! :D
211 aircraft downed: This must be the "Battle of the Atlantic Turkey Shoot"...

Mush Martin
02-26-07, 10:00 AM
Hello Mush Martin,

good description and a very nice selection of screen shots you posted. :up:

I can absolutely confirm that your Überboot is quite some fun to play with! And of course it is a different experience: You feel like a destroyer with the additional ability to dive away if it should be necessary, which wasn't the case for the movie. The task force consisted only of three ships. The poor souls were outgunned! :arrgh!:

Cheers!
Mr. Fleck
I of course Cannot thank you enough for the excellant job you did
on the video not only does it present Uberboot in a good light,
but as discussed it points to the correct way to fight the ship.

the current record is about 211 aircraft and 7 ships
You're welcome and thank you for the compliment! :D
211 aircraft downed: This must be the "Battle of the Atlantic Turkey Shoot"...

Well the Sub is quite capable of more im sure. sure is a nice ride........

Zoom zoom.............................................. ..........................

Morts
02-26-07, 12:55 PM
nice movie Mr. Fleck:rock: :up:

Mr.Fleck
02-26-07, 04:30 PM
nice movie Mr. Fleck:rock: :up:

Thank you Morts, glad you enjoyed it!

Cheers!
Mr. Fleck

Mush Martin
02-26-07, 05:06 PM
Historical Type XI Uboat //
3140/3630 tonnes.,
20-24 knts surfaced 7.5-9.5knts submerged
12000 nm at 10 knts surfaced, 55 nm at 4 knts submerged
2 x 105mm twin turrets, 2 x twin 37 mm ,
1 x 20mm Quad or 2 x 20mmTwin
6 - 8 21" torpedo tubes 20 - 26 torpedo's,
1 aircraft


Type IX-XI Uberboot v1.1 beta //
1120/1232 tonnes (necesary for game physics).,
24 knts surfaced, 12 knots submerged
16000nm at 16 knts surfaced,
125 nm at 5 knts submerged
2 x 105mm (with salvo capability),
2 x twin 37 mm , 1 20mm quad
6 x 21" torpedo tubes. 24 torpedos,
( no aircraft! sorry boys ask sergebuto or anvart or UBI or God,
because it would be beyond me.)

( high underwater speed premised on availalble walther engines of the time vs hulldrag )

cobalt
02-26-07, 06:18 PM
add a flamethrower!

Mush Martin
02-26-07, 06:20 PM
sorry I dumped the screenie but I did have a pic of the secret uberboot
anti aircraft flamethrower

and another one of the rare FAA anti submarine flamethrower.
they were good pics of mg fire but frozen close to the gun
and screenied from head on its a pretty neet effect.
next time Im playing Ill see if I could get another set of them.

MM

Mush Martin
02-26-07, 06:26 PM
maybe the most laughs I got during testing was
the fully automatic 88 mm

at knife fighting range against a tanker.

"Can you Feel the Power"
"I Feel the Power"
:rock::rock::rock:

MM:arrgh!:

ReallyDedPoet
02-26-07, 08:40 PM
:o:o:o:o Just watched the vid, great work, hats off to both of you:up::up:

Mush Martin
02-26-07, 08:42 PM
Um ya! lets not forget the band dude.

ReallyDedPoet
02-26-07, 08:46 PM
Um ya! lets not forget the band dude.
Robert Plant, Jimmy Page, John Paul Jones and of course Bonzo ( you know he is enjoying this in the great beyond ) take a bow:rock:

Mush Martin
02-26-07, 08:48 PM
Um ya! lets not forget the band dude.
Robert Plant, Jimmy Page, John Paul Jones and of course Bonzo ( you know he is enjoying this in the great beyond ) take a bow:rock:

wasnt one of them a great sea captain in a past life.

ReallyDedPoet
02-26-07, 09:00 PM
Um ya! lets not forget the band dude.
Robert Plant, Jimmy Page, John Paul Jones and of course Bonzo ( you know he is enjoying this in the great beyond ) take a bow:rock:
wasnt one of them a great sea captain in a past life.

In a kind of related story, The Year of the Shark, some nasty groupie stuff there:o:o

zaunkonigII
02-26-07, 10:09 PM
Watching the vid now.
.
..
...
....
.....

Wow. Color me impressed. :rock: :rock: :rock:

Mush Martin
02-26-07, 10:18 PM
I did Z1's at 70kts and impulse 999999

http://i43.photobucket.com/albums/e368/MartinPicfix/SH3Img11-2-2007_23-5.jpg

zaunkonigII
02-26-07, 10:38 PM
:rotfl: :rotfl: :rotfl:
Hilarious!

But as for me, I use the torps on my sig :oops: . No effs and rads, only increased hit rate.

Gunner
02-26-07, 10:57 PM
Superb Video Mr.Fleck, Luv the Uberboot Mush, It will be nice to get even with some of those pesty destroyers :D

Mush Martin
02-26-07, 10:59 PM
wow nice flag can you send me a 2d screenie of it.?

ReallyDedPoet
02-26-07, 11:01 PM
In Section V " The Submarine as a Gunnery Vessel ", in the U-Boat Commander's Handbook, the following appears: The submarine as a gunnery vessel is in itself properly a contradiction in terms.

This is from the first line of that section. Little dry, but still a great technical read .

I believed this, that is until I had a chance to take a rip at Mush's Uberboot Mod. Most of this is from my experiences with his earlier build of the Uberboot. I have not had time to give the newer version a fair go ( GWX 1.02 interupted this ), but wanted to post anyway. I will post on the other one later when I have played it more.

As he has said here, there may be some who choose not to play this mod because it veers away from being historically correct, but you can choose to either d\l it or not. Personally I love the sub for what it is and the ability to go deep, but I can honestly say I like that this option is here big-time, I am a big fan of choice, this one delivers it in spades. Also I am a fan of fun, this is it:arrgh!:

Ok so I was skeptical at first, even more so after the first few times I played it. Got my ass kicked on more than a few occassions. As subskippers we are programmed for surface combat only under the right conditions. With GWX 1.02 those conditions have become few and far between. For that mod it is a good thing.

The Uberboot Mod takes surface combat in a whole new direction. And for those skippers looking for a change in gameplay, then this mod may be the very thing for you.

If you have not seen the video on the thread, check it out because it is well worth is. As Mush has illustrated you have quite an arsenal at your disposal to take on surface and air contacts and believe you me you will need them:o:o

As mentioned the first inclination for me was to dive, dive like a mother@#$%$&, but that would have defeated the whole purpose of the thing. So I had to shake the urge to go deep.

The best way to go about surface combat is from the bridge, this I found out the hard way, there is alot going on from both the air and then surface, and both at once. Directing the Uberboot from the bridge is a must. Plus it is sweet to watch all the action unfold all around you. Just check out the screens posted at the beginning of the thread:o

The next thing is to use the speed of the Uberboot to your advantage, 24kts can be a great friend. Use your new friend wisely though, not being quite as skilled as MM, I got myself pummelled on more than a few occassions by making abrupt turns and thus slowing my hull for all to see.

And oh yes the guns, the sweet, sweet guns. To be honest I got tired of the surface-guns in the Stock SH3 and even in the super-mods. Uberboot has changed this and made it fun again. Taking out whole waves of planes and dishing out some serious dameage on surface contacts does that to you, did it to me. Plus torps are still an option, to be successful you still need to use them here.

I have some screens but they pale in comparison to what is posted here. Ok I will post one.

http://img137.imageshack.us/img137/2064/aircontactaz6.jpg

Coming right for my stern, it was intense as you can see there is another one right behind it in the distance.

Anyway those are just a few thoughts, I was pleased to be asked to give this mod a go, I thank Mush for that:up::up: , and for not giving up on me on doing this. When this is released you will not be dissappointed, it will be a refreshing spin on a game that continues to impress after close to two years in release.

RDP:cool:

azn_132
02-26-07, 11:15 PM
Here's a some pics of the Uberboot I have fun on thx to MM and the pics arent that actionish.

http://i104.photobucket.com/albums/m172/PS_gamelover/UberBoot/SH3Img19-2-2007_7.jpg

http://i104.photobucket.com/albums/m172/PS_gamelover/UberBoot/SH3Img19-2-2007_8.jpg

http://i104.photobucket.com/albums/m172/PS_gamelover/UberBoot/SH3Img19-2-2007_8-1.jpg

Here the map that shows my kills of course I sunk a neutral witout lookin at teh flag

http://i104.photobucket.com/albums/m172/PS_gamelover/UberBoot/SH3Img19-2-2007_8-3.jpg

http://i104.photobucket.com/albums/m172/PS_gamelover/UberBoot/SH3Img19-2-2007_8-4.jpg

Enjoy them!:up:

ReallyDedPoet
02-26-07, 11:22 PM
Nice pics azn_132

Mush Martin
02-26-07, 11:42 PM
[Quote/azn132] the pics arent that actionish.[Quote]

I think your map screen says it all about uberboot.

and earlier I made the mistake of thinking

7 ships was the record sorry dood.

this screenie makes the official
surface contact body count record.
16 ships ( minus the neutral and penalized one ship for sinking the neutral )

congratulations azn132

d@rk51d3
02-26-07, 11:45 PM
Great concept:up: , could be called "Secret Weapons of the Kriegsmarine."

azn_132
02-26-07, 11:45 PM
[Quote/azn132] the pics arent that actionish.[quote]

I think your map screen says it all about uberboot.

and earlier I made the mistake of thinking

7 ships was the record sorry dood.

this screenie makes the official
surface contact body count record.
16 ships ( minus the neutral and penalized one ship for sinking the neutral )

congratulations azn132

I know that MM but Im to trigger-happy wit this boat.

Mush Martin
02-26-07, 11:50 PM
Great concept:up: , could be called "Secret Weapons of the Kriegsmarine."

were getting a little to much action on this thread now to be a state
secret.

a secret known by one is compromised a secret known by two is no secret.
:hmm:

Mush Martin
02-26-07, 11:52 PM
Maybe we should make some catagories for the records

Most ships
most aircraft
highest combined total
and
most damage survived.

zaunkonigII
02-27-07, 12:06 AM
Maybe we should make some catagories for the records

Most ships
most aircraft
highest combined total
and
most damage survived.

Harbor attacks, anyone?

BTW: Damn, I became Popeye :rotfl: :rotfl: . Damn you Bernard!!!!!

Mush Martin
02-27-07, 12:13 AM
Ive actually never done a surface raid on a harbour just the more
traditional variety.

interesting.:hmm:

stabiz
02-27-07, 12:17 AM
Imagine going after a BIG convoy with 7 mates online. :rotfl:Fireworks!

Not my cup of tea, but I might just have to try it since its so completely different!

azn_132
02-27-07, 12:22 AM
Imagine going after a BIG convoy with 7 mates online. :rotfl:Fireworks!

Not my cup of tea, but I might just have to try it since its so completely different!

When u goin to host the first Uberboot MP game then?

Mush Martin
02-27-07, 12:23 AM
Imagine going after a BIG convoy with 7 mates online. :rotfl:Fireworks!

Not my cup of tea, but I might just have to try it since its so completely different!
the idea was for us to work up an mp mission but cybagirls been down
since we started with an upgrade of somekind.

I may have to work it in a little later but it should be much fun.

you just have to watch for frame rate issues in the amount of aircraft
in an attack. and when you pass too close to a target ship on the strafing
runs.

MM

stabiz
02-27-07, 12:26 AM
Wow, great vid by Mr Fleck! Fluid and great angles. Very nice!:up:

(:rotfl:I want one of those flak guns)

Mush Martin
02-27-07, 12:28 AM
I have two Ill ask my mechanic if he has a spare somewhere.

It makes a great film study though I love the video.

btw Uber torp makes a great film subject to.

a destroyer breaking up on re entry is quite a site ill
send you a story board if you want.

ooops I dumped my screenies earlier now Ill have
to do it all over again darn LOL :rock:

Mush Martin
02-27-07, 12:36 AM
Imagine going after a BIG convoy with 7 mates online. :rotfl:Fireworks!

Not my cup of tea, but I might just have to try it since its so completely different!
When u goin to host the first Uberboot MP game then?

Sometime during the third beta test. I guess. how long
aah unkown, seem to be getting busier answering questions
now but that will settle down after a day or two.
Maybe.

most likely a month or three.
depends on how much help I can drum up with the project.
whats not understood is that Uberboot is my second priority
after finshing river class frigate

which any self respecting Kaleun who likes to get his A$$ kicked should
d/l as it is the Fightenest frigate in the game.

(thanks to BBW)

MM:|\\

Mr.Fleck
02-27-07, 02:53 AM
Superb Video Mr.Fleck, Luv the Uberboot Mush, It will be nice to get even with some of those pesty destroyers :D

Thank you Gunner! It's quite a refreshing experience to charge destroyers head on instead of crash diving at the sight of the smallest destroyer-like pixel on the horizon (which is my usual play-style).

Mr.Fleck
02-27-07, 02:56 AM
Wow, great vid by Mr Fleck! Fluid and great angles. Very nice!:up:

(:rotfl:I want one of those flak guns)
Thank you for the compliment stabiz! Yep these flak guns put quite some lead into the air. Real guns for real men :arrgh!:.

Cheers!
Mr. Fleck

Mush Martin
02-27-07, 05:56 AM
everbody have a good day

Z2 tut tut did you get it changed back ok.
lol

see everybody later.
MM

ReallyDedPoet
02-27-07, 10:32 AM
In Section V " The Submarine as a Gunnery Vessel ", in the U-Boat Commander's Handbook, the following appears: The submarine as a gunnery vessel is in itself properly a contradiction in terms.

This is from the first line of that section. Little dry, but still a great technical read .

I believed this, that is until I had a chance to take a rip at Mush's Uberboot Mod. Most of this is from my experiences with his earlier build of the Uberboot. I have not had time to give the newer version a fair go ( GWX 1.02 interupted this ), but wanted to post anyway. I will post on the other one later when I have played it more.

As he has said here, there may be some who choose not to play this mod because it veers away from being historically correct, but you can choose to either d\l it or not. Personally I love the sub for what it is and the ability to go deep, but I can honestly say I like that this option is here big-time, I am a big fan of choice, this one delivers it in spades. Also I am a fan of fun, this is it:arrgh!:

Ok so I was skeptical at first, even more so after the first few times I played it. Got my ass kicked on more than a few occassions. As subskippers we are programmed for surface combat only under the right conditions. With GWX 1.02 those conditions have become few and far between. For that mod it is a good thing.

The Uberboot Mod takes surface combat in a whole new direction. And for those skippers looking for a change in gameplay, then this mod may be the very thing for you.

If you have not seen the video on the thread, check it out because it is well worth is. As Mush has illustrated you have quite an arsenal at your disposal to take on surface and air contacts and believe you me you will need them:o:o

As mentioned the first inclination for me was to dive, dive like a mother@#$%$&, but that would have defeated the whole purpose of the thing. So I had to shake the urge to go deep.

The best way to go about surface combat is from the bridge, this I found out the hard way, there is alot going on from both the air and then surface, and both at once. Directing the Uberboot from the bridge is a must. Plus it is sweet to watch all the action unfold all around you. Just check out the screens posted at the beginning of the thread:o

The next thing is to use the speed of the Uberboot to your advantage, 24kts can be a great friend. Use your new friend wisely though, not being quite as skilled as MM, I got myself pummelled on more than a few occassions by making abrupt turns and thus slowing my hull for all to see.

And oh yes the guns, the sweet, sweet guns. To be honest I got tired of the surface-guns in the Stock SH3 and even in the super-mods. Uberboot has changed this and made it fun again. Taking out whole waves of planes and dishing out some serious dameage on surface contacts does that to you, did it to me. Plus torps are still an option, to be successful you still need to use them here.

I have some screens but they pale in comparison to what is posted here. Ok I will post one.

http://img137.imageshack.us/img137/2064/aircontactaz6.jpg

Coming right for my stern, it was intense as you can see there is another one right behind it in the distance.

Anyway those are just a few thoughts, I was pleased to be asked to give this mod a go, I thank Mush for that:up::up: , and for not giving up on me on doing this. When this is released you will not be dissappointed, it will be a refreshing spin on a game that continues to impress after close to two years in release.

RDP:cool:

The little cigar-shaped vessel...may or may not play an important part in the navies of the world in the years to come.
New York Times, May 17, 1897

Not implying the Uberboot be changed to the " Cigar-shaped Vessel ", :rotfl::rotfl::rotfl:just thought it was a neat quote.

Morts
02-27-07, 10:59 AM
ARrrr:arrgh!:
im gonna post some pics of this "uberboot" when i get home friday...ok Mush M?:)

ReallyDedPoet
02-27-07, 12:18 PM
ARrrr:arrgh!:
im gonna post some pics of this "uberboot" when i get home friday...ok Mush M?:)

Hey Morts, look forward to seeing those:up:

Mush Martin
02-27-07, 01:28 PM
ARrrr:arrgh!:
im gonna post some pics of this "uberboot" when i get home friday...ok Mush M?:)

Drive carefully then.

Mush Martin
02-27-07, 01:29 PM
actually I see five planes in that screenie of yours albeit two are damaged
Uhhh I have taught you nothing

AaAaaAALLLLLLaaaaarrrrrrrmmmmmmmmmmmm

Morts
02-27-07, 02:04 PM
ARrrr:arrgh!:
im gonna post some pics of this "uberboot" when i get home friday...ok Mush M?:)

Drive carefully then.

my uberboot doesnt have wheels:hmm:
or is it ? uberunterseebooteautomobil ?:rotfl:

Woof1701
02-27-07, 02:26 PM
Great movie. Great fun idea. I like it even though I'm more into "real" uboating. Just one question: is there any real reason why I should dive with the boat except speeding right into the convoy submerged, surfacing inbetween the merchants and scaring the hell out of them before annihalating the convoy? :arrgh!:

Morts
02-27-07, 02:33 PM
Great movie. Great fun idea. I like it even though I'm more into "real" uboating. Just one question: is there any real reason why I should dive with the boat except speeding right into the convoy submerged, surfacing inbetween the merchants and scaring the hell out of them before annihalating the convoy? :arrgh!:
ya there is one reason
just wait till you see the sailors faces, its gonna be all worth it:rotfl:

eddie
02-27-07, 02:44 PM
Its a fun mod, this here Uberboot!! Should try the mission against the "Polish Convoy", sounds like it would be easy, but its not! Especially when those pesky British PT Boats show up, has to be 6 of them,LOL Runnin' and gunnin' against them doesn't seem to work to well!!!:lol:

sh3rules
02-27-07, 02:57 PM
Looking forward to this, although a VII/C with the fourth conning tower and three (modded) heavy flaks also packs quite a punch. I’ll definitely download this when it’s available. It’ll be like commanding a small destroyer. Bring it on! :up::up::up:

Morts
02-27-07, 02:59 PM
Bring it on! :up::up::up:
not before its done!!:rotfl: :rotfl: :rotfl:

bad joke...very bad joke

Mush Martin
02-27-07, 03:56 PM
ARrrr:arrgh!:
im gonna post some pics of this "uberboot" when i get home friday...ok Mush M?:)
Drive carefully then.
my uberboot doesnt have wheels:hmm:
or is it ? uberunterseebooteautomobil ?:rotfl:

Lets just call it chitty chitty bang bang then

I muzt ave dat motor car where are my spies call up the spies..................

http://img440.imageshack.us/img440/7088/sh3img61200719255328lc3.jpg

Mush Martin
02-27-07, 03:58 PM
Great movie. Great fun idea. I like it even though I'm more into "real" uboating. Just one question: is there any real reason why I should dive with the boat except speeding right into the convoy submerged, surfacing inbetween the merchants and scaring the hell out of them before annihalating the convoy? :arrgh!:

Well reloading I suppose without the bother of shooting down a few dozen
aircraft while doing it.:hmm:

I like it undersea would be the only other reason.

Mush Martin
02-27-07, 04:00 PM
Its a fun mod, this here Uberboot!! Should try the mission against the "Polish Convoy", sounds like it would be easy, but its not! Especially when those pesky British PT Boats show up, has to be 6 of them,LOL Runnin' and gunnin' against them doesn't seem to work to well!!!:lol:

Heres a hint on that eddie.

at least when they're approaching from the bows

that 37 will make it out to almost 6000

take em early with the long fast gun.

and dont sit still if one of sergebutos virtual torpedos gets you
your toasted. (again)

MM:arrgh!:

Mush Martin
02-27-07, 04:03 PM
Bring it on! :up::up::up: not before its done!!:rotfl: :rotfl: :rotfl:

bad joke...very bad joke


Repent. or you will be the bernard on the MP beta test.

Hmmm I like that idea a kind of Retribution test
see how uber is at Vengeful smiting.

:rotfl:

Mush Martin
02-27-07, 04:21 PM
[/quote]
The little cigar-shaped vessel...may or may not play an important part in the navies of the world in the years to come.
New York Times, May 17, 1897

Not implying the Uberboot be changed to the " Cigar-shaped Vessel ", :rotfl::rotfl::rotfl:just thought it was a neat quote.[/quote]


Yeah occifer it was a great big silver cigar shaped thing It came
out of the eastern sky....... it had the Letters U F O on the side
I have no idea what it could have been.
but it appears to live in the hudson. eeeeeeww!

Mush Martin
02-27-07, 05:07 PM
Well I know I am going to regret this but.
I need to update my tester list as I didnt keep good track.
and I dont want to miss anyone who already has Uberboot
Beta.

so.

If you have a copy of uberboot I need you to send me a PM
as a list posted here would be shockingly long even to me.
(I just gotta get it out there itll revolutionize the way pariahs play SH3)

so here's what I already remember and if your name is missing
please let me know so I can get changes out to all.
Eddie, :D
RDP , :damn:
Mr Fleck , :up:
Z2 , (being monitored for good behaviour):doh:
CybaGirl (MIA:cry:),
BBW(alleged non funtional but I bet hes a closet Pariah deep down.:o)
GT182(I cant remember if Uber or RiverFF:hmm:)
azn132 (essential files only)(full copy next round:know:)


I am absolutely certain that I have missed half of you here and I need
to make a hardcopy list. please either pm me or post it here after all.
regardless of potential outrage from those with uberenvy.

ReallyDedPoet
02-27-07, 06:28 PM
Well I know I am going to regret this but.
I need to update my tester list as I didnt keep good track.
and I dont want to miss anyone who already has Uberboot
Beta.

so.

If you have a copy of uberboot I need you to send me a PM
as a list posted here would be shockingly long even to me.
(I just gotta get it out there itll revolutionize the way pariahs play SH3)

so here's what I already remember and if your name is missing
please let me know so I can get changes out to all.
Eddie, :D
RDP , :damn:
Mr Fleck , :up:
Z2 , (being monitored for good behaviour):doh:
CybaGirl (MIA:cry:),
BBW(alleged non funtional but I bet hes a closet Pariah deep down.:o)
GT182(I cant remember if Uber or RiverFF:hmm:)
azn132 (essential files only)(full copy next round:know:)


I am absolutely certain that I have missed half of you here and I need
to make a hardcopy list. please either pm me or post it here after all.
regardless of potential outrage from those with uberenvy.

I have a complaint on how I am being depicted in the tester line-up:doh:

Mush Martin
02-27-07, 06:40 PM
Well I know I am going to regret this but.
I need to update my tester list as I didnt keep good track.
and I dont want to miss anyone who already has Uberboot
Beta.

so.

If you have a copy of uberboot I need you to send me a PM
as a list posted here would be shockingly long even to me.
(I just gotta get it out there itll revolutionize the way pariahs play SH3)

so here's what I already remember and if your name is missing
please let me know so I can get changes out to all.
Eddie, :D
RDP , :damn:
Mr Fleck , :up:
Z2 , (being monitored for good behaviour):doh:
CybaGirl (MIA:cry:),
BBW(alleged non funtional but I bet hes a closet Pariah deep down.:o)
GT182(I cant remember if Uber or RiverFF:hmm:)
azn132 (essential files only)(full copy next round:know:)


I am absolutely certain that I have missed half of you here and I need
to make a hardcopy list. please either pm me or post it here after all.
regardless of potential outrage from those with uberenvy.
I have a complaint on how I am being depicted in the tester line-up:doh:

Well by lucky coincidence my complaints department is what you were
just put in charge of you should be able to find some help locally that
way.

(didnt you read the bit about bernard bullets, keep low)

ReallyDedPoet
02-27-07, 06:44 PM
http://img221.imageshack.us/img221/1888/hollandmd0.jpg (http://img221.imageshack.us/img221/1888/hollandmd0.jpg)

ReallyDedPoet
02-27-07, 06:55 PM
actually I see five planes in that screenie of yours albeit two are damaged
Uhhh I have taught you nothing

AaAaaAALLLLLLaaaaarrrrrrrmmmmmmmmmmmm

As said before, I'm a little off the 200+ planes at this stage:damn::damn: , by say 198.

Mush Martin
02-27-07, 07:49 PM
actually I see five planes in that screenie of yours albeit two are damaged
Uhhh I have taught you nothing

AaAaaAALLLLLLaaaaarrrrrrrmmmmmmmmmmmm
As said before, I'm a little off the 200+ planes at this stage:damn::damn: , by say 198.

My point exactly even your using the same little headbanging dudes when
refering to your skippering.

Mush Martin
02-27-07, 07:55 PM
http://img221.imageshack.us/img221/1888/hollandmd0.jpg (http://img221.imageshack.us/img221/1888/hollandmd0.jpg)
Its interesting to note that historically the vehicle pictured (Turtle)
is the reason builders started using beta testers.

Mush Martin
02-27-07, 07:57 PM
actually I see five planes in that screenie of yours albeit two are damaged
Uhhh I have taught you nothing

AaAaaAALLLLLLaaaaarrrrrrrmmmmmmmmmmmm
As said before, I'm a little off the 200+ planes at this stage:damn::damn: , by say 198.
My point exactly even your using the same little headbanging dudes when
refering to your skippering.

and for the record when we did the 200+ mission we had two
skipper/gunners available to spell each other
(crew management you just cant escape it even when you set
everything to zero)

eddie
02-28-07, 02:26 AM
Its a fun mod, this here Uberboot!! Should try the mission against the "Polish Convoy", sounds like it would be easy, but its not! Especially when those pesky British PT Boats show up, has to be 6 of them,LOL Runnin' and gunnin' against them doesn't seem to work to well!!!:lol:

Heres a hint on that eddie.

at least when they're approaching from the bows

that 37 will make it out to almost 6000

take em early with the long fast gun.

and dont sit still if one of sergebutos virtual torpedos gets you
your toasted. (again)

MM:arrgh!:

That's easier said then done Martin!!!;)

Mush Martin
02-28-07, 05:11 AM
Of those of you who have Uberboot I also need to know
who doesnt have the current version im going to try to
get at least a new mission done by next week and take
another.Ill also take another shot at correcting the
aft deckgun mount. but I am not too optimistic.

either way Id like to get everybody on the same
version. for better and more coherent data.

Testers check your version number.

if you have Type IX_XI_Uberboot_v1.2Beta
then your up to date and Ill just send a mission file.
if you have Type IX_XI_Uberboot_v1.1Beta
then you still cant see over the aft rail.

those that dont have 1.2 should contact me.
and Ill send it.

Mush Martin
02-28-07, 05:15 AM
Testers of all of you that have played only eddie has reported contact
with the two MTB squadrons they havent even been showing up in my
own games.

Has any body had to fight off the mtb attacks other than eddie.

I ask because in testing this was one of the most exciting moments
in the mission.

fighting the auxilliary cruiser in front while under air attack and suddenly
realizing that a half dozen mtbs have closed from the horizon to halfway
there by the time you detect them.

it was a great moment that was well timed and it isnt working in my own
copy of the mission.

testers please report any surface combat mission contact with mtbs
please.

Mush Martin
02-28-07, 05:37 AM
OK testers.

Q: Uber development has certain problems with
the aft gun mount that are obvious to you guys
the associated limited ammo limited crew positions
and the missing sights. Is uberboot fightable now.?
at what stage of development should it become
a general release.

a) beta w guns as is. {weeks}
b) beta w corrected aft gun {months}
c) final w all bugs fixed and full paint etc. (a few months more)

what are your general thoughts on playability of the boat as is.
leave posts please.

MM

Morts
02-28-07, 05:41 AM
it should be released when its done:)

Mush Martin
02-28-07, 05:45 AM
air attacks // in the included mission you are always under fairly close pursuit
by 2nd escort grp. and in the mission unless you have put a lot of distance
between you and commander walker I wouldnt recommend this tactic
however if your not under pursuit this can be the very best way to stave
off an air attack.

Flank ahead and 20 degrees rudder port or starboard as you please.
then just let the sub circle aircraft dont do as well as surface ships
against a circling sub.

as you circle maneuvering is removed from your list of things to do.
so then You can man the AA guns, Humans can adjust faster and
better than AI against targets they can see. humans also love to
blast away with a Hyped Up 37. this is fun and safe and effective.

but if in the included mission dont keep it up walker will close you fast
and if you doubt they can sink you sit still for four minutes at the start
of the mission and try to duke it out with them. they were set up
specifically to overpower uber if you slow down.

Mush Martin
02-28-07, 05:51 AM
it should be released when its done:)

Maybe so but I released River FF as an Incompleted beta
those that have them love them as opponents and it
worked to solicit the Help I needed to get it finished.

by the same token early release of the incomplete beta
may drum up the help necessary to finish Uber earlier.

a thought:hmm:

Mush Martin
02-28-07, 05:57 AM
Its a fun mod, this here Uberboot!! Should try the mission against the "Polish Convoy", sounds like it would be easy, but its not! Especially when those pesky British PT Boats show up, has to be 6 of them,LOL Runnin' and gunnin' against them doesn't seem to work to well!!!:lol:
Heres a hint on that eddie.

at least when they're approaching from the bows

that 37 will make it out to almost 6000

take em early with the long fast gun.

and dont sit still if one of sergebutos virtual torpedos gets you
your toasted. (again)

MM:arrgh!:
That's easier said then done Martin!!!;)


I remember now that the mtbs never reappeared in my mission
after I changed them over to stock types as I wanted
general compatability for the misision

eddie I dont have a copy any longer of the orientation mission I sent
if you still have it can you send it along..

MM

Mush Martin
02-28-07, 06:01 AM
have a swell day.
MM:|\\

ReallyDedPoet
02-28-07, 07:48 AM
have a swell day.
MM:|\\

You got like compulsive post disorder:doh:

:rotfl::rotfl::rotfl:

Morts
02-28-07, 07:53 AM
have a swell day.
MM:|\\

You got like compulsive post disorder:doh:

:rotfl::rotfl::rotfl:
thats old news:rotfl:

ReallyDedPoet
02-28-07, 08:01 AM
Yeah, quite the Mush, join date Dec 06, posts 817:o

Mush Martin
02-28-07, 09:56 AM
thats as may be but its more subtle than "Bump"

besides Uberboot appears to have you talking RDP
as I recall your Number of posts were fairly low
a month ago.

MM

Mush Martin
02-28-07, 09:56 AM
itll be morts and RDP in the Type IIa's
[edit] happy now I only made two posts

ReallyDedPoet
02-28-07, 10:00 AM
itll be morts and RDP in the Type IIa's
[edit] happy now I only made two posts

Type IIa's... WTF:damn::damn:

Mush Martin
02-28-07, 10:01 AM
have a swell day.
MM:|\\
You got like compulsive post disorder:doh:

:rotfl::rotfl::rotfl:

You know my wife might agree.:hmm:

eddie
02-28-07, 11:53 AM
Check your Private Messages Martin!!;) And about the Polish convoy mission with the British MTB's, its called Polish Evacuation, not sure if it is a stock mission, or one that came with GWX?

Morts
02-28-07, 12:37 PM
mush i have one question for ya
what uboat does the uberboot replace ?
in SH3

Mush Martin
02-28-07, 06:29 PM
mush i have one question for ya
what uboat does the uberboot replace ?
in SH3

Fair question I did allude to it in the thread opener.
but its a good question.

what I did was I didnt make a new sub I hijacked a
Type IXB (1939) and gutted it souped it up reworked the guns and the crew
applied some invisible stealth applique armour and filled in the sensor suite.
oh and of course I welded on a type VIIC/4 Flak tower.

Now when you select uber for a mission it doesnt appear in the list as
type IX-XI (do you see the double entendre now)
no in the mission selection menu to get Uber you have to
always choose type IXB 1939

it doesnt matter what year your mission is uber will show up if you choose
IXB1939

now all that said. Up armouring and extending battery and horse power
will affect all subs in the game for armour and those subs that use the
same batteries and Superchargers for power and speed.
while the uberboot mod is active in JSGME

I Chose IXB1939 because as upgrades would make differences with any other type IX moot, and as IXB1939 was already available at the start
of the camaign games I wouldnt need to rework the dates except for
game exit date. all I would have to do is make the boat
and an extra 5000 bucks available in a flotilla.

Which for any sinner who didnt fully read the readmes
is 7th flotilla sept 1939

Hope that answers sufficiently

MM:|\\

fumblyoldcarpenter
02-28-07, 07:35 PM
http://i43.photobucket.com/albums/e368/MartinPicfix/SH3Img18-2-2007_13.jpg
http://i43.photobucket.com/albums/e368/MartinPicfix/SH3Img2-2-2007_7.jpg
http://i43.photobucket.com/albums/e368/MartinPicfix/SH3Img18-2-2007_17.jpg
http://i43.photobucket.com/albums/e368/MartinPicfix/SH3Img22-2-2007_18.jpg
http://i43.photobucket.com/albums/e368/MartinPicfix/SH3Img20-2-2007_22-1.jpg

Sweet, looking forward to playing this. Thanks for your work.

Mush Martin
02-28-07, 07:42 PM
Well thanks for droppiing by appreciate the encouragement.

"aah! look at us Jim we're a festival of conviviality"
Tim Curry in "a muppet treasure Island"

ReallyDedPoet
02-28-07, 07:46 PM
101 + replies:up:, I am uploading for Cobalt as I write this.

Reece
02-28-07, 08:16 PM
He is too busy here to reply to PM's though!:roll::rotfl:

Mush Martin
02-28-07, 08:22 PM
No Real world network, printer and spousal v1.0 issues im back.....LOL:|\\
And thanks all.
MM

azn_132
02-28-07, 09:01 PM
Can some one make this thread sticky? This thread has been popular now.

Mush Martin
02-28-07, 09:06 PM
nice :D but its not like its one of the supermods I doubt they'd make a sticky
out of it.
MM

azn_132
02-28-07, 09:11 PM
But Im not goin to look at the bottom or page two for this thread.

Mush Martin
02-28-07, 09:21 PM
azn if you go to thread tools and subscribe to the thread
then you can just go to your user cp in the top bar and pull up
your subscriptions no need to search.

try that out.
MM

zaunkonigII
03-01-07, 01:14 AM
1 Uberboot VS 1 Large Convoy

http://i87.photobucket.com/albums/k128/raycrasher/screenshot_1.jpg

Harbor surface attack.

http://i87.photobucket.com/albums/k128/raycrasher/screenshot_2.jpg

And the final tally:

http://i87.photobucket.com/albums/k128/raycrasher/screenshot_3.jpg

Could've been larger, though. At the end I have 30 torps left and 115 SS shells. I only fired one forward spread, all the others were gun kills.

zaunkonigII
03-01-07, 01:54 AM
OK testers.

Q: Uber development has certain problems with
the aft gun mount that are obvious to you guys
the associated limited ammo limited crew positions
and the missing sights. Is uberboot fightable now.?
at what stage of development should it become
a general release.

a) beta w guns as is. {weeks}
b) beta w corrected aft gun {months}
c) final w all bugs fixed and full paint etc. (a few months more)

what are your general thoughts on playability of the boat as is.
leave posts please.

MM

I think it should be released when the following are fixed:

Gun sights
Crew positions (at least 3 more on the gun deck)
Forward gun has visible crew.

Never mind the paint, it can be released with a later version or as an optional add-on.

As for playability, the boat is very playable as it is, only some small visual problems left.

BTW, my game crashes when I used your mission, so I used the campaign. Is there other stock missions available with LOTS of aircraft and enemies?

Mush Martin
03-01-07, 04:36 AM
Im trying to work up a pair of missions

I suspect the ctd is from a non stock ship
included that ive overlooked.

the plan is an orientation mission for rookies to learn at ease
a single player mission and an Mp mission.

Ill focus on the single again first and try to get it out.
in the meantime. try deleting the two non functional
mtb units in the mission and see if that solves it.

Nice pics BTW

MM

Mush Martin
03-01-07, 04:37 AM
did anybody else get ctd with the included mission ?????:hmm:

Morts
03-01-07, 03:01 PM
mush what about adding the twin barreled 3.7cm flak insted of the current one (single barrel 3.7cm you can get from the start of the war)
and maybe increase the RoF (rate of fire) and the ammo load:hmm:

Mush Martin
03-01-07, 03:38 PM
mush what about adding the twin barreled 3.7cm flak insted of the current one (single barrel 3.7cm you can get from the start of the war)
and maybe increase the RoF (rate of fire) and the ammo load:hmm:
Well Ill admit that the twin 37 looks neat but the reason I chose the
single 37 with no sheild is because I can make that one fire at any rate.
but I cant improve the vilibility on the twin.

I uparmoured and uprated the single no shield if fires as fast or faster than
the stock twin 37 is marginally better armoured than the twin but has the advantage of a clear field of view when under air attack and searching for
targets while on the gun.

Honestly my intention was to go with the twin 20mm no shield up top as well for the very same reasons and is still my intent as far as my own ship goes I think if you swap out the twin 37 on yours and go duke it out for a
while with the Fleet air arm youll see what I mean.

the one thing that has kept coming up in every situation in surface combat
is that situational awareness is the biggest advantage.

MM

if you do want to try the twin than do this
go to basic cfg locate the following section

[SUBMARINE_AMMO6];IXB
Type=2
Version=0
ForeTubes=4
AftTubes=2
ForeResIntern=4
ForeResExtern=6
ForeResExtra=2
AftResIntern=2
AftResExtern=4
ShellSlots=12
NbYears=7
Renown=7
SNK_MASK=NSS_Uboattype9_SNK_mask

Year0=1939
ForeTube00=6
ForeTube01=6
ForeTube02=6
ForeTube03=6
ForeResIntern00=6
ForeResIntern01=6
ForeResIntern02=6
ForeResIntern03=6
ForeResExtern00=6
ForeResExtern01=6
ForeResExtern02=6
ForeResExtern03=6
ForeResExtern04=6
ForeResExtern05=6
ForeResExtra00=6
ForeResExtra01=6
AftTubes00=6
AftTubes01=6
AftResIntern00=6
AftResIntern01=6
AftResExtern00=6
AftResExtern01=6
AftResExtern02=6
AftResExtern03=6
Z01_00=8 ; VIIC/4
M01_00=0
S01_00=3
S02_00=4 <------------------------------(change this to a 2 and save)
S03_00=5 <-----------------------(i change this to a 4 to swap single 37 for twenty quad for more aft visibility)
SuperCharger_00=1261
Snorkel_00=1262
Batteries_00=1268
AftBatteries_00=1268
Hydrophone_00=1272
Sonar_00=1273
Radar_00=1275
RadarWarningReceiver_00=1282
Decoy_Launcher_00=1284
SonarCoatings_00=1304
RadarCoatings_00=1305
Renown0=1

Morts
03-01-07, 03:43 PM
okay:up:
think im just gonna stick to the regular then

Mush Martin
03-01-07, 04:00 PM
honestly the change to the twin twenty really does fill out the gun suite
correctly for what we're trying to do.

remember its about the player experience and the bottom line is that
not being able to see is frustrating and the mod is supposed to be
fun and exciting so seeing the action when you blow the bejesus out
of a half dozen mosquito's does add quite a bit to the Feel of it.
MM

also I do really absolutely recommend that players keep amix
of twenty and thirtyseven as hearing all three types going off at once
is a much better "Feel" also rather than the deckguns and just
one type of AA

Mush Martin
03-01-07, 04:13 PM
http://i104.photobucket.com/albums/m172/PS_gamelover/UberBoot/SH3Img19-2-2007_8-4.jpg



Looks like you took a couple of licks on this one azn
you appear to have scratched your new paintjob.:arrgh!:

azn_132
03-01-07, 05:33 PM
thats when a CL bombard me wit his 6inchers but took that guy out before my hull is at between 10-20% then I took the rest of the convout before headin home.

Mush Martin
03-01-07, 05:35 PM
Nice did it work out with subsription to the thread and the user cp ?

:|\\

azn_132
03-01-07, 05:45 PM
Ya also have 8 pages of other subsribe threads.

Mush Martin
03-01-07, 05:57 PM
sorry all im having network issues again

:|\\

ReallyDedPoet
03-01-07, 09:58 PM
1 Uberboot VS 1 Large Convoy

http://i87.photobucket.com/albums/k128/raycrasher/screenshot_1.jpg

Harbor surface attack.

http://i87.photobucket.com/albums/k128/raycrasher/screenshot_2.jpg

And the final tally:

http://i87.photobucket.com/albums/k128/raycrasher/screenshot_3.jpg

Could've been larger, though. At the end I have 30 torps left and 115 SS shells. I only fired one forward spread, all the others were gun kills.

Sh#@!! I need to get busy:damn::damn:

azn_132
03-01-07, 10:16 PM
1 Uberboot VS 1 Large Convoy

http://i87.photobucket.com/albums/k128/raycrasher/screenshot_1.jpg

Harbor surface attack.

http://i87.photobucket.com/albums/k128/raycrasher/screenshot_2.jpg

And the final tally:

http://i87.photobucket.com/albums/k128/raycrasher/screenshot_3.jpg

Could've been larger, though. At the end I have 30 torps left and 115 SS shells. I only fired one forward spread, all the others were gun kills.

Sh#@!! I need to get busy:damn::damn:

I need to get busy too!:damn:

Mush Martin
03-01-07, 10:19 PM
yes fly my furies fly take to the night hehehehehheeeheehhhheeeeeaaaaagggghhhhh,,,........ .......................:up:


"Go team Go Go Go"
carol oconner in Kellys hero's

zaunkonigII
03-01-07, 11:46 PM
I'm going to test the Uberboot in the Jan 1945 campaign in the English Channel this weekend. Let's see how it all works out :D.

I'll post some screenies of their ships and my boat blowing up when I finish on Tuesday.

azn_132
03-02-07, 12:24 AM
I'm going to test the Uberboot in the Jan 1945 campaign in the English Channel this weekend. Let's see how it all works out :D.

I'll post some screenies of their ships and my boat blowing up when I finish on Tuesday.

Dont forget ur Z2 torps Z2 in ur boat when u huntin for DDs in teh english channel and head back home.

Mush Martin
03-02-07, 05:44 AM
I'm going to test the Uberboot in the Jan 1945 campaign in the English Channel this weekend. Let's see how it all works out :D.

I'll post some screenies of their ships and my boat blowing up when I finish on Tuesday.

Pessimists....................ugh

"Have a little faith baby"
donald sutherland as Oddball in Kelly's Hero's

the home fleet aint that tough.
:arrgh!:

Reece
03-02-07, 06:30 AM
Hi MM, just PM'd you, the link is dead!:damn: Not having much luck are we!:D

Mush Martin
03-02-07, 06:58 AM
Eveyones a critic You know I still have a type IIa to spare for the MP
game right.!:hmm: ( I even know how to make it a Brit sub )

So lets make that the last time we call me Mushy
I am a romantic but I dont like to think of myself
as Puddinglike...................'K

Good Hunting have fun

MM:|\\

ReallyDedPoet
03-02-07, 07:39 AM
Mushy:up:

Reece
03-02-07, 08:04 AM
Sorry :rotfl:.... all in good fun!;)
Cheers Marty.:up: I mean MM.:oops:
Oh I am naughty!!

Morts
03-02-07, 08:09 AM
hmm:hmm: when i try to use the uberboot in my career it just gives me regular IXB with modded weapons and the HI is very weak:hmm:
what could be wrong

Mush Martin
03-02-07, 08:29 AM
hmm:hmm: when i try to use the uberboot in my career it just gives me regular IXB with modded weapons and the HI is very weak:hmm:
what could be wrong

its the 1.2 7z file you got right?

Mush Martin
03-02-07, 08:33 AM
hmm:hmm: when i try to use the uberboot in my career it just gives me regular IXB with modded weapons and the HI is very weak:hmm:
what could be wrong
its the 1.2 7z file you got right?


Wow I have it the cause would seem to be

I forgot to include the campaign file in the mod.

what a stupid move.

I will fix it post haste and get it out to everybody with reworked single
mission for compatability this new distribution will be v1.3
soon as I can get it done and get someone else to audit for ommisions.

:oops:

Morts
03-02-07, 08:37 AM
hmm:hmm: when i try to use the uberboot in my career it just gives me regular IXB with modded weapons and the HI is very weak:hmm:
what could be wrong
its the 1.2 7z file you got right?


Wow I have it the cause would seem to be

I forgot to include the campaign file in the mod.

what a stupid move.

I will fix it post haste and get it out to everybody with reworked single
mission for compatability this new distribution will be v1.3
soon as I can get it done and get someone else to audit for ommisions.

:oops:

:rotfl: :rotfl: :rotfl:

Mush Martin
03-02-07, 08:51 AM
Oh well we are Icebound here today so I should be able to make a day of
it after all.

MM

Reece
03-02-07, 09:07 AM
Any excuse to get out of work, what about using the horse & sled?:lol:

Mush Martin
03-02-07, 09:37 AM
Im Canadian I have a dogsled and a great team of very determined
chihuahua's

Mush esteban mush

where do you think I got the name from
the famous american sub captain or something.

MM:rotfl:

Morts
03-02-07, 10:20 AM
mush i just installed the uberboot mod (didn work)
then i tried to make a career with a type VII/C
with the 7th/13th flotilla
but it will only let me take the IXB.....before i could choose the VIIC but not now
can you please help me ?:huh:

Mush Martin
03-02-07, 11:16 AM
mush i just installed the uberboot mod (didn work)
then i tried to make a career with a type VII/C
with the 7th/13th flotilla
but it will only let me take the IXB.....before i could choose the VIIC but not now
can you please help me ?:huh:


are you trying to go back to your regular career because if so your supposed
to deactivate Uberboot first.
Oh wait i see you mean that the IXB wasnt available in 7th flotilla.

Yes I just found out this morning that the one in the 1.2 7z didnt have the flotilla cfg put into the mod so I am working to correct this.

did you try the mission "Surface Combat" it may or may not
work Im getting mixed results so I am working a correction
for the included mission as well as the missing uber from 7th
flotilla.

I am working to get the correction out quickly.
sorry for the inconveniance.

shouldnt be to long.

MM

Morts
03-02-07, 11:38 AM
i mean uninstalled:doh:
but now i cant have a type VII anymore in the 7th/13th and i REALLY want it back
the flotilla CFG didn "rewind" to original when i uninstalled:-?

Mush Martin
03-02-07, 11:43 AM
i mean uninstalled:doh:
but now i cant have a type VII anymore in the 7th/13th and i REALLY want it back
the flotilla CFG didn "rewind" to original when i uninstalled:-?

weird that shouldnt be even as is

what are you running GWX1.02 Ill send it if thats right.
MM

Mush Martin
03-02-07, 11:44 AM
Can you go into flotilla cfg scroll down to 7th flotilla and paste me a
copy here of say the first page and a bit.?

Morts
03-02-07, 12:02 PM
Can you go into flotilla cfg scroll down to 7th flotilla and paste me a
copy here of say the first page and a bit.?
doesnt matter anymore
doing a complete reinstall of SH3 :)

Mush Martin
03-02-07, 12:05 PM
Can you go into flotilla cfg scroll down to 7th flotilla and paste me a
copy here of say the first page and a bit.? doesnt matter anymore
doing a complete reinstall of SH3 :)

whoa dude sorry ( sure am glad I put that disclaimer in readme)
but dood it shouldnt do that if there was no change to flotilla
cfg as it wasnt in the mod I cant explain what happened

either way I am going off to rush Uberboot Beta 1.3 into service
to correct the obvious and known issues.

also have a boat I need to put through sea trials for a freind so
ill be off a couple of hours likely but ill be in and out all
day.
MM

eddie
03-02-07, 03:18 PM
Uberboot 1.3, allllright!!!!!!!!!:D

Mush Martin
03-02-07, 03:45 PM
soon eddie soon

(isnt that were we started out)

eddie
03-02-07, 05:18 PM
No Martin, we started out with Uberboot 1.1a!!!!:rock:

Mush Martin
03-02-07, 06:03 PM
ok so I took out the random generated mtbs and put in a set of scripted
ones. I geared down the second air contact and did my best to confirm
that all craft are stock.

(maybe Im wrong about tse tse somebody let me know I think
I may still need to change it.)

so I pull up the game to test. and so far today testing hasnt been
going well so im not real optimistic.

and heres what happens.
I set my crew up and launch two Ubertorps aft at the pursuing black swans
I take off set course and go to flank ahead.
a few short minutes later the first air contact comes over the aft horizon
and I start to manuever the boat while the gun crews take on the six plane
formation. all the while im taking pix with my Leica.

http://i43.photobucket.com/albums/e368/MartinPicfix/WW2%20Naval%20Restorations/SH3Img2-3-2007_16.jpg

So I clear the first air contact but three of them survived and as they
were starting to come back around

http://i43.photobucket.com/albums/e368/MartinPicfix/WW2%20Naval%20Restorations/SH3Img2-3-2007_16-1.jpg

B....A.....D.....A......B.....O......O......M
B.......I........G
B....A.....D.....A......B.....O......O......M

apparently torpedo # 2 caught a wiff of me when I took off this time.
I got hit by an uber torp loaded to about 50 terrawatts
I have launched two frigates into orbit with this torp.
and have considered sinking greenland with it.

here are the results of uberboot self flagelence.
I took a huge hit but little effective damage although due to
a failure on my part at damage control I nearly did get flooded
under.
Now Im not kidding I have sent two FF's to orbit strangley I was
only displaced about a few boat lengths and at no speed at all
for those who have used ubertorp this is amazing. have a look.

driven under by the torpedo hit and the gaping hole.
http://i43.photobucket.com/albums/e368/MartinPicfix/WW2%20Naval%20Restorations/SH3Img2-3-2007_16-2.jpg
http://i43.photobucket.com/albums/e368/MartinPicfix/WW2%20Naval%20Restorations/SH3Img2-3-2007_17.jpg
http://i43.photobucket.com/albums/e368/MartinPicfix/WW2%20Naval%20Restorations/SH3Img2-3-2007_16-3.jpg

Wow no injuries a compartment showing red and but systems still functional
and flooding controllable though I almost blew that.
wait it gets better.

Mush Martin
03-02-07, 06:09 PM
I move on as by some miracle of neptunes I have survived a direct
hit from the sister ship of an Imperial Stardestroyer I shot down last week.

and the test went fine 'cept for a little heaviness in the back end
(dont let bernard man the Pumps mates )

http://i43.photobucket.com/albums/e368/MartinPicfix/WW2%20Naval%20Restorations/SH3Img2-3-2007_17-1.jpg
http://i43.photobucket.com/albums/e368/MartinPicfix/WW2%20Naval%20Restorations/SH3Img2-3-2007_17-2.jpg
http://i43.photobucket.com/albums/e368/MartinPicfix/WW2%20Naval%20Restorations/SH3Img2-3-2007_17-3.jpg
http://i43.photobucket.com/albums/e368/MartinPicfix/WW2%20Naval%20Restorations/SH3Img2-3-2007_17-4.jpg
http://i43.photobucket.com/albums/e368/MartinPicfix/WW2%20Naval%20Restorations/SH3Img2-3-2007_17-5.jpg

Any way I made it through one and a half surface contacts
and four air contacts actually three as one ended up as
a double with mossies from behind and beaufighters from ahead.
seconds after the last pic i was killed in a rocket attack.

but the mission appears to be working fine and
I just need to maybe swap out the Tse Tse's for compatability

1.3 getting closer.

MM:|\\

bigboywooly
03-02-07, 06:36 PM
:nope:
Now thats some kind of armour on that thing

Tad overdone methinks
If one of those torps dont kill ya then nothing will

Mush Martin
03-02-07, 06:38 PM
NO as is evidenced by many experiences I get killed often

the torp should have liquified me or more likely turned me
into a fine red mist on the wind.

MM

bigboywooly
03-02-07, 06:40 PM
:hmm: possibly blew before impact

Mush Martin
03-02-07, 06:44 PM
doesnt make sense though they dont detonate at end run
they detonate on the impact with the sea floor.
is that not right
the damage isnt right on the fantail either
its a hit.
Just a well built machine.
Uber is meant to stay on the surface and she does.
Bigtime.

Maybe I should take the armour down a bit but shes meant to survive twenty minutes
in heavy combat at the hands of a Rookie or RDP.

bigboywooly
03-02-07, 06:46 PM
Have you tweaked the torps speed too ?

Reece
03-02-07, 07:25 PM
I am going off to rush Uberboot Beta 1.3 into service
to correct the obvious and known issues.
May as well wait for that one, seems pointless to install an old version now!:up:

Mush Martin
03-02-07, 08:01 PM
Have you tweaked the torps speed too ?
Yes and no Uber torp was set for 40 knots
over 10000 yds

but the truth is I have long since rejected the idea of using them
in Uberboot mod as it skews the player experience and makes
you feel to invulnerable .

obviously if invulnerability is a concern for me
I still have some things to tweek.

The torp in question may have been previously set to 70 knots
as it ran me down at 28 knots after going the other way
on a 1000 yd straightrun. we would have seperated very
fast at the beginning. and at first air attack maneuvers are
minor and dont bleed much speed.
MM

Mush Martin
03-02-07, 10:24 PM
Is everbody who didnt get the Uberboot in campaign using sh3 commander ?

ReallyDedPoet
03-02-07, 10:31 PM
Yes on the Commander question, nice new pics by the way:up:

Mush Martin
03-02-07, 10:38 PM
Yes on the Commander question, nice new pics by the way:up:
I love the triple broadside that leads the second set of screenies.

I think you didnt read em to close if you didnt comment
on something.

MM:|\\

Nice Shark bite out of my boat.

ReallyDedPoet
03-02-07, 10:43 PM
Yes on the Commander question, nice new pics by the way:up:
I love the triple broadside that leads the second set of screenies.

I think you didnt read em to close if you didnt comment
on something.

MM:|\\
No I saw the triple broadside, have seen better I must admit:yep:

ReallyDedPoet
03-02-07, 11:01 PM
doesnt make sense though they dont detonate at end run
they detonate on the impact with the sea floor.
is that not right
the damage isnt right on the fantail either
its a hit.
Just a well built machine.
Uber is meant to stay on the surface and she does.
Bigtime.

Maybe I should take the armour down a bit but shes meant to survive twenty minutes
in heavy combat at the hands of a Rookie or RDP.

ha, ha, funs over Uberposter:rock:

Gunner
03-02-07, 11:28 PM
:D Ye mates crack me up fer sure. Can hardly wait for release, plan to cause Havoc wherever I please:up:

Mush Martin
03-02-07, 11:39 PM
Can someone make ma a "We Brake for no one" sub emblem.

[edit] the remainder of this post has been taken out pending a new solution to the sh3 commander
missing career sub.
MM

Mush Martin
03-03-07, 07:20 AM
Turns out that ubertorp got reset to normal after upgrading
to v1.02

silly :|\\

ReallyDedPoet
03-03-07, 08:20 AM
Maybe I should take the armour down a bit but shes meant to survive twenty minutes
in heavy combat at the hands of a Rookie or RDP.

Actually in the initial build of this I had requested paper airplanes be modded in:damn:

Mush Martin
03-03-07, 01:00 PM
Maybe I should take the armour down a bit but shes meant to survive twenty minutes
in heavy combat at the hands of a Rookie or RDP.
Actually in the initial build of this I had requested paper airplanes be modded in:damn:

Well where do you suppose the swordfish came from genius boy.
:sunny:

Mush Martin
03-03-07, 03:02 PM
Do any of you guy's have suggestions regarding
The MP mission design ?

Mid atlantic against a convoy
Harbour raid on New York city.
Sunny day In Cape Verde
that sort of thing

any suggestions.?

Also I have never made an MP scenario
before and havent really played online
yet

any advice like what the best Number of boats is
or any pitfalls to watchout for.?

also I should put in multi player subs or just one and choose
mp mission.?

MM

ReallyDedPoet
03-03-07, 08:32 PM
Do any of you guy's have suggestions regarding
The MP mission design ?

Mid atlantic against a convoy
Harbour raid on New York city.
Sunny day In Cape Verde
that sort of thing

any suggestions.?

Also I have never made an MP scenario
before and havent really played online
yet

any advice like what the best Number of boats is
or any pitfalls to watchout for.?

also I should put in multi player subs or just one and choose
mp mission.?

MM

None here Mush, have not played this online yet. Nobody really my equal out there anyway:doh:

Mush Martin
03-03-07, 08:48 PM
Do any of you guy's have suggestions regarding
The MP mission design ?

Mid atlantic against a convoy
Harbour raid on New York city.
Sunny day In Cape Verde
that sort of thing

any suggestions.?

Also I have never made an MP scenario
before and havent really played online
yet

any advice like what the best Number of boats is
or any pitfalls to watchout for.?

also I should put in multi player subs or just one and choose
mp mission.?

MM
None here Mush, have not played this online yet. Nobody really my equal out there anyway:doh:

Your middlle name is Bernard Right!

ReallyDedPoet
03-03-07, 08:51 PM
Do any of you guy's have suggestions regarding
The MP mission design ?

Mid atlantic against a convoy
Harbour raid on New York city.
Sunny day In Cape Verde
that sort of thing

any suggestions.?

Also I have never made an MP scenario
before and havent really played online
yet

any advice like what the best Number of boats is
or any pitfalls to watchout for.?

also I should put in multi player subs or just one and choose
mp mission.?

MM
None here Mush, have not played this online yet. Nobody really my equal out there anyway:doh:
Your middlle name is Bernard Right!

I will break you. muhahahahahahahhahahaaaaaaaa:rock:

Mush Martin
03-03-07, 08:55 PM
I Got it the mp game can be a rocket attack on the strategically vital
potato fields of pei denying the Englishers the important staple of
Fish and chips breaking their will and winning the war for Germany.

ReallyDedPoet
03-03-07, 08:58 PM
strategically vital
potato fields

You got that right:up: Long live the spud.

Mush Martin
03-03-07, 09:42 PM
strategically vital
potato fields
You got that right:up: Long live the spud.

Well thanks for confirming the Target Bernard:doh: and Welcome
aboard the MP game Here is your player driveable dinghy
( with leaky patch mod ) go across the shark infested waters
and be the beach spotter and no going home while your there.
But bring back some Poutine if you live.

ReallyDedPoet
03-03-07, 09:46 PM
strategically vital
potato fields
You got that right:up: Long live the spud.
Well thanks for confirming the Target Bernard:doh: and Welcome
aboard the MP game Here is your player driveable dinghy
( with leaky patch mod ) go across the shark infested waters
and be the beach spotter and no going home while your there.
But bring back some Poutine if you live.

:rotfl::rotfl::rotfl:That's all I've got, sad but true.

Mush Martin
03-04-07, 06:20 AM
add a flamethrower!

hows this then?

http://i43.photobucket.com/albums/e368/MartinPicfix/WW2%20Naval%20Restorations/SH3Img3-3-2007_7.jpg

ReallyDedPoet
03-04-07, 07:14 AM
Have the SHCommander issues been resolved yet, getting ready to load up 1.2:up:

Mush Martin
03-04-07, 08:06 AM
Negative it didnt work I sent a pm to JScones but havent heard back
yet so mission play is good but if you want to do it in campaign
then you have to forego commander at the moment......

will work in campaign without it though.

MM

Mush Martin
03-04-07, 08:07 AM
add a flamethrower!
hows this then?

http://i43.photobucket.com/albums/e368/MartinPicfix/WW2%20Naval%20Restorations/SH3Img3-3-2007_7.jpg

and here is a very rare photo of the Royal Navies experimental
ASW flamethrower.

http://i43.photobucket.com/albums/e368/MartinPicfix/SH3Img4-3-2007_7.jpg
file:///C:/DOCUME%7E1/THECAR%7E1/LOCALS%7E1/TEMP/moz-screenshot-2.jpg

Mush Martin
03-04-07, 08:26 AM
Tested new Surface Combat Mission
generic aircraft and re set formations work great
new (2nd) aft rail looks great but has connection
issue.
heres this mornings Highlights.
http://i43.photobucket.com/albums/e368/MartinPicfix/SH3Img4-3-2007_7-1.jpg
http://i43.photobucket.com/albums/e368/MartinPicfix/SH3Img4-3-2007_7-2.jpg
http://i43.photobucket.com/albums/e368/MartinPicfix/SH3Img4-3-2007_7-3.jpg
http://i43.photobucket.com/albums/e368/MartinPicfix/SH3Img4-3-2007_7-4.jpg
http://i43.photobucket.com/albums/e368/MartinPicfix/SH3Img4-3-2007_7-5.jpg

Mush Martin
03-04-07, 08:27 AM
http://i43.photobucket.com/albums/e368/MartinPicfix/SH3Img4-3-2007_5.jpg

ReallyDedPoet
03-04-07, 08:28 AM
Nice work, where's the dingy:88)

ReallyDedPoet
03-04-07, 12:04 PM
Can you send me some of the new Uberboot pics ( 1.3 ), some good side views. Thanks Mush:up:

Mush Martin
03-04-07, 01:55 PM
Can you send me some of the new Uberboot pics ( 1.3 ), some good side views. Thanks Mush:up:


I would but now that Im home the file itself will be ready this evening
right after I test the corrected new rail and put it in.
mission working great
mp mission not yet ready.

(Dinghy in Bernards locker)

will be back shortly.

MM

ReallyDedPoet
03-04-07, 02:50 PM
Later:up: Just loaded up Uber, will play a little later. Did a seperate install for this.

Mush Martin
03-04-07, 03:57 PM
http://i43.photobucket.com/albums/e368/MartinPicfix/SH3Img4-3-2007_5.jpg

This has now been corrected

http://i43.photobucket.com/albums/e368/MartinPicfix/SH3Img4-3-2007_14.jpg

thefretmaster
03-04-07, 06:20 PM
amazing stuff, in the preview vid, how were the shots at lvel with the planes done?

Kpt. Kozloff
03-04-07, 06:27 PM
This UNTERSEETIGERPANZERSCHLACHTBOOT (highly scientific name of your boat... ,not) thread is simply classic!!! Keep the screenies coming Mush!:up:

azn_132
03-04-07, 06:36 PM
This UNTERSEETIGERPANZERSCHLACHTBOOT (highly scientific name of your boat... ,not)

Can u space that? I cant read well like this.

Kpt. Kozloff
03-04-07, 06:43 PM
This UNTERSEETIGERPANZERSCHLACHTBOOT (highly scientific name of your boat... ,not)

Can u space that? I cant read well like this.

U N T E R S E E T I G E R P A N Z E R S C H L A C H T B O O T

There you go matey!:up:

Mush Martin
03-04-07, 09:05 PM
I like the many subtle entendres in its given name

Can you find all the nested entendres in

"The Porsche Type IX-XI UberBoot Cruiser Sub mod."

but you can just call it Uber were not very formal

here.

ReallyDedPoet
03-04-07, 09:06 PM
You get the PM?

Kpt. Kozloff
03-04-07, 09:20 PM
I like the many subtle entendres in its given name

Can you find all the nested entendres in

"The Porsche Type IX-XI UberBoot Cruiser Sub mod."

but you can just call it Uber were not very formal

here.


I know mate, just letting reins of my imagination go.... a bit.;)

Mush Martin
03-04-07, 10:05 PM
I like the many subtle entendres in its given name

Can you find all the nested entendres in

"The Porsche Type IX-XI UberBoot Cruiser Sub mod."

but you can just call it Uber were not very formal

here.

I know mate, just letting reins of my imagination go.... a bit.;)

Well we encourage that on this thread.

Mush Martin
03-04-07, 10:11 PM
Uberboot 1.3 Beta is ready for testing today.

some testers have different versions at the moment
this is supposed to get everybody working on the same
copy although we had a last minute attempt at fixing
the aft deckgun issues it didnt take the way we hoped.

so changes to this mod are

Improved aft railing on the aft deckgun sponson.

and

Improved hopefully "Universal" compatability on the included
surface combat mission.

and a refining of that mission to make it more playable
winnable and fun

Testers check your copy if your version # isnt 1.3 and I havent sent it
to you pm me.

I will be sending them over the next 24 hrs so dont panic right away
It may still be pending to you but pm me anyway to make sure your
not missed as I cant help but feel there is still a name missing from my
list.

MM

Mush Martin
03-04-07, 10:23 PM
:sunny:

Uberboot mod has been graced for the last several weeks
with a working member who has up to now just remained
obscure however as what amounts to the working chief
engineer of Uberboot mod these days its time we all met
him and said a few words of thanks and encouragement
to Privateer.

Privateer/ a private commerce raiding ship of war a merchant class
warship also her captain and crew are privateers , a privateer isnt
warship by classification nor pirate a privateer is issued letters of
marque and Reprisal from the king authorizing him to make fair war
on the merchant and commerce ships of the enemy and the right
in so doing to take part in the kings prizes.

Sounds like an Uberboot type of guy to me.
so we started talking and the guy is a magician
though not by trade.

Welcome to the Ubercrew Kaleun Privateer
its about time you stuck your head out from
under the hood.

MM

ReallyDedPoet
03-04-07, 10:27 PM
:sunny:

Welcome to the Ubercrew Kaleun Privateer
its about time you stuck your head out from
under the hood.

MM

Great stuff lads:up:

Madox58
03-05-07, 12:15 AM
Uber is some quick model work at this point.
The main work is else where.
Perhaps Mush will allow you a peek if you ask nice.
:lol:

Mush Martin
03-05-07, 08:19 AM
Speaking of the Ubercrew.
I switched to venatores latest last night
the new jacket and Uboat commanders
cap look great.
http://i43.photobucket.com/albums/e368/MartinPicfix/SH3Img5-3-2007_1.jpg

Mush Martin
03-05-07, 11:47 AM
Upon Recieving the last Conning tower dat
the radar position has been displaced at
the moment I changed the radar in
the 1.3 beta to a different type for now
until we can fix the 1275 radar position.

this is a known issue and at the moment there
is no easy fix we will have to do it the hard
way.

Bear with us although the current radar appears
to sweep through the front steel of the conning
tower it doesnt error the radar works fine and this
looks better than the last radar hovering in mid
air beside the conn.

MM

kiwi_2005
03-05-07, 02:16 PM
Haven't got round to reading your thread mush, im late for work so gotta go, but will read it tonight, see what this uberboot tester you mentioned is all about.

Mush Martin
03-05-07, 02:38 PM
So other issues aside it has become apparent that there is a stock
mp bug for deckguns where if you order weapons free
the gunners shoot friend and foe alike.

my plan is to have weapons tight target designation for MP
engagements

with no open fire order in the gun crew orders they should only
engage ships you indicate I hope.

any body with experience at mp got any insights on this.

MM

Madox58
03-05-07, 03:28 PM
Upon Recieving the last Conning tower dat
the radar position has been displaced at
the moment MM

The Gremlin was thrown overboard!
The new dat is waiting for you.
See your PMs.

ReallyDedPoet
03-05-07, 07:26 PM
Check your PM, all is clear on the Uberfront:up:

Mush Martin
03-05-07, 07:39 PM
Hi all

@Privateer rec'd dat will test after work and distribute tommorow

@RDP glad source of trouble located Happy Hunting

wow nobody came by to tell me off for my dissing the IXD2
on that other thread today.

looks like they all agree then.

MM

ReallyDedPoet
03-05-07, 09:05 PM
Hi all

@Privateer rec'd dat will test after work and distribute tommorow

@RDP glad source of trouble located Happy Hunting

wow nobody came by to tell me off for my dissing the IXD2
on that other thread today.

looks like they all agree then.

MM

The day is not over yet, don't get to confident:nope:

Mush Martin
03-06-07, 12:15 AM
was overconfident didnt defeat radar issue.
:roll:

kiwi_2005
03-06-07, 04:04 AM
just why do u not like the IXD2 though, as its not much different than the IXB/C apart from it shape -i dont mind the IXB/C boats will choose them over the VII's, just when the IXD2 turns up i grab it. They have a slightly longer hunting range & using SH3 commander i make my patrols out to the Caribbean area - alot of loan ships to hunt & less destroyers to evade.

And serious answer please no, they're for pussies etc., :lol:

kiwi_2005
03-06-07, 04:13 AM
So other issues aside it has become apparent that there is a stock
mp bug for deckguns where if you order weapons free
the gunners shoot friend and foe alike.

my plan is to have weapons tight target designation for MP
engagements

with no open fire order in the gun crew orders they should only
engage ships you indicate I hope.

any body with experience at mp got any insights on this.

MM

Hard to say best way to do it is try it with a mate in mp have a cargo for target and both head out, then order man the deck gun and see what happens, if ya sink ya mate at least you wont have "wanted dead or alive" over your head. :arrgh!:
But sometimes i found if i manned the deckgun myself fired of a few shots then let the crew take over they would continue firing at the same target, its when that target has sunk and they look for another you have to watch out they will target the next closest target - friend or foe. Keep in mind I haven't played MP for ages so this bug might be fixed.

Mush Martin
03-06-07, 06:06 AM
just why do u not like the IXD2 though, as its not much different than the IXB/C apart from it shape -i dont mind the IXB/C boats will choose them over the VII's, just when the IXD2 turns up i grab it. They have a slightly longer hunting range & using SH3 commander i make my patrols out to the Caribbean area - alot of loan ships to hunt & less destroyers to evade.

And serious answer please no, they're for pussies etc., :lol:

its not that I dislike IXD2

its that I like to taunt.

all type ix hulls are the same hull in sh3
just whats in em changes.

originally looked at IXd2 for uber basis
but as uber was being beefed up and re equipped
and as IXB was already available for campaign start
I used it instead.

I just love to tease
MM

Mush Martin
03-06-07, 06:07 AM
So other issues aside it has become apparent that there is a stock
mp bug for deckguns where if you order weapons free
the gunners shoot friend and foe alike.

my plan is to have weapons tight target designation for MP
engagements

with no open fire order in the gun crew orders they should only
engage ships you indicate I hope.

any body with experience at mp got any insights on this.

MM
Hard to say best way to do it is try it with a mate in mp have a cargo for target and both head out, then order man the deck gun and see what happens, if ya sink ya mate at least you wont have "wanted dead or alive" over your head. :arrgh!:
But sometimes i found if i manned the deckgun myself fired of a few shots then let the crew take over they would continue firing at the same target, its when that target has sunk and they look for another you have to watch out they will target the next closest target - friend or foe. Keep in mind I haven't played MP for ages so this bug might be fixed.

NO this ones not fixed yet I came across it in several posts this week
which is how I found out about it. as we havent done up the mp nission
yet.

Mush Martin
03-06-07, 06:38 AM
Q: what should be included in Uberboot final.

guns speed and armour obviously.

but I mean is it worth finishing ubercrew
(fully qualified)

is it worth including the elite crew uniforms
that I posted yesterday (crtsy venatore)

What about paint should skins be included
(skins are tough to come by as tower is a custom paintjob)

should all ships and aircraft included in missions be included
to guarantee compatability

I could use ideas and suggestions from those of you
who have uber.

MM

Kpt. Kozloff
03-06-07, 06:53 AM
Q: what should be included in Uberboot final.


It should have teeth like these P-40's:

http://upload.wikimedia.org/wikipedia/en/thumb/a/ae/AVG-Tigers.jpg/300px-AVG-Tigers.jpg (http://en.wikipedia.org/wiki/Image:AVG-Tigers.jpg)

http://upload.wikimedia.org/wikipedia/en/5/5c/P40-ftigers.jpg

:arrgh!:

Althuogh i'd love to have a skin like that for my beloved VIIb, what a hot rod it would be... STEED? Fubar? Please?:D

ReallyDedPoet
03-06-07, 11:56 AM
Q: what should be included in Uberboot final.

guns speed and armour obviously.

but I mean is it worth finishing ubercrew
(fully qualified)

is it worth including the elite crew uniforms
that I posted yesterday (crtsy venatore)

What about paint should skins be included
(skins are tough to come by as tower is a custom paintjob)

should all ships and aircraft included in missions be included
to guarantee compatability

I could use ideas and suggestions from those of you
who have uber.

MM

Get back to you on this Mush:up:

Mush Martin
03-06-07, 04:44 PM
Q: what should be included in Uberboot final.

It should have teeth like these P-40's:

http://upload.wikimedia.org/wikipedia/en/thumb/a/ae/AVG-Tigers.jpg/300px-AVG-Tigers.jpg (http://en.wikipedia.org/wiki/Image:AVG-Tigers.jpg)

http://upload.wikimedia.org/wikipedia/en/5/5c/P40-ftigers.jpg

:arrgh!:

Althuogh i'd love to have a skin like that for my beloved VIIb, what a hot rod it would be... STEED? Fubar? Please?:D

Nice take a look at the SS272 Redfin website.
http://www.ussredfin.com/ss-272/panamatogalveston/panamatogalveston.htm

Im trying to put together an interview with Finbacks dad Dean Adams who was a commisioning member of her crew and served aboard Redfin for the Duration of her seven WW2 patrols as a torpedoman including the longest contiguos journey by a sub prior to the advent of nuke boats. Dean was one of the two guys who worked on the paintjob displayed on the webpage. once ive got a bit of it assembled I intend to post it for posterity on the SH4 thread.

MM

Kpt. Kozloff
03-06-07, 05:08 PM
Excellent.
Really interesting site. Thanks.:up:

Mush Martin
03-06-07, 05:35 PM
In an aside

am I the only person?

Once you look past its performance issues.

did anybody else think the bell
P39 aircobra was a brilliant design.?

MM

Kpt. Kozloff
03-06-07, 05:54 PM
did anybody else think the bell
P39 aircobra was a brilliant design.?

I agree, it was a beauty, and that tricycle landing gear, very modern. Too bad it was so underpowered...
On the other hand my favourite is P-38 Lightning. Beautiful, brave design and very versatile. I love that plane.
:up:
P.s. In Jersey where i live we've got an annual air display. Check this out:
http://www.jerseyairdisplay.org.uk

Mush Martin
03-06-07, 06:27 PM
did anybody else think the bell
P39 aircobra was a brilliant design.?
I agree, it was a beauty, and that tricycle landing gear, very modern. Too bad it was so underpowered...
On the other hand my favourite is P-38 Lightning. Beautiful, brave design and very versatile. I love that plane.
:up:
P.s. In Jersey where i live we've got an annual air display. Check this out:
http://www.jerseyairdisplay.org.uk

A real Killer and one of the most beautiful aircraft of the war the P38

ReallyDedPoet
03-07-07, 01:03 PM
Any update on Uber 1.3?

Just checking in here:yep:

Mush Martin
03-07-07, 05:02 PM
Any update on Uber 1.3?

Just checking in here:yep:

Well sweaty brow's are being wiped the patient is awaitng
download now and will let you know in 3/4's of an hour
when "rabid"share is ready to give it up to me.

MM

Mush Martin
03-07-07, 06:28 PM
Any update on Uber 1.3?

Just checking in here:yep:

New Crew uniforms look spiffy:hmm:
http://i43.photobucket.com/albums/e368/MartinPicfix/SH3Img7-3-2007_18.jpg

thefretmaster
03-07-07, 06:45 PM
yes! finally someone has worked a cloking device into the game!

Mush Martin
03-07-07, 07:28 PM
Cloaking device appears to be slightly missaligned

Madox58
03-07-07, 07:44 PM
Freakin Slave drivers!!!
I fixed the model, imported the wrong one,
Lost some work in the Dry Dock,
dog bite me, wife slapped me,
everytime I touch the Laptop I get shocked
And you think it's all fun and games!!! :nope:
:rotfl: :rotfl:

zaunkonigII
03-07-07, 10:33 PM
Just a thought... :hmm:

Mush, you said once that the original IX-XI had one airplane at its disposal... I also read somewhere that one can attach air groups to certain ships (so as to implement carriers). So how about attaching one plane to the player sub? It doesn't need to land - it just needs to patrol the area around it. So?

Again, just a thought... :hmm:

Mush Martin
03-07-07, 11:42 PM
I think I better just let that one go......................:up:

Mush Martin
03-07-07, 11:42 PM
or a gyro kite:up:

Mush Martin
03-08-07, 05:55 AM
Say Uber groop it was a struggling day of testing yesterday with little
success on my end.

the good news is that River Class Frigate was ready for testing last
night and I sank four out of four.

they are looking great but I didnt grab any screenies.

but I just needed a little positive news and as that
was my last test at least I finished on a succesfull
note both as a test and as a subdriver in a mission.

Gunmount. / No news pending new approach.

tower paint/ looking into it currently

radar issues./ actively being worked on ...and worked on....and worked on.

MM

ReallyDedPoet
03-08-07, 12:10 PM
Any update on Uber 1.3?

Just checking in here:yep:
New Crew uniforms look spiffy:hmm:
http://i43.photobucket.com/albums/e368/MartinPicfix/SH3Img7-3-2007_18.jpg
:rotfl::rotfl::rotfl: First I saw this, #%it happens, good for a laugh anyway. Like the cloaking comment.

Mush Martin
03-08-07, 04:23 PM
Yeah what can i say

Grow the roses grow the roses up from the ashes grow the roses of
success.:arrgh!:

these are not failures these are eliminated avenues of success
MM

[edit] and as this was my 1000th post here on subsim I would like to take a moment
to thank all the members of the community who helped me when I was a noob pain in the A$$
and all the subsimmers whove put up with me now that im a member in good standing pain in the A$$

MY sympathy and thanks go to BBW, Privateer, CCIP ,
Warhunter, Seth, Ducimus, RDP , eddie , and also to neal stevens for the forum
and to JScones for making all our lives easier. and like a gazillion others
Subsim is a very Sharp community
what I like about it is that on an average day the level of intellect to be found
within subsim is refreshing after a day in the real world we may differ at times
but even when we differ we differ thinking about what were doing.
and that is refreshing at the end of a day on the street.

to those mentioned and to those not mentioned. to those whom ive met and talked to
and to those who I havent. You have all changed the face of my great passion now I have
someone to talk to about it that understands whats great about an end run around done
over 300 miles in blinding rain and darkness with two torps left.

Thanks to all


as with everyone who joins subsim on my first day I was welcomed by the traditional community shower of welcome aboards
and enjoy your stays.

Gentlemen I dont just feel welcome I feel a part of the community of common interest as someone who naturally belongs here.
and to say that I have enjoyed my stay....
This Forum Stimulates My Mind In an otherwise pedantic world run by chimps.
I cant tell you how you brighten my days just that you do daily.
even Ducimus curmudgeonly old conservative that he is.
thanks for helping turn me into a modder.
albeit slowly and painfully.

MM

robbierob2005
03-08-07, 05:41 PM
Is this mod for download somewhere or are you guys finetuning it before release. The screens look very interesting:)

Mush Martin
03-08-07, 05:57 PM
Is this mod for download somewhere or are you guys finetuning it before release. The screens look very interesting:)


Currently not available for download

Uber is still under construction but I still feel we are making
steady progress inspite of a few setbacks this week.
you should have a read through.

the screenies were far more fun to take than to look at.

it wont be tommorow but it will be sometime soon.

did you see the video.?

bottom of my siggy.

MM

robbierob2005
03-08-07, 06:12 PM
Yes I've seen it. Very cool movie:rock:Nice music in it:D
Well take you're time with it. I'll keep visiting this topic and read the progress you are making.

Keep up the good work :smug:

Mush Martin
03-08-07, 06:15 PM
Thanks for the encouragement rob it comes in handy to have.
MM:up:

ps. drop by anytime. make suggestions post questions
otherwise admire my sinister and darkly beautiful creation.
MM

robbierob2005
03-08-07, 06:21 PM
Thanks for the encouragement rob it comes in handy to have.
MM:up:

ps. drop by anytime. make suggestions post questions
otherwise admire my sinister and darkly beautiful creation.
MM

I will!!!:up:

Mush Martin
03-09-07, 07:08 AM
Yesterday I was describing the original plan for Uber to Privateer
and ended up doing a 2d composite of what it would have looked
like. here it is for interests sake.

http://i43.photobucket.com/albums/e368/MartinPicfix/Ubercompositeprofileview.jpg

alamwuhk2a
03-09-07, 07:46 AM
Really good! A real turret.
You've got 2 deck guns and 3 flak. Are you succeed with adding new Deck gun? If yes, congraulations! You got it!:rock:

Mush Martin
03-09-07, 08:07 AM
Really good! A real turret.
You've got 2 deck guns and 3 flak. Are you succeed with adding new Deck gun? If yes, congraulations! You got it!:rock:

actually what you cant make out in this pic is that its a total of twelve barrels

2 x twin 4"

2 x twin 37mm

2 x twin 20mm

ReallyDedPoet
03-09-07, 09:00 AM
and as this was my 1000th post here on subsim

Saw that, congrats:up:

Mush Martin
03-09-07, 09:02 AM
[/quote]
Saw that, congrats:up:[/quote]

Thanks there Sharkbait :know:

ReallyDedPoet
03-09-07, 09:05 AM
Privateer, can you mod one of the Uber-crew to be holding a cup of tea, take out the binoculars?

Mush Martin
03-09-07, 09:08 AM
I dont know if he can or not

but in trying to find a way to help your average for surface and air.

I made another twin set of fully automatic 88's with 9999 rds.

let me know where you want them sent to sharkbait.

Madox58
03-09-07, 09:34 AM
:rotfl: Privateer, can you mod one of the Uber-crew to be holding a cup of tea, take out the binoculars?

Why not the smokeing Guy from the dock standing around?
:rotfl: :rotfl:

ReallyDedPoet
03-09-07, 09:38 AM
:rotfl: Privateer, can you mod one of the Uber-crew to be holding a cup of tea, take out the binoculars?
Why not the smokeing Guy from the dock standing around?
:rotfl: :rotfl:

Even better, thanks, Mush will be at one with his Uberboot:rotfl::rotfl::rotfl:

fumblyoldcarpenter
03-09-07, 10:23 AM
In Section V " The Submarine as a Gunnery Vessel ", in the U-Boat Commander's Handbook, the following appears: The submarine as a gunnery vessel is in itself properly a contradiction in terms.

This is from the first line of that section. Little dry, but still a great technical read .

I believed this, that is until I had a chance to take a rip at Mush's Uberboot Mod. Most of this is from my experiences with his earlier build of the Uberboot. I have not had time to give the newer version a fair go ( GWX 1.02 interupted this ), but wanted to post anyway. I will post on the other one later when I have played it more.

As he has said here, there may be some who choose not to play this mod because it veers away from being historically correct, but you can choose to either d\l it or not. Personally I love the sub for what it is and the ability to go deep, but I can honestly say I like that this option is here big-time, I am a big fan of choice, this one delivers it in spades. Also I am a fan of fun, this is it:arrgh!:

Ok so I was skeptical at first, even more so after the first few times I played it. Got my ass kicked on more than a few occassions. As subskippers we are programmed for surface combat only under the right conditions. With GWX 1.02 those conditions have become few and far between. For that mod it is a good thing.

The Uberboot Mod takes surface combat in a whole new direction. And for those skippers looking for a change in gameplay, then this mod may be the very thing for you.

If you have not seen the video on the thread, check it out because it is well worth is. As Mush has illustrated you have quite an arsenal at your disposal to take on surface and air contacts and believe you me you will need them:o:o

As mentioned the first inclination for me was to dive, dive like a mother@#$%$&, but that would have defeated the whole purpose of the thing. So I had to shake the urge to go deep.

The best way to go about surface combat is from the bridge, this I found out the hard way, there is alot going on from both the air and then surface, and both at once. Directing the Uberboot from the bridge is a must. Plus it is sweet to watch all the action unfold all around you. Just check out the screens posted at the beginning of the thread:o

The next thing is to use the speed of the Uberboot to your advantage, 24kts can be a great friend. Use your new friend wisely though, not being quite as skilled as MM, I got myself pummelled on more than a few occassions by making abrupt turns and thus slowing my hull for all to see.

And oh yes the guns, the sweet, sweet guns. To be honest I got tired of the surface-guns in the Stock SH3 and even in the super-mods. Uberboot has changed this and made it fun again. Taking out whole waves of planes and dishing out some serious dameage on surface contacts does that to you, did it to me. Plus torps are still an option, to be successful you still need to use them here.

I have some screens but they pale in comparison to what is posted here. Ok I will post one.

http://img137.imageshack.us/img137/2064/aircontactaz6.jpg

Coming right for my stern, it was intense as you can see there is another one right behind it in the distance.

Anyway those are just a few thoughts, I was pleased to be asked to give this mod a go, I thank Mush for that:up::up: , and for not giving up on me on doing this. When this is released you will not be dissappointed, it will be a refreshing spin on a game that continues to impress after close to two years in release.

RDP:cool:
Back at this thread again. Any more reviews like this:roll: Like some of the new pics as well.

ReallyDedPoet
03-09-07, 11:12 AM
Sure there will be more in the future:up:

emtmedic005
03-09-07, 12:57 PM
I asked you this question a while ago but im going to ask it again, haha.

Will the UberBoat be playable with TGW1.1a?
For all those TGW players out there.:rock::rock::rock::rock:

Mush Martin
03-09-07, 12:59 PM
Im not 100% certain it will be but I think so we will have to send you
a copy of next version beta and see.

MM

Mush Martin
03-09-07, 12:59 PM
:rotfl: Privateer, can you mod one of the Uber-crew to be holding a cup of tea, take out the binoculars?
Why not the smokeing Guy from the dock standing around?
:rotfl: :rotfl:
Even better, thanks, Mush will be at one with his Uberboot:rotfl::rotfl::rotfl:


Everybody is a comedian.:doh: